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So I'll keep this post short.
You added, when creating this game so that siege and un-siege for tanks would have different hotkeys, for easier control of what you wanted to do. You also made it so for vikings, one button for land, and one for lift. You even went as far to make one for the ghosts. One for cloak, one for de-cloak.
Still you left zerg with burrow and unburrow on the same hotkey.
Does. Not. Compute.
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Fun fact, you can change hot keys.
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I know that perfectly well, but it still does not make any sense for them to implement that system for three terran abilites, and not for the zerg ability.
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Blizzard does a lot of things that don't make any sense. At least this one is fixable ^_^
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As a BW player, I don't understand why it is beneficial to have 2 keys for burrow/unburrow, cloak/uncloack, etc. ?
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On March 06 2012 06:24 BittenByIdra wrote: @Crais: ORLY?
Yep - I just ment that posting it there has a much higher chance to actually getting an answer and not speculation.
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On March 06 2012 06:24 BittenByIdra wrote: @Crais: ORLY?
Crais is not Orly.
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@Jealous, I don't really care for it either, it's for making control of applying siege mode or removing siege mode and so on easier.
I never put any value into this matter, just thought it's a bit stupid that they implement it for three out of four abilities used in similar ways.
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@Crais: When did I state that I wanted an actual answer? I wanted to post this here, in my blog, so I did.
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On March 06 2012 06:29 BittenByIdra wrote: @Crais: When did I state that I wanted an actual answer? I wanted to post this here, in my blog, so I did.
True.
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Yeah, Blizz just doesnt care about their games - Day[9]
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You seem so angry about something you can just change in like 20 seconds.
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yep, its annoying. yep, it doesnt make sense. yep, you can change your hotkeys and fix it most likely.
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what? i am very confused. you can change the hotkeys for both unburrow and burrow so they are different. my burrow is R and my unburrow is D. sc2
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On March 06 2012 06:27 BittenByIdra wrote: @Jealous, I don't really care for it either, it's for making control of applying siege mode or removing siege mode and so on easier.
I never put any value into this matter, just thought it's a bit stupid that they implement it for three out of four abilities used in similar ways. I see. In BW it only works in one direction (you select 5 units burrowed/cloacked/sieged out of 10 mixed with unburrowed/uncloaked/unsieged, then press the command, and iirc it unburrows/cloaks/unsieges (also a disparity that is worth noting)).
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IDK, maybe they thought that you might want to quickly burrow and unburrow and that each action would be relatively minor whereas sieging/unsieging, cloaking/decloaking, landing/lifiting would be major and not something you would want to do quickly.
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@TBone-: I'm not the least bit mad, I'm just confused why you handle your craft like that.
@dAPhREAk & Golgotha: Welcome to the party....
@Jealous: Yep, I know, I played SC:BW for over 10 years.
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On March 06 2012 06:37 BittenByIdra wrote: @TBone-: I'm not the least bit mad, I'm just confused why you handle your craft like that.
@dAPhREAk & Golgotha: Welcome to the party....
@Jealous: Yep, I know, I played SC:BW for over 10 years. Am I right? If so, you should be used to the inconsistency ^^; Also, major props, brother!
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