The Ghost Nerf is Being Done Wrong - Page 27
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Fix637
United States256 Posts
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JayDee_
548 Posts
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Foodoo
Australia12 Posts
Doing extra damage vs massive is a poor way to nerf the snipe ability as it is clearly too strong as it is. The ghost as a unit has not been fully explored in today current meta game, the unit already has so much utility other than snipe as well as fairly decent damage. There are a wide range of strategies that can involve getting into a base and sniping workers or units, as many people know there is another unit we are all too familiar with doing the exact same thing. BANSHEES. Marines are far more cost efficient than ghost in battles, other than vs tier 3 Zerg. if you want a unit that does high range damage and can cloak build a banshee if you want to be efficient vs casters with EMP and snipe build a ghost, i think the choice is fairly simple. This duality of roles feels unnecessary as the ghosts function is to be effective vs casters with EMP/Snipe and removing Protoss shields. Blizzard has made perfect decisions on all the nerfs and buffs so far in this patch, im looking forward to laddering again with the new maps. | ||
redLeg
Switzerland16 Posts
This way the ghost would remain a viable option in many scenarios, plus Zergs can still switch between ultras/broods in the late game and everyone is happy yey! On the other hand if the they changed the ghost as proposed perhaps terrans would start to incorparate the raven into their gameplay and we would see new strategies. | ||
Bocki
Germany98 Posts
On February 17 2012 02:39 JayDee_ wrote: EMP rapes toss, snipe is good against spell casters, nuke is good to move tank lines, and they are able to scout around while cloaked. These are enough abilities to justify making ghosts. Taking away their "kill anything" ability is a good thing imo. That was the reason why I said "unreasonable". This brings it out better than my long post. The snipe gets nerfed and suddenly everyone is like "omg, ghost useless". But its not. | ||
MrTortoise
1388 Posts
Terran depends on the ghost in lots ogf matchups ... if you think that is good then you shuold hate the nerf. If you do not want terran to depend on the ghost in those matchups (EG late game zerg and protoss) then you need to nerf it ... to then mak eit visible what areas need to be buffed to compensate But if you are trying to change the metagame then you ened to do things slowly ala the ghost nerf Its NOT EVEN CLOSE to being on the same scale as removing amulet | ||
Meta
United States6225 Posts
It's ridiculous to say "snipe deals too much damage to brood lords and ultralisks, let's make it not kill marines or zerglings in 1 shot and make it kill zealots in 2x as many shots." | ||
MrF
United States320 Posts
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Dharmok
Netherlands57 Posts
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Th1rdEye
United States1074 Posts
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Tabashi
Belgium129 Posts
Terran is the most forgiving race when it comes to macro, but is probably the most micro intensive. Deal with it like Protoss did in BW imo... Nice post though. | ||
kittensrcute
United States617 Posts
On February 17 2012 05:22 Dharmok wrote: I agree with QXC here. As a zerg often on the receiving end of the ghost snipe, something obviously needs to be done to the damage to broodlords and ultralisk. But the proposed change narrows the ghost's use far to much. In addition 25 damage seems too low. So something along the end of 45 basic damage, 30 vs massive, 50 vs psionic sounds about right. Completely agree. Not being able to one shot zerglings and marines is just silly imo. | ||
Stubentiger
48 Posts
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BigDaddy
Canada7 Posts
On February 17 2012 05:36 Galaxy_Zerg wrote: So what exactly are you propsing then? They are too strong vs zerg tier3. It's too cost efficient. My idea is making snipe take more energy... then that means less snipes per ghost with same damage. I agree with this too...snipe cost is too low as it is. Make it higher so a small armry of ghosts can't own 2-3 remax'd zerg T3 armies on one full bar of energy. | ||
Ansinjunger
United States2451 Posts
On February 17 2012 05:36 Galaxy_Zerg wrote: So what exactly are you propsing then? They are too strong vs zerg tier3. It's too cost efficient. My idea is making snipe take more energy... then that means less snipes per ghost with same damage. Did you read the post? He explains everything quite well. | ||
Meta
United States6225 Posts
On February 17 2012 06:39 Tabashi wrote: Since when is the ghost SUPPOSED to be the counter to non-psionic units? + you have some of the best stutterstep micro out there... why would you wanna waste energy on sniping banelings while you can stutterstep and own them anyway? Terran is the most forgiving race when it comes to macro, but is probably the most micro intensive. Deal with it like Protoss did in BW imo... Nice post though. Are you really saying protoss in BW was the most micro intensive race? lol? With this change snipe will go back to never, ever being used. What's so hard about nerfing the damage vs massive? Nobody was complaining that snipe was doing too much damage to anything other than zerg tier 3. Yet, it was against every single unit except infestors, ht, dt, queens and other ghosts. | ||
BraveProbe
36 Posts
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Oliveran
Sweden72 Posts
45 base damage Less against massive units Problem solved. | ||
kirbygc
5 Posts
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Chilling5pr33
Germany518 Posts
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