• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:16
CEST 04:16
KST 11:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners1Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection6Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
Team Liquid Map Contest #22: Results and Winners TL Poll: How do you feel about the 5.0.16 PTR balance changes? Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection Code S Season 2 (2026): RO4 and Finals Preview
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026 GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW fans in southern Sweden, look here! 25 Years Since Brood War Patch 1.08 BW General Discussion BW animated web series: seeking contributors
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Any training maps people recommend? Why doesn't anyone use restoration? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread PC Games Sales Thread Nintendo Switch Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6191 users

A cute trick to save APM (Terran)

Blogs > Cortza
Post a Reply
Cortza
Profile Blog Joined January 2011
South Africa328 Posts
November 09 2012 20:54 GMT
#1
I was watching TSLPolt's stream a few moments ago when I thought I saw him doing something pretty nifty with his scv's. Turns out he wasn't, but the thought that occurred to me was pretty cool nonetheless. I haven't heard anyone mention this before, but since it's possible that someone has, I decided to keep it in the blog to avoid redundancy.

So, without further ado, the trick. We all know how pesky it is to have to shift-click scv's back to mineral patches after ordering them to build something. I have nightmares that one day, I'll lose my whole fucking base while tending to this tedious task. Luckily, there is another way.

When ordering your scv to build a supply depot, or any other building, select an scv from the mineral line that is carrying a parcel of minerals. This way, when you make the build command (b+s), you can issue a further command (shift+c) to send the worker back to the CC after he's done, whereafter he will continue mining. (For those who don't know, c is for return cargo).

The idea behind this neat little trick is, if practised well, it can save you substantial time and APM.

The downsides to this approach are that 1) some minerals are tied up while building, and 2) selecting mineral-carrying scv's is harder than box-clicking the mineral line. However, in certain cases where you only have to build one depot and are pressed for time, this trick could certainly be useful.

I wanted to make sure the action is foolproof so I tested it out in a custom game. This revealed that the command works in most cases, except for when you issue it twice, either by doing shift+c twice or shift+c+c. In such cases, the scv will return the minerals but will not go back to mining.

This trick also works with multiple scv's building multiple buildings (obviously, the return command should only be issued once all scv build commands have been issued).



***
Antylamon
Profile Joined March 2011
United States1981 Posts
November 09 2012 21:03 GMT
#2
I thought everyone did that...

Thanks for posting anyways.
ktimekiller
Profile Blog Joined May 2010
United States690 Posts
November 09 2012 21:37 GMT
#3
Losing mineral from multiple building scvs early can be detrimental. No need to save APM in such a manner anyhow.
DarkPlasmaBall
Profile Blog Joined March 2010
United States46052 Posts
November 09 2012 21:53 GMT
#4
Does it really take you that long to add the additional shift-click command to return mining? Protoss players need to do that too (even though their probe will return to mining much faster than the scv). You can also use your minimap or F# hotkeys for locations to go back to your minerals, rather than just scrolling...
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Mstring
Profile Joined September 2011
Australia510 Posts
November 09 2012 22:15 GMT
#5
I've seen (on stream) multiple korean pros combat this by dealing with the return to minerals later. At the worst of times, it doesn't take much lack of attention to lose more than even 60 seconds of idle worker time.
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2012-11-09 23:21:42
November 09 2012 23:21 GMT
#6
On November 10 2012 06:53 DarkPlasmaBall wrote:
Does it really take you that long to add the additional shift-click command to return mining? Protoss players need to do that too (even though their probe will return to mining much faster than the scv). You can also use your minimap or F# hotkeys for locations to go back to your minerals, rather than just scrolling...

I thought that was what he was talking about?
Kaeru
Profile Blog Joined November 2005
Sweden552 Posts
November 09 2012 23:25 GMT
#7
--- Nuked ---
sorrowptoss
Profile Blog Joined June 2011
Canada1431 Posts
November 10 2012 01:10 GMT
#8
5/5 would read again. lol

Actually I noticed that once the SCV is building something, you don't even need to press shift to issue the following command because the SCV is busy and it doesn't mess up the queue. Maybe I'm just going mental today and I just noticed it, but it's pretty cool.
Lokk
Profile Blog Joined September 2011
Canada635 Posts
November 10 2012 02:36 GMT
#9
just use F1+CTRL....
@Lokk_2/Go Woori 우리
DarkPlasmaBall
Profile Blog Joined March 2010
United States46052 Posts
November 10 2012 05:14 GMT
#10
On November 10 2012 08:21 Antylamon wrote:
Show nested quote +
On November 10 2012 06:53 DarkPlasmaBall wrote:
Does it really take you that long to add the additional shift-click command to return mining? Protoss players need to do that too (even though their probe will return to mining much faster than the scv). You can also use your minimap or F# hotkeys for locations to go back to your minerals, rather than just scrolling...

I thought that was what he was talking about?


Hm? I'm just confused on why it takes him that long to queue up the command to send a worker back to mining after telling it to build a structure. He says he's worried about losing a game because of it. It should take a second.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
nunez
Profile Blog Joined February 2011
Norway4003 Posts
November 10 2012 06:38 GMT
#11
On November 10 2012 14:14 DarkPlasmaBall wrote:
Show nested quote +
On November 10 2012 08:21 Antylamon wrote:
On November 10 2012 06:53 DarkPlasmaBall wrote:
Does it really take you that long to add the additional shift-click command to return mining? Protoss players need to do that too (even though their probe will return to mining much faster than the scv). You can also use your minimap or F# hotkeys for locations to go back to your minerals, rather than just scrolling...

I thought that was what he was talking about?


Hm? I'm just confused on why it takes him that long to queue up the command to send a worker back to mining after telling it to build a structure. He says he's worried about losing a game because of it. It should take a second.


clearly he deems it worthy of attention, he wouldn't write this blog if he didn't think so.

nice write-up on a neat trick everyone should know.
conspired against by a confederacy of dunces.
slytown
Profile Blog Joined March 2011
Korea (South)1411 Posts
November 10 2012 09:27 GMT
#12
At higher levels its better to look directly at where u want the SCV to go. That way u don't crowd a mineral patch.
The best Flash meme ever: http://imgur.com/zquoK
Cortza
Profile Blog Joined January 2011
South Africa328 Posts
Last Edited: 2012-11-10 10:18:38
November 10 2012 10:16 GMT
#13
On November 10 2012 10:10 sorrowptoss wrote:
5/5 would read again. lol

Actually I noticed that once the SCV is building something, you don't even need to press shift to issue the following command because the SCV is busy and it doesn't mess up the queue. Maybe I'm just going mental today and I just noticed it, but it's pretty cool.


Hehe. Thanks. What you say is probably right and didn't occur to me when writing this up. I focused mainly on the shift command because my intention was to have the order executed before the scv started building, saving as much time as possible.

On November 10 2012 14:14 DarkPlasmaBall wrote:
Show nested quote +
On November 10 2012 08:21 Antylamon wrote:
On November 10 2012 06:53 DarkPlasmaBall wrote:
Does it really take you that long to add the additional shift-click command to return mining? Protoss players need to do that too (even though their probe will return to mining much faster than the scv). You can also use your minimap or F# hotkeys for locations to go back to your minerals, rather than just scrolling...

I thought that was what he was talking about?


Hm? I'm just confused on why it takes him that long to queue up the command to send a worker back to mining after telling it to build a structure. He says he's worried about losing a game because of it. It should take a second.


The bit about losing my whole fucking base was a joke Yes, it's completely down to preference. But I definitely think that it has application in very high-multitasking instances, like when you are trying to manage hellion harass in a zerg's main and build supply depots at the same time.

Anyway, thanks for reading <3
ETisME
Profile Blog Joined April 2011
12733 Posts
November 10 2012 12:57 GMT
#14
I don't remember who but some pro deliberately leave some scvs idle just so they can f1 and build supply depot.

Personally I don't think your trick is very good because building multiple buildings mean you will have some idle scvs who aren't having any minerals in his hands and u need to tell them to get back mining anyway.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSL Season 2: Playoffs
CranKy Ducklings91
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 118
ProTech80
StarCraft: Brood War
Rain 4381
GuemChi 3563
Sea 1358
Artosis 638
BeSt 156
NaDa 38
Mind 38
Bale 9
ZergMaN 8
Dota 2
monkeys_forever666
NeuroSwarm70
League of Legends
JimRising 601
Super Smash Bros
hungrybox1261
Other Games
summit1g11080
Doublelift2710
Day[9].tv1436
shahzam696
C9.Mang0451
PiGStarcraft419
ViBE162
Maynarde137
Organizations
Other Games
gamesdonequick887
BasetradeTV204
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 104
• davetesta11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt168
Other Games
• Day9tv1436
Upcoming Events
The PondCast
7h 45m
Maestros of the Game
12h 45m
Serral vs Rogue
herO vs SHIN
OSC
20h 15m
Replay Cast
21h 45m
Maestros of the Game
1d 11h
Replay Cast
1d 21h
CranKy Ducklings
2 days
uThermal 2v2 Circuit
2 days
BSL22 NKC (BSL vs China)
2 days
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
Sparkling Tuna Cup
3 days
[ Show More ]
uThermal 2v2 Circuit
3 days
BSL22 NKC (BSL vs China)
3 days
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
OSC
3 days
Wardi Open
4 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.