• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:04
CET 17:04
KST 01:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0247LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Terran AddOns placement How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT Oliveira Would Have Returned If EWC Continued
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10 RSL Season 4 announced for March-April The Dave Testa Open #11
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
Soma Explains: JD's Unrelenting Aggro vs FlaSh BW General Discussion TvZ is the most complete match up CasterMuse Youtube ACS replaced by "ASL Season Open" - Starts 21/02
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Escore Tournament StarCraft Season 1 [LIVE] [S:21] ASL Season Open Day 1
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Beyond All Reason New broswer game : STG-World
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
UK Politics Mega-thread US Politics Mega-thread YouTube Thread Mexico's Drug War Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
YOUTUBE VIDEO
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1228 users

"He Got Lucky" and Other Myths - Page 2

Blogs > Blazinghand
Post a Reply
Prev 1 2 All
Bagration
Profile Blog Joined October 2011
United States18282 Posts
March 15 2012 16:00 GMT
#21
That's a good mentality to have.
Team Slayers, Axiom-Acer and Vile forever
EternaLLegacy
Profile Blog Joined December 2011
United States410 Posts
March 15 2012 16:01 GMT
#22
BO1 + risk = luck.

There is a luck element to any game with incomplete information. Poker, MTG, even BW. Luck is a factor. Anyone who thinks or says otherwise is just clueless.

That doesn't mean you can't minimize your risks by doing better scouting, but no matter what you do you're going to lose sometimes.
Statists gonna State.
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
March 15 2012 16:02 GMT
#23
Mr black just compressed my enormous blog post into 3 paragraphs without sacrificing any info. In fact, he is considerably more clear. I suppose risk is better referred to as chance than luck.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
radscorpion9
Profile Blog Joined March 2011
Canada2252 Posts
Last Edited: 2012-03-15 16:13:56
March 15 2012 16:03 GMT
#24
So then your contention is that a well-calculated risk doesn't contain enough luck in the "risk" part to make a difference? Because a well-calculated risk is still a risk, clearly luck does play a factor. I don't think its clear yet whether all-in builds can be predicted 100% of the time.

Zerg has really poor scouting options against terran, for example. If they patrol marines and wall off the zerg can't know what's coming, unless there's a build that protects against everything. But then that's a risk to a greedy macro build the terran makes (which again the zerg can't know due to lack of scouting). It seems like luck plays a pretty big factor, even if you do your best to take a calculated risk.

But what do I know, it would probably be necessary to hear the perspective of pro-gamers here..

Edit (as a reply to Mr. Black): Also I don't think its necessarily a good thing to assume that luck doesn't exist in the game for the purposes of improving. It can be detrimental to your mental state if you continuously assume that you lose games because you failed to do enough to stop it, when in reality there was nothing more you could have done (at least which wouldn't have made you weak in another area).

Being depressed obviously has effects on your gaming, if you blame yourself for every loss 100% it might not lead to a very healthy mindset for gaming. That said obviously its not good to blame luck all the time. Like almost everything else I think the key is moderation, and being intelligent about what you can do and what you can't (but always trying to find new ways to improve if possible).
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
March 15 2012 16:09 GMT
#25
I'm actually fairly unaware of Z and P scouting options, since I only play T-- I don't off-race well at all. I should perhaps add a disclaimer to this effect.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
capu
Profile Blog Joined June 2011
Finland224 Posts
March 15 2012 16:21 GMT
#26
what about random stuff that happens in games e.g some crucial building is just out of reach of scan. I'd call that unlucky.
Nibbler89
Profile Blog Joined May 2011
884 Posts
March 15 2012 16:32 GMT
#27
I hate when I halt construction my scv building barracks / bunker, resume construction to try and get him to move / avoid worker harass and he won't move 3 times in a row so he just dies.
MaV_gGSC
Profile Blog Joined November 2010
Canada1345 Posts
March 15 2012 16:57 GMT
#28
On March 16 2012 01:32 Nibbler89 wrote:
I hate when I halt construction my scv building barracks / bunker, resume construction to try and get him to move / avoid worker harass and he won't move 3 times in a row so he just dies.


Buff terran scvs! Amirite?

Yeah :D
Life's good :D
Dfgj
Profile Joined May 2008
Singapore5922 Posts
March 15 2012 17:08 GMT
#29
Wherever information is incomplete, there is the potential for luck because you have to make guesses.
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
March 15 2012 17:12 GMT
#30
Obviously there's luck involved in a game like Starcraft, but it's not nearly as prevalent as most people would make it seem. The point OP is trying to make in my eyes is that a player looking to improve you should never accept luck as a relevant factor during his play.

A player might lose getting counterattacked when he's halfway across the map and chalk it up to dumb luck. He's going to continue losing the exact same way until he acknowledges the possibility that a good player might counterattack when he moves out and starts accounting for it with his play. Same goes for a strong build that always seems to die to a specific all-in, if you tell yourself that your opponent got lucky for doing that build you're not going through the motions of preventing that loss anymore. You're accepting that you lose to "random shit" sometimes even though it's your build and lackluster scouting/ adapting that makes it random for you.

Saying someone "got lucky" is basically you withdrawing responsibility for your loss, which is the opposite of getting better.
I think esports is pretty nice.
Tortious_Tortoise
Profile Blog Joined November 2010
United States944 Posts
March 15 2012 17:14 GMT
#31
Day9 has 9 girlfriends: one for every day of the...

...

it's a day9 joke because his name has day, and nine, so like, the 9th day of something or ... something-- and since

...

the nine girlfriends... like in his name so... 9 girlfriends one for every day... day of the...

5/5
Treating eSports as a social science since 2011; Credo: "The system is never wrong"-- Day9 Daily #400 Part 3
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
March 15 2012 18:03 GMT
#32
Short concise response:
when 2 blind coinflip builds collide (build orders chosen before the game started), and one of then hard counters the other ( CC first vs 6 pool), the game was decided before it even began, and on ladder you don't know your opponent so there were no mindgames involved, the game was decided by luck of the draw.
cmen15
Profile Blog Joined December 2010
United States1519 Posts
March 15 2012 18:26 GMT
#33
On March 16 2012 01:02 Blazinghand wrote:
I suppose risk is better referred to as chance than luck.

That is a crazzy line lol, really cool thinking blog blaze!! : )
Greed leads to just about all losses.
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
Last Edited: 2012-03-15 20:05:45
March 15 2012 20:03 GMT
#34
I agree, but I also have something to add. I will use Tribes: Ascend as an example.
In Tribes: Ascend, most weapons have a travel time. This means that weapons, as opposed to most other FPS's, take time to hit the target and thus you must lead the target when firing. Also, you have jetpacks. Oh, and you're moving at over 100 kilometers an hour most of the time. So you also need to account for your own momentum and predict where he is going to be. Furthermore, most weapons do splash damage (to reward increasing accuracy), are semi-automatic, have no clip and a reload time from hell given the fast pace of the game. Yeah. Not an easy game.
Of course, every now and then you see somebody pull an insane shot and the first thing that pops into everyone's mind is "Lucky shot!" What few people realize is that that shot wasn't luck, at least not entirely. You'd be a fool to deny that the player's skill contributed to that shot, or that people with more skill pull off those crazy shots on a more consistent basis.
To say something is luck, and nothing else, is to deny the skill that the player had that contributed, to varying degrees, to the success of his actions.
"How are you?" "I am fine, because it is not normal to scream in pain."
Wrongspeedy
Profile Blog Joined August 2010
United States1655 Posts
March 15 2012 20:35 GMT
#35
I'd rather be lucky than good. Good can come with dedication and a little shred of talent. Luck you either have or you don't.
It is better to be a human dissatisfied than a pig satisfied; better to be Socrates dissatisfied than a fool satisfied.- John Stuart Mill
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
PiG Sty Festival
09:00
PiGFest 7 Playoffs Day 1
PiGStarcraft1171
IndyStarCraft 117
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft1171
ProTech124
IndyStarCraft 117
MindelVK 1
StarCraft: Brood War
Britney 33922
Sea 4123
Jaedong 2431
Rain 2159
BeSt 679
Soma 646
Stork 477
ZerO 323
hero 225
Light 153
[ Show more ]
Rush 153
Dewaltoss 108
EffOrt 93
Barracks 85
Hm[arnc] 61
sorry 60
Movie 57
Mind 56
ggaemo 50
[sc1f]eonzerg 48
Snow 44
JulyZerg 43
Backho 40
ToSsGirL 32
JYJ 21
IntoTheRainbow 18
Shine 10
Terrorterran 8
Dota 2
Gorgc5510
qojqva1986
Fuzer 171
Other Games
singsing2948
B2W.Neo950
Hui .196
mouzStarbuck182
Liquid`VortiX110
KnowMe94
Sick80
ArmadaUGS74
Mew2King51
QueenE45
Trikslyr38
ToD22
ZerO(Twitch)17
Organizations
Counter-Strike
PGL343
Other Games
BasetradeTV48
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• poizon28 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1590
• TFBlade1045
Other Games
• WagamamaTV248
Upcoming Events
Big Brain Bouts
57m
Shino vs DnS
SpeCial vs Mixu
TriGGeR vs Cure
Korean StarCraft League
10h 57m
PiG Sty Festival
16h 57m
Reynor vs Clem
ShowTime vs SHIN
CranKy Ducklings
17h 57m
OSC
18h 57m
SC Evo Complete
21h 27m
DaveTesta Events
1d 2h
AI Arena Tournament
1d 3h
Replay Cast
1d 7h
PiG Sty Festival
1d 16h
Maru vs TBD
[ Show More ]
Sparkling Tuna Cup
1d 17h
uThermal 2v2 Circuit
1d 22h
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
3 days
Replay Cast
3 days
Replay Cast
4 days
Replay Cast
5 days
The PondCast
5 days
KCM Race Survival
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-26
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.