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On April 11 2012 14:55 Ringall wrote:Show nested quote +On April 11 2012 14:42 Aurra wrote:On April 11 2012 14:38 itsjustatank wrote:On April 11 2012 14:36 Aurra wrote:On April 11 2012 14:23 itsjustatank wrote:On April 11 2012 14:09 Noyect wrote: That looks awesome! I wouldn't have guessed buttons to be more effective than a stick. OP: Are there no pressure-sensitive inputs in modern fighting games? I'm not quite sure what you mean. Are you asking if there is any analog movement in modern fighters? If that's the case, I can't think of any. Everything I play had digital movement. I mean like slight pressure on a stick equating to walking versus hard pressure which will lead to running or dashing. Basically wondering if you are at a disadvantage for not having a stick. Yeah, so analog movement. I don't think any modern fighters have that. Regular fight-sticks that people buy/make have 8 binary switches in a square shape pattern that activate when you push the stick in whichever direction so even if the stick itself is an technically an analog device, the inputs are binary. On April 11 2012 14:41 Ringall wrote: I love the design :3 TL-blue, wood, and cirno. I've always wanted to have a go at fighting games, but it appears that the learning curve is just ridiculously steep :/ Like having to spend years upon years grinding it to be able to at least not look pathetic. Is this true?
5/5 If you have a PS3/360, go download the demo for Skullgirls (just released today!). It features an extremely in-depth tutorial system ranging from simple moving right/left to complex frametraps and linking. Even if you don't like the game in particular everything it teaches you applies almost word for word to every other 2D fighter out there. Ah, awesome. I think I will actually go do that. (My brother owns a PS3. I do not have much use for it because of starcraft ^^' Assuming I like it, and want to see more, what is your suggestion for a (relatively easy to approach) 2D fighting game?
Well, when it comes to fighting games the best possible option is to find a local scene of players and play whatever they play. Unlike say Starcraft, playing a fighting game online is completely different from playing a fighting game offline due to the internet not being able to keep up with the reaction times necessary to play fighting games properly. If that isn't on the table and you want to play a fighting game on your PC with an online community you're pretty much limited to Street Fighter 4: Arcade Edition (Can grab it on Steam, on sale for cheap fairly often) and GGPO
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I live in a town of 100k people and we do not have a single proper arcade. Sure, we have one. It even advertises having 'Dance-games'. Turns out it is a wii with a cheap mat .__. So yes. I am limited to online.
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I had no idea they made controllers without arcade sticks. All those years of playing Melty Blood on the keyboard might not be useless after all.
Sick design. Having just a ⑨ would be more stylish I feel, but nothing beats having "iDIOT" spelt out in front of you.
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Great job! Ever thought of making some and selling them? Maybe you can start accepting requests from your friends and expand from there.
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That is pretty boss if you ask me : )
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Never seen anybody who prefers "keyboard controls" to replace directional keys with arcade style buttons. I saw someone create something like this once, but they literally had arrow/WASD keys on the arcade pad itself.
I used to play fighters on keyboards (very casually) and I'd think that replacing the directional keys with arcade keys would be somewhat uncomfortable for me- too much spacing, etc. Whatever works for you, though! I made the switch from keyboard to stick, though, and have never looked back. Had a custom one made for me, too.
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really cool looking. I've always been interested in those hitbox style sticks since they were introduced, never been brave enough to make the switch though. Thinking about it, KoF might actually be easier on something like that with all the half circles and tiger knees. Tempting...
We need to make a skullgirls thread! game is too fun.
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konadora
Singapore66060 Posts
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On April 11 2012 17:01 SilverSkyLark wrote: Great job! Ever thought of making some and selling them? Maybe you can start accepting requests from your friends and expand from there.
The work involved in creating the graphics, designing and spec'ing out the box frame & layout, parts cost then labor make this not a very profitable thing. I do it for friends because they're friends, other wise it's not worth the minimum wage money. Nor would he turn a profit from hiring me to do them.
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Where the heck is the joystick?
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How much better are these controllers than the typical xbox/playstation controller? Never really play fighting games but I've seen a few events online and while most use a fighting pad, I've seen some players compete without it.
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Somehow I knew it was going to be a HitBox (or similar) before I clicked the blog.
My sense of perspective is kind of off looking at the pictures though. Those are 24mm buttons, not 30mm (or is the box kinda big)? Seimitsu?
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Really awesome, I've never seen a gamepad designed like that before. Very cool.
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On April 12 2012 07:20 Myrmidon wrote:Somehow I knew it was going to be a HitBox (or similar) before I clicked the blog. My sense of perspective is kind of off looking at the pictures though. Those are 24mm buttons, not 30mm (or is the box kinda big)? Seimitsu?
30mm, 24mm were sold out. 16x9x2.25" dimensions. It's mostly hollow so controller itself weighs less than 4 pounds.
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thats pretty hardcore, using buttons for directions
what are you using for the internals? i have a self made pad lying around too but i couldnt find a proper pcb to use.
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Are hitboxes still banned from MvC3 tournaments? You could block both directions because most controllers could not press left and right simultaneously.
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Hitboxes are broken :3 Once you get used to them they're a lot faster and more accurate than normal arcade sticks. I remember Aris getting hella mad when he did a review cause his execution was so much better with a hitbox lol.
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On April 12 2012 08:59 a176 wrote: thats pretty hardcore, using buttons for directions
what are you using for the internals? i have a self made pad lying around too but i couldnt find a proper pcb to use.
MC Cthulhu PCB, PC/PS3 mode. Eventually we will update it to include XBOX360
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