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My new Fighting Game controller

Blogs > Aurra
Post a Reply
1 2 Next All
Aurra
Profile Blog Joined March 2008
United States469 Posts
Last Edited: 2012-04-11 05:49:26
April 11 2012 04:45 GMT
#1
[image loading]

[image loading]
Made by fellow TL'er Amarxist.
(sorry for crummy cellphone pictures )

The left hand side controls up/down/forward/back and L2. Up and L2 are swapped back and forth depending on the position of the red switch. For fighting games where pressing up/jumping is a situational thing such as Street Fighter, I use the 'asdf' style layout. For fighting games where pressing up/jumping is common such as Soul Calibur or the Touhou fighters, I use the 'esdf' style layout.

My input speed and accuracy have improved a lot switching over from a proper arcade stick controller to this. I was a bit worried that it would take a really long time to build the same muscle memory I have using arcade sticks for this but it only took a few hours at most. A generic QCF motion can be performed by plinking the D/F buttons in one or two frames ala SF links. I can perform 360 motions far faster on this rather than an arcade stick even though I've been playing on sticks since Marvel Super Heroes hit the arcade.. 15 years ago? Something like that.

Works nice on my PC for emulators too.



*****
ktimekiller
Profile Blog Joined May 2010
United States690 Posts
April 11 2012 04:49 GMT
#2
Is it Cirno?
Aurra
Profile Blog Joined March 2008
United States469 Posts
April 11 2012 04:50 GMT
#3
She is the strongest after all.
Flamingo777
Profile Joined October 2010
United States1190 Posts
April 11 2012 04:51 GMT
#4
That wooden base looks really nice!
itsjustatank
Profile Blog Joined November 2010
Hong Kong9154 Posts
April 11 2012 04:54 GMT
#5
Really old-school design you have going there. I was wondering where the stick was until your explanation at the bottom.
Photographer"nosotros estamos backamos" - setsuko
Aurra
Profile Blog Joined March 2008
United States469 Posts
April 11 2012 05:07 GMT
#6
On April 11 2012 13:54 itsjustatank wrote:
Really old-school design you have going there. I was wondering where the stick was until your explanation at the bottom.


I'm sure I'll get funny looks when I start bringing this to local tournaments. :p
Noyect
Profile Blog Joined July 2010
Sweden129 Posts
April 11 2012 05:09 GMT
#7
That looks awesome! I wouldn't have guessed buttons to be more effective than a stick.
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
April 11 2012 05:11 GMT
#8
This looks so sweet
Durak
Profile Blog Joined January 2008
Canada3684 Posts
April 11 2012 05:18 GMT
#9
Very cool.
Antimatterz
Profile Blog Joined October 2010
United States1010 Posts
April 11 2012 05:21 GMT
#10
So badass. The wood really makes the package.
"HotBid [11:45 AM]: i dunno i kinda like the big muta shooting smaller mutas out"
itsjustatank
Profile Blog Joined November 2010
Hong Kong9154 Posts
April 11 2012 05:23 GMT
#11
On April 11 2012 14:09 Noyect wrote:
That looks awesome! I wouldn't have guessed buttons to be more effective than a stick.


OP: Are there no pressure-sensitive inputs in modern fighting games?
Photographer"nosotros estamos backamos" - setsuko
Aurra
Profile Blog Joined March 2008
United States469 Posts
April 11 2012 05:36 GMT
#12
On April 11 2012 14:23 itsjustatank wrote:
Show nested quote +
On April 11 2012 14:09 Noyect wrote:
That looks awesome! I wouldn't have guessed buttons to be more effective than a stick.


OP: Are there no pressure-sensitive inputs in modern fighting games?


I'm not quite sure what you mean. Are you asking if there is any analog movement in modern fighters? If that's the case, I can't think of any. Everything I play had digital movement.
itsjustatank
Profile Blog Joined November 2010
Hong Kong9154 Posts
April 11 2012 05:38 GMT
#13
On April 11 2012 14:36 Aurra wrote:
Show nested quote +
On April 11 2012 14:23 itsjustatank wrote:
On April 11 2012 14:09 Noyect wrote:
That looks awesome! I wouldn't have guessed buttons to be more effective than a stick.


OP: Are there no pressure-sensitive inputs in modern fighting games?


I'm not quite sure what you mean. Are you asking if there is any analog movement in modern fighters? If that's the case, I can't think of any. Everything I play had digital movement.


I mean like slight pressure on a stick equating to walking versus hard pressure which will lead to running or dashing. Basically wondering if you are at a disadvantage for not having a stick.
Photographer"nosotros estamos backamos" - setsuko
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
April 11 2012 05:40 GMT
#14
Very nice. Should up a pic of my friend's modded Hitbox.
Forever Young
Ringall
Profile Blog Joined August 2010
Finland177 Posts
April 11 2012 05:41 GMT
#15
I love the design :3 TL-blue, wood, and cirno.
I've always wanted to have a go at fighting games, but it appears that the learning curve is just ridiculously steep :/
Like having to spend years upon years grinding it to be able to at least not look pathetic. Is this true?

5/5
Snute fanclub <3 (fan #106 :3 ) | "Bitches know me, I'm Jos 'LiquidRet' de Kroon. I drink, smoke and don't exercize." - Ret | http://bit.ly/GX57En
Aurra
Profile Blog Joined March 2008
United States469 Posts
Last Edited: 2012-04-11 05:48:19
April 11 2012 05:42 GMT
#16
On April 11 2012 14:38 itsjustatank wrote:
Show nested quote +
On April 11 2012 14:36 Aurra wrote:
On April 11 2012 14:23 itsjustatank wrote:
On April 11 2012 14:09 Noyect wrote:
That looks awesome! I wouldn't have guessed buttons to be more effective than a stick.


OP: Are there no pressure-sensitive inputs in modern fighting games?


I'm not quite sure what you mean. Are you asking if there is any analog movement in modern fighters? If that's the case, I can't think of any. Everything I play had digital movement.


I mean like slight pressure on a stick equating to walking versus hard pressure which will lead to running or dashing. Basically wondering if you are at a disadvantage for not having a stick.



Yeah, so analog movement. I don't think any modern fighters have that. Regular fight-sticks that people buy/make have 8 binary switches in a square shape pattern that activate when you push the stick in whichever direction so even if the stick itself is an technically an analog device, the inputs are binary.


On April 11 2012 14:41 Ringall wrote:
I love the design :3 TL-blue, wood, and cirno.
I've always wanted to have a go at fighting games, but it appears that the learning curve is just ridiculously steep :/
Like having to spend years upon years grinding it to be able to at least not look pathetic. Is this true?

5/5


If you have a PS3/360, go download the demo for Skullgirls (just released today!). It features an extremely in-depth tutorial system ranging from simple moving right/left to complex frametraps and linking. Even if you don't like the game in particular everything it teaches you applies almost word for word to every other 2D fighter out there.
English
Profile Joined April 2010
United States475 Posts
April 11 2012 05:46 GMT
#17
Looks pretty cool!
StarStruck
Profile Blog Joined April 2010
25339 Posts
April 11 2012 05:46 GMT
#18
Sick stick.

Me likey a lot.
Ringall
Profile Blog Joined August 2010
Finland177 Posts
April 11 2012 05:55 GMT
#19
On April 11 2012 14:42 Aurra wrote:
Show nested quote +
On April 11 2012 14:38 itsjustatank wrote:
On April 11 2012 14:36 Aurra wrote:
On April 11 2012 14:23 itsjustatank wrote:
On April 11 2012 14:09 Noyect wrote:
That looks awesome! I wouldn't have guessed buttons to be more effective than a stick.


OP: Are there no pressure-sensitive inputs in modern fighting games?


I'm not quite sure what you mean. Are you asking if there is any analog movement in modern fighters? If that's the case, I can't think of any. Everything I play had digital movement.


I mean like slight pressure on a stick equating to walking versus hard pressure which will lead to running or dashing. Basically wondering if you are at a disadvantage for not having a stick.



Yeah, so analog movement. I don't think any modern fighters have that. Regular fight-sticks that people buy/make have 8 binary switches in a square shape pattern that activate when you push the stick in whichever direction so even if the stick itself is an technically an analog device, the inputs are binary.


On April 11 2012 14:41 Ringall wrote:
I love the design :3 TL-blue, wood, and cirno.
I've always wanted to have a go at fighting games, but it appears that the learning curve is just ridiculously steep :/
Like having to spend years upon years grinding it to be able to at least not look pathetic. Is this true?

5/5


If you have a PS3/360, go download the demo for Skullgirls (just released today!). It features an extremely in-depth tutorial system ranging from simple moving right/left to complex frametraps and linking. Even if you don't like the game in particular everything it teaches you applies almost word for word to every other 2D fighter out there.


Ah, awesome. I think I will actually go do that. (My brother owns a PS3. I do not have much use for it because of starcraft ^^'
Assuming I like it, and want to see more, what is your suggestion for a (relatively easy to approach) 2D fighting game?

Snute fanclub <3 (fan #106 :3 ) | "Bitches know me, I'm Jos 'LiquidRet' de Kroon. I drink, smoke and don't exercize." - Ret | http://bit.ly/GX57En
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
April 11 2012 05:59 GMT
#20
Yea! Everyone download Skullgirls, it's cheap and has a nice tutorial mode which will improve your FG skills in any game (mainly if you are a beginner though)
And all is illuminated.
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