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Simcity 4 Tutorial [Part 2] - Page 2

Blogs > YMCApylons
Post a Reply
Prev 1 2 3 Next All
QuanticHawk
Profile Blog Joined May 2007
United States32047 Posts
March 15 2013 17:36 GMT
#21
I've never done the upper road tram (you mean monorail right?)

It provides a cool aesthetic look and i do wanna use it at some point, but I get impatient with having to gut whole blocks to fit it in. I just go to subways. I really do need to do a real deal master plan for one of these cities one day. I do the same thing with trying to do highways as well. I used to just use avenues and upgrade to ground highways when necessary but that reroutes eveyrthing about your city.

Did you check the hospital coverage maps and graph? Try spreading them out a bit more so they cover more area. also, re power, personally I find it better to stuff your power grid all into one and route it to other cities. You waste less space that way, and by doing all in one you can make some kind of power plant zone with culverts and plants and stuff rather than just having a plant dropped in the middle of an inudstrial neighborhood or whatever.


and yeah for subways and rails I always connect.

also on subways, do you do yours linear, or is there multiple connects to each stop? How does each way effect traffic? I know there is a different, I just don't know exactly what it is.
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2013-03-15 17:56:53
March 15 2013 17:45 GMT
#22
On March 16 2013 02:36 QuanticHawk wrote:
I've never done the upper road tram (you mean monorail right?)

It provides a cool aesthetic look and i do wanna use it at some point, but I get impatient with having to gut whole blocks to fit it in. I just go to subways. I really do need to do a real deal master plan for one of these cities one day. I do the same thing with trying to do highways as well. I used to just use avenues and upgrade to ground highways when necessary but that reroutes eveyrthing about your city.

Did you check the hospital coverage maps and graph? Try spreading them out a bit more so they cover more area. also, re power, personally I find it better to stuff your power grid all into one and route it to other cities. You waste less space that way, and by doing all in one you can make some kind of power plant zone with culverts and plants and stuff rather than just having a plant dropped in the middle of an inudstrial neighborhood or whatever.


and yeah for subways and rails I always connect.

also on subways, do you do yours linear, or is there multiple connects to each stop? How does each way effect traffic? I know there is a different, I just don't know exactly what it is.


Nah, it's a tram, not a monorail. I'll give you a screenshot of the city with zones flattened.

Let me finish this Dota game and I'll properly reply:

Here's my city now. I just got rid of my last powerplants and just obtained hydroelectric power:
[image loading]
Gonna move on to my next region.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2013-03-15 18:26:09
March 15 2013 18:23 GMT
#23
Did you check the hospital coverage maps and graph? Try spreading them out a bit more so they cover more area. also, re power, personally I find it better to stuff your power grid all into one and route it to other cities. You waste less space that way, and by doing all in one you can make some kind of power plant zone with culverts and plants and stuff rather than just having a plant dropped in the middle of an inudstrial neighborhood or whatever.


and yeah for subways and rails I always connect.

also on subways, do you do yours linear, or is there multiple connects to each stop? How does each way effect traffic? I know there is a different, I just don't know exactly what it is.


Hospital covers the entire map. I'll show you:

[image loading]

All fucking filled.

I keep water and electricity all separate purely because I like them as separate cities relying on one another for transportation and employment/people. I like them as mini-projects.

My subways are all circular. I'm not suffering from much traffic and I could improve that with avenues and one-way streets (not necessary yet).

To be real honest, you'll have to bite the bullet and just tear down some buildings to make way for Trams and subways stations. It just has to be done and the city will repopulate anyways.

[image loading]

My Traffic. One or two avenues, the rest are just regular streets.

[image loading]

What the tram looks like.

[image loading]

How the Subway looks. You can also see the Elevated Rail Tram

Subway system is extremely short/cut because I included the Tram. So while the subway covers the inner-city, I rely on the Tram to reach the other side of the city's limits: think of it as small and big circle but as shown: they have connectors so trams go to subway and vice-versa.

https://twitter.com/#!/TorteDeLini (@TorteDeLini)
QuanticHawk
Profile Blog Joined May 2007
United States32047 Posts
March 15 2013 18:37 GMT
#24
your hospitals are overburdened. whatever util or service you have, if you are supplying past that white line, you are overburdened. drop another hospital and it should come back down.

and yeah i might go do the tram in a smaller city or something. my two main ones are jammed at the moment. I ve got a third one that i am building up and i could definitely plan that out in the inner area

I started my subways circular, but then i added additional lines so that trains could skip stations and stuff. I dont know if that is good or bad. on my above ground rails, i typically put a side rail for 4 or 5 spaces at stations so a trian can bypass if need be. I Think (it was a while ago) that i had read that was an optimal way of doing it
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 15 2013 18:39 GMT
#25
On March 16 2013 03:37 QuanticHawk wrote:
your hospitals are overburdened. whatever util or service you have, if you are supplying past that white line, you are overburdened. drop another hospital and it should come back down.

and yeah i might go do the tram in a smaller city or something. my two main ones are jammed at the moment. I ve got a third one that i am building up and i could definitely plan that out in the inner area

I started my subways circular, but then i added additional lines so that trains could skip stations and stuff. I dont know if that is good or bad. on my above ground rails, i typically put a side rail for 4 or 5 spaces at stations so a trian can bypass if need be. I Think (it was a while ago) that i had read that was an optimal way of doing it



Six hospitals in one 3-square block? They're not spread across the region (they cover the entire city). They're literally right next to each other and I have to drop some more for them??

That's fine. Not really needed, but it's not awful :B

I'm not too smart with traffic, but I've yet to have any major issues. When you start a new city, layout the entire subway system then fill the rest with whatever you prefer (bus/tram/train, etc.).

That's how I did it with this city.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
YMCApylons
Profile Blog Joined August 2010
Taiwan359 Posts
Last Edited: 2013-03-15 18:49:01
March 15 2013 18:47 GMT
#26
On March 16 2013 03:39 Torte de Lini wrote:
Show nested quote +
On March 16 2013 03:37 QuanticHawk wrote:
your hospitals are overburdened. whatever util or service you have, if you are supplying past that white line, you are overburdened. drop another hospital and it should come back down.

and yeah i might go do the tram in a smaller city or something. my two main ones are jammed at the moment. I ve got a third one that i am building up and i could definitely plan that out in the inner area

I started my subways circular, but then i added additional lines so that trains could skip stations and stuff. I dont know if that is good or bad. on my above ground rails, i typically put a side rail for 4 or 5 spaces at stations so a trian can bypass if need be. I Think (it was a while ago) that i had read that was an optimal way of doing it



Six hospitals in one 3-square block? They're not spread across the region (they cover the entire city). They're literally right next to each other and I have to drop some more for them??

That's fine. Not really needed, but it's not awful :B

I'm not too smart with traffic, but I've yet to have any major issues. When you start a new city, layout the entire subway system then fill the rest with whatever you prefer (bus/tram/train, etc.).

That's how I did it with this city.


You must have some mod for your hospitals then...the "usual" coverage zone for a large hospital is about 1/4th of the city.

Anyways, just add more hospitals, as long as you can afford it.

Awesome city, by the way.
You must construct additional pylons.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 15 2013 18:51 GMT
#27
On March 16 2013 03:47 YMCApylons wrote:
Show nested quote +
On March 16 2013 03:39 Torte de Lini wrote:
On March 16 2013 03:37 QuanticHawk wrote:
your hospitals are overburdened. whatever util or service you have, if you are supplying past that white line, you are overburdened. drop another hospital and it should come back down.

and yeah i might go do the tram in a smaller city or something. my two main ones are jammed at the moment. I ve got a third one that i am building up and i could definitely plan that out in the inner area

I started my subways circular, but then i added additional lines so that trains could skip stations and stuff. I dont know if that is good or bad. on my above ground rails, i typically put a side rail for 4 or 5 spaces at stations so a trian can bypass if need be. I Think (it was a while ago) that i had read that was an optimal way of doing it



Six hospitals in one 3-square block? They're not spread across the region (they cover the entire city). They're literally right next to each other and I have to drop some more for them??

That's fine. Not really needed, but it's not awful :B

I'm not too smart with traffic, but I've yet to have any major issues. When you start a new city, layout the entire subway system then fill the rest with whatever you prefer (bus/tram/train, etc.).

That's how I did it with this city.


You must have some mod for your hospitals then...the "usual" coverage zone for a large hospital is about 1/4th of the city.

Anyways, just add more hospitals, as long as you can afford it.

Awesome city, by the way.


Thanks
Maybe I do have a mod for it, don't think so though. But even so, why so many hospitals?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
QuanticHawk
Profile Blog Joined May 2007
United States32047 Posts
March 15 2013 18:57 GMT
#28
why would you put them all on one block?

I am not sure if the game logic uses it but real life logic would say that is a bit silly spread them out no there's more neighborhood coverage. Im sure that has to fuck with your traffic too.
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 15 2013 18:59 GMT
#29
On March 16 2013 03:57 QuanticHawk wrote:
why would you put them all on one block?

I am not sure if the game logic uses it but real life logic would say that is a bit silly spread them out no there's more neighborhood coverage. Im sure that has to fuck with your traffic too.



Ah, it's just how it works.
I had the same issue with another city where all my residents would go to one school. So I put a large elementary on the other side to help those residents and it never filled up.

So I moved one next to the popular one and it filled up too. It's really dumb.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
QuanticHawk
Profile Blog Joined May 2007
United States32047 Posts
March 15 2013 19:04 GMT
#30
you do look at the coverage zones when you're placing stuff, right??

i usually do not have that problem. One city I did the other day but I think it was some weird issue with traffic due to the way my avenues and one ways were pointing.
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 15 2013 19:05 GMT
#31
On March 16 2013 04:04 QuanticHawk wrote:
you do look at the coverage zones when you're placing stuff, right??

i usually do not have that problem. One city I did the other day but I think it was some weird issue with traffic due to the way my avenues and one ways were pointing.


yeah yeah, it's just how it is for me I dunno.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
YMCApylons
Profile Blog Joined August 2010
Taiwan359 Posts
March 15 2013 19:16 GMT
#32
On March 16 2013 04:05 Torte de Lini wrote:

yeah yeah, it's just how it is for me I dunno.


I think you've got some rogue mods. This has never happened to me.
You must construct additional pylons.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 15 2013 19:18 GMT
#33
On March 16 2013 04:16 YMCApylons wrote:
Show nested quote +
On March 16 2013 04:05 Torte de Lini wrote:

yeah yeah, it's just how it is for me I dunno.


I think you've got some rogue mods. This has never happened to me.


I guess so, but I'm not really complaining. Do you think that's why my hospitals keep filling up?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
QuanticHawk
Profile Blog Joined May 2007
United States32047 Posts
March 15 2013 19:23 GMT
#34
no ive had that issue wehre my demand seems to keep skyrocketing but it eventually goes away once you drop enough
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 15 2013 19:28 GMT
#35
[image loading]

Let's see how this does lol
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
YMCApylons
Profile Blog Joined August 2010
Taiwan359 Posts
March 15 2013 19:31 GMT
#36
On March 16 2013 04:23 QuanticHawk wrote:
no ive had that issue wehre my demand seems to keep skyrocketing but it eventually goes away once you drop enough


This does happen, although it's more obvious with schools.

If you build a massive chunk of residential, you can create a demographic "wave" that then hits your elementary school, then your high school, then your college/uni, as that wave hits different age thresholds. It will settle down over time, Never really seen it happen with hospitals tho. I don't know how the internal modeling works.
You must construct additional pylons.
QuanticHawk
Profile Blog Joined May 2007
United States32047 Posts
March 15 2013 19:42 GMT
#37
On March 16 2013 04:28 Torte de Lini wrote:
[image loading]

Let's see how this does lol


what are you going for?? nothing large will grow for commercial on streets
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 15 2013 19:43 GMT
#38
On March 16 2013 04:42 QuanticHawk wrote:
Show nested quote +
On March 16 2013 04:28 Torte de Lini wrote:
[image loading]

Let's see how this does lol


what are you going for?? nothing large will grow for commercial on streets


I'm adding roads now, but I want to create a huge agricultural surrounding and expand commercial and build residential high.

Just going for a unique design and see how it plays out.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
QuanticHawk
Profile Blog Joined May 2007
United States32047 Posts
March 15 2013 19:47 GMT
#39
maybe do an avenue or ground highway surrounding the commercial ring to give a buffer to the argiculture zones? and within that, do roads/aves
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 15 2013 19:55 GMT
#40
Yeah, I'm definitely going to try some unique roads and buses and stuff! The agriculture way has given me a farmer's market + fair. I might make it purely that just for the heck of it and then a lot of residential the next region over!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
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