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Active: 4914 users

Bring it on! (Game start-up blog)

Blogs > 0x64
Post a Reply
0x64
Profile Blog Joined September 2002
Finland4628 Posts
August 31 2012 11:29 GMT
#1
Hell yeah!
We founded with Muhweli our own little game company.
I've been blogging about the game we were developing before we made the papers.
And now we have receive a grant from Microsoft/Nokia/Helsinki university of technology
to develop it further.
The grant program is 3 years long and very deeply founded and open internationaly. So for those who have a mobile software company, don't hesitate to apply. The only string attached is a 6 month exclusivity.

We almost got a cardiac arrest as we submited our game to the publication process Sunday night and we received the grant notification monday (which we were not expecting anymore) and the thing is the grant's main condition is that the software is unpublished. So big panic, cancel publication and all is safe and warm and nice.

Also I ordered from a friend a simplistic website for our company and here is the layout he made yesterday, I think it is awesome.

[image loading]

I think It's soon time to start buying sponsored thread space from Teamliquid ;D!
*MUST WATCH GANGNAM STYLE NOW*

*****
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
surfinbird1
Profile Joined September 2009
Germany999 Posts
August 31 2012 13:56 GMT
#2
You should take a look at the new Steam Greenlight. Might be interesting for a new developer.
life of lively to live to life of full life thx to shield battery
CNSnow
Profile Blog Joined March 2011
Greece67 Posts
August 31 2012 17:17 GMT
#3
Nice! Good luck with your game and your company!
0x64
Profile Blog Joined September 2002
Finland4628 Posts
Last Edited: 2012-08-31 20:21:10
August 31 2012 20:20 GMT
#4
On August 31 2012 22:56 surfinbird1 wrote:
You should take a look at the new Steam Greenlight. Might be interesting for a new developer.


Yup It is definitely a possibility once we clear up the 6 month exclusivity. I must check if it is only exclusivity for mobile platforms. Anyway, the bigger goal will be Windows 8 store, if we could be ready for the launch.

@CNSnow Thanks!
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
scBay
Profile Joined August 2012
United States8 Posts
September 01 2012 00:49 GMT
#5
Good luck man! I'm looking into making my own start-up (not game-related) this Fall so this is pretty inspirational that you were able to get the investment from Microsoft and Nokia. Very cool!
Shady Sands
Profile Blog Joined June 2012
United States4021 Posts
September 01 2012 19:18 GMT
#6
Hey dude, mind taking a look at my game idea?

http://www.teamliquid.net/blogs/viewblog.php?topic_id=363562
Что?
0x64
Profile Blog Joined September 2002
Finland4628 Posts
September 01 2012 21:40 GMT
#7
On September 01 2012 09:49 scBay wrote:
Good luck man! I'm looking into making my own start-up (not game-related) this Fall so this is pretty inspirational that you were able to get the investment from Microsoft and Nokia. Very cool!


Thanks and good luck to you too!
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
September 01 2012 21:43 GMT
#8
nice, I kinda want to make my own game(s) sometime too... probably with python though idk....

kinda hard when you're the only person on the team though/freelancer/doing everything yourself though I guess =.=

how many people are on your team?
Twitter: @zhurai | Site: http://zhurai.com
0x64
Profile Blog Joined September 2002
Finland4628 Posts
September 01 2012 21:45 GMT
#9
On September 02 2012 04:18 Shady Sands wrote:
Hey dude, mind taking a look at my game idea?

http://www.teamliquid.net/blogs/viewblog.php?topic_id=363562


I can't help on scripts, my specialty are game mechanics, sorry.
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
0x64
Profile Blog Joined September 2002
Finland4628 Posts
September 01 2012 23:08 GMT
#10
On September 02 2012 06:43 zhurai wrote:
nice, I kinda want to make my own game(s) sometime too... probably with python though idk....

kinda hard when you're the only person on the team though/freelancer/doing everything yourself though I guess =.=

how many people are on your team?


On this game, 4.
This is pretty much the ideal number. Not too many to manage but still enough to cover most of the specialization needs.

The most important is the programmer/gfx designer pair.
Then comes the game designer and finally if you know someone with sound production skills, it will always be a plus as this is maybe the trickiest to find within the team. Sound can be outsourced and usually you will find what you need from sound databases or at least close enough to get you started.

Python is good, don't worry about the platform, the important is to get prototypes out fast and plenty
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
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