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HotS: Trust Your Feelings - Page 2

Blogs > Blazinghand
Post a Reply
Prev 1 2 3 Next All
BuddyWudzyn
Profile Joined June 2011
United States29 Posts
August 17 2012 23:25 GMT
#21
This blog just made my day. People can argue about specific things you think but your attitude and writing style is awesome
Has anyone really been far even as decided to go even more look like?
spbelky
Profile Blog Joined October 2010
United States623 Posts
August 17 2012 23:49 GMT
#22
Two things.
1) I totally agree with you on the Battle Hellion not feeling very Terran, but to be fair... as a Terran player I need something to combat those damn zealots... and kiting all day is unfair.
Blazinghand *
Profile Blog Joined December 2010
United States25550 Posts
August 17 2012 23:51 GMT
#23
On August 18 2012 08:49 spbelky wrote:
Two things.
1) I totally agree with you on the Battle Hellion not feeling very Terran, but to be fair... as a Terran player I need something to combat those damn zealots... and kiting all day is unfair.


I am not a mathematician but that appears to be a list of length 1
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Petninja
Profile Joined June 2011
United States159 Posts
August 18 2012 01:01 GMT
#24
On August 18 2012 08:51 Blazinghand wrote:
Show nested quote +
On August 18 2012 08:49 spbelky wrote:
Two things.
1) I totally agree with you on the Battle Hellion not feeling very Terran, but to be fair... as a Terran player I need something to combat those damn zealots... and kiting all day is unfair.


I am not a mathematician but that appears to be a list of length 1


#2 is obviously a DT rush. You have been warned.
Oaky
Profile Joined August 2012
United States95 Posts
August 18 2012 01:31 GMT
#25
What the OP needs to realize is that the essence of expansions is so to change. Blizzard is trying to make the game play differently, and to make it a more intricate game that is more fun and interesting to play and study. Not keep everything the same with new skins.

Its a new expansion the gameplay should jurastically change, blizzard has this in mind and it affects how they create units.

For example right now zerg really has no way to punish the opponent if they are ahead without getting to the ultimate endgame army, but with vipers we'll be able to snatch up siege tanks and collusus, units that pretty much rape a lot of zergs mid game compositions and control the game.

Overall I like the changes they have made, but i still think that they need to change the maps/units to create gameplay reminiscent of brood war.

The biggest and most detrimental flaw in starcraft is the deathball, if blizzard can create scenarios where this fades out this game has no limits.
SOOOOOOO MANY BANELINGS!
Dreyven
Profile Joined April 2011
Germany33 Posts
August 18 2012 01:49 GMT
#26
I don't know why people keep complaining about the Tempest.
I mean... yes... it may not seem fitting right now and many question the usefullness of it.

But what is it supposed to be?

It is a sniper, a unit that enables you to deal with certain units without risking too much.
I'm talking about tanks, infestors, vipers...

But mostly about the Broodlord.
Let's be honest, the Tempest is created to be the new counter to the Broodlord.
Because right now, we lack one.

- Mass Stalker isn't really a solution against a strong Broodlord/infestor army with spines.
- Templer tech is completly useless against it
- An air based Army has a really hard time, Protoss lacks good anti air and corrupter+infestor can kill nearly any protoss air force
- Archon Toilet

Yes, archon toilet is the most common and effective response.
But it's still very risky to have to rely on a unit that you can only have 1 on the field, has a ridicoulous build time and needs alot of time to gather enough energy.
Especially when you need to tech to Tier 3 air to build it... and most likely never use ANYTHING else from the air tech tree.

With the changes to the Mothership (mothership core) you'd rather keep your core and not build a mothership, as it takes away alot of usefull abilities.

So we get the Tempest to deal with it...
The tempest can shoot broodlords from afar and there is no real way to avoid it.
you can't just snipe them with corrupters because the toss will guard them with ground anti air.
The Zerg will be forced to engage or take a different tech route

It may not be the most elegant solution, BUT! it works and i'm sure we will discover many more uses for the tempest
Sc2Null
Profile Joined April 2011
United States3754 Posts
August 18 2012 01:59 GMT
#27
The problem with the swarm host is the spawn time on the locusts..it just takes too long and without more than 3-4+(200 gas each), the investment isn't worth it.
The great Spaghetti vs Screwdriver debacle of June '12" - Porcelina
Wilshire093
Profile Joined June 2011
United States31 Posts
August 18 2012 04:08 GMT
#28
Complaining about something that hasn't been released? 0/10
Probe1
Profile Blog Joined August 2010
United States17920 Posts
August 18 2012 04:16 GMT
#29
Fuck, I'm just going to point out that I read your blog title in Obi Wan Kenobis voice.

Don't hate on him Wilshire, Blazinghand is a smart guy and a person in the community that I always take the time to listen to. He's not just some random Joe Silver that is upset because he lost. Actually read it before tossing out a reddit quality post.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Bronyaur
Profile Joined May 2010
United States20 Posts
August 18 2012 04:53 GMT
#30
OP,

I liked your post and think it's a refreshing view on HotS. I would like to offer a counter view.

I agree with your points on Terran but I'm not sure I agree with the conclusion. I actually think it's cool that the mech style will have a brute force assault feel (it already does sort of, just hellions don't fit in that paradigm -- until HotS!). Adding a new dimension to a race isn't necessarily a bad thing, in fact I think the more dimensions the better. I mean the hellions and warhounds don't really change the Terran feeling in bio play, right? It just defines the mech side a little more.

Almost every Protoss unit is really bad alone


I'm not sure I agree with this statement. When I think of Protoss I think of expensive but strong units. I mean it's a valid point, but it can easily be generalized to almost every unit in the game, and I think even more valid for Terran and Zerg. One zergling certainly doesn't compare to one zealot.

I'll give you that the tempest certainly feels more Terrany. But I'm willing to give it a try because I really enjoyed the TvP battle report where the tempests force an engagement on a turtled T.
Logarythm
Profile Joined November 2010
United States264 Posts
August 18 2012 06:17 GMT
#31
I cannot comment on the validity of what makes the race, but I agree the game can only really benefit from being bigger and more exciting. I also like, but again can't say anything about the validity, of having the races really feel unique and dynamic.
Making bad decisions.
get in there
Profile Joined March 2012
United Kingdom67 Posts
August 18 2012 06:32 GMT
#32
Man i love this read, enjoyed every second of it! GOOD JOB!
MANA & NERCHIO HWAITING
Blazinghand *
Profile Blog Joined December 2010
United States25550 Posts
August 18 2012 06:36 GMT
#33
On August 18 2012 13:53 Bronyaur wrote:
Show nested quote +
Almost every Protoss unit is really bad alone


I'm not sure I agree with this statement. When I think of Protoss I think of expensive but strong units. I mean it's a valid point, but it can easily be generalized to almost every unit in the game, and I think even more valid for Terran and Zerg. One zergling certainly doesn't compare to one zealot.


By "alone" I didn't mean in singular, but rather massed as a single type. For example, stalkers or zealots on their own are pretty worthless in early game TvP, barring certain extremely early rushes. However, coupled with sentries, each other, or both, these units are extremely capable.

On August 18 2012 13:53 Bronyaur wrote:
I'll give you that the tempest certainly feels more Terrany. But I'm willing to give it a try because I really enjoyed the TvP battle report where the tempests force an engagement on a turtled T.


I don't doubt that the Tempest is an awesome unit, nor do I doubt that it can be useful. However, the reason you are willing to give it a chance is the same as the reason I find it questionable-- the ability to siege up and force someone to come out and play is something Terran does, not something Protoss or Zerg does, and I feel that sharing this ability across all three races is part of the vanillification that's taking place in HotS. We see the same thing and draw different conclusions, it seems.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Burns
Profile Blog Joined December 2010
United States2300 Posts
August 18 2012 06:41 GMT
#34
I feel like there is too much emphasis on the hero units and terrible terrible damage. I hate watching max supply battles occur in a four square inch box on my screen, and i feel like with hots nothing will really change, unless we get really vocal about it
What do you mean you heard me during the night, these are quiet pants!
gasmeter
Profile Blog Joined January 2012
United Kingdom249 Posts
August 18 2012 06:44 GMT
#35
There is no way of telling anything you have just said until the game is released. If the units turn out to be bad, they can always be removed in a later patch. It is ridiculous to talk about this before the game has even been released.
Polt | MMA | MarineKing | Flash | Mvp | NesTea | INnoVation
AzureD
Profile Joined September 2010
United States320 Posts
August 18 2012 06:49 GMT
#36
On August 18 2012 15:36 Blazinghand wrote:

Show nested quote +
On August 18 2012 13:53 Bronyaur wrote:
I'll give you that the tempest certainly feels more Terrany. But I'm willing to give it a try because I really enjoyed the TvP battle report where the tempests force an engagement on a turtled T.


I don't doubt that the Tempest is an awesome unit, nor do I doubt that it can be useful. However, the reason you are willing to give it a chance is the same as the reason I find it questionable-- the ability to siege up and force someone to come out and play is something Terran does, not something Protoss or Zerg does, and I feel that sharing this ability across all three races is part of the vanillification that's taking place in HotS. We see the same thing and draw different conclusions, it seems.


This seems like a terrible reason. They are all unique siege units and what kind of army lacks a siege weapon? If they did not have siege weapons it would seem stupid.

You could make the argument that the reaver and siege tank where too similar. Both did huge bursts of damage at long range on a long cd between attacks.

How about the BW hydra and BW marine? Pretty much the same unit. Both fairly fast 1 supply ranged units. One has a little more health and less damage while the other is the opposite.

Having similar role units is not an issue. They will likely end up being used way differently than another race would. Having similar units within the race itself might be an issue however.

The only problem I have right now with the HOTS expansion might be the warhound. It seems to be good against everything despite seemingly be anti-mech.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2012-08-18 07:36:38
August 18 2012 06:53 GMT
#37
I'll take a blaster thanks rather than the hokey religion of Blizzard... :D

Seriously though, nice blog and well written. I don't know that I agree with all of that, I haven't really thought of what makes Terran Terran or Zerg Zerg but I don't agree with regards to Protoss. Protoss units are strong alone or in formation (actually, ok, stronger) but more to the point, they are not some sort of cutesy invisible type race that wins by tricks and gimmicks. When they use their abilities it is, or should be, awe inspiring and evoke the full grandeur and might of the race. I think BW had this as they, with no apologies, showed the Protoss as nothing other than a race of intolerant, insular Astro-Fascists. God I loved that so much. Just listening to the unit sounds gave you that feeling of an arrogant, confident and powerful race that had no compunction about razing whole planets to dust if it served their own ends. They weren't nice, just bad.

I think WOL went away from that, at least somewhat, and I think HOTS is going further in that direction. The Oracle may turn out to be an effective unit, but I'd rather, as I said in that TvP Battle Report thread, see the smoldering remains of scvs than entombed mineral patches. The Tempest, in that sense, is sort of a Protoss unit but seems gimmicky with its range and no splash (giving it Overload would be a nice option, perhaps?). Mothership Recall is cool though, as is the Purifier. I have reservations about what Recall may do to good Protoss play; still appearing from a proxy pylon, destroying a base, and then vanishing is cool, but, but, I'd rather recall into the enemies main and lay waste to everything around me (in style). I do hope LOTV brings some new combat units to Aiur that evoke that feeling of sheer power.
KT best KT ~ 2014
DaveVAH
Profile Blog Joined June 2011
Canada162 Posts
August 18 2012 07:09 GMT
#38
This seems like a well oiled and covered anti-terran rant. why you only attacked 2/3 of the best terran additions while hating on the tempest (where protoss players hate it in general) and nothing on zerg. Try to act less biased next time.
Blazinghand *
Profile Blog Joined December 2010
United States25550 Posts
August 18 2012 07:13 GMT
#39
On August 18 2012 16:09 DaveVAH wrote:
This seems like a well oiled and covered anti-terran rant. why you only attacked 2/3 of the best terran additions while hating on the tempest (where protoss players hate it in general) and nothing on zerg. Try to act less biased next time.


Erm, I hate to break it to you, but this isn't about balance at all... it's about game design. Also, I've been terran for years and years now, but I guess I could be trying to "nerf" my own race. I'm completely certain HotS will be balanced (after a few patches, at least) since that's something Blizzard is good at.

This isn't about how strong terran is, or how strong Zerg or Protoss are, it's about their flavors.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2012-08-18 07:32:50
August 18 2012 07:31 GMT
#40
Eeek! Double post. Sorry.
KT best KT ~ 2014
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