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Active: 1504 users

overlord shelves at naturals make me rage - Page 2

Blogs > buckKeefe
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Prev 1 2 All
ieatkids5
Profile Blog Joined September 2004
United States4628 Posts
July 02 2012 11:24 GMT
#21
im a zerg and this blog was awesome ahahaha
fuuu comments had me laughing
dakalro
Profile Joined September 2010
Romania525 Posts
July 02 2012 13:39 GMT
#22
I think once I scan an area it should keep scanning for 2-3 minutes instead of a few seconds tbh. Zerg can keep their overlord parking spots.
vaL4r
Profile Joined May 2010
Germany240 Posts
July 02 2012 18:20 GMT
#23
I am happy now :3
You need to play starcraft with a light heart. If you play with a heavy heart, you can't win. -NaDa
Otolia
Profile Blog Joined July 2011
France5805 Posts
July 02 2012 18:55 GMT
#24
Brb, I'm calling Superouman. He has better arguments than me.

In other news, Starport tech is really hard to get and making a viking takes a lot of skill.

1/5 scrub
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
July 02 2012 19:04 GMT
#25
Heh, even as a terran I dont agree but I still found this really funny. :D

5/5 !
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
July 02 2012 19:06 GMT
#26
On July 02 2012 18:30 Qwyn wrote:
LOL - "As if this map isn't long enough already, any cheesy rushes have to hike the fucking Oregon Trail."

I see some players lift off a barracks to kill the overlord - before you swap addons, maybe?


That's easy on Cloud Kingdom since you can build a rax at your natural choke and then lift it. On Daybreak, that overlord shelf is way too far away to do that. In either case, if you fail to kill the overlord, you'll eventually need to land your building and let the overlord come back.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
buckKeefe
Profile Blog Joined October 2011
United States63 Posts
Last Edited: 2012-07-02 20:09:47
July 02 2012 19:58 GMT
#27
On July 03 2012 03:55 Otolia wrote:
Brb, I'm calling Superouman. He has better arguments than me.

In other news, Starport tech is really hard to get and making a viking takes a lot of skill.

1/5 scrub


i dont really wanna get in an argument about this because my post was mostly a joke (did you look at the pictures?) but this has come up a few times so i wanna talk a little bit about some actual thoughts:

'y u no float?' i usually open with the 1rax FE->reactor hellion->banshee style with fast 3rd OC. rax float is really not an option with this style. obviously the rax starts out walling the ramp to the main to stop any early chogolings runbys. the rax makes marines constantly up to 4 then builds a reactor for the fact, which i also prefer to keep in my main. after the reactor, it makes the techlab for the starport which, again, i want to hide as best as possible in my main. then it makes another tech lab after my first banshee (i go mech so i add 2 facts and give them that rax techlab plus the one from the starport after my 2nd banshee). so, by the time i have a building ready to float, i might as well just make a viking anyway.

'y u no viking? n00b' i do, but with the typical opener i describe above that viking comes out 10+ minutes into the game (edit: checked a couple replays, typical timing is slightly past 11 minutes). try to do it any earlier and it totally fucks up the build because fast 3rd CC is only safe if i can apply pressure with hellions and banshees - my only other units are 4 marines in a bunker until i start tank/thor production after the 2nd banshee. i'm not really sure why zerg deserves free scouting of my front up until that viking -- yes terran has imba scans, but they have a big opportunity cost (even more mega-imba mule) and they don't last indefinitely.

either way there is no way im making a viking in time to hide my 11/11 rax SCV pull or my 2base hellion/marauder all in.

anyway, i dont want to turn this into an actual TvZ debate because i think the matchup overall is fine, i just think that the overlord shelf is a big advantage that is no longer needed with overlord speed buffs. before the buffs a decent terran could snipe/redirect overlords with their first marine or two, now we cant, and that makes me all fuuuuuuuuuuu.

thanks all for the feedback, glad a lot of you liked it :D
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
July 03 2012 20:28 GMT
#28
I agree with you, but even if we had our overlords in plain sight, we'll still see your 2base hellion/marauder all in bro those guys can't shoot up.

I must say, I did find this most entertaining to read
Getting back into sc2 O_o
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