eSports Production Value: NASL S3 Instant RePlay - Page 2
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Froadac
United States6733 Posts
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ssjGinyu
England1 Post
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JBright
Vancouver14381 Posts
I know your main focus is on SC2 productions but I think this could be something very cool for instant replay. The LoL spectator mode is incorporating the ability to jump around in time during a "live" game. The downside of course is that the game isn't truly live because of the built in delay. Would you think this kind of system works for SC2 and what sort of advice could you give to the people producing shows for LoL? | ||
Froadac
United States6733 Posts
On May 01 2012 07:39 ssjGinyu wrote: I think they should add a graphic when switching to the replay and back because there is no cut in between and it looks a tad confusing Good point. It was just their first rough try though :D | ||
Klonere
Ireland4123 Posts
On May 01 2012 07:44 JBright wrote: http://www.youtube.com/watch?v=oqT14k6BsC0&t=2m24s I know your main focus is on SC2 productions but I think this could be something very cool for instant replay. The LoL spectator mode is incorporating the ability to jump around in time during a "live" game. The downside of course is that the game isn't truly live because of the built in delay. Would you think this kind of system works for SC2 and what sort of advice could you give to the people producing shows for LoL? Complete production noob here but it would be comically easy to simply have a dummy machine spectate alongside, big play, dragon/baron fight/missed gank/whatever, bring back the game on the dummy computer, switch stream to the dummy computer (with an "instant replay" overlay obviously) show said moment, go back to main live computer. Ez pz? I might be missing something though | ||
SystemTV
Australia102 Posts
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Negatiive
Canada207 Posts
On May 01 2012 07:44 JBright wrote: http://www.youtube.com/watch?v=oqT14k6BsC0&t=2m24s I know your main focus is on SC2 productions but I think this could be something very cool for instant replay. The LoL spectator mode is incorporating the ability to jump around in time during a "live" game. The downside of course is that the game isn't truly live because of the built in delay. Would you think this kind of system works for SC2 and what sort of advice could you give to the people producing shows for LoL? I'm pretty sure Dota 2 did this already? or am i wrong | ||
GaRFyelD
Bulgaria31 Posts
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Klogon
MURICA15980 Posts
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Froadac
United States6733 Posts
On May 01 2012 10:18 Klogon wrote: I've always thought SC missed out on the potential of instant replay, especially for a game like SC2 where there seems to be a lot of big engagements, and then a lot of dust settling. Because "macro" in this game isn't as impressive as in SC1, it's often worth looking at the engagements again and again. Yeah, the long zealot trains just arne't the same with warp in | ||
Mawi
Sweden4365 Posts
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Abort Retry Fail
2636 Posts
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Randomaccount#77123
United States5003 Posts
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nGMuii
Singapore98 Posts
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TheAntZ
Israel6248 Posts
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JackDT
724 Posts
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TheAntZ
Israel6248 Posts
On May 01 2012 15:18 JackDT wrote: Blizzard could really help out here by building in some of this stuff just like LoL and Dota are. If blizzard could help, rest assured that they will not. | ||
wei2coolman
United States60033 Posts
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iNcontroL
USA29055 Posts
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Ghad
Norway2551 Posts
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