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Game Dev Blog VII

Blogs > Latedi
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Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
October 16 2012 23:35 GMT
#1
More updates!
I've been working a few old spells and made new ones as well. Some level 3 spells this time but my imagination is so bad lol. I can do whatever I want (or try to) but I can't come up with anything.

Alright onto the new stuff. The by far coolest feature I've managed to implement this time was probably a slowing field. It's basically a big sphere and every projectile inside it moves at only 10% of it's initial speed. I like this concept as it also adds more variety to the game and I might reuse it for some kind of black hole projectile or something, could be interesting.

Other new stuff I made was a simple heal spell and a barrier protecting the player from projectiles for an amount of damage or until it runs out. Defensive spells will probably be needed if the offensive spells are as strong as I want them to be. I added the level 3 version of the fireball spell as well which turned out pretty awesome if you ask me. Basically it's 2 spirals of fireballs rotating in different directions and moving at different speeds. It would probably look better if there was so much smoke though, and you could see the movement more clearly.

There is also an armor spell causing small orbs to orbit the the player in random directions. These orbs will damage anything they come in contact with so it's kind of like the barrier spell but it's offensive instead of aggressive.

A few old spells were changed slightly as well, mostly the meteor which now summon several of them, almost standing still in the sky before they crash down in an area. I thought this was better in general because the previous single meteor didn't pose too much of a threat I think. These will be harder to dodge and most likely cause some kind of damage instead of causing either none or a lot. The blade spell now also only spin horizontally, it looks cooler if you ask me.

That's it for now, here's the pictures (Sorry abour the low quality this time, they're taken straight from the editor):

Amazing Graphics
+ Show Spoiler +
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*****
I am Latedi.
catplanetcatplanet
Profile Blog Joined March 2012
3830 Posts
October 17 2012 00:05 GMT
#2
Cool stuff! Once I had to teach unity to third graders, and none of us had any prior experience with the engine. Boy oh boy.

Anyways, you were looking for spell ideas. Perhaps some more utilities like the slowing field? Like a spell that erects a pillar at target location. You could use it to block spells or boost you or your opponent upwards.
I think it's finally time to admit it might not be the year of Pet
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
October 17 2012 01:05 GMT
#3
On October 17 2012 09:05 catplanetcatplanet wrote:
Cool stuff! Once I had to teach unity to third graders, and none of us had any prior experience with the engine. Boy oh boy.

Anyways, you were looking for spell ideas. Perhaps some more utilities like the slowing field? Like a spell that erects a pillar at target location. You could use it to block spells or boost you or your opponent upwards.


Ooh that sounds pretty cool I could try making it once I get terran collision working lol. But I have to say, Unity is not a hard engine to pick up as well. I feel bad for the programmers of my team last term when we made a project in UDK in a hurry.
I am Latedi.
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