Trying out Mech in TvP
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Catweazle
United Kingdom8 Posts
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Shield
Bulgaria4824 Posts
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MrRicewife
Canada515 Posts
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Roe
Canada6002 Posts
as for targetting im not sure if it's wisest to focus down immortals so you get rid of their huge damage vs mech, or just take care of zealot/stalkers first. sorry if this is all confusing i ahvent had much sleep | ||
TiTanIum_
Brazil1335 Posts
Tanks, Thor, Helions? If that´s it, then mech is just terrible in TvP. If it is marine tank, try to win in the first 10 minutes of the game. Upgrades for both marine and tanks are too expensive and have 0 synergy. That´s the strenght of the 1-1-1. If you are trying something less controversial (i don´t see the 1-1-1 the malign cancer that everyone thinks it is), Try a 2-2-2, 1 rax FE, into 2 gases, into 1 more rax, 2 more gases at the natural and 2 starports. It´s pretty strong, and you need to scout very well, because even a 3 rax push without bunkers can kill you. | ||
Shield
Bulgaria4824 Posts
On January 04 2012 04:59 TiTanIum_ wrote: I don´t know what should be considered mech in TvP... Tanks, Thor, Helions? If that´s it, then mech is just terrible in TvP. If it is marine tank, try to win in the first 10 minutes of the game. Upgrades for both marine and tanks are too expensive and have 0 synergy. That´s the strenght of the 1-1-1. If you are trying something less controversial (i don´t see the 1-1-1 the malign cancer that everyone thinks it is), Try a 2-2-2, 1 rax FE, into 2 gases, into 1 more rax, 2 more gases at the natural and 2 starports. It´s pretty strong, and you need to scout very well, because even a 3 rax push without bunkers can kill you. Mech is generally factory units. I'm not sure if starport units count, but they should. Both 1-1-1 and 2-2-2 rely on bio more or less. | ||
Talin
Montenegro10532 Posts
Furthermore, it's not so much about whether mech is good, but whether you are good with it. If you invest a lot of time in it, it can work on the ladder, and you can hit that niche strategy that you are very experienced with and know how to deal with a lot of unrefined responses, while your opponents won't be as experienced playing against it. Anyway, it's not standard, it doesn't really work at the highest level, and you probably shouldn't invest too much time and effort into it unless you're really bored with standard bio play. | ||
Thaniri
1264 Posts
Then when you successfully open bio into mech, you will die BECAUSE you have 2+ factories up. | ||
RevTiberius
Canada353 Posts
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RoboBob
United States798 Posts
Goody's Ghostmech TvP: Hellion/Tank/Viking/Ghost. Primary focus on Tanks. Uses Tanks to kill everything on the ground, with just enough Vikings to discourage Stargate+Collosi prouction, and just enough Ghosts to deal with Immortal+Archon. Jinro's Skymech TvP: Hellion/Thor/Banshee/Ghost. Primary focus on Thors. Uses Thors to kill Obs and Ghosts to Nuke Cannons so Cloakshees can kill everything undetected. A third option, if neither of those appeal to you, is Pure Sky. It relies upon mass expanding with PFs to get a ton of gysers quickly, and then making a pure Starport army. (so no mineral sinks such as Marine/Hellion are built after 2 base) The core army is usually Banshee/Viking, but it can later transition into BC/Raven. Theres a bunch of threads in here about it if you search | ||
Glurkenspurk
United States1915 Posts
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RevTiberius
Canada353 Posts
On January 04 2012 07:19 RoboBob wrote: No, I think most pros have proven that pure mech does not work in TvP. The mech versions that do work are Goody-style Ghostmech, and Jinro-style Skymech. Goody's Ghostmech TvP: Hellion/Tank/Viking/Ghost. Primary focus on Tanks. Uses Tanks to kill everything on the ground, with just enough Vikings to discourage Stargate+Collosi prouction, and just enough Ghosts to deal with Immortal+Archon. Jinro's Skymech TvP: Hellion/Thor/Banshee/Ghost. Primary focus on Thors. Uses Thors to kill Obs and Ghosts to Nuke Cannons so Cloakshees can kill everything undetected. A third option, if neither of those appeal to you, is Pure Sky. It relies upon mass expanding with PFs to get a ton of gysers quickly, and then making a pure Starport army. (so no mineral sinks such as Marine/Hellion are built after 2 base) The core army is usually Banshee/Viking, but it can later transition into BC/Raven. Theres a bunch of threads in here about it if you search Hm... TvP mech works when I see it in pro gamers' replays... but never really when I try it myself... just like marine split vs. banelings... but of the styles u mentioned, goodies' looks the most promising. I'm gonna try that on ladder! thanks | ||
RoboBob
United States798 Posts
On January 04 2012 07:38 RevTiberius wrote: Hm... TvP mech works when I see it in pro gamers' replays... but never really when I try it myself... just like marine split vs. banelings... but of the styles u mentioned, goodies' looks the most promising. I'm gonna try that on ladder! thanks Keep in mind, even both of the viable hybrids I mentioned still require Marine/Marauder in the early game. TvP mech doesn't work on 2 geysers, it needs at least 4, preferably 6. So you *will* need infantry to defend against early agression and secure your natural. And you can't 1 Rax FE comfortably with mech because its suicide to expand with no army AND tech up at the same time. With standard play if you 1 Rax FE and then see 1 base play then you can slam down extra Rax+Bunker no problem. But with mech, you just die. That's why you need to open agressively with mech. For example: 2 Rax gas pressure FE, Siege expand, Thor expand, Banshee(No Cloak/Cloaked), Hellion drop(Red/Blue), etc. The difference between mech and standard play is that instead of upgrading your Infantry, you upgrade Vehicles. And instead of taking slow gasses in order to afford extra Rax, you need to take fast gasses in order to afford extra Factories. | ||
avilo
United States4100 Posts
The sad thing is mech tvp styles only work right now if you play bad protosses that a) dont' build warp prism b) don't scatter pylons everywhere c) only engage you in army vs army If they attack you in 4-5 places at once with multiple warp prisms, pylon warp-ins, blink stalkers, they can easily 1a steamroll whatever you have left at the center, which won't be much. | ||
TiTanIum_
Brazil1335 Posts
It was pretty fun, but as avilo just said, I would be dead against a competent protoss. http://drop.sc/84371 Disclaimer: I suck as Terran. | ||
Nizzy
United States839 Posts
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Divinek
Canada4045 Posts
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Catweazle
United Kingdom8 Posts
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The Final Boss
United States1839 Posts
On January 04 2012 03:31 darkness wrote: You should try your luck with thors & sky terran. I know one game isn't enough, but Puzzle (or was it Oz?) lost to that @ Daybreak, but who knows.. Jjakji used it against Puzzle and everybody went wild, but really the reason why Jjakji won that game is that Puzzle responded poorly (went Colossi/Robo Tech and never got High Templar) and Jjakji harassed really well (but at the same time had Puzzle shut down his harassment the game would have gone a completely different way. It's a good strategy, it can work, but it relies a lot on your opponent making mistakes. Feedback/Storm absolutely destroy it (Blizzard take away Thor energy...). | ||
Limelights
United States219 Posts
If someone comes up with a way to Mech in every matchup then i'll probably switch from Zerg to Terran, but bio-terran doesn't really interest me at all. | ||
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