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Once Upon A Pokemon MMORPG Ago..

Blogs > Chanyman
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Chanyman
Profile Blog Joined December 2010
Australia142 Posts
June 26 2012 14:06 GMT
#1
Hi guys, most you will not know that I used to be the head developer of a project called Pokemon Project, these were the days when I was young and naive, we didnt consider copyright and where hoping to just release it to the world without nintendo breathing down our necks. I got involved in the project because I used to be part of another community called Pokemon Online, which is still indevelopment and has been for over 10 years at www.pkmnonline.org We got sick of waiting basically so me and a band of miscreates decided to start our own project. Development was slow and we lost the original file more than once, as the program we were developing in. Multimedia Fusion 2 (herein reffered to as MMF2) had basically no variable support and I wasnt profficient enough in any development language to start development on a proper engine.


Pokemon Project's Original Developer's Video

After a while the head developer decided that he had enough and I was glad to take over the project, I dont like being commanded by others and I like to lead, no matter how bad a leader I am.

At this time the community around the game had pretty much died, but I was not detered. This was around 2007. I was working on it on and off, and I stumbled into some problems that basically stopped me from developing it all together. But one day I received a message from the original creator (we kept in touch) and he told me of some extensions for MMF2. I was so intrigued one that added pretty good server support and one that allowed for me to use an array with keys. which was simpler but was nowhere near the complexity I wanted (the warcraft 3 engine was great). The extensions allowed me to take the game to new heights, I had a backend running on MySQL using PHP post and Get forms, while insecure worked a treat, even with MD5 I was still sending the passwords in plain text in some form because again, MMF2 didnt support MD5 or SHA encryption. The Master client was a program that basically interacted with the Web back end, the database. The database was messy but it got the job done. I slowly started to get a team going, I was on head developer, basically putting stuff into the game. But I had the original creator who had some musical talent recreate the RSE music in 8 bit, which I touch more on later but it sounded great. We were still using the original graphics from the RSE generation but we had a mapper who used a map program called Advanced Mapper or something which allowed him to easily make the maps, but MMF2 was so dificult for me to deal with when making the maps I had to put so much effort into translating those maps from Advanced Map Maker to MMF2. Gradually a game started to come together, and we started to post content and sneak peaks on my web site which unfortunately was running off my crappy connection so we couldnt host a massive community, and we still had the problem of finding a server.

[image loading]
Early ingame screenshot of the home town (Developed By Me)

The game started to take off from here, we had a website running and we were powering out updates. We had the battle system fully working and that sort of thing. We even had a alpha test going to start, but the server troubles kept getting in the way and none of us wanted to pay out of pocket for hosting.

[image loading]
Another screenshot from ingame

As we started to get more popular we started to pump out lots of content. Another video I did a while into my developement.







Anyway the reason development stopped on it, was basically because I couldn't run the servers off my home internet anymore because the connection was so poor. So I tried moving it to a tumblr. The other reason is that I had to run a linux webserver and a windows server for the master client, while it was easier to run them both on windows it was very hard to get emulation working on a linux box.

While I have moved on from this project its not dead and burried and I will probably return to it at some stage.

What this blog post is really about is that I am rewriting the game in the SC2 client. Its not the same project that you saw on reddit a little while ago and by no means do I want to step on someone's toes when it comes to map making. I will be using most of the content I can from my old project such as the music and region that it takes place, shigama. As far as I know it was the most advanced mmorpg at the time, as most others were very closed source, and towards the end of pokemon project we were gearing up for a alpha test. Its possible that around this time next year I may try to reboot it as I will be getting much faster internet, but I dont know yet.

What I need for my new project is some concept artists and people with very basic editor knowledge. The roles for the concept artists are to turn SC2 units into CraftiMon, the working title at the moment for the new game. There will be more than one game, likely the first out with the Arcade beta retail (or at least in alpha by that time). Its so much quicker working in the SC2 editor, I already have basic battle scene setup, leveling, stats and catch rates are all identical to the pokemon games, and it shouldn't take long for me to get out a working alpha.

If you would like to help my with my new project I need some people to work out what craftimon best matches up with pokemon units. For example at the moment a Larva evolves into a drone then into a Queen. I dont mind if you take the stats and stuff from pokemon as we arent using graphics or anything from the games and I doubt nintendo can sue for numbers. (they will probably try).

The other role I have is for people to take the concepts that I approve into valid craftimon and this is quite easy. Its all just work with triggers and does not take very long at all. Here is the code for Larvamon at this stage.

[image loading]

It's very simple to understand, and basically that's all that's needed. It can be done on any map, no other work is needed, all's I have to do is copy and paste the code that is sent to me into the map and its ready to go.

While its not a true MMORPG it will have a MMORPG feel, you will be able to leave any game and enter another and have a completely different set of people playing with you, and this garuntees that the map wont be overcrowded.

I will be sure to upload a video of the map at some stage, but for now please enjoy this set of images from Pokemon project. :'(

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

Watching back on those videos really take me back, almost to the point of starting the project back up but the though of working with that horrendous program makes me shudder.

[image loading]

***
Twitter: @chanyman | TwitchTv: thechanyman
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51716 Posts
June 26 2012 15:16 GMT
#2
wow this is amazing..
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
June 26 2012 15:25 GMT
#3
Crazy man, ever since Red and Blue on the gameboy i thought pokemon needed to be in the MMO format. Good luck with this - if you need any help with the mapping side I have done melee maps and know a bit about the trigger/data editor as well.
~ ~ <°)))><~ ~ ~
c0ldwinter
Profile Blog Joined July 2011
United States238 Posts
June 26 2012 15:58 GMT
#4
IdrA would definitely support this
mastergriggy
Profile Blog Joined May 2010
United States1312 Posts
June 26 2012 16:26 GMT
#5
Well since Nintendo STILL doesn't think gamers like playing online, I've heard they always shut down projects like this immediately. MMO makes perfect sense for pokemon though. I don't get it.
Write your own song!
Dr. Von Derful
Profile Blog Joined December 2010
United States363 Posts
June 26 2012 16:48 GMT
#6
On June 27 2012 01:26 mastergriggy wrote:
Well since Nintendo STILL doesn't think gamers like playing online, I've heard they always shut down projects like this immediately. MMO makes perfect sense for pokemon though. I don't get it.


Nintendo actively shuts down these projects and I tend to agree with them. The MMO-variants of pokemon have been direct ports with little to no innovation on them. This doesn't make for interesting or dynamic game play and it serves to take away from the nostalgia and brand association that the game has on a vast majority of children from that time period. Pokemon would make a very lackluster MMO experience, it needs more to it than just what the console versions offer and no one has devised a successful way to transform pokemon to a successful MMO.

On a related side note: maybe WoW: MoP is what you're looking for? "Pet battles" that are essentially real-time pokemon battles.
Roe
Profile Blog Joined June 2010
Canada6002 Posts
June 26 2012 16:55 GMT
#7
that's awesome, i wish i could make something like this
docvoc
Profile Blog Joined July 2011
United States5491 Posts
June 26 2012 17:02 GMT
#8
Is this still out there? Idk if I'd play it over a normal ROM but this is very impressive for an old project of yours .
User was warned for too many mimes.
Th1rdEye
Profile Blog Joined December 2006
United States1074 Posts
Last Edited: 2012-06-26 19:21:42
June 26 2012 19:21 GMT
#9
I dont see how you couldn't make a pokemon MMO..


Wild creatures... that you can battle.. Rank up pokemon...Battle others 1 on 1... Gym battles with team members... (Like raids)... Random NPC events, etc.

how is this not possible?
from the days of: TheMarine [NC]...YellOw [H.O.T.]-Forever99 OgOgO [_MuMyung_] ChRh PlayGrrrr.... SlayerS_`BoxeR` [Oops]Reach [ReD]NaDa [DF]zergboy..!! Pusan[S.G] Nal_rA GARIMTO SSamJJang ChoJJa JinSu Silent_Control iloveoov H_PauL_WII JulyZerg [DaK]JoYo
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
June 26 2012 20:08 GMT
#10
Personally i think pokemon would make a great moba game. If only nintendo would do either an mmo or a moba, why wont they take my money!?
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
June 26 2012 20:28 GMT
#11
On June 27 2012 05:08 Jaaaaasper wrote:
Personally i think pokemon would make a great moba game. If only nintendo would do either an mmo or a moba, why wont they take my money!?


I came to the conclusion that anything fits Dota-like games.

I've thought already of how cool it would be to have a ASoIaF dota, a dragonball dota and yeah pokemon-dota :d
"When the geyser died, a probe came out" - SirJolt
Thrill
Profile Blog Joined May 2007
2599 Posts
June 26 2012 20:51 GMT
#12
The problem lies with aiming an online game at a very young audience. It's very expensive and clunky to deploy sufficient measures to police the environment.

Nintendo can afford not to cash in on a brilliant concept.

Nintendo can't however, afford the headline "PEDOPHILE SOLICITED SEVERAL CHILDREN THROUGH NINTENDO ONLINE GAME".

We might not care about the press and their opinion on WoW, CoD etc but parents who pay for nintendo games do.

It's sad though, mechanically a perfect game to take online.
Chanyman
Profile Blog Joined December 2010
Australia142 Posts
June 26 2012 22:11 GMT
#13
On June 27 2012 02:02 docvoc wrote:
Is this still out there? Idk if I'd play it over a normal ROM but this is very impressive for an old project of yours .



Yeah the project is around, there isn't a website or anything anymore but I Have all the files to run one when i get fast enough net. It's just on hiatus at the moment.
Twitter: @chanyman | TwitchTv: thechanyman
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