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HotS: Trust Your Feelings

Blogs > Blazinghand
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Blazinghand *
Profile Blog Joined December 2010
United States25550 Posts
Last Edited: 2012-08-17 20:30:52
August 17 2012 17:39 GMT
#1

HotS: Trust Your Feelings




Sc2 is a game with 3 different races. I know that seems a bit obvious, but that's how I'd like things to start out. I think Blizzard is screwing up the HotS design, and I don't think it really has anything to do with balance or whatever. I think it's because Blizzard doesn't know what races are in WoL. I'm not going to talk about whether units are good or bad (because I'm confident they'll all be good) or whether or not the game will be fun to play (because I'm sure it will be). I'm going to talk about the way I FEEL about the units, and how some of them don't FEEL like they belong.




Terran

When I saw the Terran additions I was immediately glad. First off, the Widow Mine is the shit. That unit is gonna be fucking hilarious. Battle Hellion and Warhound both looked like awesome units that will make mech play more viable. The more I see them used, though, and the more I think about it, the more I think these units are bad. I don't mean bad in the sense of unuseful, for they will certainly be useful units, I mean bad in the sense of evil, or destructive, to the nature of Terran. The race feels and plays a certain way and these two units do not belong.

Terran as a race is based off several concepts, but just in terms of combat units, Terran has a few strengths: the ability to tech quickly, the ability to use mobile mineral armies supported by gas units (bio with medivacs, for example), the ability to use drops to do lots of small engagements, and in all of its matchups, tactical space control/artillery. If we focus on the micro aspects here, we're talking about basically two philosophies in the terran army: Kiting and Artillery. Most terran units are designed for kiting-- Hellions, Marines, Marauders. Those that aren't are either support units, rarely-used T3 units, or are Artillery units (Tanks, Vikings, Thor AA).

I'll start by talking about Kiting. Being the race without a melee unit (unless you're bitbybit huehuehuehue) Terran almost universally needs to kite, or benefits from kiting, in every engagement. Terran's main mineral sinks, the Hellion, Marauder, and Marine, all have short attack animations, high speed (with stim), and decent-sized cooldowns between attacks. The marine has short attack cooldown, but like no animation at all, so it balances out: they all benefit hugely from kiting, either towards the enemy, or away from the enemy. There are of course zerg and protoss units for which this is the case (Roach, Stalker, etc) but for Terran every mineral dump is a kiting machine. Terran rarely stands and fights with a mineral-based army unless he has to support slower units, and it's one of the really cool things about Terran. I kinda think of Terran marines as like hardened guerrilla warriors who are constantly on the move in combat, and the idea of a hammer/anvil army with artillery and running elements, really are what Terran MEANS to me.

Those Terran units that aren't kiting units tend to be Artillery. In TvZ and TvT, Tanks add an element of positional play since they have the best range. In ALL the matchups, Vikings with their enormous range are hugely important. Terran's whole thing is making people sad they're poking-- punishing people for engaging part-way then pulling back. Obviously a Viking is more mobile than a tank, but if you see battles between Vikings and BL/Corruptors or Collossi or other Vikings, it's clear that a Viking's whole "thing" is range. It's SO HILARIOUS when an army accidentally stumbles into range of Tanks and it's like "oh fuck oh fuck oh fuck we gotta engage, we're taking damage" or even better "omg no run" and stuff. That's SO Terran. Whether it's Collossi being sad about Vikings or Banelings regretting the existence of the Arclite Cannon, those moments are exactly what make Terran Terran.

So we've got Artillery and Kiting units, and between the two of them they define Terran. This is why I get a bit nervous when I hear things like the Warhound and Battle Hellion added in. The Battle Hellion is an effective unit, but it is decidedly un-Terran in the way it's used. The same goes for a warhound. If we're talking about a primary combat unit (as opposed to a support unit like a Thor or a Ghost) it needs to either kite or be an artillery piece if it wants to be Terran. In fact, Terran in WoL was almost ruined by the Thor's strong ground attack via early game rushes and the like. This wasn't a problem because it was imbalanced-- the problem is that it wasn't TERRAN.

So, Widow Mine is definitely terran-ey. It's not an artillery piece per se, but you set it up and it controls space kind of like one. The Battle Hellion, though, is like literally a Hellion with the Terran subtracted out of it. Warhound is like a Marauder with the Terran subtracted out of it. You know what I want to see? I want to see the Warhound have War Mode where it extends out little legs and then gets an AA attack and has its rockets guys. I want it to be a scary ass semi-mobile turret and general shit wrecker. I want to see the Battle Hellion actually be just like a regular Hellion that can, I dunno, lay down a mine or snare an enemy or something. It's gotta do SOMETHING cool. In fact, maybe just get rid of the Battle Hellion and make the hellion have an alternate melee attack that's like the Battle hellions' attack, but with an even LONGER cooldown so you have to kite EVEN MORE for it to be good. I want to see shit exploding and running all over the place, or I want to see ridiculous ranged awesomeness. It has to either Kite or be Artillery or it's not Terran, not Terran at all.




Protoss

I think a better job was done with Protoss, sort of. The Oracle feels pretty protoss-ey. It's got that cloak, which is Protoss, and it's got some harass stuff, which I guess is okay. It'll be a nice addition to the deathball for sure. The Tempest, though, does not feel at all like WoL Protoss. If anything, a slow-moving long-ranged unit should be a Terran unit! That being said, the Tempest's design is awesome, it's just not Protoss. I'm gonna talk about what I think Protoss is so I can explain why Tempest should be different.

Protoss units typically strike me as very capable of retreating (via blinks, cliffwalking, recall, and the like) and also as pieces in a puzzle that works together. If you've ever played MtG, Protoss units are like that Sorcery called Coalition Victory. "A perfect machine can be made out of imperfect parts." Almost every Protoss unit is really bad alone, with a few exceptions (stalkers can blink away from bad situations). They don't have the huge range of tanks, or even the raw speed or strength of Terran or Zerg units... in fact, they seem kind of weak in direct combat. Together, though, the army is strong, and if it's not direct combat, the army is HILARIOUS.

Protoss' T1.5 unit is by far the weakest of them (Roach, Stalker, and Marauder) but is the fastest before upgrades, has blink, and can hit air. Furthermore, Protoss has a T1.5 CASTER unit, the Sentry, and it costs more Gas than Minerals. This is huge, and I think this is one of the defining features of Protoss: you can mine all this gas and put it into Sentries, a unit that makes your other units stronger. You get casters right away and they're super important to your engagements and unit preservation. It's brilliant and it gives you the FEELING of a dying race where all the best and greatest warriors come together to combine their various talents. Like, who else gets a T1.5 caster. Terran? Hell naw. Zerg? PSSSSSH the Queen doesn't count, get out. Protoss is elegant and glorious and the early Sentry is awesome.

The other feeling I get from Protoss is the trickiness and mobility it gets, not from speed (though it has phoenixes and Warp Prisms) but from warpins and other hilarious strats. Warpins are the shit. People might say they're broken or bad for the game or whatever, but I personally think Warpgate is awesome. When I see someone defend a 1-1-1 by warping in zealots outside their base from a high-ground pylon and flanking, I'm just like "omg that's awesome" and IT IS DAMN AWESOME. God it's awesome. Protoss harass, like zealot warpins, DT drops/walkbys, and Phoenix harass, is just SO FUNNY. It's by far the most annoying of any of the harasses, and it really just gets down to one of the cores of Protoss which is inducing true rage in your opponent.

If I were going to make a new Protoss unit, it'd be called the Warp Templar, and it'd have a infinite-range blink (with like a 2 minute cooldown or needing energy or something) that could only be turned on in a powerfield and would let it blink to a power field. It'd have like the DPS of a stalker, but inverted-- more vs light, less vs armored, and it wouldn't be able to hit air. This unit would be so damn protoss-ey! It'd be annoying as hell, you'd blink it around and harass, and yeah it wouldn't be great in a straight-up fight but it'd be cool. It'd also fit in well with Power Field as protoss space control and proxy pylons being awesome as hell.

So overall the Oracle feels Protoss-ey since it's an annoying unit and needs support, and Cloak is a Protoss-ey ability for sure. The Tempest does not. It is an artillery piece and having a big range and being immobile is what Terran is all about, not Protoss. A Protoss air unit should be a beast, of course, but honestly even like a Carrier with Hardened Shields or something would be more awesome than this thing. Mothership core is very Protoss, the recall thing seems like something Protoss should have. I kind of think just bringing back the Arbiter would be better, but hey, what are you gonna do.




Zerg

Next we come to Zerg. Zerg is actually a really fun race, and probably one of the ones that people understand the most easily. Zerg units are fast, you can make a lot of them, and they're just insane and awesome and cool. Hordes of banelings and zerglings and flocks of mutalisks... yes, it's truly a well-defined race. The T3 units are super awesome battle tanks of the sky or ridiculous blitzkrieging Ultralisks. The Brood Lord represents not just an artillery piece, but a uniquely ZERG artillery piece, since instead of shooting acid or whatever it shoots out EVEN MORE damn units. Infestors can spawn little units or help the swarm get to melee, and Creep is probably the best possible sort of space control mechanic you could give to a race like Zerg.

I think the upcoming changes for Zerg are mostly good, but don't really add much. Blizz played it safe, and I get it, you don't want to screw up the Zerg expansion, but come on guys. Well, first off much props for ultralisk burrow charge. I personally would have just given the ultralisks zergling-walking (much like how colossi have unit-walking) because seeing ultralisks crawl over zerglings to punch stuff would have been aweseome, but I get how burrow charge is also awesome. Hydralisk speed, while it won't be a game changer up at hive tech, is much needed. Hydralisks are too damn slow to be real zerg units, and this fixes them and makes them cool again, even if it's never used.

The Viper kind of seems to me like the Infestor but in the air. I have no real comments on this unit, the hook thing is definitely zergey since it's an anti-hero spell (so to speak), it punishes other races for being different than zerg, for having 3-4 support units like collosi rather than being a horde. The Reverse Swarm is cool, kinda seems similar to fungal in terms of "let your dudes get into melee" so I feel like there's a bit of overlap with the Infestor, but in terms of how it feels, the Viper is a great zerg unit. Totally Zerg-like.

Then we come to the Swarm Host. The Swarm Host... well, it's definitely at least partly a zerg-ey unit, since it burrows, which is zerg-ey, and it makes units, which is also zerg-ey, but it's a bit on the slow side. Yes, the BL is slow, but I let it have that because it's a Hive unit, it has an excuse. If Zerg wants to have a slow space control unit, like a Lurker or whatever, doing it via making units seems kinda dumb. What would be MORE awesome would be for the Swarm Host to be this massive melee beast, like something between a zergling and a ultraalisk (imagine a melee roach, but a bit better), but then when you kill it BAM a bunch of broodlings explode out of its corpse! Oh shit Terran player, now the horde is even hordier! Suddenly you have an awesome super zergey unit.

Now if you want to keep it as a slow space control unit, that's fine, but the things it spawns seem so slow and lame... when a Broodlord spawns a broodling, it FLINGS that shit, and the broodling is a super fast super crazy motherfucker who doesn't stop until his timed life runs out of you're crying for mommy. I want to see the Swarm Host FLINGING units, swarming crazy shit. I want to feel AFRAID of it, in the same way a Broodlord viscerally scares me. Come on guys, make the Swarm host AWESOME. It has so much potential.




Emotions

Humans are not machines. We are slaves to our emotions, and what we think is secondary to what we feel. I know Blizz will make a balanced and fun game, but I want it to feel good too. I want to cower and curse every time I step in range of Terran's ridiculous artillery and get annoyed at his kiting. I want Protoss units to be all up in my business being invisible or quick or whatever, then teleport away just as I show up. I want him to flank me with warpins. I want Zerg to be scary as crap by being quick and hordelike, and I want to constantly be doing battle with his attempts to paint the map with creep and pour broodlings on my face.

HotS will be okay without the feel of the races, but I want more than just okay. I want to experience the game at a more visceral level than just moving units. I want distinction and definition for the races, like there was in WoL, and to a greater extent, BW.

I want to feel.




***
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
August 17 2012 17:56 GMT
#2
1 star ninja-ing!
Valor is a poor substitute for numbers.
Blazinghand *
Profile Blog Joined December 2010
United States25550 Posts
August 17 2012 17:57 GMT
#3
On August 18 2012 02:56 Arcanefrost wrote:
1 star ninja-ing!


He follows me everywhere ;_;
When you stare into the iCCup, the iCCup stares back.
TL+ Member
iamperfection
Profile Blog Joined February 2011
United States9640 Posts
August 17 2012 17:58 GMT
#4
On August 18 2012 02:57 Blazinghand wrote:
Show nested quote +
On August 18 2012 02:56 Arcanefrost wrote:
1 star ninja-ing!


He follows me everywhere ;_;

Maybe you just dont understand his true intentions.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=406168&currentpage=78#1551
Blazinghand *
Profile Blog Joined December 2010
United States25550 Posts
August 17 2012 17:58 GMT
#5
On August 18 2012 02:58 iamperfection wrote:
Show nested quote +
On August 18 2012 02:57 Blazinghand wrote:
On August 18 2012 02:56 Arcanefrost wrote:
1 star ninja-ing!


He follows me everywhere ;_;

Maybe you just dont understand his true intentions.

well, he *is* a ninja.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
blubbdavid
Profile Blog Joined February 2010
Switzerland2412 Posts
August 17 2012 17:59 GMT
#6
It's the Crucio Cannon, not the Arclite one. Ironically, in the lore it says that the Crucio is stronger than the Arclite.
What do you desire? Money? Glory? Power? Revenge? Or something that surpasses all other? Whatever you desire - that is here. Tower of God ¦¦Nutella, drink of the Gods
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
August 17 2012 18:41 GMT
#7
Your terran analysis is wrong.

There's three conditions for a Terran unit to be 'terran-y'

1) It is a siege tank
2) It is not a melee unit.
3) It has a devil-may-care attitude towards life and the enemy.

Every unit you describe uses tactics similar to those of other races units, and this has been the case since Broodwar. You don't like the battle hellion? Well fuck it's just a firebat that can take baneling hits. You don't like the warhound? It's a somewhat chunkier goliath that can't shoot up.

Fuck I hate how everyone has this idea about terran units when it actually just boils down to that it's fun to look intelligent and talk shit about HotS units despite teh game not being out and having not actually played with it.

I like the warhound, it seems like a supply efficient transition after I'm at 200/200 5 base TvP and I don't know what to do. I like widow mines they seem like sneaky littler fuckers that give opponents the shits. I like battle hellions because.... I havent' decided yet I want to play with them. I want to play this game and I hate people who critique shit without knowing anything about fucking anything.
ProgamerAustralian alcohol user follow @iaguzSC2
Blazinghand *
Profile Blog Joined December 2010
United States25550 Posts
Last Edited: 2012-08-17 19:11:33
August 17 2012 18:49 GMT
#8
On August 18 2012 03:41 iaguz wrote:
Your terran analysis is wrong.

There's three conditions for a Terran unit to be 'terran-y'

1) It is a siege tank
2) It is not a melee unit.
3) It has a devil-may-care attitude towards life and the enemy.

Every unit you describe uses tactics similar to those of other races units, and this has been the case since Broodwar. You don't like the battle hellion? Well fuck it's just a firebat that can take baneling hits. You don't like the warhound? It's a somewhat chunkier goliath that can't shoot up.

Fuck I hate how everyone has this idea about terran units when it actually just boils down to that it's fun to look intelligent and talk shit about HotS units despite teh game not being out and having not actually played with it.

I like the warhound, it seems like a supply efficient transition after I'm at 200/200 5 base TvP and I don't know what to do. I like widow mines they seem like sneaky littler fuckers that give opponents the shits. I like battle hellions because.... I havent' decided yet I want to play with them. I want to play this game and I hate people who critique shit without knowing anything about fucking anything.


You may not believe in the true nature of Terran, but railing against reality won't change things. The fact of the matter is, the Battle Hellion is nothing like the Firebat, because the Firebat was a unit that required lots of positioning, splashed in a line rather than a cone, and had stimpack. The regular Hellion is more like a Firebat than the Battle Hellion could ever be. Unless you're talking about WoL Campaign Firebats, but those weren't included in multiplayer for a reason. The Warhound is fundamentally different than the Goliath because anyone who's played BW is aware that the Goliath sucked crap against ground units-- you'd make it to fight Carriers and stuff. Calling a Warhound the same as a Goliath is simply not correct.


EDIT: Originally there was a snarky response here, but I don't think it's appropriate, or helpful if we want to foster good relations. You're welcome to disagree with me, and also allowed to hate me for writing this blog. I personally would give me another chance, but then again, I'm a biased source, what with being me. I think reasonable people can disagree without hating each other, and I hope you consider unhating me in the future.

<3
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25550 Posts
Last Edited: 2012-08-17 19:11:10
August 17 2012 19:09 GMT
#9
--totally pro accidental double post--

So, well, might as well put some music in here

When you stare into the iCCup, the iCCup stares back.
TL+ Member
UndoneJin
Profile Joined February 2011
United States438 Posts
August 17 2012 19:25 GMT
#10
A lot of what your saying makes sense, especially concerning what you would have done in Blizzard's place with some of the new units. I think the Zerg units are completely fine, they fit in with the race and its mechanics AND will be cool when used by pros. I don't like the tempest for Toss, I think it's just stupid.

Terran will be interesting but I can't judge these units until I use them. I want to use mech though as a Terran player so the new units are at the very least opening up my playbook v. Z and P.
I've been lost since the day I was born ----- You're gonna carry that weight
iamperfection
Profile Blog Joined February 2011
United States9640 Posts
August 17 2012 19:37 GMT
#11
the warp templar reminds me of the Chrono Legionnaire.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=406168&currentpage=78#1551
sorrowptoss
Profile Blog Joined June 2011
Canada1431 Posts
August 17 2012 20:07 GMT
#12
Yea, extremely fun read, 5/5, love the enthusiasm (over-enthusiasm? ) and optimism. I never thought of emotions while playing, for the most part I have always tried to erase emotions while playing, so that my play is more consistent (i.e. less human).

Note that in the campaign of WoL, Raynor and his buddies (you) discover the existence of the Hybrid and its minions, the failed experiment of the Dominion secret labs, so... maybe the fact that Terran is losing its Terraniness and mixing itself with some Zerginess and Zerg is mixing itself with some Protossiness is just some more manifestation of whatever idea is behind this Hybrid concept (from the campaign, yes, but still) of Blizz.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
August 17 2012 20:13 GMT
#13
Zerg needs a power unit. A unit which just rips shit apart. Hmmmmmmm....
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
boomudead1
Profile Blog Joined June 2012
United States186 Posts
August 17 2012 21:00 GMT
#14
i agree with your thots on terran. warhounds just doesnt feel right. but widow mines are completely terran. the rest of the new units are okay too imo.
Zergrusher
Profile Joined November 2011
United States562 Posts
August 17 2012 21:02 GMT
#15
On August 18 2012 05:13 Qwyn wrote:
Zerg needs a power unit. A unit which just rips shit apart. Hmmmmmmm....



techincally zergs heavy hitting units should be the ultra and bane..

but in the case of the ultra(if you look at the patch history) dustin really doesn't understand that.

and the Roach ruined zerg so much.... its such a badly designed unit and everyone knows it.

also don't you find it strange how we went from "oh get hydras" to "OH NONONONO DON'T BUILD HYDRAS EVER"

the reason why SC2 is the way it is, is simply because dustin never played BW himself.

the only games he played from blizzard was WOW.(hes said that plenty of times in old interviews)

Uusually when your a game designer you play the Prevous title in the gaming franchise so you can understand what you have to do for the sequal title your doing.

Also he said that he never took anything he learned from the other game projects he works on......which is a lie BECAUSE HE STILL DESIGNS BAD UNITS.

Actaully want to know something really strange?

in 2004 he worked on LOTR Battle for middle earth as a lead designer and it was released that same year.

in 2005 he offically started working at blizzard on sc2.

in 2006 LORT Battle for middle earth 2 game out..... he was also the lead designer for that game and it was also released that same year.

strange huh?


sorry I just have alot of passion for gaming


FlukyS
Profile Blog Joined August 2011
Ireland485 Posts
August 17 2012 21:16 GMT
#16
Hmmmm the idea for the swarm host sounds like what was done in a load of games in particular halo had something like that. I don't know how I feel about it other than I don't love the swarm host. I don't think it will be as useful as they are trying to make it out to be. Id much prefer a reshuffle of where hydra are in the tech tree and bringing back lurkers which were a perfect unit for synergy in an army. Like you have lurkers attacking underneath, lings and ultras attacking overhead and infestors holding everything down till they die. It would be great for players who are genuinely good at space control and it rewards smart play.

Hydras can work as they are in t1 if range was only available at t2 and speed was only available at hive. Mainly because hydras suck pretty hard in this game early so the only reason why you would make them is for a really early scout on a stargate or if you were making 2 or 3 for turning into lurkers at lair. The timing would be fine for stopping early pushes if you rush to lair and get lurkers out. Roach would still be made because they are better and cheaper early game (unless there is some very specific non range hydra all in that appears).

So the answer to the swarm host make lurkers thats what I say.
macncheezeplz
Profile Joined June 2011
United States93 Posts
August 17 2012 21:32 GMT
#17
Alter the battle hellion mechanics similar to that of a siege tank. Make the hellion immobile in battle hellion mode while adding a .5-1 second unsiege and siege time. This would force players to keep deploying and undeploying battle mode to change position and even flame direction. Considering hellion movement speed is fairly fast you could really scramble around hellions in and out of battle mode around your force pretty quickly. Would really rank up the micro skills.

As far as warhounds go, I initially say they don't really fit in the game. Assuming they stay though, make them relatively fragile units (they easily look the part). Ideally I would love to see players dropping on warhounds to draw friendly fire on them. Warhounds seemed to be designed to have a ton of range. Crank that range up to 10, make them fragile enough to get 1 shotted by a volley of say 4+ tanks, and then you have the beautiful situation of players being rewarded for dropping on warhound lines.

Widow mine? Sure. You can't go wrong with surprise explosions.

-----------------------------------------------------------------------------------------------------------------------------------------------------

Protoss feels broken as is. A majority of a race's strength lies in 2 units, sentries and stalkers? Yeah, great plan. But anyways, looking at each unit specifically doesn't turn out so bad.

The Tempest adds a whole new element to the game. That much range literally reaches across multiple bases. I am highly disappointed it doesn't have splash, was really expecting that. Imagine a 3 base Protoss panic as his natural gets run over by lings and roaches as his Tempest aims down 1 ling at a time. Good luck effectively using them before the very late game. On the other hand, the Tempest could contribute Protoss players to building 10+ observers just to even give these damn things sight. Interesting elements all around.

The oracle seems to be the most gimmicky and, at the same time, the most rewarding unit added to the game. Of course things like blocking each mineral patch separately to force out more APM is a given. The oracle's in-game elements can't go anywhere but up. I am very hopeful for it.

I have no idea what's happening with the mothership (core) so no comment there.

-----------------------------------------------------------------------------------

Ran out of steam for Zerg. Just about what needs to be said was said. Hydralisks are still slow lame granny units no one wants to build because they are just so lame. LAME. At least now we get slightly faster granny mode. Swarm host attack is almost as pitiful as hydralisks. While I found it cool the spawned units have range now, something else needs to be done. And I have it! Make the spawned units move up and down cliffs (or maybe even just "glide" down cliffs). This should add a huge element to them.

The viper is the most badass thing since the infestor. That's really all that needs to be said about that.
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
August 17 2012 21:50 GMT
#18
I disagree with some of what you said, but in general I like what you wrote, and I enjoyed the way you wrote it ^_^
I think the battle hellion has potential, as long as they make the heavy mode slow as hell. nippy and fast, slow and tough, but if its too fast in slow mode it'll be really bad.
The warhound either needs to be completely removed, or completely revamped (again!), almost everything about it is terrible.\
I like the swarmhost, but I but I agree in that I think it needs to be faster, either when moving, or the units coming out of it.
In general I feel like there are more positives than negatives in HotS, the only thing that really needs a huge change is the warhound, everything else just looks like it needs tweaking and they'll be good.
VERY FRAGILE, LIKE A BABY PANDA EGG
worldpeace30
Profile Joined July 2012
United States106 Posts
Last Edited: 2012-08-17 22:27:05
August 17 2012 22:25 GMT
#19
Blizzard: instead of relying on their vast experience and maticulous testing they'll scrap all that to please some people that want their units to be stronger.

Great blog here, and by great I mean really bad.
Blazinghand *
Profile Blog Joined December 2010
United States25550 Posts
Last Edited: 2012-08-17 22:39:17
August 17 2012 22:39 GMT
#20
On August 18 2012 07:25 worldpeace30 wrote:
Blizzard: instead of relying on their vast experience and maticulous testing they'll scrap all that to please some people that want their units to be stronger.

Great blog here, and by great I mean really bad.



it's not about strength, it's about style and feel.
When you stare into the iCCup, the iCCup stares back.
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