• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:36
CEST 05:36
KST 12:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?130Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Team Liquid Map Contest #22: Results and Winners Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner will earn a spot at HSC 30! SC4ALL II: StarCraft 2 Player Announcement 7/8
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 KSL Week #92 IntoTheTV X SOOP SC2 League : Weekly & Monthly 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? [D] Brainstorming a balance patch for Brood war BGH Auto Balance -> http://bghmmr.eu/ Broodwar Prediction Market Terran or Protoss
Tourneys
[ASL22] Ro16 Group A Escore Tournament - Season 3 [ASL22] Ro16 Group B Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
EVE Corporation Nintendo Switch Thread Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11117 users

HotS Perspectives #1: The Warhound

Blogs > Umpteen
Post a Reply
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
Last Edited: 2012-09-11 12:36:34
September 11 2012 12:31 GMT
#1
Greetings, valued reader! As I have a few things to say on the subject of HotS and absolutely no reason to expect anyone to care, I'm keeping my oar out of the foaming waters of the HotS forum in favour of the tranquil pool of my personal blog. Thanks for joining me!

America's Least Wanted

[image loading]


The Warhound has been a kind of black hole for hate on these forums, and for completely understandble reasons. At first blush this big-ass Marauder seems to undermine everything people love about mech-style play, and it has inspired a great deal of facepalming about how Blizzard don't understand mech.

But...

What if the Warhound ends up balanced such that it offers an alternative, rather than replacement, playstyle from the factory?

Let's think about that for a moment. As many people have pointed out, the battle-hellion by itself goes a long way towards fixing tank-based mech in TvP by coping better with chargelots. Assuming for the moment they're right, the kind of mech many people want to play... is now viable? Huh.

But of course nobody will play that way, because A-move Warhounds, right?

Well, again I don't know. Blizzard's record of balancing unit usage isn't all that terrible. There are a handful of notable tragedies (WoL Hydra, anyone?) but on the whole, not terrible. So we shouldn't assume Warhounds will make all other mech redundant in a matchup and Blizzard will just shrug and let it happen.

Best case scenario?

1. Tank-based mech is viable in TvP, maybe with Warhounds sprinkled in to help with Immortals (Drop micro synced with haywire cooldown?)

2. Warhounds, being less powerful in TvZ, disrupt normal mech play less while offering the option of earlier aggression from just factory, keeping the Zerg on his toes.

3. Warhound-centric play is viable in TvT, but not the strongest thing you can do at all points in the game. For instance, Raven PDDs stop Haywire missiles but can't stop tank fire (which has recently been buffed; an encouraging sign in itself), and makes SkyTerran endgame a more natural progression from tank play than Warhounds.

If this is what comes to pass, well, personally I think it's no bad thing to have multiple viable playstyles emerging from the factory. I certainly don't think Blizzard want to destroy traditional mech, I think they just want to expand the possibilities so that a meching Terran is less predictable.

What do you think?

***
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
September 11 2012 13:31 GMT
#2
If they don't remove it, then yeah, hopefully this does happen. I don't buy the mass doom and gloom saying one bad unit in a host of pretty damn good updates is gonna ruin the game.
VERY FRAGILE, LIKE A BABY PANDA EGG
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
September 11 2012 13:32 GMT
#3
For mech to be used, mech as in lots of tanks, it would have to be vastly superior to "alternative" mech of Warhound compositions, because it's much more dificult to do. If this is not the case, then true mech will not be played at the highst level, no body would be stupid to use a style that's harder to do but just as strong or even weaker.
Head Coach Park: "They should buff tanks!"
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 11 2012 13:58 GMT
#4
On September 11 2012 22:31 MCDayC wrote:
If they don't remove it, then yeah, hopefully this does happen. I don't buy the mass doom and gloom saying one bad unit in a host of pretty damn good updates is gonna ruin the game.

Sure, but it certainly would be a wasted opportunity.
Administrator~ Spirit will set you free ~
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
September 11 2012 16:03 GMT
#5
On September 11 2012 22:58 Plexa wrote:
Show nested quote +
On September 11 2012 22:31 MCDayC wrote:
If they don't remove it, then yeah, hopefully this does happen. I don't buy the mass doom and gloom saying one bad unit in a host of pretty damn good updates is gonna ruin the game.

Sure, but it certainly would be a wasted opportunity.

Oh most definitely. People should continue talking about the problems with the warhound, at least while in beta. But some of the talk about HotS has been rather insane, mostly illogical, and very frustrating to read, especially as people are using it as an excuse to play game designer, or to outright balance whine. Mostly HotS seems pretty positive, at least to me.
VERY FRAGILE, LIKE A BABY PANDA EGG
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
Last Edited: 2012-09-11 16:19:25
September 11 2012 16:16 GMT
#6
On September 11 2012 22:32 Sapphire.lux wrote:
For mech to be used, mech as in lots of tanks, it would have to be vastly superior to "alternative" mech of Warhound compositions, because it's much more dificult to do. If this is not the case, then true mech will not be played at the highst level, no body would be stupid to use a style that's harder to do but just as strong or even weaker.


That's too simplistic a statement. It would be sufficient if tank-mech were stronger at some points in the game and/or transitioned better into other late-game compositions. You also need to think about the potential for different timings of a transition into tank-mech from a warhound-y early-midgame. It's hardly ever a case of 'X is flat out better than Y throughout the game so always do X'; it's usually a case of 'I need to figure out the edge I need to get to X against Y at the point in the game where X starts to dominate'.

Blizzard probably aren't going to remove or redesign the Warhound substantially - but I don't think they need to. If literally nobody at a high level is playing tank-mech, they'll fix it. What they won't do (and rightly so) is listen to people saying 'Nobody will use tank-mech any more', because that's pure speculation. That's not something you can fix with a patch.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
September 11 2012 16:58 GMT
#7
On September 12 2012 01:16 Umpteen wrote:
Show nested quote +
On September 11 2012 22:32 Sapphire.lux wrote:
For mech to be used, mech as in lots of tanks, it would have to be vastly superior to "alternative" mech of Warhound compositions, because it's much more dificult to do. If this is not the case, then true mech will not be played at the highst level, no body would be stupid to use a style that's harder to do but just as strong or even weaker.


That's too simplistic a statement. It would be sufficient if tank-mech were stronger at some points in the game and/or transitioned better into other late-game compositions. You also need to think about the potential for different timings of a transition into tank-mech from a warhound-y early-midgame. It's hardly ever a case of 'X is flat out better than Y throughout the game so always do X'; it's usually a case of 'I need to figure out the edge I need to get to X against Y at the point in the game where X starts to dominate'.

Blizzard probably aren't going to remove or redesign the Warhound substantially - but I don't think they need to. If literally nobody at a high level is playing tank-mech, they'll fix it. What they won't do (and rightly so) is listen to people saying 'Nobody will use tank-mech any more', because that's pure speculation. That's not something you can fix with a patch.

IMO you are over complicating the situation. If a mobile army, be it bio or bio V2 (warhounds) is as strong as a positioning based tank/ hellion one, they will allways be used.

It gives you the ability to end games faster, react and adapt insted of plan, gives you the initiative, etc.

In TvT, bio is easier IMO, but mech is stronger. MVP made a name for himself with mech in TvT using his BW skills yet most players will still go bio. Now imagine if bio was just as strong as mech...you would never ever see mech.

I don't know what Blizzard is thinking, but i see a mobile easy to use factory unit that's designed to kill tanks (traditional mech); i see posts by Blizzard telling us how the Warhound is a "core" unit; i don't see any improvement on Tanks for TvP where every single unit looks designed to kill Tanks...face it, mass Warhounds with support is what Blizz has in mind as mech TvP.
Head Coach Park: "They should buff tanks!"
Please log in or register to reply.
Live Events Refresh
The PiG Daily
22:30
Best Games of GSTL
PiGStarcraft562
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft562
RuFF_SC2 179
Nina 1
StarCraft: Brood War
Terrorterran 16
yabsab 13
Icarus 6
Dota 2
NeuroSwarm170
LuMiX1
League of Legends
JimRising 298
Counter-Strike
fl0m4931
taco 588
minikerr71
Other Games
summit1g9329
ViBE121
C9.Mang0105
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 88
• Adnapsc2 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21799
League of Legends
• Lourlo823
• Stunt206
Upcoming Events
CranKy Ducklings
6h 24m
WardiTV Invitational
7h 24m
Cure vs Zoun
SHIN vs Classic
ByuN vs MaxPax
Percival vs YoungYakov
AI Arena Tournament
13h 24m
OSC
16h 54m
Sparkling Tuna Cup
1d 6h
WardiTV Invitational
1d 7h
Shopify Rebellion Sundays
1d 11h
Spirit vs Mixu
Clem vs TBD
RSL Revival
1d 12h
Serral vs Rogue
BlizzCon
1d 14h
IdrA vs MC
Replay Cast
1d 20h
[ Show More ]
Afreeca Starleague
2 days
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
Afreeca Starleague
3 days
Snow vs Shinee
Shine vs EffOrt
GSL
3 days
PiGosaur Cup
3 days
The PondCast
4 days
Kung Fu Cup
4 days
Replay Cast
4 days
KCM Race Survival
5 days
IntoTheTV X SOOP
5 days
Replay Cast
5 days
IntoTheTV X SOOP
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.