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Active: 1415 users

My new Fighting Game controller

Blogs > Aurra
Post a Reply
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Aurra
Profile Blog Joined March 2008
United States469 Posts
Last Edited: 2012-04-11 05:49:26
April 11 2012 04:45 GMT
#1
[image loading]

[image loading]
Made by fellow TL'er Amarxist.
(sorry for crummy cellphone pictures )

The left hand side controls up/down/forward/back and L2. Up and L2 are swapped back and forth depending on the position of the red switch. For fighting games where pressing up/jumping is a situational thing such as Street Fighter, I use the 'asdf' style layout. For fighting games where pressing up/jumping is common such as Soul Calibur or the Touhou fighters, I use the 'esdf' style layout.

My input speed and accuracy have improved a lot switching over from a proper arcade stick controller to this. I was a bit worried that it would take a really long time to build the same muscle memory I have using arcade sticks for this but it only took a few hours at most. A generic QCF motion can be performed by plinking the D/F buttons in one or two frames ala SF links. I can perform 360 motions far faster on this rather than an arcade stick even though I've been playing on sticks since Marvel Super Heroes hit the arcade.. 15 years ago? Something like that.

Works nice on my PC for emulators too.



*****
ktimekiller
Profile Blog Joined May 2010
United States690 Posts
April 11 2012 04:49 GMT
#2
Is it Cirno?
Aurra
Profile Blog Joined March 2008
United States469 Posts
April 11 2012 04:50 GMT
#3
She is the strongest after all.
Flamingo777
Profile Joined October 2010
United States1190 Posts
April 11 2012 04:51 GMT
#4
That wooden base looks really nice!
itsjustatank
Profile Blog Joined November 2010
Hong Kong9174 Posts
April 11 2012 04:54 GMT
#5
Really old-school design you have going there. I was wondering where the stick was until your explanation at the bottom.
Photographer"nosotros estamos backamos" - setsuko
Aurra
Profile Blog Joined March 2008
United States469 Posts
April 11 2012 05:07 GMT
#6
On April 11 2012 13:54 itsjustatank wrote:
Really old-school design you have going there. I was wondering where the stick was until your explanation at the bottom.


I'm sure I'll get funny looks when I start bringing this to local tournaments. :p
Noyect
Profile Blog Joined July 2010
Sweden129 Posts
April 11 2012 05:09 GMT
#7
That looks awesome! I wouldn't have guessed buttons to be more effective than a stick.
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
April 11 2012 05:11 GMT
#8
This looks so sweet
Durak
Profile Blog Joined January 2008
Canada3685 Posts
April 11 2012 05:18 GMT
#9
Very cool.
Antimatterz
Profile Blog Joined October 2010
United States1010 Posts
April 11 2012 05:21 GMT
#10
So badass. The wood really makes the package.
"HotBid [11:45 AM]: i dunno i kinda like the big muta shooting smaller mutas out"
itsjustatank
Profile Blog Joined November 2010
Hong Kong9174 Posts
April 11 2012 05:23 GMT
#11
On April 11 2012 14:09 Noyect wrote:
That looks awesome! I wouldn't have guessed buttons to be more effective than a stick.


OP: Are there no pressure-sensitive inputs in modern fighting games?
Photographer"nosotros estamos backamos" - setsuko
Aurra
Profile Blog Joined March 2008
United States469 Posts
April 11 2012 05:36 GMT
#12
On April 11 2012 14:23 itsjustatank wrote:
Show nested quote +
On April 11 2012 14:09 Noyect wrote:
That looks awesome! I wouldn't have guessed buttons to be more effective than a stick.


OP: Are there no pressure-sensitive inputs in modern fighting games?


I'm not quite sure what you mean. Are you asking if there is any analog movement in modern fighters? If that's the case, I can't think of any. Everything I play had digital movement.
itsjustatank
Profile Blog Joined November 2010
Hong Kong9174 Posts
April 11 2012 05:38 GMT
#13
On April 11 2012 14:36 Aurra wrote:
Show nested quote +
On April 11 2012 14:23 itsjustatank wrote:
On April 11 2012 14:09 Noyect wrote:
That looks awesome! I wouldn't have guessed buttons to be more effective than a stick.


OP: Are there no pressure-sensitive inputs in modern fighting games?


I'm not quite sure what you mean. Are you asking if there is any analog movement in modern fighters? If that's the case, I can't think of any. Everything I play had digital movement.


I mean like slight pressure on a stick equating to walking versus hard pressure which will lead to running or dashing. Basically wondering if you are at a disadvantage for not having a stick.
Photographer"nosotros estamos backamos" - setsuko
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
April 11 2012 05:40 GMT
#14
Very nice. Should up a pic of my friend's modded Hitbox.
Forever Young
Ringall
Profile Blog Joined August 2010
Finland177 Posts
April 11 2012 05:41 GMT
#15
I love the design :3 TL-blue, wood, and cirno.
I've always wanted to have a go at fighting games, but it appears that the learning curve is just ridiculously steep :/
Like having to spend years upon years grinding it to be able to at least not look pathetic. Is this true?

5/5
Snute fanclub <3 (fan #106 :3 ) | "Bitches know me, I'm Jos 'LiquidRet' de Kroon. I drink, smoke and don't exercize." - Ret | http://bit.ly/GX57En
Aurra
Profile Blog Joined March 2008
United States469 Posts
Last Edited: 2012-04-11 05:48:19
April 11 2012 05:42 GMT
#16
On April 11 2012 14:38 itsjustatank wrote:
Show nested quote +
On April 11 2012 14:36 Aurra wrote:
On April 11 2012 14:23 itsjustatank wrote:
On April 11 2012 14:09 Noyect wrote:
That looks awesome! I wouldn't have guessed buttons to be more effective than a stick.


OP: Are there no pressure-sensitive inputs in modern fighting games?


I'm not quite sure what you mean. Are you asking if there is any analog movement in modern fighters? If that's the case, I can't think of any. Everything I play had digital movement.


I mean like slight pressure on a stick equating to walking versus hard pressure which will lead to running or dashing. Basically wondering if you are at a disadvantage for not having a stick.



Yeah, so analog movement. I don't think any modern fighters have that. Regular fight-sticks that people buy/make have 8 binary switches in a square shape pattern that activate when you push the stick in whichever direction so even if the stick itself is an technically an analog device, the inputs are binary.


On April 11 2012 14:41 Ringall wrote:
I love the design :3 TL-blue, wood, and cirno.
I've always wanted to have a go at fighting games, but it appears that the learning curve is just ridiculously steep :/
Like having to spend years upon years grinding it to be able to at least not look pathetic. Is this true?

5/5


If you have a PS3/360, go download the demo for Skullgirls (just released today!). It features an extremely in-depth tutorial system ranging from simple moving right/left to complex frametraps and linking. Even if you don't like the game in particular everything it teaches you applies almost word for word to every other 2D fighter out there.
English
Profile Joined April 2010
United States475 Posts
April 11 2012 05:46 GMT
#17
Looks pretty cool!
StarStruck
Profile Blog Joined April 2010
25339 Posts
April 11 2012 05:46 GMT
#18
Sick stick.

Me likey a lot.
Ringall
Profile Blog Joined August 2010
Finland177 Posts
April 11 2012 05:55 GMT
#19
On April 11 2012 14:42 Aurra wrote:
Show nested quote +
On April 11 2012 14:38 itsjustatank wrote:
On April 11 2012 14:36 Aurra wrote:
On April 11 2012 14:23 itsjustatank wrote:
On April 11 2012 14:09 Noyect wrote:
That looks awesome! I wouldn't have guessed buttons to be more effective than a stick.


OP: Are there no pressure-sensitive inputs in modern fighting games?


I'm not quite sure what you mean. Are you asking if there is any analog movement in modern fighters? If that's the case, I can't think of any. Everything I play had digital movement.


I mean like slight pressure on a stick equating to walking versus hard pressure which will lead to running or dashing. Basically wondering if you are at a disadvantage for not having a stick.



Yeah, so analog movement. I don't think any modern fighters have that. Regular fight-sticks that people buy/make have 8 binary switches in a square shape pattern that activate when you push the stick in whichever direction so even if the stick itself is an technically an analog device, the inputs are binary.


On April 11 2012 14:41 Ringall wrote:
I love the design :3 TL-blue, wood, and cirno.
I've always wanted to have a go at fighting games, but it appears that the learning curve is just ridiculously steep :/
Like having to spend years upon years grinding it to be able to at least not look pathetic. Is this true?

5/5


If you have a PS3/360, go download the demo for Skullgirls (just released today!). It features an extremely in-depth tutorial system ranging from simple moving right/left to complex frametraps and linking. Even if you don't like the game in particular everything it teaches you applies almost word for word to every other 2D fighter out there.


Ah, awesome. I think I will actually go do that. (My brother owns a PS3. I do not have much use for it because of starcraft ^^'
Assuming I like it, and want to see more, what is your suggestion for a (relatively easy to approach) 2D fighting game?

Snute fanclub <3 (fan #106 :3 ) | "Bitches know me, I'm Jos 'LiquidRet' de Kroon. I drink, smoke and don't exercize." - Ret | http://bit.ly/GX57En
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
April 11 2012 05:59 GMT
#20
Yea! Everyone download Skullgirls, it's cheap and has a nice tutorial mode which will improve your FG skills in any game (mainly if you are a beginner though)
And all is illuminated.
Aurra
Profile Blog Joined March 2008
United States469 Posts
April 11 2012 06:13 GMT
#21
On April 11 2012 14:55 Ringall wrote:
Show nested quote +
On April 11 2012 14:42 Aurra wrote:
On April 11 2012 14:38 itsjustatank wrote:
On April 11 2012 14:36 Aurra wrote:
On April 11 2012 14:23 itsjustatank wrote:
On April 11 2012 14:09 Noyect wrote:
That looks awesome! I wouldn't have guessed buttons to be more effective than a stick.


OP: Are there no pressure-sensitive inputs in modern fighting games?


I'm not quite sure what you mean. Are you asking if there is any analog movement in modern fighters? If that's the case, I can't think of any. Everything I play had digital movement.


I mean like slight pressure on a stick equating to walking versus hard pressure which will lead to running or dashing. Basically wondering if you are at a disadvantage for not having a stick.



Yeah, so analog movement. I don't think any modern fighters have that. Regular fight-sticks that people buy/make have 8 binary switches in a square shape pattern that activate when you push the stick in whichever direction so even if the stick itself is an technically an analog device, the inputs are binary.


On April 11 2012 14:41 Ringall wrote:
I love the design :3 TL-blue, wood, and cirno.
I've always wanted to have a go at fighting games, but it appears that the learning curve is just ridiculously steep :/
Like having to spend years upon years grinding it to be able to at least not look pathetic. Is this true?

5/5


If you have a PS3/360, go download the demo for Skullgirls (just released today!). It features an extremely in-depth tutorial system ranging from simple moving right/left to complex frametraps and linking. Even if you don't like the game in particular everything it teaches you applies almost word for word to every other 2D fighter out there.


Ah, awesome. I think I will actually go do that. (My brother owns a PS3. I do not have much use for it because of starcraft ^^'
Assuming I like it, and want to see more, what is your suggestion for a (relatively easy to approach) 2D fighting game?



Well, when it comes to fighting games the best possible option is to find a local scene of players and play whatever they play. Unlike say Starcraft, playing a fighting game online is completely different from playing a fighting game offline due to the internet not being able to keep up with the reaction times necessary to play fighting games properly. If that isn't on the table and you want to play a fighting game on your PC with an online community you're pretty much limited to Street Fighter 4: Arcade Edition (Can grab it on Steam, on sale for cheap fairly often) and GGPO
Ringall
Profile Blog Joined August 2010
Finland177 Posts
April 11 2012 06:59 GMT
#22
I live in a town of 100k people and we do not have a single proper arcade. Sure, we have one. It even advertises having 'Dance-games'. Turns out it is a wii with a cheap mat .__.
So yes. I am limited to online.
Snute fanclub <3 (fan #106 :3 ) | "Bitches know me, I'm Jos 'LiquidRet' de Kroon. I drink, smoke and don't exercize." - Ret | http://bit.ly/GX57En
kaoxx
Profile Joined May 2011
86 Posts
April 11 2012 07:29 GMT
#23
I had no idea they made controllers without arcade sticks. All those years of playing Melty Blood on the keyboard might not be useless after all.

Sick design. Having just a ⑨ would be more stylish I feel, but nothing beats having "iDIOT" spelt out in front of you.
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
April 11 2012 08:01 GMT
#24
Great job! Ever thought of making some and selling them? Maybe you can start accepting requests from your friends and expand from there.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
cmen15
Profile Blog Joined December 2010
United States1519 Posts
April 11 2012 08:14 GMT
#25
That is pretty boss if you ask me : )
Greed leads to just about all losses.
Nokarot
Profile Blog Joined April 2010
United States1410 Posts
April 11 2012 09:36 GMT
#26
Never seen anybody who prefers "keyboard controls" to replace directional keys with arcade style buttons. I saw someone create something like this once, but they literally had arrow/WASD keys on the arcade pad itself.

I used to play fighters on keyboards (very casually) and I'd think that replacing the directional keys with arcade keys would be somewhat uncomfortable for me- too much spacing, etc. Whatever works for you, though! I made the switch from keyboard to stick, though, and have never looked back. Had a custom one made for me, too.
beep beep boop
Trumpet
Profile Blog Joined October 2007
United States1935 Posts
April 11 2012 10:13 GMT
#27
really cool looking. I've always been interested in those hitbox style sticks since they were introduced, never been brave enough to make the switch though. Thinking about it, KoF might actually be easier on something like that with all the half circles and tiger knees. Tempting...

We need to make a skullgirls thread! game is too fun.
konadora *
Profile Blog Joined February 2009
Singapore66359 Posts
April 11 2012 11:48 GMT
#28
do wants one
POGGERS
Amarxist
Profile Blog Joined July 2008
United States371 Posts
April 11 2012 21:19 GMT
#29
On April 11 2012 17:01 SilverSkyLark wrote:
Great job! Ever thought of making some and selling them? Maybe you can start accepting requests from your friends and expand from there.


The work involved in creating the graphics, designing and spec'ing out the box frame & layout, parts cost then labor make this not a very profitable thing. I do it for friends because they're friends, other wise it's not worth the minimum wage money. Nor would he turn a profit from hiring me to do them.
☺ ☻
dabom88
Profile Blog Joined July 2010
United States3483 Posts
April 11 2012 22:09 GMT
#30
Where the heck is the joystick?
You should not have to pay to watch the GSL, Proleague, or OSL at a reasonable time. That is not "fine" and it's BS to say otherwise. My sig since 2011. http://www.youtube.com/user/dabom88
Runair
Profile Joined August 2010
United States49 Posts
April 11 2012 22:13 GMT
#31
How much better are these controllers than the typical xbox/playstation controller? Never really play fighting games but I've seen a few events online and while most use a fighting pad, I've seen some players compete without it.
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
April 11 2012 22:20 GMT
#32
Somehow I knew it was going to be a HitBox (or similar) before I clicked the blog.

My sense of perspective is kind of off looking at the pictures though. Those are 24mm buttons, not 30mm (or is the box kinda big)? Seimitsu?
chaosTheory_14cc
Profile Blog Joined December 2010
Canada1270 Posts
April 11 2012 22:50 GMT
#33
Really awesome, I've never seen a gamepad designed like that before. Very cool.
Amarxist
Profile Blog Joined July 2008
United States371 Posts
April 11 2012 23:55 GMT
#34
On April 12 2012 07:20 Myrmidon wrote:
Somehow I knew it was going to be a HitBox (or similar) before I clicked the blog.

My sense of perspective is kind of off looking at the pictures though. Those are 24mm buttons, not 30mm (or is the box kinda big)? Seimitsu?


30mm, 24mm were sold out. 16x9x2.25" dimensions. It's mostly hollow so controller itself weighs less than 4 pounds.
☺ ☻
a176
Profile Blog Joined August 2009
Canada6688 Posts
April 11 2012 23:59 GMT
#35
thats pretty hardcore, using buttons for directions

what are you using for the internals? i have a self made pad lying around too but i couldnt find a proper pcb to use.
starleague forever
silencefc
Profile Blog Joined October 2008
United States875 Posts
April 12 2012 00:03 GMT
#36
Are hitboxes still banned from MvC3 tournaments? You could block both directions because most controllers could not press left and right simultaneously.
Slice like a goddamn hammer.
Demoninja
Profile Blog Joined April 2007
United States1190 Posts
April 12 2012 01:53 GMT
#37
Hitboxes are broken :3 Once you get used to them they're a lot faster and more accurate than normal arcade sticks. I remember Aris getting hella mad when he did a review cause his execution was so much better with a hitbox lol.
Amarxist
Profile Blog Joined July 2008
United States371 Posts
April 12 2012 01:59 GMT
#38
On April 12 2012 08:59 a176 wrote:
thats pretty hardcore, using buttons for directions

what are you using for the internals? i have a self made pad lying around too but i couldnt find a proper pcb to use.


MC Cthulhu PCB, PC/PS3 mode. Eventually we will update it to include XBOX360
☺ ☻
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