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Active: 2113 users

Trying out Mech in TvP

Blogs > MythLastbil
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1 2 Next All
Catweazle
Profile Blog Joined September 2011
United Kingdom8 Posts
January 03 2012 18:28 GMT
#1
So, I have been trying to work around the fact that my standard TvP is crap, and I am trying not to do allins, so mech is the next option, the question is, is pure mech good?, I dont think so, I think you need to go a biomech force with marines,ghost, siege tank thor. I am now gonna try this out, but the question is how am I going to open up? I will post here if I find out a good way.

*
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
January 03 2012 18:31 GMT
#2
You should try your luck with thors & sky terran. I know one game isn't enough, but Puzzle (or was it Oz?) lost to that @ Daybreak, but who knows..
MrRicewife
Profile Blog Joined February 2011
Canada515 Posts
January 03 2012 18:57 GMT
#3
1 rax fe all day baby.
So? My dad can beat up your dad. - Jesus
Roe
Profile Blog Joined June 2010
Canada6002 Posts
January 03 2012 18:58 GMT
#4
the only bio you really need is ghost. spend your minerals on hellions and send them all over the place, even doing drops. you're going to need really good emps, and get 2 armories. i find upgrades really integral when going mech. i've never used thors actually. remember to bring scvs all the time: mech doesnt really need many minerals, you can even mass orbitals and not build scvs other than for repairs. for engagements: get your hellions harassing his zealots before they get to you, they need to be softened up as their biggest strength is getting your tanks to splash each other and letting their immortals go free.

as for targetting im not sure if it's wisest to focus down immortals so you get rid of their huge damage vs mech, or just take care of zealot/stalkers first. sorry if this is all confusing i ahvent had much sleep
TiTanIum_
Profile Joined August 2011
Brazil1335 Posts
January 03 2012 19:59 GMT
#5
I don´t know what should be considered mech in TvP...

Tanks, Thor, Helions? If that´s it, then mech is just terrible in TvP.

If it is marine tank, try to win in the first 10 minutes of the game. Upgrades for both marine and tanks are too expensive and have 0 synergy. That´s the strenght of the 1-1-1.

If you are trying something less controversial (i don´t see the 1-1-1 the malign cancer that everyone thinks it is), Try a 2-2-2, 1 rax FE, into 2 gases, into 1 more rax, 2 more gases at the natural and 2 starports. It´s pretty strong, and you need to scout very well, because even a 3 rax push without bunkers can kill you.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
January 03 2012 20:07 GMT
#6
On January 04 2012 04:59 TiTanIum_ wrote:
I don´t know what should be considered mech in TvP...

Tanks, Thor, Helions? If that´s it, then mech is just terrible in TvP.

If it is marine tank, try to win in the first 10 minutes of the game. Upgrades for both marine and tanks are too expensive and have 0 synergy. That´s the strenght of the 1-1-1.

If you are trying something less controversial (i don´t see the 1-1-1 the malign cancer that everyone thinks it is), Try a 2-2-2, 1 rax FE, into 2 gases, into 1 more rax, 2 more gases at the natural and 2 starports. It´s pretty strong, and you need to scout very well, because even a 3 rax push without bunkers can kill you.


Mech is generally factory units. I'm not sure if starport units count, but they should. Both 1-1-1 and 2-2-2 rely on bio more or less.
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
January 03 2012 20:34 GMT
#7
Mech is mechanical units, so Starport is mech as well (and necessary for Tanks to have any effect whatsoever anyway).

Furthermore, it's not so much about whether mech is good, but whether you are good with it. If you invest a lot of time in it, it can work on the ladder, and you can hit that niche strategy that you are very experienced with and know how to deal with a lot of unrefined responses, while your opponents won't be as experienced playing against it.

Anyway, it's not standard, it doesn't really work at the highest level, and you probably shouldn't invest too much time and effort into it unless you're really bored with standard bio play.
Thaniri
Profile Blog Joined March 2011
1264 Posts
January 03 2012 21:19 GMT
#8
You can't open with mech, you have to open with bio or else you will die before you have 2+ factories up.

Then when you successfully open bio into mech, you will die BECAUSE you have 2+ factories up.
RevTiberius
Profile Blog Joined July 2011
Canada353 Posts
January 03 2012 21:36 GMT
#9
If you have any good guides or replays or VODs etc. demonstrating how to do mech in TvP, please share cuz I'm very much struggling with the same issues. Right now I think mech isn't the way to play TvP... but I'm willing to consider evidence to the contrary...
Teaching Chess to a Starcraft 2 Grandmaster: http://revtiberius.blogspot.ca
RoboBob
Profile Blog Joined September 2010
United States798 Posts
January 03 2012 22:19 GMT
#10
No, I think most pros have proven that pure mech does not work in TvP. The mech versions that do work are Goody-style Ghostmech, and Jinro-style Skymech.

Goody's Ghostmech TvP: Hellion/Tank/Viking/Ghost. Primary focus on Tanks. Uses Tanks to kill everything on the ground, with just enough Vikings to discourage Stargate+Collosi prouction, and just enough Ghosts to deal with Immortal+Archon.

Jinro's Skymech TvP: Hellion/Thor/Banshee/Ghost. Primary focus on Thors. Uses Thors to kill Obs and Ghosts to Nuke Cannons so Cloakshees can kill everything undetected.

A third option, if neither of those appeal to you, is Pure Sky. It relies upon mass expanding with PFs to get a ton of gysers quickly, and then making a pure Starport army. (so no mineral sinks such as Marine/Hellion are built after 2 base) The core army is usually Banshee/Viking, but it can later transition into BC/Raven. Theres a bunch of threads in here about it if you search
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
January 03 2012 22:35 GMT
#11
For some reason people think that just because a few pros used mech 2 base all ins that mech is suddenly viable as a macro style. It isn't.
RevTiberius
Profile Blog Joined July 2011
Canada353 Posts
January 03 2012 22:38 GMT
#12
On January 04 2012 07:19 RoboBob wrote:
No, I think most pros have proven that pure mech does not work in TvP. The mech versions that do work are Goody-style Ghostmech, and Jinro-style Skymech.

Goody's Ghostmech TvP: Hellion/Tank/Viking/Ghost. Primary focus on Tanks. Uses Tanks to kill everything on the ground, with just enough Vikings to discourage Stargate+Collosi prouction, and just enough Ghosts to deal with Immortal+Archon.

Jinro's Skymech TvP: Hellion/Thor/Banshee/Ghost. Primary focus on Thors. Uses Thors to kill Obs and Ghosts to Nuke Cannons so Cloakshees can kill everything undetected.

A third option, if neither of those appeal to you, is Pure Sky. It relies upon mass expanding with PFs to get a ton of gysers quickly, and then making a pure Starport army. (so no mineral sinks such as Marine/Hellion are built after 2 base) The core army is usually Banshee/Viking, but it can later transition into BC/Raven. Theres a bunch of threads in here about it if you search


Hm... TvP mech works when I see it in pro gamers' replays... but never really when I try it myself... just like marine split vs. banelings... but of the styles u mentioned, goodies' looks the most promising. I'm gonna try that on ladder! thanks
Teaching Chess to a Starcraft 2 Grandmaster: http://revtiberius.blogspot.ca
RoboBob
Profile Blog Joined September 2010
United States798 Posts
Last Edited: 2012-01-03 23:23:21
January 03 2012 22:54 GMT
#13
On January 04 2012 07:38 RevTiberius wrote:
Show nested quote +
On January 04 2012 07:19 RoboBob wrote:
No, I think most pros have proven that pure mech does not work in TvP. The mech versions that do work are Goody-style Ghostmech, and Jinro-style Skymech.

Goody's Ghostmech TvP: Hellion/Tank/Viking/Ghost. Primary focus on Tanks. Uses Tanks to kill everything on the ground, with just enough Vikings to discourage Stargate+Collosi prouction, and just enough Ghosts to deal with Immortal+Archon.

Jinro's Skymech TvP: Hellion/Thor/Banshee/Ghost. Primary focus on Thors. Uses Thors to kill Obs and Ghosts to Nuke Cannons so Cloakshees can kill everything undetected.

A third option, if neither of those appeal to you, is Pure Sky. It relies upon mass expanding with PFs to get a ton of gysers quickly, and then making a pure Starport army. (so no mineral sinks such as Marine/Hellion are built after 2 base) The core army is usually Banshee/Viking, but it can later transition into BC/Raven. Theres a bunch of threads in here about it if you search


Hm... TvP mech works when I see it in pro gamers' replays... but never really when I try it myself... just like marine split vs. banelings... but of the styles u mentioned, goodies' looks the most promising. I'm gonna try that on ladder! thanks

Keep in mind, even both of the viable hybrids I mentioned still require Marine/Marauder in the early game. TvP mech doesn't work on 2 geysers, it needs at least 4, preferably 6. So you *will* need infantry to defend against early agression and secure your natural.

And you can't 1 Rax FE comfortably with mech because its suicide to expand with no army AND tech up at the same time. With standard play if you 1 Rax FE and then see 1 base play then you can slam down extra Rax+Bunker no problem. But with mech, you just die. That's why you need to open agressively with mech. For example: 2 Rax gas pressure FE, Siege expand, Thor expand, Banshee(No Cloak/Cloaked), Hellion drop(Red/Blue), etc.

The difference between mech and standard play is that instead of upgrading your Infantry, you upgrade Vehicles. And instead of taking slow gasses in order to afford extra Rax, you need to take fast gasses in order to afford extra Factories.
avilo
Profile Blog Joined November 2007
United States4100 Posts
January 03 2012 23:22 GMT
#14
ghostmech is best mech style imo. Well, if your opponent is making immortals/archons...you have to have the ghosts...really it's the only thing good into late game, i don't think "pure mech" like brood war only tank hellion viking will work too well.

The sad thing is mech tvp styles only work right now if you play bad protosses that
a) dont' build warp prism
b) don't scatter pylons everywhere
c) only engage you in army vs army

If they attack you in 4-5 places at once with multiple warp prisms, pylon warp-ins, blink stalkers, they can easily 1a steamroll whatever you have left at the center, which won't be much.

Sup
TiTanIum_
Profile Joined August 2011
Brazil1335 Posts
January 04 2012 02:19 GMT
#15
Just tried myself some mech. Is it compliant? lol

It was pretty fun, but as avilo just said, I would be dead against a competent protoss.

http://drop.sc/84371

Disclaimer: I suck as Terran.
Nizzy
Profile Blog Joined November 2010
United States839 Posts
January 04 2012 02:37 GMT
#16
http://www.teamliquid.net/blogs/viewblog.php?topic_id=297835
Divinek
Profile Blog Joined November 2006
Canada4045 Posts
January 04 2012 02:53 GMT
#17
As long as you're not in Code S or something then mech can most likely work for you given you're better than the person you're playing. So have fun with it on the ladder as you will undoubtedly beat people, but mech puts you at a decent disadvantage, so i suppose it can make for a fun challenge.
Never attribute to malice that which can be adequately explained by stupidity.
Oh goodness me, FOX tv where do you get your sight? Can't you keep track, the puck is black. That's why the ice is white.
Catweazle
Profile Blog Joined September 2011
United Kingdom8 Posts
January 04 2012 09:26 GMT
#18
Thanks for all the replies
The Final Boss
Profile Joined February 2011
United States1839 Posts
January 08 2012 18:03 GMT
#19
On January 04 2012 03:31 darkness wrote:
You should try your luck with thors & sky terran. I know one game isn't enough, but Puzzle (or was it Oz?) lost to that @ Daybreak, but who knows..

Jjakji used it against Puzzle and everybody went wild, but really the reason why Jjakji won that game is that Puzzle responded poorly (went Colossi/Robo Tech and never got High Templar) and Jjakji harassed really well (but at the same time had Puzzle shut down his harassment the game would have gone a completely different way. It's a good strategy, it can work, but it relies a lot on your opponent making mistakes. Feedback/Storm absolutely destroy it (Blizzard take away Thor energy...).
Limelights
Profile Blog Joined February 2010
United States219 Posts
January 08 2012 18:19 GMT
#20
The last Day[9] Daily was on Mech TvP so if you're not one of the Day[9] haters then definately go check it out.

If someone comes up with a way to Mech in every matchup then i'll probably switch from Zerg to Terran, but bio-terran doesn't really interest me at all.
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