"He Got Lucky" and Other Myths - Page 2
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Bagration
United States18282 Posts
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EternaLLegacy
United States410 Posts
There is a luck element to any game with incomplete information. Poker, MTG, even BW. Luck is a factor. Anyone who thinks or says otherwise is just clueless. That doesn't mean you can't minimize your risks by doing better scouting, but no matter what you do you're going to lose sometimes. | ||
Blazinghand
United States25546 Posts
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radscorpion9
Canada2252 Posts
Zerg has really poor scouting options against terran, for example. If they patrol marines and wall off the zerg can't know what's coming, unless there's a build that protects against everything. But then that's a risk to a greedy macro build the terran makes (which again the zerg can't know due to lack of scouting). It seems like luck plays a pretty big factor, even if you do your best to take a calculated risk. But what do I know, it would probably be necessary to hear the perspective of pro-gamers here.. Edit (as a reply to Mr. Black): Also I don't think its necessarily a good thing to assume that luck doesn't exist in the game for the purposes of improving. It can be detrimental to your mental state if you continuously assume that you lose games because you failed to do enough to stop it, when in reality there was nothing more you could have done (at least which wouldn't have made you weak in another area). Being depressed obviously has effects on your gaming, if you blame yourself for every loss 100% it might not lead to a very healthy mindset for gaming. That said obviously its not good to blame luck all the time. Like almost everything else I think the key is moderation, and being intelligent about what you can do and what you can't (but always trying to find new ways to improve if possible). | ||
Blazinghand
United States25546 Posts
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capu
Finland224 Posts
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Nibbler89
884 Posts
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MaV_gGSC
Canada1345 Posts
On March 16 2012 01:32 Nibbler89 wrote: I hate when I halt construction my scv building barracks / bunker, resume construction to try and get him to move / avoid worker harass and he won't move 3 times in a row so he just dies. Buff terran scvs! Amirite? Yeah :D | ||
Dfgj
Singapore5922 Posts
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Saechiis
Netherlands4989 Posts
A player might lose getting counterattacked when he's halfway across the map and chalk it up to dumb luck. He's going to continue losing the exact same way until he acknowledges the possibility that a good player might counterattack when he moves out and starts accounting for it with his play. Same goes for a strong build that always seems to die to a specific all-in, if you tell yourself that your opponent got lucky for doing that build you're not going through the motions of preventing that loss anymore. You're accepting that you lose to "random shit" sometimes even though it's your build and lackluster scouting/ adapting that makes it random for you. Saying someone "got lucky" is basically you withdrawing responsibility for your loss, which is the opposite of getting better. | ||
Tortious_Tortoise
United States944 Posts
... it's a day9 joke because his name has day, and nine, so like, the 9th day of something or ... something-- and since ... the nine girlfriends... like in his name so... 9 girlfriends one for every day... day of the... 5/5 | ||
CatNzHat
United States1599 Posts
when 2 blind coinflip builds collide (build orders chosen before the game started), and one of then hard counters the other ( CC first vs 6 pool), the game was decided before it even began, and on ladder you don't know your opponent so there were no mindgames involved, the game was decided by luck of the draw. | ||
cmen15
United States1519 Posts
On March 16 2012 01:02 Blazinghand wrote: I suppose risk is better referred to as chance than luck. That is a crazzy line lol, really cool thinking blog blaze!! : ) | ||
AnachronisticAnarchy
United States2957 Posts
In Tribes: Ascend, most weapons have a travel time. This means that weapons, as opposed to most other FPS's, take time to hit the target and thus you must lead the target when firing. Also, you have jetpacks. Oh, and you're moving at over 100 kilometers an hour most of the time. So you also need to account for your own momentum and predict where he is going to be. Furthermore, most weapons do splash damage (to reward increasing accuracy), are semi-automatic, have no clip and a reload time from hell given the fast pace of the game. Yeah. Not an easy game. Of course, every now and then you see somebody pull an insane shot and the first thing that pops into everyone's mind is "Lucky shot!" What few people realize is that that shot wasn't luck, at least not entirely. You'd be a fool to deny that the player's skill contributed to that shot, or that people with more skill pull off those crazy shots on a more consistent basis. To say something is luck, and nothing else, is to deny the skill that the player had that contributed, to varying degrees, to the success of his actions. | ||
Wrongspeedy
United States1655 Posts
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