• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:41
CEST 02:41
KST 09:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202540Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up5LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced55
StarCraft 2
General
TL Team Map Contest #5: Presented by Monster Energy Clem Interview: "PvT is a bit insane right now" Serral wins EWC 2025 Would you prefer the game to be balanced around top-tier pro level or average pro level? Weekly Cups (Jul 28-Aug 3): herO doubles up
Tourneys
WardiTV Mondays $5,000 WardiTV Summer Championship 2025 Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
[G] Progamer Settings Nobody gona talk about this year crazy qualifiers? How do the new Battle.net ranks translate? Help, I can't log into staredit.net BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Online Qualifiers Day 2 [Megathread] Daily Proleagues Cosmonarchy Pro Showmatches [ASL20] Online Qualifiers Day 1
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft?
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread 9/11 Anniversary Possible Al Qaeda Attack on 9/11
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 539 users

Simcity 4 Tutorial [Part 2] - Page 2

Blogs > YMCApylons
Post a Reply
Prev 1 2 3 Next All
QuanticHawk
Profile Blog Joined May 2007
United States32056 Posts
March 15 2013 17:36 GMT
#21
I've never done the upper road tram (you mean monorail right?)

It provides a cool aesthetic look and i do wanna use it at some point, but I get impatient with having to gut whole blocks to fit it in. I just go to subways. I really do need to do a real deal master plan for one of these cities one day. I do the same thing with trying to do highways as well. I used to just use avenues and upgrade to ground highways when necessary but that reroutes eveyrthing about your city.

Did you check the hospital coverage maps and graph? Try spreading them out a bit more so they cover more area. also, re power, personally I find it better to stuff your power grid all into one and route it to other cities. You waste less space that way, and by doing all in one you can make some kind of power plant zone with culverts and plants and stuff rather than just having a plant dropped in the middle of an inudstrial neighborhood or whatever.


and yeah for subways and rails I always connect.

also on subways, do you do yours linear, or is there multiple connects to each stop? How does each way effect traffic? I know there is a different, I just don't know exactly what it is.
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2013-03-15 17:56:53
March 15 2013 17:45 GMT
#22
On March 16 2013 02:36 QuanticHawk wrote:
I've never done the upper road tram (you mean monorail right?)

It provides a cool aesthetic look and i do wanna use it at some point, but I get impatient with having to gut whole blocks to fit it in. I just go to subways. I really do need to do a real deal master plan for one of these cities one day. I do the same thing with trying to do highways as well. I used to just use avenues and upgrade to ground highways when necessary but that reroutes eveyrthing about your city.

Did you check the hospital coverage maps and graph? Try spreading them out a bit more so they cover more area. also, re power, personally I find it better to stuff your power grid all into one and route it to other cities. You waste less space that way, and by doing all in one you can make some kind of power plant zone with culverts and plants and stuff rather than just having a plant dropped in the middle of an inudstrial neighborhood or whatever.


and yeah for subways and rails I always connect.

also on subways, do you do yours linear, or is there multiple connects to each stop? How does each way effect traffic? I know there is a different, I just don't know exactly what it is.


Nah, it's a tram, not a monorail. I'll give you a screenshot of the city with zones flattened.

Let me finish this Dota game and I'll properly reply:

Here's my city now. I just got rid of my last powerplants and just obtained hydroelectric power:
[image loading]
Gonna move on to my next region.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2013-03-15 18:26:09
March 15 2013 18:23 GMT
#23
Did you check the hospital coverage maps and graph? Try spreading them out a bit more so they cover more area. also, re power, personally I find it better to stuff your power grid all into one and route it to other cities. You waste less space that way, and by doing all in one you can make some kind of power plant zone with culverts and plants and stuff rather than just having a plant dropped in the middle of an inudstrial neighborhood or whatever.


and yeah for subways and rails I always connect.

also on subways, do you do yours linear, or is there multiple connects to each stop? How does each way effect traffic? I know there is a different, I just don't know exactly what it is.


Hospital covers the entire map. I'll show you:

[image loading]

All fucking filled.

I keep water and electricity all separate purely because I like them as separate cities relying on one another for transportation and employment/people. I like them as mini-projects.

My subways are all circular. I'm not suffering from much traffic and I could improve that with avenues and one-way streets (not necessary yet).

To be real honest, you'll have to bite the bullet and just tear down some buildings to make way for Trams and subways stations. It just has to be done and the city will repopulate anyways.

[image loading]

My Traffic. One or two avenues, the rest are just regular streets.

[image loading]

What the tram looks like.

[image loading]

How the Subway looks. You can also see the Elevated Rail Tram

Subway system is extremely short/cut because I included the Tram. So while the subway covers the inner-city, I rely on the Tram to reach the other side of the city's limits: think of it as small and big circle but as shown: they have connectors so trams go to subway and vice-versa.

https://twitter.com/#!/TorteDeLini (@TorteDeLini)
QuanticHawk
Profile Blog Joined May 2007
United States32056 Posts
March 15 2013 18:37 GMT
#24
your hospitals are overburdened. whatever util or service you have, if you are supplying past that white line, you are overburdened. drop another hospital and it should come back down.

and yeah i might go do the tram in a smaller city or something. my two main ones are jammed at the moment. I ve got a third one that i am building up and i could definitely plan that out in the inner area

I started my subways circular, but then i added additional lines so that trains could skip stations and stuff. I dont know if that is good or bad. on my above ground rails, i typically put a side rail for 4 or 5 spaces at stations so a trian can bypass if need be. I Think (it was a while ago) that i had read that was an optimal way of doing it
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 15 2013 18:39 GMT
#25
On March 16 2013 03:37 QuanticHawk wrote:
your hospitals are overburdened. whatever util or service you have, if you are supplying past that white line, you are overburdened. drop another hospital and it should come back down.

and yeah i might go do the tram in a smaller city or something. my two main ones are jammed at the moment. I ve got a third one that i am building up and i could definitely plan that out in the inner area

I started my subways circular, but then i added additional lines so that trains could skip stations and stuff. I dont know if that is good or bad. on my above ground rails, i typically put a side rail for 4 or 5 spaces at stations so a trian can bypass if need be. I Think (it was a while ago) that i had read that was an optimal way of doing it



Six hospitals in one 3-square block? They're not spread across the region (they cover the entire city). They're literally right next to each other and I have to drop some more for them??

That's fine. Not really needed, but it's not awful :B

I'm not too smart with traffic, but I've yet to have any major issues. When you start a new city, layout the entire subway system then fill the rest with whatever you prefer (bus/tram/train, etc.).

That's how I did it with this city.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
YMCApylons
Profile Blog Joined August 2010
Taiwan359 Posts
Last Edited: 2013-03-15 18:49:01
March 15 2013 18:47 GMT
#26
On March 16 2013 03:39 Torte de Lini wrote:
Show nested quote +
On March 16 2013 03:37 QuanticHawk wrote:
your hospitals are overburdened. whatever util or service you have, if you are supplying past that white line, you are overburdened. drop another hospital and it should come back down.

and yeah i might go do the tram in a smaller city or something. my two main ones are jammed at the moment. I ve got a third one that i am building up and i could definitely plan that out in the inner area

I started my subways circular, but then i added additional lines so that trains could skip stations and stuff. I dont know if that is good or bad. on my above ground rails, i typically put a side rail for 4 or 5 spaces at stations so a trian can bypass if need be. I Think (it was a while ago) that i had read that was an optimal way of doing it



Six hospitals in one 3-square block? They're not spread across the region (they cover the entire city). They're literally right next to each other and I have to drop some more for them??

That's fine. Not really needed, but it's not awful :B

I'm not too smart with traffic, but I've yet to have any major issues. When you start a new city, layout the entire subway system then fill the rest with whatever you prefer (bus/tram/train, etc.).

That's how I did it with this city.


You must have some mod for your hospitals then...the "usual" coverage zone for a large hospital is about 1/4th of the city.

Anyways, just add more hospitals, as long as you can afford it.

Awesome city, by the way.
You must construct additional pylons.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 15 2013 18:51 GMT
#27
On March 16 2013 03:47 YMCApylons wrote:
Show nested quote +
On March 16 2013 03:39 Torte de Lini wrote:
On March 16 2013 03:37 QuanticHawk wrote:
your hospitals are overburdened. whatever util or service you have, if you are supplying past that white line, you are overburdened. drop another hospital and it should come back down.

and yeah i might go do the tram in a smaller city or something. my two main ones are jammed at the moment. I ve got a third one that i am building up and i could definitely plan that out in the inner area

I started my subways circular, but then i added additional lines so that trains could skip stations and stuff. I dont know if that is good or bad. on my above ground rails, i typically put a side rail for 4 or 5 spaces at stations so a trian can bypass if need be. I Think (it was a while ago) that i had read that was an optimal way of doing it



Six hospitals in one 3-square block? They're not spread across the region (they cover the entire city). They're literally right next to each other and I have to drop some more for them??

That's fine. Not really needed, but it's not awful :B

I'm not too smart with traffic, but I've yet to have any major issues. When you start a new city, layout the entire subway system then fill the rest with whatever you prefer (bus/tram/train, etc.).

That's how I did it with this city.


You must have some mod for your hospitals then...the "usual" coverage zone for a large hospital is about 1/4th of the city.

Anyways, just add more hospitals, as long as you can afford it.

Awesome city, by the way.


Thanks
Maybe I do have a mod for it, don't think so though. But even so, why so many hospitals?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
QuanticHawk
Profile Blog Joined May 2007
United States32056 Posts
March 15 2013 18:57 GMT
#28
why would you put them all on one block?

I am not sure if the game logic uses it but real life logic would say that is a bit silly spread them out no there's more neighborhood coverage. Im sure that has to fuck with your traffic too.
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 15 2013 18:59 GMT
#29
On March 16 2013 03:57 QuanticHawk wrote:
why would you put them all on one block?

I am not sure if the game logic uses it but real life logic would say that is a bit silly spread them out no there's more neighborhood coverage. Im sure that has to fuck with your traffic too.



Ah, it's just how it works.
I had the same issue with another city where all my residents would go to one school. So I put a large elementary on the other side to help those residents and it never filled up.

So I moved one next to the popular one and it filled up too. It's really dumb.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
QuanticHawk
Profile Blog Joined May 2007
United States32056 Posts
March 15 2013 19:04 GMT
#30
you do look at the coverage zones when you're placing stuff, right??

i usually do not have that problem. One city I did the other day but I think it was some weird issue with traffic due to the way my avenues and one ways were pointing.
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 15 2013 19:05 GMT
#31
On March 16 2013 04:04 QuanticHawk wrote:
you do look at the coverage zones when you're placing stuff, right??

i usually do not have that problem. One city I did the other day but I think it was some weird issue with traffic due to the way my avenues and one ways were pointing.


yeah yeah, it's just how it is for me I dunno.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
YMCApylons
Profile Blog Joined August 2010
Taiwan359 Posts
March 15 2013 19:16 GMT
#32
On March 16 2013 04:05 Torte de Lini wrote:

yeah yeah, it's just how it is for me I dunno.


I think you've got some rogue mods. This has never happened to me.
You must construct additional pylons.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 15 2013 19:18 GMT
#33
On March 16 2013 04:16 YMCApylons wrote:
Show nested quote +
On March 16 2013 04:05 Torte de Lini wrote:

yeah yeah, it's just how it is for me I dunno.


I think you've got some rogue mods. This has never happened to me.


I guess so, but I'm not really complaining. Do you think that's why my hospitals keep filling up?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
QuanticHawk
Profile Blog Joined May 2007
United States32056 Posts
March 15 2013 19:23 GMT
#34
no ive had that issue wehre my demand seems to keep skyrocketing but it eventually goes away once you drop enough
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 15 2013 19:28 GMT
#35
[image loading]

Let's see how this does lol
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
YMCApylons
Profile Blog Joined August 2010
Taiwan359 Posts
March 15 2013 19:31 GMT
#36
On March 16 2013 04:23 QuanticHawk wrote:
no ive had that issue wehre my demand seems to keep skyrocketing but it eventually goes away once you drop enough


This does happen, although it's more obvious with schools.

If you build a massive chunk of residential, you can create a demographic "wave" that then hits your elementary school, then your high school, then your college/uni, as that wave hits different age thresholds. It will settle down over time, Never really seen it happen with hospitals tho. I don't know how the internal modeling works.
You must construct additional pylons.
QuanticHawk
Profile Blog Joined May 2007
United States32056 Posts
March 15 2013 19:42 GMT
#37
On March 16 2013 04:28 Torte de Lini wrote:
[image loading]

Let's see how this does lol


what are you going for?? nothing large will grow for commercial on streets
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 15 2013 19:43 GMT
#38
On March 16 2013 04:42 QuanticHawk wrote:
Show nested quote +
On March 16 2013 04:28 Torte de Lini wrote:
[image loading]

Let's see how this does lol


what are you going for?? nothing large will grow for commercial on streets


I'm adding roads now, but I want to create a huge agricultural surrounding and expand commercial and build residential high.

Just going for a unique design and see how it plays out.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
QuanticHawk
Profile Blog Joined May 2007
United States32056 Posts
March 15 2013 19:47 GMT
#39
maybe do an avenue or ground highway surrounding the commercial ring to give a buffer to the argiculture zones? and within that, do roads/aves
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 15 2013 19:55 GMT
#40
Yeah, I'm definitely going to try some unique roads and buses and stuff! The agriculture way has given me a farmer's market + fair. I might make it purely that just for the heck of it and then a lot of residential the next region over!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
Elite Rising Star #16 - Day 1
CranKy Ducklings66
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft331
UpATreeSC 133
CosmosSc2 44
Ketroc 35
Vindicta 26
StarCraft: Brood War
Artosis 826
Hyuk 693
BeSt 319
ggaemo 145
Dota 2
monkeys_forever679
capcasts453
NeuroSwarm122
League of Legends
JimRising 541
Counter-Strike
Fnx 1867
fl0m1638
Super Smash Bros
AZ_Axe147
Mew2King40
Other Games
summit1g13262
shahzam964
C9.Mang0177
Maynarde152
Organizations
Other Games
gamesdonequick1696
BasetradeTV20
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• davetesta58
• mYiSmile1 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift7084
Other Games
• imaqtpie1501
Upcoming Events
WardiTV Summer Champion…
10h 19m
WardiTV Summer Champion…
14h 19m
PiGosaur Monday
23h 19m
WardiTV Summer Champion…
1d 10h
Stormgate Nexus
1d 13h
uThermal 2v2 Circuit
1d 15h
The PondCast
2 days
WardiTV Summer Champion…
2 days
Replay Cast
2 days
LiuLi Cup
3 days
[ Show More ]
uThermal 2v2 Circuit
3 days
RSL Revival
4 days
RSL Revival
4 days
uThermal 2v2 Circuit
4 days
CSO Cup
4 days
Sparkling Tuna Cup
5 days
uThermal 2v2 Circuit
5 days
Wardi Open
6 days
RotterdaM Event
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
HCC Europe
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.