• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:59
CEST 11:59
KST 18:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End7Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
GSTL Returns in 2026! SC4ALL II: SC2 Player Announcement 6/8 - Maru Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2 Weekly Cups (August 10-16): SHIN doubles
Tourneys
2026 GSTL Announcement Master Swan Open (Global Bronze-Master 2) PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
BW General Discussion How Famous was FlaSh before his Debut? Are you ready for ASL 22? NEW HYPE VIDEO [ASL22] Ro24 Preview: Summer's End [Personal Project Share] Terran Defense v0.60
Tourneys
KCM Race Survival 2026 Season 3 [ASL22] Ro24 Group A [ASL22] Ro24 Group B [ASL22] Ro24 Group C
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread The Letting Off Steam Thread European Politico-economics QA Mega-thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6527 users

The Ghost Nerf is Being Done Wrong - Page 27

Blogs > qxc
Post a Reply
Prev 1 25 26 27 28 29 36 Next All
Fix637
Profile Joined February 2011
United States256 Posts
February 16 2012 17:27 GMT
#521
The OP is agreed with.
JayDee_
Profile Joined June 2010
548 Posts
February 16 2012 17:39 GMT
#522
EMP rapes toss, snipe is good against spell casters, nuke is good to move tank lines, and they are able to scout around while cloaked. These are enough abilities to justify making ghosts. Taking away their "kill anything" ability is a good thing imo.
Foodoo
Profile Joined July 2010
Australia12 Posts
February 16 2012 17:42 GMT
#523
I don't think anyone can argue that snipe far too strong, how to nerf it has always been the question.


Doing extra damage vs massive is a poor way to nerf the snipe ability as it is clearly too strong as it is. The ghost as a unit has not been fully explored in today current meta game, the unit already has so much utility other than snipe as well as fairly decent damage. There are a wide range of strategies that can involve getting into a base and sniping workers or units, as many people know there is another unit we are all too familiar with doing the exact same thing. BANSHEES. Marines are far more cost efficient than ghost in battles, other than vs tier 3 Zerg. if you want a unit that does high range damage and can cloak build a banshee if you want to be efficient vs casters with EMP and snipe build a ghost, i think the choice is fairly simple.

This duality of roles feels unnecessary as the ghosts function is to be effective vs casters with EMP/Snipe and removing Protoss shields. Blizzard has made perfect decisions on all the nerfs and buffs so far in this patch, im looking forward to laddering again with the new maps.
i would yeh but na
redLeg
Profile Joined May 2010
Switzerland16 Posts
February 16 2012 18:35 GMT
#524
I guess this has already been proposed but I think it would be reasonable if only Ultraliks were immune to snipe, either through their Frenzied Ability or through the Chitinous Plating Upgrade.

This way the ghost would remain a viable option in many scenarios, plus Zergs can still switch between ultras/broods in the late game and everyone is happy yey!

On the other hand if the they changed the ghost as proposed perhaps terrans would start to incorparate the raven into their gameplay and we would see new strategies.
Bocki
Profile Joined October 2011
Germany98 Posts
February 16 2012 19:02 GMT
#525
On February 17 2012 02:39 JayDee_ wrote:
EMP rapes toss, snipe is good against spell casters, nuke is good to move tank lines, and they are able to scout around while cloaked. These are enough abilities to justify making ghosts. Taking away their "kill anything" ability is a good thing imo.



That was the reason why I said "unreasonable". This brings it out better than my long post. The snipe gets nerfed and suddenly everyone is like "omg, ghost useless". But its not.

MrTortoise
Profile Joined January 2011
1388 Posts
February 16 2012 19:27 GMT
#526
I dont think people get how change works AT ALL

Terran depends on the ghost in lots ogf matchups ... if you think that is good then you shuold hate the nerf.

If you do not want terran to depend on the ghost in those matchups (EG late game zerg and protoss) then you need to nerf it ... to then mak eit visible what areas need to be buffed to compensate

But if you are trying to change the metagame then you ened to do things slowly

ala the ghost nerf

Its NOT EVEN CLOSE to being on the same scale as removing amulet
Meta
Profile Blog Joined June 2003
United States6228 Posts
February 16 2012 19:27 GMT
#527
QXC makes a great point. If you don't want snipe to own zerg teir 3, nerf the damage vs zerg teir 3.

It's ridiculous to say "snipe deals too much damage to brood lords and ultralisks, let's make it not kill marines or zerglings in 1 shot and make it kill zealots in 2x as many shots."
good vibes only
MrF
Profile Joined October 2011
United States320 Posts
Last Edited: 2012-02-16 19:33:12
February 16 2012 19:29 GMT
#528
While i do agree that it isnt good to have one unit that has a "kill anything" ability as JayDee stated, I don't think snipe is that ability it requires high apm to use it effectively and it only works on bio units anyway maybe it is a little too strong against broodlords and ultralisks, and it seems like thats what the community in general believes. If thats the case i understand the need for a nerf, however it does seem a little high going from 45 to 25 agains all but a handfull of units and honestly its the only decent spell caster terrans have aside from raven which while usefull isnt really a fully utilized unit. Basically it just seems like this will only narrow down the options that terran has as far as unit composition in a race that is already fairly narrowed down. Not that I am saying it will be useless after the nerf it will just be less useful.
HunterXHunter is awesome
Dharmok
Profile Joined April 2010
Netherlands57 Posts
February 16 2012 20:22 GMT
#529
I agree with QXC here. As a zerg often on the receiving end of the ghost snipe, something obviously needs to be done to the damage to broodlords and ultralisk. But the proposed change narrows the ghost's use far to much. In addition 25 damage seems too low. So something along the end of 45 basic damage, 30 vs massive, 50 vs psionic sounds about right.
Only dead fish go with the flow
Th1rdEye
Profile Blog Joined December 2006
United States1074 Posts
February 16 2012 20:36 GMT
#530
So what exactly are you propsing then? They are too strong vs zerg tier3. It's too cost efficient. My idea is making snipe take more energy... then that means less snipes per ghost with same damage.
from the days of: TheMarine [NC]...YellOw [H.O.T.]-Forever99 OgOgO [_MuMyung_] ChRh PlayGrrrr.... SlayerS_`BoxeR` [Oops]Reach [ReD]NaDa [DF]zergboy..!! Pusan[S.G] Nal_rA GARIMTO SSamJJang ChoJJa JinSu Silent_Control iloveoov H_PauL_WII JulyZerg [DaK]JoYo
Tabashi
Profile Joined June 2011
Belgium129 Posts
Last Edited: 2012-02-16 21:39:50
February 16 2012 21:39 GMT
#531
Since when is the ghost SUPPOSED to be the counter to non-psionic units? + you have some of the best stutterstep micro out there... why would you wanna waste energy on sniping banelings while you can stutterstep and own them anyway?
Terran is the most forgiving race when it comes to macro, but is probably the most micro intensive. Deal with it like Protoss did in BW imo... Nice post though.
"I'll be the hero you deserve." - HerO, aKa the Batman Protoss
kittensrcute
Profile Joined August 2010
United States617 Posts
February 16 2012 21:43 GMT
#532
On February 17 2012 05:22 Dharmok wrote:
I agree with QXC here. As a zerg often on the receiving end of the ghost snipe, something obviously needs to be done to the damage to broodlords and ultralisk. But the proposed change narrows the ghost's use far to much. In addition 25 damage seems too low. So something along the end of 45 basic damage, 30 vs massive, 50 vs psionic sounds about right.

Completely agree. Not being able to one shot zerglings and marines is just silly imo.
Stubentiger
Profile Joined January 2012
48 Posts
February 16 2012 22:09 GMT
#533
Nerf Ghost snipe against T3 Zerg units like QXC suggested please.
BigDaddy
Profile Joined September 2010
Canada7 Posts
February 16 2012 22:14 GMT
#534
On February 17 2012 05:36 Galaxy_Zerg wrote:
So what exactly are you propsing then? They are too strong vs zerg tier3. It's too cost efficient. My idea is making snipe take more energy... then that means less snipes per ghost with same damage.


I agree with this too...snipe cost is too low as it is. Make it higher so a small armry of ghosts can't own 2-3 remax'd zerg T3 armies on one full bar of energy.
Ansinjunger
Profile Joined November 2010
United States2451 Posts
February 16 2012 22:17 GMT
#535
On February 17 2012 05:36 Galaxy_Zerg wrote:
So what exactly are you propsing then? They are too strong vs zerg tier3. It's too cost efficient. My idea is making snipe take more energy... then that means less snipes per ghost with same damage.


Did you read the post? He explains everything quite well.
Meta
Profile Blog Joined June 2003
United States6228 Posts
February 16 2012 22:18 GMT
#536
On February 17 2012 06:39 Tabashi wrote:
Since when is the ghost SUPPOSED to be the counter to non-psionic units? + you have some of the best stutterstep micro out there... why would you wanna waste energy on sniping banelings while you can stutterstep and own them anyway?
Terran is the most forgiving race when it comes to macro, but is probably the most micro intensive. Deal with it like Protoss did in BW imo... Nice post though.


Are you really saying protoss in BW was the most micro intensive race? lol?

With this change snipe will go back to never, ever being used. What's so hard about nerfing the damage vs massive? Nobody was complaining that snipe was doing too much damage to anything other than zerg tier 3. Yet, it was against every single unit except infestors, ht, dt, queens and other ghosts.
good vibes only
BraveProbe
Profile Joined October 2011
36 Posts
February 17 2012 00:06 GMT
#537
I can't believe I'm here defending against a Terran nerf, but I agree with QXC here. Even though I don't think snipe should be changed at all, QXC's compromise suggestion still seems much more reasonable than what Blizzard is proposing.
Startale Legend Fan Club
Oliveran
Profile Joined March 2011
Sweden72 Posts
February 17 2012 00:38 GMT
#538
Agreed.

45 base damage
Less against massive units

Problem solved.
Gee Gee!
kirbygc
Profile Joined October 2011
5 Posts
February 17 2012 01:53 GMT
#539
I support this 100%
Chilling5pr33
Profile Blog Joined January 2010
Germany518 Posts
February 17 2012 03:53 GMT
#540
35+15 is obviously the solution.
F-
Prev 1 25 26 27 28 29 36 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech23
StarCraft: Brood War
Leta 4939
Calm 2347
firebathero 2270
Shuttle 1201
Jaedong 1029
Horang2 727
Yoon 221
Pusan 191
Mini 157
Killer 119
[ Show more ]
Dewaltoss 78
ZerO 74
Soulkey 62
sorry 52
Sexy 52
Aegong 51
hero 48
Rush 44
Sharp 38
910 36
NotJumperer 19
soO 15
Free 12
yabsab 11
Shine 7
[sc1f]eonzerg 1
Dota 2
The International105252
Gorgc9670
singsing3151
KheZu82
resolut1ontv 54
League of Legends
JimRising 415
Counter-Strike
kRYSTAL_143
edward53
Super Smash Bros
Mew2King98
Other Games
summit1g4973
PiGStarcraft207
crisheroes192
Sick149
Trikslyr14
ZerO(Twitch)8
Organizations
Other Games
gamesdonequick466
BasetradeTV169
StarCraft: Brood War
lovetv 9
StarCraft 2
CranKy Ducklings4
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH327
• LUISG 32
• CranKy Ducklings SOOP5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Light_VIP 11
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos967
Upcoming Events
The PondCast
1m
KCM Race Survival
1m
Kim Chul Min (afreeca) 53
Replay Cast
14h 1m
Escore
1d
PiG Sty Festival
1d 2h
Serral vs Reynor
HeRoMaRinE vs herO
CranKy Ducklings
2 days
PiG Sty Festival
2 days
Zoun vs Solar
SHIN vs Maru
Patches Events
2 days
Sparkling Tuna Cup
3 days
PiG Sty Festival
3 days
[ Show More ]
The Patches Monday
4 days
GSL
5 days
PiGosaur Cup
5 days
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-08-19
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.