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Dear Diablo 3: What the hell happened? - Page 4

Blogs > Hungry Cerberus
Post a Reply
Prev 1 2 3 4 5 Next All
moopie
Profile Joined July 2009
12605 Posts
May 26 2012 10:11 GMT
#61
I lost Theo! I lost my best friend! We were playing over by the river, and Theo said he wanted to go look at the big green thing. I said we shouldn't, but we snuck over there, and the suddenly this bug came out! We ran away but Theo fell down and the bug grabbed him and took him away!



Moo.

I said Moo!

Look, I'm just a cow, ok?
I'm going to sleep, let me get some of that carpet.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
May 26 2012 10:22 GMT
#62
I've given all hope of getting a good, heck, even a decent story out of Blizzard games.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Ryhzuo
Profile Joined November 2011
New Zealand198 Posts
May 26 2012 12:17 GMT
#63
Aside from the online DRM failures, Diablo 3 performed exactly as expected and advertised. I don't think many of us were expecting anything different, and if you were, then perhaps you were misguided.
Count9
Profile Blog Joined May 2009
China10928 Posts
May 26 2012 13:56 GMT
#64
I wouldn't have given a shit about the story if Leah wasn't the worst female lead character in all of Video game history. Holy shit I wanted to kill her less than 1 hour into the game. As someone who doesn't really give a shit about the story and only focused on gameplay, when a main character that's in every act makes you want to punch your monitor to shut her up it detracts from gameplay, that's how bad Leah is as a character. The whole cheesiness turned up to lvl 100 sucked too but that only annoyed me at the final cutscene which didn't interfere with gameplay.
B.I.G.
Profile Blog Joined August 2010
3251 Posts
May 26 2012 16:38 GMT
#65
I kinda hoped that Blizzard wouldve done something innovative to keep Diablo III more interesting. If you take starcraft for example, you had your basic game (campaign, 1v1's 2v2's etc.) but also a world of freedom in all the awesome custom games. I dunno, I just feel that they couldve added something new to the DIII mix to improve the replayability, because tbh im kinda getting bored with running through the same level again and again and again and again...
Zuxo
Profile Joined April 2010
Sweden395 Posts
May 26 2012 17:22 GMT
#66
On May 26 2012 22:56 Count9 wrote:
I wouldn't have given a shit about the story if Leah wasn't the worst female lead character in all of Video game history. Holy shit I wanted to kill her less than 1 hour into the game. As someone who doesn't really give a shit about the story and only focused on gameplay, when a main character that's in every act makes you want to punch your monitor to shut her up it detracts from gameplay, that's how bad Leah is as a character. The whole cheesiness turned up to lvl 100 sucked too but that only annoyed me at the final cutscene which didn't interfere with gameplay.


Yeah I totally agree with you. The sole reason I thought the 3rd (I think?) cinematic was the best since that was when she finally fucking died (I hope). I honestly thought she would be a likable character since the cinematic team said (blizzcon October 2011) that they worked a great deal on trying to make her lovable. Too bad they still managed to make me want to strangle her.
I'm a mother******* lyrical wordsmith, mother******* genius
a176
Profile Blog Joined August 2009
Canada6688 Posts
May 26 2012 17:52 GMT
#67
On May 26 2012 08:48 Redux wrote:
Can someone tell me how Cain fixed Tyreal's sword without the cube? Actually where is the cube?


removed for being too complex for casuals

starleague forever
rd
Profile Blog Joined July 2010
United States2586 Posts
May 26 2012 18:24 GMT
#68
Running Mephisto/Pindle was like a drug. It was addicting watching gear drop that you've worked hours for. It isn't the nostalgia speaking because I've gone back and replayed every new ladder every single season, including the most recent. I'm not sure how much longer I can stand D3. It just doesn't feel as rewarding.
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
May 26 2012 18:54 GMT
#69
really? getting bent out of shape about the plot of a diablo game? sigh.
Dfgj
Profile Joined May 2008
Singapore5922 Posts
May 26 2012 18:58 GMT
#70
On May 27 2012 03:54 See.Blue wrote:
really? getting bent out of shape about the plot of a diablo game? sigh.

They're obviously trying to put plot into the game, so why shouldn't it be criticized for being bad? It's not like they kept it to a minimal style similar to D1/2.
Psychobabas
Profile Blog Joined March 2006
2531 Posts
May 26 2012 23:39 GMT
#71
On May 22 2012 16:09 Chaggi wrote:
Show nested quote +
On May 22 2012 14:27 Aylear wrote:
On May 22 2012 14:03 Dfgj wrote:
On May 22 2012 13:57 m3rciless wrote:
Have you even played D2? Did it have 'substantive characters'? I dont even remember which npcs had scripted dialog, because I DIDNT GIVE A FUCK.

No one sits in the rogues encampment chatting with fucking npcs, this isnt mass effect.

Counterpoint: anyone who's played D2 can probably name the NPCs and remember at least one line from them. Because they actually were something, unlike D3 which has pretty much nothing to give character to each town/environment.


In the Rogue Encampment: Akara, the priestess and resident boring person who told you much of the backstory and progressed the quest line; Kashya, the warrior leader who tells you about Blood Raven; Charsi, the naive young blacksmith woman who asks you to return her mallet so that she can forge you a piece of magical armor; the caravan master Warriv who dispensed idioms; and Gheed, the greedy, underhanded merchant who wanted nothing more than to get out of there.

In Lut Gholein: Fara the Paladin, who said little and kept her past mysterious; Elzix the scoundrel-turned-innkeeper; Drognan the wizard, arrogant in his abilities; Fara, the woman who lost her family and asks you for revenge; Meshif, the ship captain who will later take you to Kurast; Jehryn, the young Sultan and lord, who failed to protect the young harem girls from their fate; Lysander, the nearly deaf alchemist who snaps at you at a moment's notice...

I could go on (highlights include Alkor the Alchemist and Ormus the "mad" mage in Kurast, and Nihlathak in Act V for being a misguided tool who thought he was doing the right thing), but I think I've made my point.

If you didn't give a fuck about the story, then stop responding to a topic about the story. Some of us have fucks to give.


This is silly. Diablo was NEVER about the story. It's like you're saying OH NOES, MINESWEEPER 3'S STORY WAS QUITE SHALLOW. And everyone else is like well it's not like there was much of a story to begin with. And if you think that there was an actual story in Diablo 2, just cause you can name the characters, only means you see things through nostalgia tinted glasses.


LoL what you talking about? Diablo 1 and 2 has some of the most memorable dialogue ever.
The story of D2, pursuing the Dark Wanderer into the 4 initial realms and then heading off to kill the remaining Baal is epic and a classic.

In Diablo 3, I killed the Skeleton King (who isnt related to the story AT ALL), then again some dungeons, killed the Butcher (great creativity Blizzard! ...), travelled through a desert world, then a siege, some snow, and then just hellish environment until the final boss. The characters are completely negligible. The char building is so unbelievably simplistic: just focus on main attribute(s) = ticket to inferno ez pz. And so much other stuff it would need another thread like this to list.

No way can anybody have played Diablo 2 and say that Diablo 3 is a good standalone game. Even Titan Quest, completely shits over Diablo 3. It's a gigantic game too.

Funny to see people actually trying their hardest, and actually getting upset like you, to justify the money they spent on this mess of a game.

Torchlight 2 and Path of Exile. That's all I've got to say.
Futabot
Profile Joined October 2011
United States37 Posts
May 27 2012 00:06 GMT
#72
I disagree. While Diablo II had a strong narrative hook and cool perspective storytelling, Diablo III does an adequate job of making sure your character seems like a satisfying bad-ass. Given that they killed off all the relevant evil, their shift of focus towards the protagonist was the best they could do with the lemons they gave themselves.
One rax. One pylon.
TrainSamurai
Profile Joined November 2010
339 Posts
May 27 2012 03:57 GMT
#73
On May 27 2012 03:58 Dfgj wrote:
Show nested quote +
On May 27 2012 03:54 See.Blue wrote:
really? getting bent out of shape about the plot of a diablo game? sigh.

They're obviously trying to put plot into the game, so why shouldn't it be criticized for being bad? It's not like they kept it to a minimal style similar to D1/2.


Agreed. There is only so much badness a man can handle. If a job is worth doing then it is worth doing properly. In D2 the story set the atmosphere and added to gameplay. It was secondary but still had an effect.

To all those woh said D has also been point click, you telling me you spent all that money, put up with shitty DRM for a point click game?
LoL is the greatest thing to happen to ESPORS. LoL is the KING of ESPORTS
Vindicare605
Profile Blog Joined August 2011
United States16109 Posts
May 27 2012 05:26 GMT
#74
It's the nostalgia talking.

The Prime Evils, Baal Mephisto and Diablo were probably in the end cooler characters but they were the only ones that deserve that distinction. The other demons, Andariel, Duriel etc. got no more story development than any of the bosses in this game and actually one in particular Maghda had more plot time devoted to her than any of the bosses save Baal and Mephisto did in Diablo 2.

The game's story is just as good as Diablo 2's. Take the time to talk to the NPCs and go through all the side dialogue and then go back and play Diablo 2 and directly compare. They are about the same. The only reason people are giving so much praise to diablo 2 now is because of nostalgia vs immense hype.
aka: KTVindicare the Geeky Bartender
StorkHwaiting
Profile Blog Joined October 2009
United States3465 Posts
May 27 2012 09:03 GMT
#75
On May 27 2012 09:06 Futabot wrote:
I disagree. While Diablo II had a strong narrative hook and cool perspective storytelling, Diablo III does an adequate job of making sure your character seems like a satisfying bad-ass. Given that they killed off all the relevant evil, their shift of focus towards the protagonist was the best they could do with the lemons they gave themselves.


You serious? Have you listened to the dialogue the templar and wizard girl have? It's mindboggling how bad it is.

Templar: "It will take great wit to defeat such dread foes."
Wizard: "Good. Wit is something we are not in short supply of."

Seriously? That's the best they could do for dialogue? Horrendous.
KingDime
Profile Blog Joined September 2010
Canada750 Posts
May 27 2012 09:11 GMT
#76
I feel like Marius' stuggles were far more enticing than anything that came up in D3. The end cinematic with Baal and Marius is one of my all-time favorite cinematics for gaming.
Doom Guy
Xenocide_Knight
Profile Blog Joined January 2008
Korea (South)2625 Posts
May 30 2012 06:58 GMT
#77
On May 27 2012 18:03 StorkHwaiting wrote:
Show nested quote +
On May 27 2012 09:06 Futabot wrote:
I disagree. While Diablo II had a strong narrative hook and cool perspective storytelling, Diablo III does an adequate job of making sure your character seems like a satisfying bad-ass. Given that they killed off all the relevant evil, their shift of focus towards the protagonist was the best they could do with the lemons they gave themselves.


You serious? Have you listened to the dialogue the templar and wizard girl have? It's mindboggling how bad it is.

Templar: "It will take great wit to defeat such dread foes."
Wizard: "Good. Wit is something we are not in short supply of."

Seriously? That's the best they could do for dialogue? Horrendous.

Wizard girl has the best lines in the game, idk what you're talking about
Shine[Kal] #1 fan
hns
Profile Joined January 2010
Germany609 Posts
May 30 2012 08:18 GMT
#78
I liked that your character is for once not some random hero dude who always gets told how awesomely strong all his enemies are and how weak he in comparison is, while we anyhow still proceed to kill them. I personally found it pretty cool that you're often reminded that your character himself is bad ass powerful.

The problem with the plot is that there's no big story arc which connects all acts. We proceed from "Hey what's that meteor, ah, some dude with who lost his sword.. okay let's find that sword, kk Butcher is dead (why the fuck is that guy even here?)" to "alright, let's free Caldeum and find Belial" to "SUDDENLY GIGANTIC ARMY OF AZMODAN" to "omfg high heavens!!!". There's basically no senseful transition from one act to the other, I mean seriously, getting told that the next act has to be Arreat because Leah had some weird dreams or something? Come on..

In comparison (and really in comparison, not tainted by nostalgia), D2 had a much bigger story arc. Also, the bosses were encountered while following the dark wanderer and each had a senseful place (need to kill Andariel to be able to get over the mountaints; need to find Baal/Tal Rasha before Diablo does, encounter Duriel there who was placed there to exactly wait for us; need to reach Mephisto before Diablo does, fail, need to follow Diablo further to hell which can only be reached through Mephistos very lair, so kill Mephisto to get through). Where's that connection in D3? I wondered why we even had to kill the Butcher, did that lift some sort of blockade or what and I missed it? The main motivation for most stuff is Leah having some dreams and stuff and we just follow that.

Also, the plot-twist was somehow... strange. Leah, whose dreams and stuff were basically the most important tool in storystelling, just dies. Cool. Also, Adria pulls off some weird "I collected essences or whatever from the 3 prime evils and they're somehow now in this soulstone which everyone else seems to have forgotten or didn't care about".. obviously one has to retcon the D2 story a bit to allow for Diablo and his boys to resurge, but come on? How lame was that? Shouldn't it be somewhat harder to get the 3 prime evils back or into some soulstone that just "collecting" some crap they "left behind"?

Don't get me wrong, I think D3 is a great game and I enjoy it a lot. Even the genereal act stories and tier settings aren't too bad. It is just lacking a big story arc with some serious motivation for the player/character to do as he does (I personally think that starting by searching after the meteor was perfectly fine, but with Tyrael around there should have been some bigger purpose. Even Adrias betrayal could have been placed in the story even if it was clear that we are hunting Diablo again, I guess..).
ZerO, Action, Neo.G_Soulkey & FlaSh fanboy~~
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
Last Edited: 2012-05-30 08:49:47
May 30 2012 08:47 GMT
#79
I hated the Nephalem idea and thought all the ennemies were ridiculous. Why diablo is always so weak I wonder. He is the strongest ever, with the souls of all other evil within him, but you still kill him. Was it too hard to build an entire story line around the idea that diablo crush you and that you need something to lower his power ? Let's find the artifact X so that Y could tune down Diablo ? No it's all RUN AFTER HIM, KILL HIM, ABSORB INTO SOUL STONE, PROCEED ONTO NEXT EVIL.

But the real problem are the loots, they are just bad. You just can't tune your hero up because you will end up being fully stuffed out of random yellow items with no charisma at all.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
May 30 2012 09:18 GMT
#80
On May 27 2012 01:38 B.I.G. wrote:
I kinda hoped that Blizzard wouldve done something innovative to keep Diablo III more interesting. If you take starcraft for example, you had your basic game (campaign, 1v1's 2v2's etc.) but also a world of freedom in all the awesome custom games. I dunno, I just feel that they couldve added something new to the DIII mix to improve the replayability, because tbh im kinda getting bored with running through the same level again and again and again and again...

This is probably one of my biggest issues with D3, even though it isn't an issue with the game at all, just the framework. See, D2 had a couple of mods which were quite popular, such as Median XL. At least one Blizzard employee has officially stated he loves Median XL and the whole team used to play mods a lot. Cool. So where's the official mod support for D3?

At least path of exile has tons of different leagues where there will be different rulesets (and I think TL2 will have something similar). D3 has 2: normal and hardcore. It's so unimaginative.
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