• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:37
CET 04:37
KST 12:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
[BSL21] Ro.16 Group Stage (C->B->A->D)1Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win1RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2[TLMC] Fall/Winter 2025 Ladder Map Rotation14
StarCraft 2
General
Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge RSL Season 3: RO16 results & RO8 bracket RSL Season 3 - Playoffs Preview
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
Data analysis on 70 million replays 2v2 maps which are SC2 style with teams together? [BSL21] Ro.16 Group Stage (C->B->A->D) soO on: FanTaSy's Potential Return to StarCraft What happened to TvZ on Retro?
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET Small VOD Thread 2.0
Strategy
How to stay on top of macro? Game Theory for Starcraft Current Meta PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Nintendo Switch Thread Clair Obscur - Expedition 33 Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
YouTube Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1346 users

Artist, not Athlete: Examining "eSports"

Blogs > VGhost
Post a Reply
VGhost
Profile Blog Joined March 2011
United States3616 Posts
December 05 2011 00:38 GMT
#1
It's a fundamental truth that games are, in the long run, essentially meaningless. Whether you take a supernatural view of the world or a naturalistic one, it's hard to argue that the effort expended in a soccer game or a tennis match has any significant effect on anything, and the result far less.

Still, they have their place. It's better, on the whole, most of us would say, to be happy than not – even the worst puritan would admit that being happy and good is better than being unhappy and good, however the latter might compare to being happy and bad – and whether you think that happiness is an ephemeral thing that will perish with the disassociation of our atoms, or the preview of some future heaven or nirvana, the emotion exists and is valued.

Games, of course, stimulate these emotions: competitions of all sorts bring out pride, fulfillment, sheer irrational joy – the more abstracted the contest from the self, the more irrational the joy, but when the Lions finally win the Super Bowl I will run around screaming and being generally insufferable. I apologize in advance.

Throughout history, the human race has invented for itself two main forms of competitive entertainment: the athletic and the intellectual. Pride of place has been given to the athletic, perhaps for obvious if populist reasons: physical prowess is far easier to appreciate, and is in a way more complete than intellectual pursuit of pleasure. The fencer, the wrestler – even on a very simple level, the runner – has to calculate as he goes; with team endeavors these complications grow dramatically; meanwhile, the chess player sits there at his board and could quite literally (if a bit clumsily) play as a quadriplegic. Admittedly moving pieces with your mouth would be messy and unsanitary, but the thing is a possibility.

They cheered the bull-runners and bull-fighters and acrobats of Crete; the runners and wrestlers of Greece; the gladiators and charioteers of Rome; the shining knights and sturdy archers of Europe; now the men of the cricket pitch and football field and baseball diamond and all numbers of other sports. Meanwhile, the players of Set and go and chess, having acquired a reputation of aristocracy if not outright wisdom, sat in their quiet rooms, debased variants of their meditative games occasionally finding their way to the checkerboard at local pubs.

Some of that changed with the refinement of printing and production technology, the ability to make complicated things cheaply available. Games like Risk and Monopoly gained large followings, and other games were made and played all over – but the popular ones always seemed either relatively simple, or intent on introducing some element of luck. In some ways, I think this is the carry-over of the gambling instinct – from bones to dice to cards, and now to cardboard – but that's highly speculative.

Then we went and invented computing, and spawned a new generation of games. Games which combined intellectual prowess and some minor athleticism, to varying degrees of each. The result: seemingly "easy" entertainment, with much scoffing at the wastes of time the youth are becoming. It happens with everything new, of course – way back when Plato (irony of ironies) had Socrates complain about these newfangled writing things wrecking everybody's memory, and if people wrote bad music it would mess up the youth so we should only stick with "proper" music – by which, despite Plato's revolutionary philosophical contributions, I am about 90% sure Plato meant the new jams were just tacky and wanted to stick with the safe staid harmonies he grew up with. Reading between the lines of history, Plato's Athens seems to have been seeing an artistic explosion the likes of which the Western world wouldn't really see again until the Renaissance, and old habits and tastes die hard.

But I digress, slightly. In examining the requirements of success in gaming, I am attracted more and more by this hypothesis: that in his essence, the champion of the flickering screen is most similar to the virtuoso of the quivering strings. The instrument of excellence is different, of course, but the ingredients seem similar. The essential elements are intellectual understanding, combined with a specific limited physical ability, directed through a third object capable of producing the art of the result.

Like any comparison, it has its limitations. A musical competition, whether a "battle of the bands" or a "national concerto competition" is largely an added bonus, a celebration of an already beautiful thing. With the video game – as the "game" in its name implies – the competition is all but required. Not that there aren't any number of games which are perfectly adequate as solo experiences, but on the whole, few single-players match the pinnacle of the competitive multiplayer game. I think I can say categorically that none have matched multiplayer for spectator value. (Partly – and here is another difference – this is because the video game medium assumes the player as spectator, and the experience is geared towards interactive "viewing". Not that I haven't spent hours watching really good players solo various levels in many games, or been massively intrigued by watching what are essentially "single player" games – the first-person view – of BroodWar or other games.)

As such, the presentation of gaming to an audience has naturally gravitated towards the tournament format – as it should. This is not figure skating, where a 10 out of 10 means you did the same stuff everybody else did, only better, or even that you did something the same but harder; the pinnacle of achievement in gaming is to do something different, even if the very least difference is in fact just doing the same thing more brilliantly, and win because of the difference.

What the format doesn't change is the nature of what is being presented: not the thing athletic, but the thing artful. On these considerations, I think we are looking in the wrong direction when we want to talk about "eSports". The goal of a gaming league is not the aura surrounding a football game or a cricket match, or even the more high-class atmosphere of tennis. We should be thinking in terms of grand concerts: of giving our idols and heros not the idolization lauded on the star physical specimen, but the worship reserved for the virtuoso.

Of course, we've seen this already. The Big Men of Brood War made their reputations and practiced their art by doing the impossible, the brilliant, the new: Paganini and Lizst could hardly have wanted more grandiose nicknames than we've rewarded them with. "The Emperor"; "The Revolutionist"; "Genius"; "The Almighty"; "Storm Zerg" – and others.

With Starcraft II, the Western gaming model of the LAN competition has played to this nicely. The "concert" of an MLG weekend leaves you both satisfied, and wanting the next one to come. (Questions on format aside, of course.) In ways the Korean sports-model never managed, the LAN manages to package this artistic intensity correctly. What pomp and circumstance the sports model is forced to reserve for finals, the event model can lavish on each "show", and then outdo itself for a final grand hurrah.

(For what it's worth, this "event" model is practiced both in the "intellectual" games like chess, and in most individual sports.)

What about down time? The long slow weeks between events? I've written before about the necessity of team play, of more-or-less continuous leagues, to the success of a gaming league. Have I changed my mind? To a degree, yes. In another way, no.

I can't speak for the rest of the world, but in the United States, even individual sports are tied to schools or clubs, and run mainly through team competitions – individual prizes may be awarded, but team scores are reckoned up as well. Cross country running is a team sport: you may place first, but if the rest of your school's squad finishes badly, you still can't claim victory. Similar things are true in tennis, wrestling, swimming. Some of this mentality exists elsewhere, as in country medal tallies at Olympic events.

The nature of the beast simply requires someone to train against, in a way that a violinist may learn from examples but doesn't really need an "opponent" to do her best. I think we rightly viewed the Starleagues as the pinnacle of achievement in Korean Brood War play, despite their drawn-out formats. But the Proleague does and did provide a valuable tool for finding and training and testing, as did the "minor" Dream League and Elite School League. Fundamentally, talent is found by opportunity, and team leagues represent the best opportunity to find and develop talent. To take a recent example, Killer is not an OSL player without being shoved out on stage twice a week and forced to sink or swim. Without a school team, Horang2 remains an obnoxious cheesy player on the Fish server.

So yes, I've revised my view: I no longer think that team leagues are the lifeblood of gaming. But they might be the skeleton, the infrastructure. The background they create keeps talent flowing upward and the competition alive. And even if this isn't true, even if no "team league" player every graduates to the big leagues, even if a league fulfill no other purpose, they provide opponents on which stars can demonstrate their prowess.

After all, even Paganini needed an orchestra.

****
#4427 || I am not going to scan a ferret.
hp.Shell
Profile Blog Joined April 2010
United States2527 Posts
Last Edited: 2011-12-05 00:59:42
December 05 2011 00:59 GMT
#2
I'll admit I didn't read the entire thing yet. But the first paragraph got me. That and I just watched a really emotional tv episode. I love you, man. Thank you for posting this.
Please PM me with any songs you like that you think I haven't heard before!
Mothra
Profile Blog Joined November 2009
United States1448 Posts
Last Edited: 2011-12-05 01:06:30
December 05 2011 01:05 GMT
#3
On December 05 2011 09:38 VGhost wrote:
But I digress, slightly.


A little more than slightly. From what, I'm not sure.
Whole
Profile Blog Joined May 2010
United States6046 Posts
December 05 2011 01:10 GMT
#4
IdrA Proverb #72

+ Show Spoiler +
On April 12 2010 21:42 IdrA wrote:
fuck art
its a competition

Magic_Mike
Profile Joined May 2010
United States542 Posts
Last Edited: 2011-12-05 01:36:11
December 05 2011 01:35 GMT
#5
Don't worry. The Lions WILL win the Super Bowl eventually. I'll be right there with you cheering irrationally and generally being a nuisance to anyone who ever said those most common of anti Lions words, "You're a Lions fan!!!!! Man!! Lions suck!!" I've went to every home game for the last couple of years and spent thousands of dollars to do it, even when they went 0-16. I feel like they owe me.

Edit: I did read the whole thing but as the game just started this seemed like the most important part to me. Sorry.
Agama
Profile Blog Joined May 2010
United States72 Posts
December 05 2011 03:05 GMT
#6
Good read. Thanks for sharing. c:

Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
January 17 2012 03:55 GMT
#7
This thread deserves more love
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
fritfrat
Profile Joined August 2010
United States50 Posts
January 17 2012 07:52 GMT
#8
Especially after the lions lost to New Orleans.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
January 17 2012 10:10 GMT
#9
curious as to what exactly SC2 player nicks are? BW players get the most inspiring nicknames, and the closest I could find for an SC2 player is "President Toss" (MVP is Game Genie Terran?? sorry but what a bad nickname ..)
Writerptrk
Please log in or register to reply.
Live Events Refresh
OSC
23:00
OSC Elite Rising Star #17
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 155
StarCraft: Brood War
Britney 16418
Calm 2398
Nal_rA 1761
Artosis 600
ggaemo 53
Noble 40
Icarus 3
Dota 2
monkeys_forever205
NeuroSwarm117
LuMiX0
League of Legends
JimRising 881
Trikslyr48
Super Smash Bros
hungrybox1069
C9.Mang0474
Other Games
summit1g9515
WinterStarcraft406
Maynarde137
missharvey39
RuFF_SC226
fpsfer 1
Organizations
Other Games
gamesdonequick1138
Dota 2
PGL Dota 2 - Main Stream322
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• davetesta82
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 16
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22063
League of Legends
• Rush522
Upcoming Events
Wardi Open
8h 23m
PiGosaur Cup
21h 23m
Replay Cast
1d 5h
Wardi Open
1d 8h
OSC
1d 9h
Tenacious Turtle Tussle
1d 20h
The PondCast
2 days
Replay Cast
2 days
OSC
3 days
LAN Event
3 days
[ Show More ]
Replay Cast
3 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
Replay Cast
5 days
Wardi Open
6 days
Replay Cast
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
META Madness #9
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.