http://www.teamliquid.net/blogs/viewblog.php?id=397214
http://www.teamliquid.net/blogs/viewblog.php?id=397947
I'll give you a brief update on my progress. Feel free to skip it.
On Friday Feb 8th I met with some friends for the last play test. We determined the rules were close, maybe 70% to where they needed to be. Since that point I completely redesigned the experience system, modified combat, revamped 10% of the cards, and completely changed the majority of the heroes. I had lunch with a friend yesterday to discuss the new rules with a friend and we agreed the rules are close enough in theory that I just need testing data now.
Coagulation from TL is working on the card art. It's really amazing. Like 5x better than I ever imagined, and 10x better than would have been possible if I worked with anyone from outside of TL. I would love to show off what he's done so far, but I think I should hold off until the game design has progressed further.
I met with my lawyer friend last week. She didn't know enough about IP law to answer a lot of my questions, but I have a meeting set up with her colleague that does on Friday. I (or rather my future company) don't want to get sued by Hasbro.
What I'm looking for in alpha testers is 10-20 people that fit the following. I've bolded the most important two:
- Are legal drinking age (in your country).
- Have (and their friends have) a good handle on their drinking capabilities. The amount of drinks you have to take are just numbers on a page. These haven't been checked against the average person's ability. I need people that will understand that they can't drink more AND WILL STOP.
- Enjoy games and have friends that enjoy games.
- Are willing to put in ~1 hour learning the rules. Imagine the first time you tried to learn to play M:tG. It's pretty complicated. So like any new game, it will take a little bit to learn.
- Are willing to spend 5-10 minutes after the game to fill out a brief feedback form online. Without this feedback, all testing is valueless!

If you'd like to help me test, I would greatly, greatly appreciate it. I've thought about the game as much as one person can theoretically go through it. But now I just need test feedback.
If you'd like to help, please reply in this thread. On Thursday, February 21st, you will receive a PM linking to a file containing the following:
- a readme file explaining how to prepare the cards, a link to a youtube video detailing how to prepare the cards and how to play, and a link to a google drive feedback form for after you've played.
- pdf files containing 22 pages of cards. These will require you to cut them out. Sorry

- pdf files containing the full instructions. I would recommend you print one version to have on hand in case any issues come up.
- a pdf file of a 1 page "cheat sheet". I would recommend you print one per player. It's a summary of the instructions, what you can do on a turn, etc.
You will be asked to supply:
- Alcohol (OPTIONAL). You can (and I have) play this game just fine without drinking. It is designed and "balanced" for drinking. I suggest beer or a very tall mixed drink (mixed to beer % alcohol). The average player will be drinking a decent volume if you have 6 players.
- People. The game is 2 - 6 players. I don't recommend playing with more than 6, but it's possible.
- Dice. One die is required. You may use dice to track levels more easily too, in which case you also need a die per person.
- Pen & paper
Thanks for you help
If you have any questions or comments about the game (and don't want to test) please post them here as well!




