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HOTS Beta - Early Thoughts - Page 4

Blogs > LuckyFool
Post a Reply
Prev 1 2 3 4 5 6 Next All
TelecoM
Profile Blog Joined January 2010
United States10847 Posts
September 06 2012 02:24 GMT
#61
On September 06 2012 10:44 dcemuser wrote:
Show nested quote +
On September 06 2012 10:24 phosphorylation wrote:
lol baiscally all the new units are meh except for the ones that are derived from broodwar ("mine" and "lurkers")
no surprise there...


Yes, clearly anything not from Brood War is bad.

With that logic, I think they should replace Phoenixes with Scouts. Clearly since BW units > SC2 units, everyone will be in favor of this obvious "upgrade".


The funny thing is that you being sarcasm is kinda sad because everything you are saying is true, BW > SC2 units :-D
AKA: TelecoM[WHITE] Protoss fighting
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
September 06 2012 02:40 GMT
#62
so far the craziest loss I've had was to a 1 base mothership core recall in my main, he built it right when his core finished and sent it straight across the map while containing me with stalker/sentry. It took 5 minutes or so for it to make it to my base and then he recalled everything in my main, I instantly lost lol.

also did I mention Warhounds are WAY too good, WAYYYYYYYYYYY to good. You can't do anything else in TvT currently and honestly I'm doing just 1 build marine warhound medivac and autowinning 95% of games with the first push.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
September 06 2012 02:52 GMT
#63
On September 06 2012 11:40 LuckyFool wrote:
so far the craziest loss I've had was to a 1 base mothership core recall in my main, he built it right when his core finished and sent it straight across the map while containing me with stalker/sentry. It took 5 minutes or so for it to make it to my base and then he recalled everything in my main, I instantly lost lol.

also did I mention Warhounds are WAY too good, WAYYYYYYYYYYY to good. You can't do anything else in TvT currently and honestly I'm doing just 1 build marine warhound medivac and autowinning 95% of games with the first push.


Wait isn't Warhounds a replica of Goliath? Strong vs Air and Weak vs Ground. What's stopping the opposition from just massing Hydralisks and Zealots? And can't the Tanks outrange them and since this is StaRcraft 2 we are talking about, units clumbing is a bitch to deal and thus the whole combosition would simply fall to them?

I fail to see its opness.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
dainbramage
Profile Joined August 2011
Australia1442 Posts
September 06 2012 02:54 GMT
#64
On September 06 2012 11:52 Xiphos wrote:
Show nested quote +
On September 06 2012 11:40 LuckyFool wrote:
so far the craziest loss I've had was to a 1 base mothership core recall in my main, he built it right when his core finished and sent it straight across the map while containing me with stalker/sentry. It took 5 minutes or so for it to make it to my base and then he recalled everything in my main, I instantly lost lol.

also did I mention Warhounds are WAY too good, WAYYYYYYYYYYY to good. You can't do anything else in TvT currently and honestly I'm doing just 1 build marine warhound medivac and autowinning 95% of games with the first push.


Wait isn't Warhounds a replica of Goliath? Strong vs Air and Weak vs Ground. What's stopping the opposition from just massing Hydralisks and Zealots? And can't the Tanks outrange them and since this is StaRcraft 2 we are talking about, units clumbing is a bitch to deal and thus the whole combosition would simply fall to them?

I fail to see its opness.


They changed it to a mechanical super-marauder. 150/75 for 7 range, a crapton of hp and damage, and special attack vs mechanical.
j.k.l
Profile Joined September 2012
112 Posts
September 06 2012 02:56 GMT
#65
compared to what terran and zerg got, i think protoss had it worse... my pov though
~ Spirit will set you free ~
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
September 06 2012 02:58 GMT
#66
can people without beta keys watch replays at least if they download the client? I wanna post a rep pack, some pretty epic games lol.
j.k.l
Profile Joined September 2012
112 Posts
September 06 2012 03:02 GMT
#67
i don't get why people are bull shiting about the auto mine. Seriously if you want a harder game ask for a manually put worker to mine change just like we had in BW...yeah i didn't think so, see my point?
~ Spirit will set you free ~
Froadac
Profile Blog Joined July 2009
United States6733 Posts
September 06 2012 03:05 GMT
#68
On September 06 2012 11:58 LuckyFool wrote:
can people without beta keys watch replays at least if they download the client? I wanna post a rep pack, some pretty epic games lol.

I think they can. Even if you don't post the reppack. I can learn from your shenanigans.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
Last Edited: 2012-09-06 03:25:26
September 06 2012 03:23 GMT
#69
On September 06 2012 11:40 LuckyFool wrote:
so far the craziest loss I've had was to a 1 base mothership core recall in my main, he built it right when his core finished and sent it straight across the map while containing me with stalker/sentry. It took 5 minutes or so for it to make it to my base and then he recalled everything in my main, I instantly lost lol.

also did I mention Warhounds are WAY too good, WAYYYYYYYYYYY to good. You can't do anything else in TvT currently and honestly I'm doing just 1 build marine warhound medivac and autowinning 95% of games with the first push.

+ Show Spoiler +
[image loading]

Froadac
Profile Blog Joined July 2009
United States6733 Posts
September 06 2012 05:36 GMT
#70
On September 06 2012 12:23 EtherealDeath wrote:
Show nested quote +
On September 06 2012 11:40 LuckyFool wrote:
so far the craziest loss I've had was to a 1 base mothership core recall in my main, he built it right when his core finished and sent it straight across the map while containing me with stalker/sentry. It took 5 minutes or so for it to make it to my base and then he recalled everything in my main, I instantly lost lol.

also did I mention Warhounds are WAY too good, WAYYYYYYYYYYY to good. You can't do anything else in TvT currently and honestly I'm doing just 1 build marine warhound medivac and autowinning 95% of games with the first push.

+ Show Spoiler +
[image loading]


Excellent synopsis.
FATJESUSONABIKE
Profile Joined November 2011
184 Posts
September 06 2012 05:51 GMT
#71
Warhounds are an unstandable unit.
I play and love Terran cause it's hard, micro-intensive and fun. (fun to watch too), if they carry on and don't change (or remove altogether) this insanely disgusting new mech marauder I'll lose all hope remnants I have for Blizzard's design team.
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
September 06 2012 06:43 GMT
#72
On September 06 2012 14:36 Froadac wrote:
Show nested quote +
On September 06 2012 12:23 EtherealDeath wrote:
On September 06 2012 11:40 LuckyFool wrote:
so far the craziest loss I've had was to a 1 base mothership core recall in my main, he built it right when his core finished and sent it straight across the map while containing me with stalker/sentry. It took 5 minutes or so for it to make it to my base and then he recalled everything in my main, I instantly lost lol.

also did I mention Warhounds are WAY too good, WAYYYYYYYYYYY to good. You can't do anything else in TvT currently and honestly I'm doing just 1 build marine warhound medivac and autowinning 95% of games with the first push.

+ Show Spoiler +
[image loading]


Excellent synopsis.


that shit is currently #1 on r/starcraft! LOL :D
Froadac
Profile Blog Joined July 2009
United States6733 Posts
September 06 2012 07:11 GMT
#73
besides warhounds the only thing I can't figure out how to beat is swarm hosts.
Celestia
Profile Joined February 2011
Mexico376 Posts
September 06 2012 08:18 GMT
#74
On September 06 2012 11:15 Maxd11 wrote:
Observers...
Anyway I like hots so far from what I've seen but I didn't get in. Why didn't they just give grandmasters and highmasters beta keys and forget about everyone else ?

Why simple grandmasters and highmasters when the better option is just to invite progamers.
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
September 06 2012 09:13 GMT
#75
On September 06 2012 12:23 EtherealDeath wrote:
Show nested quote +
On September 06 2012 11:40 LuckyFool wrote:
so far the craziest loss I've had was to a 1 base mothership core recall in my main, he built it right when his core finished and sent it straight across the map while containing me with stalker/sentry. It took 5 minutes or so for it to make it to my base and then he recalled everything in my main, I instantly lost lol.

also did I mention Warhounds are WAY too good, WAYYYYYYYYYYY to good. You can't do anything else in TvT currently and honestly I'm doing just 1 build marine warhound medivac and autowinning 95% of games with the first push.

+ Show Spoiler +
[image loading]


lol Warhound...good skill toi have xD
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
September 06 2012 11:50 GMT
#76
On September 06 2012 03:01 rei wrote:
Ok, I challenge anyone who talked shit to me in this thread to a 1vs1 $100 bet match.


challenge accepted. Ill tell you in advance that I will 6 pool. Apparently its so strong in HotS I can't lose. I am a little short on cash.
6 poll is a good skill toi have
Galfi
Profile Blog Joined June 2011
Brazil56 Posts
September 06 2012 11:58 GMT
#77
"also when you don't have to make siege tanks anymore its easier to go mech"

wat? srsly? mech without siege tanks? sure, take away the backbone of the entire strategy, the anchor that holds everything togheter and substitue it for a cheaper, less-microable, tougher and more mobile unit, that seems totally more fun and makes just a lot of sense!

...

c'mon dudes, warhounds are bullshit, seriously, what the hell? a MECH unit that binds well with everything?

Warhounds + tanks = good

Warhounds + marauders = good

Warhounds + marines = good


where does the slow-pushing positional game takes part in here? from what i see, until now, terrans are making warhounds and 1aing... and that in my opinion sucks ass.

totally agree with the author, widow mines are a cool concept, like the locust thing as well... just need a little bit more refinement (maybe widow mines should be more like spider mines? and maybe locusts should spawn a bit faster and be a bit weaker?)

i'm not a bw fanboy, never played it, but it just seems those would be nice changes...
"I'm not young enough to know everything"
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
September 06 2012 12:34 GMT
#78
On September 06 2012 20:58 Galfi wrote:
Warhounds + tanks = good

Warhounds + marauders = good

Warhounds + marines = good

Warhound the new carrier. Arbiter Carrier, Reaver Carrier, it does not matter!
PredY
Profile Joined September 2009
Czech Republic1731 Posts
September 06 2012 12:36 GMT
#79
pretty sure they made warhound overpowered on purpose so it's easier for them to nerf them when they have all the stats and whatnot
http://www.twitch.tv/czelpredy
( bush
Profile Joined April 2011
321 Posts
September 06 2012 12:42 GMT
#80
I think Warhound being too good is scary for us, terrans

Just take a look at how good terran were in WoL Beta and compare it to the actual WoL terran.
oo
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