Another new blog update on my game making progress
Thanks to thedeadhaji's blogs (link,link,link) and a few others (link) I decided I needed more structure in my blogging and keep blogging.
So leave some feedback on my blogging style and of course about my game making progress if you like
Previous blogs about game making
(From newest to oldest)
- Game making progress -part 9- 2012-02-13
- Game making progress, almost done 2012-02-07
- Game making progress 2012-02-04
- Game making progress, school 2012-02-02
- School & game making progress 2012-01-31
- Math genius needed for game making 2012-01-11
- Making a game, progress 2012-01-06
- What makes a game interesting? 2012-01-03
- A new beginning 2011-12-31
Contents of blog:
- Battle engine status
- Data storage
- Dungeons / puzzles
Battle engine status:
I finally have the basic battle engine done!
I've implemented a monster AI and now I actually am able to have a real turn based battle like Final Fantasy
Monsters can finally use damaging/healing spells and they have a algorithm that targets living targets and an algorithm for choosing a healing or damaging spell. This probably needs tweaking as for now I've just put a 15% percentage for using a healing spell on an ally.
Things that I still need to tweak and add in the future are the animations and the algorithms.
Right now some damage spells can be OP at times. This is due to the elements I've added (Hunter x Hunter 6 types of hatsu) which sometimes a spell had a big modifier if the user had a particular type of element.
Data storage
I've begun writing my property list files (definition) for the battles. Since I'm not really going to implement any sort of multiplayer mode I can store all the data on the phone itself. Won't implement a multiplayer mode this first release so I think it's good I don't need to focus on online play.
What I've written in them is nothing more than specific data for battles and obviously monsters/item stats and locations and such.
Will also have to read more on beta testing. Got some friends who're going to test them out once I've learned how to do this. Seems it's simple but skeptical about this.
Story
Also starting to write a story but I'm not sure if I should do this Might just ask someone else (or you reader!) that could incorporate some of the things I want in the story.
Dungeons / puzzles
During documenting my prototype of the game I had 1 sketch of a puzzle for choosing which types of elements a character had.
It was an image on screen which is supposed to be shown throughout the dungeon at specific locations with multiple options.
Letting a user choose which types of elements a character has (or class like WoW) seems a safe option but I've already decided that the choices will be through personality or mood at that time (i.e. if you see someone asking for help are you going to help, kill him and take his money?, ignore him etc).
All this will happen in a dungeon or through some sort of trial which will eventually tell you what type of elements your character has and what kind of spells he'll be able to learn. This still needs work.
Leave some feedback if you think it's good/bad or interesting, any feedback is appreciated ).
If you guys/girls have any question feel free to ask or pm and thanks for reading so far!
Edit:
As requested some screenshots of how it looks now.
Note: Since some of my friends are going to test it I used some images from the internet to show it will look like.