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So I'm playing through the SC1 campaign right now cause I'm a huge hipster (or because I've been playing SCBW on iccup lately, one of those is true) and I was lucky enough to remember a spell that I'd forgotten about because well... no one ever used it.
Lockdown
Lockdown is an offensive spell cast by the Terran Ghost which shorts out the target's circuitry, rendering it immobile for 60 seconds. During this time the unit can be attacked, repaired and destroyed, but it cannot return fire, move, or respond to any orders. Lockdown can only be cast on mechanical units (unless in Stasis). Liquipedia
As just a completely random thought that I haven't really heavily sat down and thought about; what if ghosts(or possibly ravens? I dunno) got Lockdown so that mech TvP was a little more viable?
It only works against mechanical units (so zergs no stress), it costs 100 energy (which could possibly go up, but definitely not down or that'd be ridiculous), and helps perhaps shut down a couple of Protoss units so that you can be a little more effective in a fight. A lot of the time when playing the game it's about making the correct choices, and in this case it would be "do I EMP the toss and just hopefully have the firepower to stop him? Or do I lockdown a unit so that they are out of the fight?".
I'm not sure how this would play out in TvT though, that's the thing that could be interesting - and to be honest it's hard to fully theorise on it because the spell was NEVER really used (apart from a few hilarious BoxeR moments) in competitive play, so the only real time you see it is during vs AI games or in the campaign and it's ANNOYING.
Anyway, this could be a completely stupid idea, but interested if you guys have thoughts on this
Edit: Just for clarification; this relates to SC2 1v1. Sorry if it was a little vague.
   
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I wish ghosts with lockdown were used more often in BWTvT, I thought they would make great additions for breaking siege lines. In sc2 it might be a great idea, maybe get rid of snipe in its place? It could be used to disable immortals, but the problem in mech TvP is more to do with blink stalkers abusing your immobility.
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Against Arbiters + ground, you'd probably rather stick to EMP. The added complexity of another caster probably doesn't pay off; even if you'd theoretically do better with some ghosts, in practice the mental burden isn't efficient. And nukes use supply + a special add-on in BW, so they're a pain in the ass.
Against Carriers, Lockdown seems like a slam dunk.
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On February 15 2013 08:40 Severedevil wrote: Against Arbiters + ground, you'd probably rather stick to EMP. The added complexity of another caster probably doesn't pay off; even if you'd theoretically do better with some ghosts, in practice the mental burden isn't efficient. And nukes use supply + a special add-on in BW, so they're a pain in the ass.
Against Carriers, Lockdown seems like a slam dunk.
I only mean 1v1 SC2 haha, so no arbiters
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Lockdown would be a lot more likely to be used in SC2 because ghosts have like 3 time the HP as in BW. This is a major difference people often forget to mention.
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That was my favorite spell (because you were always gonna face carriers at some point on BGH)
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On February 15 2013 08:53 jrkirby wrote: Lockdown would be a lot more likely to be used in SC2 because ghosts have like 3 time the HP as in BW. This is a major difference people often forget to mention.
Wow I didn't realise there were a lot tankier (it's twice and a bit more). Interesting :O
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First off, I have really enjoyed your casting of the AHGL, so well done in that respect.
Secondly, my first thought was that it could really help shut down immortals, but then I realized EMP is probably a better choice than lockdown against immortals anyway. It's definitely interesting to think about though.
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On February 15 2013 09:05 JDub wrote: First off, I have really enjoyed your casting of the AHGL, so well done in that respect.
Secondly, my first thought was that it could really help shut down immortals, but then I realized EMP is probably a better choice than lockdown against immortals anyway. It's definitely interesting to think about though.
Thanks JDub! Your games have been really cool, so thank you for those! :D
Yeah I think the big factor of having lockdown would be trying to make it work like a risk/reward tactical choice of "do I EMP or do I lockdown?"
In HotS playing mech, I've found that dealing with voids can be a little bit annoying, considering they tend to rip apart vikings quite easily. While EMP could be nice, in a high level situation I can imagine more Protoss splitting up some of the voids so EMP isn't really that useful - not to mention Voids tend to rip the vikings so fast sometimes EMP isn't enough. So if you were to make the ratio of Void to Viking nicer, it might be good assistance there.
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Lockdown was actually used competetively vs. TvT tank-line stalemates from what I remember, although very rarely.
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On February 15 2013 09:28 willoc wrote: Lockdown was actually used competetively vs. TvT tank-line stalemates from what I remember, although very rarely. Very rarely. Tank/goliath drops mostly, and BCs were a more useful lategame investment.
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I see it being useful in late game TvP in HotS against tempests. They look pretty difficult to deal with, and with the tempest's long range it'll allow Protoss leeway to be able to defend against them pretty easily; as to not just make it an OP bs spell.
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Regardless, the addition of lockdown would probably benefit bio even more than mech anyway, I don't think this would be a solution. I mean people are doing ghost-medivac late game TvP already.
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