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Alpha Testers Required - Designing a Game

Blogs > Chill
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Chill
Profile Blog Joined January 2005
Calgary26003 Posts
February 20 2013 00:42 GMT
#1
I'm making a (drinking optional) drinking card game that plays similarly to 6-player Magic: The Gathering. See my past blogs on this subject:

http://www.teamliquid.net/blogs/viewblog.php?id=397214
http://www.teamliquid.net/blogs/viewblog.php?id=397947

I'll give you a brief update on my progress. Feel free to skip it.

On Friday Feb 8th I met with some friends for the last play test. We determined the rules were close, maybe 70% to where they needed to be. Since that point I completely redesigned the experience system, modified combat, revamped 10% of the cards, and completely changed the majority of the heroes. I had lunch with a friend yesterday to discuss the new rules with a friend and we agreed the rules are close enough in theory that I just need testing data now.

Coagulation from TL is working on the card art. It's really amazing. Like 5x better than I ever imagined, and 10x better than would have been possible if I worked with anyone from outside of TL. I would love to show off what he's done so far, but I think I should hold off until the game design has progressed further.

I met with my lawyer friend last week. She didn't know enough about IP law to answer a lot of my questions, but I have a meeting set up with her colleague that does on Friday. I (or rather my future company) don't want to get sued by Hasbro.



What I'm looking for in alpha testers is 10-20 people that fit the following. I've bolded the most important two:

- Are legal drinking age (in your country).
- Have (and their friends have) a good handle on their drinking capabilities. The amount of drinks you have to take are just numbers on a page. These haven't been checked against the average person's ability. I need people that will understand that they can't drink more AND WILL STOP.
- Enjoy games and have friends that enjoy games.
- Are willing to put in ~1 hour learning the rules. Imagine the first time you tried to learn to play M:tG. It's pretty complicated. So like any new game, it will take a little bit to learn.
- Are willing to spend 5-10 minutes after the game to fill out a brief feedback form online. Without this feedback, all testing is valueless!



If you'd like to help me test, I would greatly, greatly appreciate it. I've thought about the game as much as one person can theoretically go through it. But now I just need test feedback.

If you'd like to help, please reply in this thread. On Thursday, February 21st, you will receive a PM linking to a file containing the following:

- a readme file explaining how to prepare the cards, a link to a youtube video detailing how to prepare the cards and how to play, and a link to a google drive feedback form for after you've played.
- pdf files containing 22 pages of cards. These will require you to cut them out. Sorry
- pdf files containing the full instructions. I would recommend you print one version to have on hand in case any issues come up.
- a pdf file of a 1 page "cheat sheet". I would recommend you print one per player. It's a summary of the instructions, what you can do on a turn, etc.

You will be asked to supply:

- Alcohol (OPTIONAL). You can (and I have) play this game just fine without drinking. It is designed and "balanced" for drinking. I suggest beer or a very tall mixed drink (mixed to beer % alcohol). The average player will be drinking a decent volume if you have 6 players.
- People. The game is 2 - 6 players. I don't recommend playing with more than 6, but it's possible.
- Dice. One die is required. You may use dice to track levels more easily too, in which case you also need a die per person.
- Pen & paper



Thanks for you help If you have any questions or comments about the game (and don't want to test) please post them here as well!

****
Moderator
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
February 20 2013 01:05 GMT
#2
Remember to slaughter your foes responsibly!
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
February 20 2013 01:29 GMT
#3
Drinking games always come from their simplicity, the ability to explain something in 2 minutes is what makes certain games appealing. Taking an hour to introduce new players to the rules seems very cumbersome and would put off many players. Obviously this is something that you have thought about, I wonder how you think this will do and your target audience.
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
3FFA
Profile Blog Joined February 2010
United States3931 Posts
February 20 2013 01:47 GMT
#4
I will - sober due to being only 16.
I will do all the requirements that don't involve drinking though.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
February 20 2013 02:07 GMT
#5
Hook a brother up.
I have tons of spare card sleeves.
My drink might be wine. ;]
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
February 20 2013 02:08 GMT
#6
Just wondering, how long do you think each game will take?

I'm a college student, so I might be able to find a few nerds interested in helping out.
"See you space cowboy"
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
February 20 2013 03:12 GMT
#7
Cheaply laminating the cards at kinkos or something will work better than sleeves, especially for drinking games. SLeeves will trap in the drinks and make you have to recut cards after every game.
/experience.
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
February 20 2013 03:27 GMT
#8
My friends and I play games and drink every weekend when we watch Proleague so this sounds like a perfect mix.

Assuming I don't look at the cards and decide cutting up things is too high a barrier.
@RealHeyoka | ESL / DreamHack StarCraft Lead
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
February 20 2013 03:52 GMT
#9
I'll get my friends to play on one condition: you supply the alcohol ;D

+ Show Spoiler +
Seriously though, I might see if they're down for this. Once or twice a month me and some friends usually have a games night, so this might fit in well. Can't sure I'm a yes until I talk it over with some buddies though.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Wohmfg
Profile Blog Joined January 2009
United Kingdom1292 Posts
February 20 2013 03:53 GMT
#10
I'd love to test this out with me and my brothers and our friends
BW4Life!
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
February 20 2013 04:43 GMT
#11
On February 20 2013 10:29 jcroisdale wrote:
Drinking games always come from their simplicity, the ability to explain something in 2 minutes is what makes certain games appealing. Taking an hour to introduce new players to the rules seems very cumbersome and would put off many players. Obviously this is something that you have thought about, I wonder how you think this will do and your target audience.

I agree, but think of this more as a game that happens to have drinking, not a drinking game.
Moderator
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
February 20 2013 04:44 GMT
#12
On February 20 2013 11:08 Erik.TheRed wrote:
Just wondering, how long do you think each game will take?

I'm a college student, so I might be able to find a few nerds interested in helping out.

It depends how many people you play with.

2 (who understand how to play): 20-30 minutes
6 (playing for the first time): 2-3 hours
Moderator
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
February 20 2013 04:46 GMT
#13
On February 20 2013 12:12 PrinceXizor wrote:
Cheaply laminating the cards at kinkos or something will work better than sleeves, especially for drinking games. SLeeves will trap in the drinks and make you have to recut cards after every game.
/experience.

Haha good call I would have never thought of this.
Moderator
Crais
Profile Blog Joined March 2010
Canada2136 Posts
February 20 2013 05:06 GMT
#14
I'd love to help!
RIP MBC Game Hero
nobodywonder
Profile Blog Joined July 2012
United States848 Posts
February 20 2013 06:51 GMT
#15
i'd like to help
i want nobody nobody but you! *clap* *clap*- wonder girls
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
February 20 2013 10:27 GMT
#16
Unfortunately I'm far too much of a recluse to be able to help you out here I'm following the project though, and I wish you the best of luck!
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
Lorizean
Profile Blog Joined March 2011
Germany1330 Posts
February 20 2013 12:38 GMT
#17
Sure, I'm up for it.
Playing MtG every week or so anyways with friends, I'm sure they'd like to try it out
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
February 20 2013 13:43 GMT
#18
Thanks for the help guys. I will get the package ready tonight and likely PM it out Thursday. I'll include my email address in the package in case you need to contact me with any issues. Of course you can always PM me here too.
Moderator
Wetty
Profile Joined November 2010
Australia419 Posts
February 20 2013 13:58 GMT
#19
I'd be interested in seeing your work, hopefully I can round up some volunteers to test out with 6 people
DavoS
Profile Blog Joined October 2012
United States4605 Posts
February 20 2013 15:02 GMT
#20
Curse my meager 19 years of life making me unable to legally help, since I'm guessing the drinking is the part that needs to be balanced the most
"KDA is actually the most useless stat in the game" Aui_2000
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