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Making a BW Chess set! Feedback please! - Page 3

Blogs > Japakazol
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LemoNNA
Profile Blog Joined April 2012
Australia8 Posts
Last Edited: 2012-04-14 10:07:39
April 14 2012 10:05 GMT
#41
This would be awesome, but I also on top of it, it may take a long time, try making a black and white set for each race maybe? Each player could have choice of what race they would prefer to be? Just a suggestion. If you were to get a terran set, these are my suggestions.

King- James Raynor (Obviously xD)
Queen- Nova or Sarah Kerrigan (not sure if that would make sense, having Sarah invested and non-invested)
Rook- Thor or Siege Tank
Bishop- Wraith
Knight- Vulture or Goliath
Pawn- Marine

-Thanks
LemoN

Edit: I realised that those units may not be in BW lol, my bad but i'll leave them in because I never played BW and those are good ideas I think :3
"Get your ego out of the f*cking game! - " Sean 'Day[9]' Plott. WHAT? NEVER! (╯°□°)╯︵ ┻━┻)
CyanKnight
Profile Joined September 2011
United States2 Posts
April 14 2012 14:03 GMT
#42
You should make the two bishops different. Since the black and white bishops can never take each other, one should be air-to-air and the other should be ground-to-ground. Maybe a pair of scourge and the ultralisk for zerg and a corsair and dark templar for protoss?
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
April 14 2012 16:47 GMT
#43
--- Nuked ---
MrProphylactic
Profile Blog Joined September 2010
296 Posts
May 02 2012 19:51 GMT
#44
I see the reasoning behind marines, zealots, and zerglings being pawns, However I also see the logic in the workers being the pawns, especially since drones "transform into other buildings" much as pawns transform into other pieces. As well as the fact that the workers build numerous structures making them both the most readily inexpensive unit but ultimately the most important in certain regards . Just a thought

P.S I very much would like to see a picture of your set after completion, love the concept
"The Beauty of a move is not in its appearance, but the thought behind it" Nimzovitch
Vindicare605
Profile Blog Joined August 2011
United States16129 Posts
May 03 2012 09:20 GMT
#45
On May 03 2012 04:51 MrProphylactic wrote:
I see the reasoning behind marines, zealots, and zerglings being pawns, However I also see the logic in the workers being the pawns, especially since drones "transform into other buildings" much as pawns transform into other pieces. As well as the fact that the workers build numerous structures making them both the most readily inexpensive unit but ultimately the most important in certain regards . Just a thought

P.S I very much would like to see a picture of your set after completion, love the concept



I don't like this idea as much as you may have a nice point about the pawn trading thing.

Pawns are supposed to represent rank and file soldiers in chess. key word being soldier.

If you're going to make a Starcraft themed chess set. Marines, Zerglings and Zealots are the only way to go.

aka: KTVindicare the Geeky Bartender
MrProphylactic
Profile Blog Joined September 2010
296 Posts
May 03 2012 23:56 GMT
#46
On May 03 2012 18:20 Vindicare605 wrote:
Show nested quote +
On May 03 2012 04:51 MrProphylactic wrote:
I see the reasoning behind marines, zealots, and zerglings being pawns, However I also see the logic in the workers being the pawns, especially since drones "transform into other buildings" much as pawns transform into other pieces. As well as the fact that the workers build numerous structures making them both the most readily inexpensive unit but ultimately the most important in certain regards . Just a thought

P.S I very much would like to see a picture of your set after completion, love the concept



I don't like this idea as much as you may have a nice point about the pawn trading thing.

Pawns are supposed to represent rank and file soldiers in chess. key word being soldier.

If you're going to make a Starcraft themed chess set. Marines, Zerglings and Zealots are the only way to go.



Yeah I suppose you are correct .
"The Beauty of a move is not in its appearance, but the thought behind it" Nimzovitch
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