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Designing a Game - Simplifying Experience - Page 3

Blogs > Chill
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MiyaviTeddy
Profile Blog Joined October 2008
Canada697 Posts
Last Edited: 2013-02-13 03:32:13
February 13 2013 03:01 GMT
#41
2 action points:
counter target spell
then drink a can of beer. If not, lose the game.

Sorry Chill, this came up to me when you said "magic the gathering" and "drinking game".

I'll read whats going on and think of something constructive when I get home.

EDIT: actually

instead of deleting/spending experience points blah blah blah, keep it.

So here is the idea:

Instead of losing all experience to level up, you keep it. The moment you hit 10 experience, you level up. However, to get to the next level, you need to achieve 30 experience.

Lv1 hero:
-0 experience
blah blah blah

as the game progress:

lv1 hero
-4 experience.

Sweet you defeated some monsters that yielded some experience. Still getting there, and eventually:

lv2 hero
-11 experience.

you manage to get more experience than needed to hit the next level. Your original idea sounded like you needed to spend experience to level up. In this case, you just stack up the points. Now as you slay more monsters and cast more spells...

lv2 hero
-17 experience

And several more turns later:

lv3
-30 experience

Congrats! Lv3 finally!

and so on. The idea is simple: Have an experience tree.

The other part design part is whether or not to make the experience tree universal or specific.

If you take the universal approach, every hero will level up if they achieve a specific amount of experience.

If you take the specific approach, you get to design the cards in more detail since each hero have their own experience tree. You can make some heroes a bit weak but in response, less experience needed to level up, etc.

[image loading]

heres a mockup of a typical mtg card or something. The number of experience required for each hero is on the left side. You get the idea.

I don't know, this is the idea that hit me first.
Aiyeeeee
Chill
Profile Blog Joined January 2005
Calgary26004 Posts
February 15 2013 21:49 GMT
#42
Is there anyone that has some spare time to read 10 pages of instructions (including ghetto pictures) and give me some feedback on anything that is unclear? Preferably someone that plays games but hasn't played Magic: the gathering before. I prefer to send them privately as opposed to simply posting them here.

The art is coming along pretty quick. It's looking amazing so far, much higher quality than I would have ever imagined.

I met with a lawyer yesterday but she didn't have many answers as she didn't have IP law experience. I'm meeting with her colleague next Friday.

So far it's a really fun little side project. My goal is to have a closed alpha version for testing on Sunday. If anyone would like a copy of the documents at that time, please let me know. Keep in mind it will just be paper and will involve you cutting out the cards... But I think I've formatted the document so it shouldn't be too painful. The package will include a YouTube video explaining how to play and a form for submitting feedback that I would really ask anyone that plays to fill out.
Moderator
3FFA
Profile Blog Joined February 2010
United States3931 Posts
February 16 2013 15:04 GMT
#43
tbh I've only played M:TG three times in my whole life time, watched it a bit though. Anyways, I would love to try this out.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
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