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Mass Lings in ZvP/ZvZ - Page 3

Blogs > Zelniq
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CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
November 20 2012 18:25 GMT
#41
On November 21 2012 02:53 Zelniq wrote:
Show nested quote +
On November 21 2012 02:46 CosmicSpiral wrote:
I believe Dimaga, Vortix, and Life all have various permutations of this idea in their ZvP. Dimaga relies on pure zergling/baneling/corruptor in the midgame; Vortix gets very quick overlord speed and drop; Life has a +1/+1 drop timing and generally relies on zerglings until greater spire. None of them stick with pure lings all the way through.

that's quite interesting.. I wonder how effective it has been for them, and if they also use mass lings with maybe bane/corrupor/infestor support, to stop that 3-base timing a lot of protosses are doing these days before Gspire kicks in. I guess stephano does use this with 2-2 lings/infestors/corruptors for that timing, often attacking and doing damage to the protoss rather than defensively, while transitioning into brood/infestor. I still think this mass 3-3 adrenalings with support is a strong lategame style though, at least one worth exploring further.


For Dimaga, it works well when he does not have to commit to a fullscale attack (which is where his lack of micro with the composition shows). Vortix just starts dropping everywhere until he wins or loses everything. Life has two methods: the +1/+1 drop timing after gaining a huge advantage, or later drop timings to delay the protoss until greater spire.

I think there is a two-fold problem with using mass cracklings in the late-game: army strength and judgment. Since they are extremely fragile melee units their efficiency doesn't stack up as well as the standard protoss deathball. This is not a huge problem in ZvT against bio/tank or pure bio compositions but can be terrible against colossi/high templar. Since they are neither beefy nor cost-effective against large armies, small positioning and micro mistakes can often lead into big losses.

Then there's the problem of knowing how much to commit to counter-aggression. You see players like Violet and Sheth do counterattacks but they are always small; then you have players like Golden who will send all their lings into the enemy base. These aren't the result of properly analyzing a situation but developed habits that are independent of understanding your position in a given game. It's very hard to figure out how much you can commit or how much you should commit with a zergling-heavy army.

WriterWovon man nicht sprechen kann, darüber muß man schweigen.
Aterons_toss
Profile Joined February 2011
Romania1275 Posts
November 20 2012 19:50 GMT
#42
Can you hold a simple 8 or 7 gate with +1 in pvz using this ?
A good strategy means leaving your opponent room to make mistakes
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
November 20 2012 20:08 GMT
#43
When I played more actively, lots of people would mass lots and lots of lings after a battle. I do it now still in PvZ. You can run them into various bases or overwhelm a Protoss army that just is ill-equipped for such a rash tech switch. Then right after they all die and have taken out a lot of buildings/probes/gassy protoss units, you can spend money on gas-heavier units for yet another tech switch.
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
November 21 2012 06:58 GMT
#44
On November 21 2012 04:50 Aterons_toss wrote:
Can you hold a simple 8 or 7 gate with +1 in pvz using this ?


I don't think gateway units can stop mass ling. Even archons are slow enough to dodge entirely most of the time. I don't get matched vs pros, but anyone who goes a gateway army vs my lings I am always happy.
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