HOTS Beta - Early Thoughts - Page 5
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virpi
Germany3598 Posts
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7mk
Germany10156 Posts
On September 06 2012 08:53 EtherealDeath wrote: Hey I was in Luckyfool's division too. What username are you under? dayman.654 | ||
RuiBarbO
United States1340 Posts
On September 06 2012 23:36 virpi wrote: with the amout of shit that people are throwing at blizzard atm, they'll absolutely have to change the warhound. and they will change it, maybe they'll even cut it. (I think that terran mech without the warhound is actually quite fine right now, the battle hellion and the mine add some flavor to a tank-based army - there's absolutely no need for a bulky a-move pseudo goliath) I figure they might not get rid of it just yet. I mean if they tone down the standard attack damage or attack rate by a lot then that might still solve some of the problems. Still, I'd like to see it taken out. Just so boring. | ||
avilo
United States4100 Posts
On September 06 2012 21:42 ( bush wrote: I think Warhound being too good is scary for us, terrans ![]() Just take a look at how good terran were in WoL Beta and compare it to the actual WoL terran. This is true. If Terran looks anywhere near good right now, we can expect 2 years of nerfs after the beta. | ||
blade55555
United States17423 Posts
On September 07 2012 05:08 avilo wrote: This is true. If Terran looks anywhere near good right now, we can expect 2 years of nerfs after the beta. Then that means 2 years of domination. Fair trade :D | ||
EtherealDeath
United States8366 Posts
On September 07 2012 06:46 blade55555 wrote: Then that means 2 years of domination. Fair trade :D Just in time for LotV and a new cycle! | ||
sorrowptoss
Canada1431 Posts
Are there any pro Korean SC2 players in the BETA? Seems like it's either EU or NA but I've yet to see a Korean HOTS player... which worries me greatly, in addition to the fact that it didn't seem to me that Korean progamers were consulted on equal footing as EU/NA progamers... | ||
red4ce
United States7313 Posts
On September 07 2012 10:07 sorrowptoss wrote: Can someone please answer this question of mine? Are there any pro Korean SC2 players in the BETA? Seems like it's either EU or NA but I've yet to see a Korean HOTS player... which worries me greatly, in addition to the fact that it didn't seem to me that Korean progamers were consulted on equal footing as EU/NA progamers... I believe Supernova was streaming some HotS yesterday. Of course he's on a foreign team now but I think he still counts. | ||
rei
United States3593 Posts
I lied, ![]() | ||
Sepheren
United States66 Posts
Your opinion of Swarm Host and Warhound seems to be the consensus. Anyone have thoughts on the Widow Mine graphic? It looks horribly ugly compared to its model in the Battle Reports. Same with the Infested Terrans. What is the need to suddenly change a graphic that was already pretty cool? Realistically, if a terran marine were captured/infested inside of an infestor, it probably would be wrapped up inside an egg-like sac... yet now they're just folded up a bit? Anyone else depressed by this? | ||
WombaT
Northern Ireland23663 Posts
On September 06 2012 07:13 IntoTheWow wrote: If you don't like the game you shouldn't buy. That will get a message across. Buying and bitching over and over on TL won't. This guy gets it! | ||
jdsowa
405 Posts
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Rassy
Netherlands2308 Posts
I realy feel this update takes away alot of the depth of the play terran had. Only massing warhounds is not fun to do, nor to see. | ||
WArped
United Kingdom4845 Posts
I can't wait for the day we will see Swarm Host/Infestor in ZvP, it feels like a more mobile BL/Infestor but even more powerful. I agree with you the locusts need to cost mana or something. | ||
tehemperorer
United States2183 Posts
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kranten
Netherlands236 Posts
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Frostfire
United States419 Posts
Also, changing the price of a Warhound doesn't actually change what it would do in a mech deathball. I feel making the supply of the unit more makes the deathball aspect of it much less. | ||
KoBlades
Austria248 Posts
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Voicu
6 Posts
On September 08 2012 04:17 tehemperorer wrote: I think warhound should have cost adjusted. From watching streams tehy're really powerful, but for something to come out of a factory at that price and be that effective, that's too much. By changing price they will decrease the numbers, and it will be easier to outnumber them thereby reducing their effectiveness. Price, however, won't change their effectiveness once Terran does Warhounds off 2 bases. I'm thinking a gas increase since mineral price increase for terran is not that threatening. Sir, I would like you to invest my millions on Wall Street. Here they are... | ||
U_G_L_Y
United States516 Posts
On September 06 2012 01:47 LuckyFool wrote: Warhound I don't know why I'm ever going to make tanks again, I can get a stronger, more mobile, cheaper unit which costs less supply and builds faster. The whole reason you made tanks in broodwar were for their insane range and damage and because goliaths sucked vs ground (in general) warhounds are so good vs ground I find myself feeling tanks are slow useless cost too much and are annoying now. Warhound combinations with almost any other mech or bio terran unit seemed super powerful. I played vs lastshadow last night and he went warhound + marine and warhound + marauder combos which seemed really good vs my more tank heavy pure mech combination. Vs zerg warhounds are insane too, roaches seem like utter shit vs them, as long as terran takes care of the anti air weakness (maybe go mass marine + warhound?) warhound deathballs seem unkillable. The big problem with the warhound though is the unit is just a pure 1a unit with no upgrades or anything. This unit is great but its really not too fun to play with and doesn’t have much room for any micro potential or interesting stuff. I don't even want a beta key. ![]() | ||
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