On September 06 2012 10:24 phosphorylation wrote: lol baiscally all the new units are meh except for the ones that are derived from broodwar ("mine" and "lurkers") no surprise there...
Yes, clearly anything not from Brood War is bad.
With that logic, I think they should replace Phoenixes with Scouts. Clearly since BW units > SC2 units, everyone will be in favor of this obvious "upgrade".
The funny thing is that you being sarcasm is kinda sad because everything you are saying is true, BW > SC2 units :-D
so far the craziest loss I've had was to a 1 base mothership core recall in my main, he built it right when his core finished and sent it straight across the map while containing me with stalker/sentry. It took 5 minutes or so for it to make it to my base and then he recalled everything in my main, I instantly lost lol.
also did I mention Warhounds are WAY too good, WAYYYYYYYYYYY to good. You can't do anything else in TvT currently and honestly I'm doing just 1 build marine warhound medivac and autowinning 95% of games with the first push.
On September 06 2012 11:40 LuckyFool wrote: so far the craziest loss I've had was to a 1 base mothership core recall in my main, he built it right when his core finished and sent it straight across the map while containing me with stalker/sentry. It took 5 minutes or so for it to make it to my base and then he recalled everything in my main, I instantly lost lol.
also did I mention Warhounds are WAY too good, WAYYYYYYYYYYY to good. You can't do anything else in TvT currently and honestly I'm doing just 1 build marine warhound medivac and autowinning 95% of games with the first push.
Wait isn't Warhounds a replica of Goliath? Strong vs Air and Weak vs Ground. What's stopping the opposition from just massing Hydralisks and Zealots? And can't the Tanks outrange them and since this is StaRcraft 2 we are talking about, units clumbing is a bitch to deal and thus the whole combosition would simply fall to them?
On September 06 2012 11:40 LuckyFool wrote: so far the craziest loss I've had was to a 1 base mothership core recall in my main, he built it right when his core finished and sent it straight across the map while containing me with stalker/sentry. It took 5 minutes or so for it to make it to my base and then he recalled everything in my main, I instantly lost lol.
also did I mention Warhounds are WAY too good, WAYYYYYYYYYYY to good. You can't do anything else in TvT currently and honestly I'm doing just 1 build marine warhound medivac and autowinning 95% of games with the first push.
Wait isn't Warhounds a replica of Goliath? Strong vs Air and Weak vs Ground. What's stopping the opposition from just massing Hydralisks and Zealots? And can't the Tanks outrange them and since this is StaRcraft 2 we are talking about, units clumbing is a bitch to deal and thus the whole combosition would simply fall to them?
I fail to see its opness.
They changed it to a mechanical super-marauder. 150/75 for 7 range, a crapton of hp and damage, and special attack vs mechanical.
i don't get why people are bull shiting about the auto mine. Seriously if you want a harder game ask for a manually put worker to mine change just like we had in BW...yeah i didn't think so, see my point?
On September 06 2012 11:58 LuckyFool wrote: can people without beta keys watch replays at least if they download the client? I wanna post a rep pack, some pretty epic games lol.
I think they can. Even if you don't post the reppack. I can learn from your shenanigans.
On September 06 2012 11:40 LuckyFool wrote: so far the craziest loss I've had was to a 1 base mothership core recall in my main, he built it right when his core finished and sent it straight across the map while containing me with stalker/sentry. It took 5 minutes or so for it to make it to my base and then he recalled everything in my main, I instantly lost lol.
also did I mention Warhounds are WAY too good, WAYYYYYYYYYYY to good. You can't do anything else in TvT currently and honestly I'm doing just 1 build marine warhound medivac and autowinning 95% of games with the first push.
On September 06 2012 11:40 LuckyFool wrote: so far the craziest loss I've had was to a 1 base mothership core recall in my main, he built it right when his core finished and sent it straight across the map while containing me with stalker/sentry. It took 5 minutes or so for it to make it to my base and then he recalled everything in my main, I instantly lost lol.
also did I mention Warhounds are WAY too good, WAYYYYYYYYYYY to good. You can't do anything else in TvT currently and honestly I'm doing just 1 build marine warhound medivac and autowinning 95% of games with the first push.
Warhounds are an unstandable unit. I play and love Terran cause it's hard, micro-intensive and fun. (fun to watch too), if they carry on and don't change (or remove altogether) this insanely disgusting new mech marauder I'll lose all hope remnants I have for Blizzard's design team.
On September 06 2012 11:40 LuckyFool wrote: so far the craziest loss I've had was to a 1 base mothership core recall in my main, he built it right when his core finished and sent it straight across the map while containing me with stalker/sentry. It took 5 minutes or so for it to make it to my base and then he recalled everything in my main, I instantly lost lol.
also did I mention Warhounds are WAY too good, WAYYYYYYYYYYY to good. You can't do anything else in TvT currently and honestly I'm doing just 1 build marine warhound medivac and autowinning 95% of games with the first push.
On September 06 2012 11:15 Maxd11 wrote: Observers... Anyway I like hots so far from what I've seen but I didn't get in. Why didn't they just give grandmasters and highmasters beta keys and forget about everyone else ?
Why simple grandmasters and highmasters when the better option is just to invite progamers.
On September 06 2012 11:40 LuckyFool wrote: so far the craziest loss I've had was to a 1 base mothership core recall in my main, he built it right when his core finished and sent it straight across the map while containing me with stalker/sentry. It took 5 minutes or so for it to make it to my base and then he recalled everything in my main, I instantly lost lol.
also did I mention Warhounds are WAY too good, WAYYYYYYYYYYY to good. You can't do anything else in TvT currently and honestly I'm doing just 1 build marine warhound medivac and autowinning 95% of games with the first push.
"also when you don't have to make siege tanks anymore its easier to go mech"
wat? srsly? mech without siege tanks? sure, take away the backbone of the entire strategy, the anchor that holds everything togheter and substitue it for a cheaper, less-microable, tougher and more mobile unit, that seems totally more fun and makes just a lot of sense!
...
c'mon dudes, warhounds are bullshit, seriously, what the hell? a MECH unit that binds well with everything?
Warhounds + tanks = good
Warhounds + marauders = good
Warhounds + marines = good
where does the slow-pushing positional game takes part in here? from what i see, until now, terrans are making warhounds and 1aing... and that in my opinion sucks ass.
totally agree with the author, widow mines are a cool concept, like the locust thing as well... just need a little bit more refinement (maybe widow mines should be more like spider mines? and maybe locusts should spawn a bit faster and be a bit weaker?)
i'm not a bw fanboy, never played it, but it just seems those would be nice changes...