• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:33
CEST 22:33
KST 05:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists12[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced10Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid20
StarCraft 2
General
Weekly Cups (April 6-12): herO doubles, "Villains" prevail MaNa leaves Team Liquid Oliveira Would Have Returned If EWC Continued Team Liquid Map Contest #22 - The Finalists 2026 GSL Tour plans announced
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly) $5,000 WardiTV TLMC tournament - Presented by Monster Energy
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
Pros React To: Tulbo in Ro.16 Group A ASL21 General Discussion [BSL22] RO32 Group Stage mca64Launcher - New Version with StarCraft: Remast BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Korean KCM Race Survival 2026 Season 2 [ASL21] Ro16 Group B [Megathread] Daily Proleagues [ASL21] Ro16 Group A
Strategy
What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1771 users

Artist, not Athlete: Examining "eSports"

Blogs > VGhost
Post a Reply
VGhost
Profile Blog Joined March 2011
United States3617 Posts
December 05 2011 00:38 GMT
#1
It's a fundamental truth that games are, in the long run, essentially meaningless. Whether you take a supernatural view of the world or a naturalistic one, it's hard to argue that the effort expended in a soccer game or a tennis match has any significant effect on anything, and the result far less.

Still, they have their place. It's better, on the whole, most of us would say, to be happy than not – even the worst puritan would admit that being happy and good is better than being unhappy and good, however the latter might compare to being happy and bad – and whether you think that happiness is an ephemeral thing that will perish with the disassociation of our atoms, or the preview of some future heaven or nirvana, the emotion exists and is valued.

Games, of course, stimulate these emotions: competitions of all sorts bring out pride, fulfillment, sheer irrational joy – the more abstracted the contest from the self, the more irrational the joy, but when the Lions finally win the Super Bowl I will run around screaming and being generally insufferable. I apologize in advance.

Throughout history, the human race has invented for itself two main forms of competitive entertainment: the athletic and the intellectual. Pride of place has been given to the athletic, perhaps for obvious if populist reasons: physical prowess is far easier to appreciate, and is in a way more complete than intellectual pursuit of pleasure. The fencer, the wrestler – even on a very simple level, the runner – has to calculate as he goes; with team endeavors these complications grow dramatically; meanwhile, the chess player sits there at his board and could quite literally (if a bit clumsily) play as a quadriplegic. Admittedly moving pieces with your mouth would be messy and unsanitary, but the thing is a possibility.

They cheered the bull-runners and bull-fighters and acrobats of Crete; the runners and wrestlers of Greece; the gladiators and charioteers of Rome; the shining knights and sturdy archers of Europe; now the men of the cricket pitch and football field and baseball diamond and all numbers of other sports. Meanwhile, the players of Set and go and chess, having acquired a reputation of aristocracy if not outright wisdom, sat in their quiet rooms, debased variants of their meditative games occasionally finding their way to the checkerboard at local pubs.

Some of that changed with the refinement of printing and production technology, the ability to make complicated things cheaply available. Games like Risk and Monopoly gained large followings, and other games were made and played all over – but the popular ones always seemed either relatively simple, or intent on introducing some element of luck. In some ways, I think this is the carry-over of the gambling instinct – from bones to dice to cards, and now to cardboard – but that's highly speculative.

Then we went and invented computing, and spawned a new generation of games. Games which combined intellectual prowess and some minor athleticism, to varying degrees of each. The result: seemingly "easy" entertainment, with much scoffing at the wastes of time the youth are becoming. It happens with everything new, of course – way back when Plato (irony of ironies) had Socrates complain about these newfangled writing things wrecking everybody's memory, and if people wrote bad music it would mess up the youth so we should only stick with "proper" music – by which, despite Plato's revolutionary philosophical contributions, I am about 90% sure Plato meant the new jams were just tacky and wanted to stick with the safe staid harmonies he grew up with. Reading between the lines of history, Plato's Athens seems to have been seeing an artistic explosion the likes of which the Western world wouldn't really see again until the Renaissance, and old habits and tastes die hard.

But I digress, slightly. In examining the requirements of success in gaming, I am attracted more and more by this hypothesis: that in his essence, the champion of the flickering screen is most similar to the virtuoso of the quivering strings. The instrument of excellence is different, of course, but the ingredients seem similar. The essential elements are intellectual understanding, combined with a specific limited physical ability, directed through a third object capable of producing the art of the result.

Like any comparison, it has its limitations. A musical competition, whether a "battle of the bands" or a "national concerto competition" is largely an added bonus, a celebration of an already beautiful thing. With the video game – as the "game" in its name implies – the competition is all but required. Not that there aren't any number of games which are perfectly adequate as solo experiences, but on the whole, few single-players match the pinnacle of the competitive multiplayer game. I think I can say categorically that none have matched multiplayer for spectator value. (Partly – and here is another difference – this is because the video game medium assumes the player as spectator, and the experience is geared towards interactive "viewing". Not that I haven't spent hours watching really good players solo various levels in many games, or been massively intrigued by watching what are essentially "single player" games – the first-person view – of BroodWar or other games.)

As such, the presentation of gaming to an audience has naturally gravitated towards the tournament format – as it should. This is not figure skating, where a 10 out of 10 means you did the same stuff everybody else did, only better, or even that you did something the same but harder; the pinnacle of achievement in gaming is to do something different, even if the very least difference is in fact just doing the same thing more brilliantly, and win because of the difference.

What the format doesn't change is the nature of what is being presented: not the thing athletic, but the thing artful. On these considerations, I think we are looking in the wrong direction when we want to talk about "eSports". The goal of a gaming league is not the aura surrounding a football game or a cricket match, or even the more high-class atmosphere of tennis. We should be thinking in terms of grand concerts: of giving our idols and heros not the idolization lauded on the star physical specimen, but the worship reserved for the virtuoso.

Of course, we've seen this already. The Big Men of Brood War made their reputations and practiced their art by doing the impossible, the brilliant, the new: Paganini and Lizst could hardly have wanted more grandiose nicknames than we've rewarded them with. "The Emperor"; "The Revolutionist"; "Genius"; "The Almighty"; "Storm Zerg" – and others.

With Starcraft II, the Western gaming model of the LAN competition has played to this nicely. The "concert" of an MLG weekend leaves you both satisfied, and wanting the next one to come. (Questions on format aside, of course.) In ways the Korean sports-model never managed, the LAN manages to package this artistic intensity correctly. What pomp and circumstance the sports model is forced to reserve for finals, the event model can lavish on each "show", and then outdo itself for a final grand hurrah.

(For what it's worth, this "event" model is practiced both in the "intellectual" games like chess, and in most individual sports.)

What about down time? The long slow weeks between events? I've written before about the necessity of team play, of more-or-less continuous leagues, to the success of a gaming league. Have I changed my mind? To a degree, yes. In another way, no.

I can't speak for the rest of the world, but in the United States, even individual sports are tied to schools or clubs, and run mainly through team competitions – individual prizes may be awarded, but team scores are reckoned up as well. Cross country running is a team sport: you may place first, but if the rest of your school's squad finishes badly, you still can't claim victory. Similar things are true in tennis, wrestling, swimming. Some of this mentality exists elsewhere, as in country medal tallies at Olympic events.

The nature of the beast simply requires someone to train against, in a way that a violinist may learn from examples but doesn't really need an "opponent" to do her best. I think we rightly viewed the Starleagues as the pinnacle of achievement in Korean Brood War play, despite their drawn-out formats. But the Proleague does and did provide a valuable tool for finding and training and testing, as did the "minor" Dream League and Elite School League. Fundamentally, talent is found by opportunity, and team leagues represent the best opportunity to find and develop talent. To take a recent example, Killer is not an OSL player without being shoved out on stage twice a week and forced to sink or swim. Without a school team, Horang2 remains an obnoxious cheesy player on the Fish server.

So yes, I've revised my view: I no longer think that team leagues are the lifeblood of gaming. But they might be the skeleton, the infrastructure. The background they create keeps talent flowing upward and the competition alive. And even if this isn't true, even if no "team league" player every graduates to the big leagues, even if a league fulfill no other purpose, they provide opponents on which stars can demonstrate their prowess.

After all, even Paganini needed an orchestra.

****
#4427 || I am not going to scan a ferret.
hp.Shell
Profile Blog Joined April 2010
United States2527 Posts
Last Edited: 2011-12-05 00:59:42
December 05 2011 00:59 GMT
#2
I'll admit I didn't read the entire thing yet. But the first paragraph got me. That and I just watched a really emotional tv episode. I love you, man. Thank you for posting this.
Please PM me with any songs you like that you think I haven't heard before!
Mothra
Profile Blog Joined November 2009
United States1448 Posts
Last Edited: 2011-12-05 01:06:30
December 05 2011 01:05 GMT
#3
On December 05 2011 09:38 VGhost wrote:
But I digress, slightly.


A little more than slightly. From what, I'm not sure.
Whole
Profile Blog Joined May 2010
United States6046 Posts
December 05 2011 01:10 GMT
#4
IdrA Proverb #72

+ Show Spoiler +
On April 12 2010 21:42 IdrA wrote:
fuck art
its a competition

Magic_Mike
Profile Joined May 2010
United States542 Posts
Last Edited: 2011-12-05 01:36:11
December 05 2011 01:35 GMT
#5
Don't worry. The Lions WILL win the Super Bowl eventually. I'll be right there with you cheering irrationally and generally being a nuisance to anyone who ever said those most common of anti Lions words, "You're a Lions fan!!!!! Man!! Lions suck!!" I've went to every home game for the last couple of years and spent thousands of dollars to do it, even when they went 0-16. I feel like they owe me.

Edit: I did read the whole thing but as the game just started this seemed like the most important part to me. Sorry.
Agama
Profile Blog Joined May 2010
United States72 Posts
December 05 2011 03:05 GMT
#6
Good read. Thanks for sharing. c:

Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
January 17 2012 03:55 GMT
#7
This thread deserves more love
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
fritfrat
Profile Joined August 2010
United States50 Posts
January 17 2012 07:52 GMT
#8
Especially after the lions lost to New Orleans.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
January 17 2012 10:10 GMT
#9
curious as to what exactly SC2 player nicks are? BW players get the most inspiring nicknames, and the closest I could find for an SC2 player is "President Toss" (MVP is Game Genie Terran?? sorry but what a bad nickname ..)
Writerptrk
Please log in or register to reply.
Live Events Refresh
Next event in 3h 27m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 645
elazer 226
UpATreeSC 127
ProTech121
CosmosSc2 21
StarCraft: Brood War
Britney 18460
Calm 2761
ggaemo 226
Dewaltoss 124
firebathero 115
Soulkey 100
SilentControl 7
Dota 2
ODPixel156
canceldota101
febbydoto22
League of Legends
Reynor54
Counter-Strike
byalli400
Super Smash Bros
PPMD38
Heroes of the Storm
Liquid`Hasu388
Other Games
summit1g8357
tarik_tv4917
FrodaN857
B2W.Neo496
mouzStarbuck175
C9.Mang0145
Trikslyr139
shahzam122
ArmadaUGS100
RotterdaM71
QueenE40
Mew2King38
ZombieGrub24
Organizations
Other Games
BasetradeTV392
Counter-Strike
PGL111
StarCraft 2
angryscii 25
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 23 non-featured ]
StarCraft 2
• davetesta22
• Reevou 12
• Adnapsc2 10
• intothetv
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• blackmanpl 36
• RayReign 23
• HerbMon 23
• Azhi_Dahaki20
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV896
• masondota2860
League of Legends
• TFBlade1952
Other Games
• imaqtpie1097
• Scarra725
• Shiphtur159
Upcoming Events
Replay Cast
3h 27m
Escore
13h 27m
WardiTV Map Contest Tou…
14h 27m
OSC
18h 27m
Big Brain Bouts
19h 27m
MaNa vs goblin
Scarlett vs Spirit
Serral vs herO
Korean StarCraft League
1d 6h
CranKy Ducklings
1d 13h
WardiTV Map Contest Tou…
1d 14h
IPSL
1d 19h
WolFix vs nOmaD
dxtr13 vs Razz
BSL
1d 22h
UltrA vs KwarK
Gosudark vs cavapoo
dxtr13 vs HBO
Doodle vs Razz
[ Show More ]
CranKy Ducklings
2 days
Sparkling Tuna Cup
2 days
WardiTV Map Contest Tou…
2 days
Ladder Legends
2 days
BSL
2 days
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
IPSL
2 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
3 days
Wardi Open
3 days
Afreeca Starleague
3 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
3 days
RSL Revival
4 days
Afreeca Starleague
4 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
4 days
RSL Revival
5 days
Replay Cast
6 days
The PondCast
6 days
WardiTV Map Contest Tou…
6 days
Liquipedia Results

Completed

Proleague 2026-04-15
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.