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The Ghost Nerf is Being Done Wrong - Page 27

Blogs > qxc
Post a Reply
Prev 1 25 26 27 28 29 36 Next All
Fix637
Profile Joined February 2011
United States256 Posts
February 16 2012 17:27 GMT
#521
The OP is agreed with.
JayDee_
Profile Joined June 2010
548 Posts
February 16 2012 17:39 GMT
#522
EMP rapes toss, snipe is good against spell casters, nuke is good to move tank lines, and they are able to scout around while cloaked. These are enough abilities to justify making ghosts. Taking away their "kill anything" ability is a good thing imo.
Foodoo
Profile Joined July 2010
Australia12 Posts
February 16 2012 17:42 GMT
#523
I don't think anyone can argue that snipe far too strong, how to nerf it has always been the question.


Doing extra damage vs massive is a poor way to nerf the snipe ability as it is clearly too strong as it is. The ghost as a unit has not been fully explored in today current meta game, the unit already has so much utility other than snipe as well as fairly decent damage. There are a wide range of strategies that can involve getting into a base and sniping workers or units, as many people know there is another unit we are all too familiar with doing the exact same thing. BANSHEES. Marines are far more cost efficient than ghost in battles, other than vs tier 3 Zerg. if you want a unit that does high range damage and can cloak build a banshee if you want to be efficient vs casters with EMP and snipe build a ghost, i think the choice is fairly simple.

This duality of roles feels unnecessary as the ghosts function is to be effective vs casters with EMP/Snipe and removing Protoss shields. Blizzard has made perfect decisions on all the nerfs and buffs so far in this patch, im looking forward to laddering again with the new maps.
i would yeh but na
redLeg
Profile Joined May 2010
Switzerland16 Posts
February 16 2012 18:35 GMT
#524
I guess this has already been proposed but I think it would be reasonable if only Ultraliks were immune to snipe, either through their Frenzied Ability or through the Chitinous Plating Upgrade.

This way the ghost would remain a viable option in many scenarios, plus Zergs can still switch between ultras/broods in the late game and everyone is happy yey!

On the other hand if the they changed the ghost as proposed perhaps terrans would start to incorparate the raven into their gameplay and we would see new strategies.
Bocki
Profile Joined October 2011
Germany98 Posts
February 16 2012 19:02 GMT
#525
On February 17 2012 02:39 JayDee_ wrote:
EMP rapes toss, snipe is good against spell casters, nuke is good to move tank lines, and they are able to scout around while cloaked. These are enough abilities to justify making ghosts. Taking away their "kill anything" ability is a good thing imo.



That was the reason why I said "unreasonable". This brings it out better than my long post. The snipe gets nerfed and suddenly everyone is like "omg, ghost useless". But its not.

MrTortoise
Profile Joined January 2011
1388 Posts
February 16 2012 19:27 GMT
#526
I dont think people get how change works AT ALL

Terran depends on the ghost in lots ogf matchups ... if you think that is good then you shuold hate the nerf.

If you do not want terran to depend on the ghost in those matchups (EG late game zerg and protoss) then you need to nerf it ... to then mak eit visible what areas need to be buffed to compensate

But if you are trying to change the metagame then you ened to do things slowly

ala the ghost nerf

Its NOT EVEN CLOSE to being on the same scale as removing amulet
Meta
Profile Blog Joined June 2003
United States6228 Posts
February 16 2012 19:27 GMT
#527
QXC makes a great point. If you don't want snipe to own zerg teir 3, nerf the damage vs zerg teir 3.

It's ridiculous to say "snipe deals too much damage to brood lords and ultralisks, let's make it not kill marines or zerglings in 1 shot and make it kill zealots in 2x as many shots."
good vibes only
MrF
Profile Joined October 2011
United States320 Posts
Last Edited: 2012-02-16 19:33:12
February 16 2012 19:29 GMT
#528
While i do agree that it isnt good to have one unit that has a "kill anything" ability as JayDee stated, I don't think snipe is that ability it requires high apm to use it effectively and it only works on bio units anyway maybe it is a little too strong against broodlords and ultralisks, and it seems like thats what the community in general believes. If thats the case i understand the need for a nerf, however it does seem a little high going from 45 to 25 agains all but a handfull of units and honestly its the only decent spell caster terrans have aside from raven which while usefull isnt really a fully utilized unit. Basically it just seems like this will only narrow down the options that terran has as far as unit composition in a race that is already fairly narrowed down. Not that I am saying it will be useless after the nerf it will just be less useful.
HunterXHunter is awesome
Dharmok
Profile Joined April 2010
Netherlands57 Posts
February 16 2012 20:22 GMT
#529
I agree with QXC here. As a zerg often on the receiving end of the ghost snipe, something obviously needs to be done to the damage to broodlords and ultralisk. But the proposed change narrows the ghost's use far to much. In addition 25 damage seems too low. So something along the end of 45 basic damage, 30 vs massive, 50 vs psionic sounds about right.
Only dead fish go with the flow
Th1rdEye
Profile Blog Joined December 2006
United States1074 Posts
February 16 2012 20:36 GMT
#530
So what exactly are you propsing then? They are too strong vs zerg tier3. It's too cost efficient. My idea is making snipe take more energy... then that means less snipes per ghost with same damage.
from the days of: TheMarine [NC]...YellOw [H.O.T.]-Forever99 OgOgO [_MuMyung_] ChRh PlayGrrrr.... SlayerS_`BoxeR` [Oops]Reach [ReD]NaDa [DF]zergboy..!! Pusan[S.G] Nal_rA GARIMTO SSamJJang ChoJJa JinSu Silent_Control iloveoov H_PauL_WII JulyZerg [DaK]JoYo
Tabashi
Profile Joined June 2011
Belgium129 Posts
Last Edited: 2012-02-16 21:39:50
February 16 2012 21:39 GMT
#531
Since when is the ghost SUPPOSED to be the counter to non-psionic units? + you have some of the best stutterstep micro out there... why would you wanna waste energy on sniping banelings while you can stutterstep and own them anyway?
Terran is the most forgiving race when it comes to macro, but is probably the most micro intensive. Deal with it like Protoss did in BW imo... Nice post though.
"I'll be the hero you deserve." - HerO, aKa the Batman Protoss
kittensrcute
Profile Joined August 2010
United States617 Posts
February 16 2012 21:43 GMT
#532
On February 17 2012 05:22 Dharmok wrote:
I agree with QXC here. As a zerg often on the receiving end of the ghost snipe, something obviously needs to be done to the damage to broodlords and ultralisk. But the proposed change narrows the ghost's use far to much. In addition 25 damage seems too low. So something along the end of 45 basic damage, 30 vs massive, 50 vs psionic sounds about right.

Completely agree. Not being able to one shot zerglings and marines is just silly imo.
Stubentiger
Profile Joined January 2012
48 Posts
February 16 2012 22:09 GMT
#533
Nerf Ghost snipe against T3 Zerg units like QXC suggested please.
BigDaddy
Profile Joined September 2010
Canada7 Posts
February 16 2012 22:14 GMT
#534
On February 17 2012 05:36 Galaxy_Zerg wrote:
So what exactly are you propsing then? They are too strong vs zerg tier3. It's too cost efficient. My idea is making snipe take more energy... then that means less snipes per ghost with same damage.


I agree with this too...snipe cost is too low as it is. Make it higher so a small armry of ghosts can't own 2-3 remax'd zerg T3 armies on one full bar of energy.
Ansinjunger
Profile Joined November 2010
United States2451 Posts
February 16 2012 22:17 GMT
#535
On February 17 2012 05:36 Galaxy_Zerg wrote:
So what exactly are you propsing then? They are too strong vs zerg tier3. It's too cost efficient. My idea is making snipe take more energy... then that means less snipes per ghost with same damage.


Did you read the post? He explains everything quite well.
Meta
Profile Blog Joined June 2003
United States6228 Posts
February 16 2012 22:18 GMT
#536
On February 17 2012 06:39 Tabashi wrote:
Since when is the ghost SUPPOSED to be the counter to non-psionic units? + you have some of the best stutterstep micro out there... why would you wanna waste energy on sniping banelings while you can stutterstep and own them anyway?
Terran is the most forgiving race when it comes to macro, but is probably the most micro intensive. Deal with it like Protoss did in BW imo... Nice post though.


Are you really saying protoss in BW was the most micro intensive race? lol?

With this change snipe will go back to never, ever being used. What's so hard about nerfing the damage vs massive? Nobody was complaining that snipe was doing too much damage to anything other than zerg tier 3. Yet, it was against every single unit except infestors, ht, dt, queens and other ghosts.
good vibes only
BraveProbe
Profile Joined October 2011
36 Posts
February 17 2012 00:06 GMT
#537
I can't believe I'm here defending against a Terran nerf, but I agree with QXC here. Even though I don't think snipe should be changed at all, QXC's compromise suggestion still seems much more reasonable than what Blizzard is proposing.
Startale Legend Fan Club
Oliveran
Profile Joined March 2011
Sweden72 Posts
February 17 2012 00:38 GMT
#538
Agreed.

45 base damage
Less against massive units

Problem solved.
Gee Gee!
kirbygc
Profile Joined October 2011
5 Posts
February 17 2012 01:53 GMT
#539
I support this 100%
Chilling5pr33
Profile Blog Joined January 2010
Germany518 Posts
February 17 2012 03:53 GMT
#540
35+15 is obviously the solution.
F-
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