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HOTS Beta - Early Thoughts - Page 5

Blogs > LuckyFool
Post a Reply
Prev 1 2 3 4 5 6 Next All
virpi
Profile Blog Joined August 2009
Germany3598 Posts
September 06 2012 14:36 GMT
#81
with the amout of shit that people are throwing at blizzard atm, they'll absolutely have to change the warhound. and they will change it, maybe they'll even cut it. (I think that terran mech without the warhound is actually quite fine right now, the battle hellion and the mine add some flavor to a tank-based army - there's absolutely no need for a bulky a-move pseudo goliath)
first we make expand, then we defense it.
7mk
Profile Blog Joined January 2009
Germany10157 Posts
September 06 2012 15:42 GMT
#82
On September 06 2012 08:53 EtherealDeath wrote:
Show nested quote +
On September 06 2012 07:15 7mk wrote:
we're in the same league, high five

smart of you not to play protoss btw, its kinda pointless if you wanna try out new stuff

Hey I was in Luckyfool's division too. What username are you under?

dayman.654
beep boop
RuiBarbO
Profile Blog Joined August 2012
United States1340 Posts
September 06 2012 17:12 GMT
#83
On September 06 2012 23:36 virpi wrote:
with the amout of shit that people are throwing at blizzard atm, they'll absolutely have to change the warhound. and they will change it, maybe they'll even cut it. (I think that terran mech without the warhound is actually quite fine right now, the battle hellion and the mine add some flavor to a tank-based army - there's absolutely no need for a bulky a-move pseudo goliath)


I figure they might not get rid of it just yet. I mean if they tone down the standard attack damage or attack rate by a lot then that might still solve some of the problems. Still, I'd like to see it taken out. Just so boring.
Can someone please explain/how water falls with no rain?
avilo
Profile Blog Joined November 2007
United States4100 Posts
September 06 2012 20:08 GMT
#84
On September 06 2012 21:42 ( bush wrote:
I think Warhound being too good is scary for us, terrans

Just take a look at how good terran were in WoL Beta and compare it to the actual WoL terran.


This is true. If Terran looks anywhere near good right now, we can expect 2 years of nerfs after the beta.
Sup
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 06 2012 21:46 GMT
#85
On September 07 2012 05:08 avilo wrote:
Show nested quote +
On September 06 2012 21:42 ( bush wrote:
I think Warhound being too good is scary for us, terrans

Just take a look at how good terran were in WoL Beta and compare it to the actual WoL terran.


This is true. If Terran looks anywhere near good right now, we can expect 2 years of nerfs after the beta.


Then that means 2 years of domination. Fair trade :D
When I think of something else, something will go here
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
September 06 2012 21:52 GMT
#86
On September 07 2012 06:46 blade55555 wrote:
Show nested quote +
On September 07 2012 05:08 avilo wrote:
On September 06 2012 21:42 ( bush wrote:
I think Warhound being too good is scary for us, terrans

Just take a look at how good terran were in WoL Beta and compare it to the actual WoL terran.


This is true. If Terran looks anywhere near good right now, we can expect 2 years of nerfs after the beta.


Then that means 2 years of domination. Fair trade :D

Just in time for LotV and a new cycle!
sorrowptoss
Profile Blog Joined June 2011
Canada1431 Posts
September 07 2012 01:07 GMT
#87
Can someone please answer this question of mine?

Are there any pro Korean SC2 players in the BETA? Seems like it's either EU or NA but I've yet to see a Korean HOTS player... which worries me greatly, in addition to the fact that it didn't seem to me that Korean progamers were consulted on equal footing as EU/NA progamers...
red4ce
Profile Blog Joined January 2011
United States7313 Posts
September 07 2012 02:07 GMT
#88
On September 07 2012 10:07 sorrowptoss wrote:
Can someone please answer this question of mine?

Are there any pro Korean SC2 players in the BETA? Seems like it's either EU or NA but I've yet to see a Korean HOTS player... which worries me greatly, in addition to the fact that it didn't seem to me that Korean progamers were consulted on equal footing as EU/NA progamers...


I believe Supernova was streaming some HotS yesterday. Of course he's on a foreign team now but I think he still counts.
rei
Profile Blog Joined October 2002
United States3594 Posts
September 07 2012 03:53 GMT
#89
On September 06 2012 06:47 m3rciless wrote:
Show nested quote +
On September 06 2012 03:01 rei wrote:
Ok, I challenge anyone who talked shit to me in this thread to a 1vs1 $100 bet match.


I thought you uninstalled.


On September 06 2012 06:37 Mr Showtime wrote:
Show nested quote +
On September 06 2012 01:55 boxman22 wrote:
On September 06 2012 01:49 rei wrote:
i got the beta, fun times, launch for a ranked ladder match, first guy i met 6pooled me. uninstalled.

if that's true what a waste of a beta spot


Correction: 2 beta spots


I lied,
[image loading]

GET OUT OF MY BASE CHILL
Sepheren
Profile Joined May 2012
United States66 Posts
September 07 2012 05:42 GMT
#90
Nice points, particularly about the Oracle spell being boring in the sense that, as a spectator, there is nothing exciting about seeing a player use it or go that tech route. I had never considered that, but it makes a ton of sense. So much so that now that it has been brought to my attention I can't believe Blizzard is going to put it in the game.

Your opinion of Swarm Host and Warhound seems to be the consensus.

Anyone have thoughts on the Widow Mine graphic? It looks horribly ugly compared to its model in the Battle Reports. Same with the Infested Terrans. What is the need to suddenly change a graphic that was already pretty cool? Realistically, if a terran marine were captured/infested inside of an infestor, it probably would be wrapped up inside an egg-like sac... yet now they're just folded up a bit? Anyone else depressed by this?

WombaT
Profile Blog Joined May 2010
Northern Ireland25530 Posts
September 07 2012 09:36 GMT
#91
On September 06 2012 07:13 IntoTheWow wrote:
If you don't like the game you shouldn't buy. That will get a message across.

Buying and bitching over and over on TL won't.

This guy gets it!
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
jdsowa
Profile Joined March 2011
405 Posts
September 07 2012 14:36 GMT
#92
It's better to make a unit OP in the beta so that players use it and expose exactly why it's imbalanced, than to make a UP unit that gets unused and unexplored and nobody bothers with it.
Rassy
Profile Joined August 2010
Netherlands2308 Posts
September 07 2012 14:58 GMT
#93
My early thought is that is is annoying to see terrans only make warhounds.
I realy feel this update takes away alot of the depth of the play terran had.
Only massing warhounds is not fun to do, nor to see.
WArped
Profile Joined December 2010
United Kingdom4845 Posts
September 07 2012 15:20 GMT
#94
I am pretty convinced they will nerf the Warhound, they destroy everything except mass mass banelings on the ground, they cost shit and train way to fast. They remind me of the one supply roaches in WoL, everybody made them, they were unbelievably over-powered.

I can't wait for the day we will see Swarm Host/Infestor in ZvP, it feels like a more mobile BL/Infestor but even more powerful. I agree with you the locusts need to cost mana or something.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
September 07 2012 19:17 GMT
#95
I think warhound should have cost adjusted. From watching streams tehy're really powerful, but for something to come out of a factory at that price and be that effective, that's too much. By changing price they will decrease the numbers, and it will be easier to outnumber them thereby reducing their effectiveness. Price, however, won't change their effectiveness once Terran does Warhounds off 2 bases. I'm thinking a gas increase since mineral price increase for terran is not that threatening.
Knowing is half the battle... the other half is lasers.
kranten
Profile Joined January 2012
Netherlands236 Posts
Last Edited: 2012-09-07 19:48:16
September 07 2012 19:48 GMT
#96
I like the Battle Hellion, Mine and Swarm Host concept, the stats should just be changed. The warhound, oracle and tempest should just get removed. They're boring 1 dimensional units.
Frostfire
Profile Blog Joined January 2011
United States419 Posts
Last Edited: 2012-09-07 21:39:12
September 07 2012 21:36 GMT
#97
When people complain about the Warhound and the Widow Mine, (Widow mine being too weak for its supply, and Warhound being to good for its supply) why doesn't blizzard just make mines 1 supply and warhounds 3? Makes perfect sense to me.

Also, changing the price of a Warhound doesn't actually change what it would do in a mech deathball. I feel making the supply of the unit more makes the deathball aspect of it much less.
"In solitude, we are least alone"
KoBlades
Profile Joined April 2011
Austria248 Posts
September 07 2012 21:46 GMT
#98
I've got a quick question: Does the corrupter still have its ability to "attack" buildings and get minerals? Because I thought this was really cool, but haven't heard anything about it since beta started.
"What do you know about fear?" -"Everything."
Voicu
Profile Joined July 2010
6 Posts
September 07 2012 22:37 GMT
#99
On September 08 2012 04:17 tehemperorer wrote:
I think warhound should have cost adjusted. From watching streams tehy're really powerful, but for something to come out of a factory at that price and be that effective, that's too much. By changing price they will decrease the numbers, and it will be easier to outnumber them thereby reducing their effectiveness. Price, however, won't change their effectiveness once Terran does Warhounds off 2 bases. I'm thinking a gas increase since mineral price increase for terran is not that threatening.


Sir, I would like you to invest my millions on Wall Street. Here they are...
U_G_L_Y
Profile Blog Joined July 2011
United States516 Posts
September 07 2012 22:42 GMT
#100
On September 06 2012 01:47 LuckyFool wrote:

Warhound

I don't know why I'm ever going to make tanks again, I can get a stronger, more mobile, cheaper unit which costs less supply and builds faster. The whole reason you made tanks in broodwar were for their insane range and damage and because goliaths sucked vs ground (in general) warhounds are so good vs ground I find myself feeling tanks are slow useless cost too much and are annoying now. Warhound combinations with almost any other mech or bio terran unit seemed super powerful. I played vs lastshadow last night and he went warhound + marine and warhound + marauder combos which seemed really good vs my more tank heavy pure mech combination. Vs zerg warhounds are insane too, roaches seem like utter shit vs them, as long as terran takes care of the anti air weakness (maybe go mass marine + warhound?) warhound deathballs seem unkillable. The big problem with the warhound though is the unit is just a pure 1a unit with no upgrades or anything. This unit is great but its really not too fun to play with and doesn’t have much room for any micro potential or interesting stuff.

I don't even want a beta key.
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