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HOTS Beta - Early Thoughts - Page 2
Blogs > LuckyFool |
GohgamX
Canada1096 Posts
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mizU
United States12125 Posts
On September 06 2012 03:08 LuckyFool wrote: the UI changes will help diamond and below players possibly but not make much of an impact at pro level in my opinion. Do you think pros should have them enabled, like during GSL or something? | ||
spbelky
United States623 Posts
On September 06 2012 03:46 mizU wrote: Do you think pros should have them enabled, like during GSL or something? I honestly don't think it will make any difference. So why bother with unnecessary rules. | ||
MCDayC
United Kingdom14464 Posts
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hooktits
United States972 Posts
On September 06 2012 03:46 mizU wrote: Do you think pros should have them enabled, like during GSL or something? I definitely think there should be a way to turn it off or like have it so you see it when you click on the building. because i think they look ugly as hell. Like if you click on the CC, hatch, nexus etc you can see the information in the little box that tells u what it is and how many hit points etc. | ||
Cyro
United Kingdom20274 Posts
I see people doing or taking crippling damage, but being unable to deal with swarmhost blobs because lings, roaches, hydras, zealots etc just dont really work at all, and are you really going to use banelings against free units that can be split? To quote from the beta thread: Swarm hosts are very strong: - Cost 200/100/3 supply, build time 40 sec (less than infestor), require only the Infestation Pit - Have locust life time upgrade (costs 200/200) which makes locust life time equal to spawn cooldown - Locust DPS is crazy (no longer able to attack air though) - Swarm host/Infestor/Corruptor armies are very very strong - ZvZ is swarm host wars With the way zerg is played, from the beta streams, it doesnt seem uncommon at all for a zerg to just pop 10-20 swarm hosts, and then you have 20-40 locusts per 18 real time seconds that have double the DPS of a stimmed marine and 20 more hp, while also having 2 base armor. 10 Hydralisks will get annihilated by a single wave of Locusts from 5 swarm hosts with equal cost, and the strengh is not at all in the initial wave, it is in the fact that you can get like 5-10 waves of locusts out uncontested and then simply leave, because you can amove them from quite literally halfway across the map, or further if you drop creep with overlords to speed up your locusts. "This unit is really strong" - Stephano Kiwikaki called it overpowered earlier, but im not sure of the exact quote. Stephano one is word for word. | ||
arb
Noobville17920 Posts
On September 06 2012 01:49 rei wrote: i got the beta, fun times, launch for a ranked ladder match, first guy i met 6pooled me. uninstalled. If I end up getting in im not going to install it at all, beat that! Is interesting to know abotu the new units though, and protoss being the most boring race doesnt shock me, the oracle or whatever just doesnt look like a fun unit imo | ||
PanN
United States2828 Posts
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cLAN.Anax
United States2847 Posts
You say "Widow Mine drop build." Does that mean WMs can be loaded into a Medivac? | ||
imre
France9263 Posts
On September 06 2012 04:46 cLAN.Anax wrote: ThorZaIN got 4-gated at least once last night. Can't believe some people would do that.... '>_> You say "Widow Mine drop build." Does that mean WMs can be loaded into a Medivac? Why? it's nice to see how some new early game things deal with good old all ins, like reactor hellions vs 4gate :p | ||
synapse
China13814 Posts
On September 06 2012 04:47 sAsImre wrote: Why? it's nice to see how some new early game things deal with good old all ins, like reactor hellions vs 4gate :p I mean it's one thing to have a practice partner test out new HotS builds vs all-ins, it's another to meet a random guy on ladder who doesn't want to try new units at all and just wants cheap wins in queue. | ||
imre
France9263 Posts
On September 06 2012 04:49 synapse wrote: I mean it's one thing to have a practice partner test out new HotS builds vs all-ins, it's another to meet a random guy on ladder who doesn't want to try new units at all and just wants cheap wins in queue. if everyone do that yeah it'd be a problem but since it should be a few ppl, probably less than on the current ladder :D | ||
LuckyFool
United States9015 Posts
On September 06 2012 04:46 cLAN.Anax wrote: ThorZaIN got 4-gated at least once last night. Can't believe some people would do that.... '>_> You say "Widow Mine drop build." Does that mean WMs can be loaded into a Medivac? Yes 4 mines in a medivac. You can also still reactor out mines you have to just make an armory first | ||
Burns
United States2300 Posts
the tempest 1a2a3a the oracle is just 1a I feel like a lot of the units that they added in are pretty boring The contrast would be the new hellions, those units have lots of versatility and different unit pairings that could added to the game. Thinking about the tanks becoming obsolete feels so odd to me, but it seems like thats were the game is heading. | ||
jalstar
United States8198 Posts
On September 06 2012 05:03 Burns wrote: I feel like blizzard added in a bunch of A units that seem very one dimensional at first. Ilike the warhound, 1a2a3a the tempest 1a2a3a the oracle is just 1a I feel like a lot of the units that they added in are pretty boring The contrast would be the new hellions, those units have lots of versatility and different unit pairings that could added to the game. Thinking about the tanks becoming obsolete feels so odd to me, but it seems like thats were the game is heading. have you watched streams yet? tempests are kiting units not 1a units. | ||
Vansetsu
United States1452 Posts
In PvT do feel the warhound is in for a big change though. They buffer marines as though you were fighting roach hydra in pvt, and end game since you do not need medivacs, you can just mass vikings, warhounds, and then marines or battle helions or whatever floats your boat. Enough vikings and tempests/collsus can't deal, templar aren't the best choice (they don't often reach the delicate parts of the deathball or do enough damage ie storming roaches), and warhounds, like you said, seem to own anything on the ground (with a little battle helion or marine support, immortals get owned pretty hard too (maybe this would be different if they weren't so mobile, and immortals could micro a little better.) I am scared to think what appens if you get the chance to use emp somewhere in there :/ PvZ is fun and interesting so far, pvp feels a bit the same, but without the pylon ramp stuff 4 gates are even less common, and the mothership core (despite it being a slightly too weak for my taste) does seem to incline alot of people to at least take it to 2 base in PvP /rant/walloftext | ||
Gamegene
United States8308 Posts
On September 06 2012 05:05 jalstar wrote: have you watched streams yet? tempests are kiting units not 1a units. it's the equivalent of fighting slow zerglings with hellions. when you have that much range it's fairly easy to kite. | ||
Velr
Switzerland10592 Posts
Looks like wol with extra bullshit. Will not buy, or just for single player... | ||
imre
France9263 Posts
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Burns
United States2300 Posts
On September 06 2012 05:05 jalstar wrote: have you watched streams yet? tempests are kiting units not 1a units. With 22 range? You need to kite? | ||
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