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Hey,
I've been watching TSLHearts stream recently, and I noticed that he ocassionally will pan the camera up and down before scanning and killing an observer. What is the purpose for this? Does this detect a stationary observer by displaying a blur?
I've never seen it before and thought it was a neat trick. If anyone knows more, please reply.
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Yeah. It's been used for quite a while now. There was a thread on it which I can't seem to find. By tilting hte screen the distortion caused by the cloaked observer ripples over what is below it. It's sort of hard to explain, but it can confirm the location of an observer if you are suspicious but not sure.
(angle of view of the flyer changes what you see below it)
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Seeker
Where dat snitch at?36907 Posts
!!!!! For real? I'm gonna have to try this!
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Wow I didn't know this. Going to try this now!
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United Kingdom20272 Posts
Sick of this shit, there are games every day where i rally an obs to his base, it gets scanned and 1shot, i keep the second one home because i didnt confirm no cloak, built a third obs, scanned, dead, build a fourth, flies into missle turret and instantly dies... Perhaps i should give up on scouting terran.
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This trick is being used to spot unmoving observers. Moving observers make a ripple, you can reproduce this ripple by zooming and unzooming, this will make an unmoving observer "move" (it doesn't move technically, but produce the ripples that a moving observer is producing).
On November 22 2011 18:37 Cyro wrote: Sick of this shit, there are games every day where i rally an obs to his base, it gets scanned and 1shot, i keep the second one home because i didnt confirm no cloak, built a third obs, scanned, dead, build a fourth, flies into missle turret and instantly dies... Perhaps i should give up on scouting terran. Or perhaps you should micro your observers more.
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United Kingdom20272 Posts
On November 22 2011 18:56 MrCon wrote:This trick is being used to spot unmoving observers. Moving observers make a ripple, you can reproduce this ripple by zooming and unzooming, this will make an unmoving observer "move" (it doesn't move technically, but produce the ripples that a moving observer is producing). Show nested quote +On November 22 2011 18:37 Cyro wrote: Sick of this shit, there are games every day where i rally an obs to his base, it gets scanned and 1shot, i keep the second one home because i didnt confirm no cloak, built a third obs, scanned, dead, build a fourth, flies into missle turret and instantly dies... Perhaps i should give up on scouting terran. Or perhaps you should micro your observers more.
He has marines following the ripple at the edge of his base, better not scout him, right?
I see your point, but its far harder than it sounds to get into a terran base when he has graphics and config set up to see an observer almost as if it was uncloaked.
I know i can spot them near instantly
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Oh I know it's hard, but it's still possible. Retreat as soon as you see units, park them in dropping routes, poke with them, hotkey them so when you spot movement you can anticipate and not lose them. Easier said than done, but better than rallying to their base and losing them. You can do that with the first one, because usually in the still early game mules are used every 50 energy so you're safe.
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On November 22 2011 18:37 Cyro wrote: Sick of this shit, there are games every day where i rally an obs to his base, it gets scanned and 1shot, i keep the second one home because i didnt confirm no cloak, built a third obs, scanned, dead, build a fourth, flies into missle turret and instantly dies... Perhaps i should give up on scouting terran.
Just throwing this out there, ever thought of rallying OUTSIDE the base then microing your obs in? 0_o
Also <3 Masq.
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United Kingdom20272 Posts
On November 22 2011 19:10 MrCon wrote: Oh I know it's hard, but it's still possible. Retreat as soon as you see units, park them in dropping routes, poke with them, hotkey them so when you spot movement you can anticipate and not lose them. Easier said than done, but better than rallying to their base and losing them. You can do that with the first one, because usually in the still early game mules are used every 50 energy so you're safe.
I just feel like making more than 2 obs is a massive risk if you dont know what they are doing, need the robo time for immortals vs a few pushes, its so painful to loose an obs and ive lost games to it before, the cloak doesnt really cloak at all on low shaders, ultra textures and effects and it seems everyone i face knows exactly where it is the moment i fly into sight range of his units/buildings.
I feel cheated having a cloaked unit that relys on being cloaked because it has only 40hp and is easily outran by a few marines with stim before the speed upgrade etc, when it doesnt actuly cloak well enough to hide itself for even a fraction of a second if it is on screen of the enemy.
Its generally a good scout, but it doesnt really do what it is advertised for if you cant ever fly near a unit that shoots up. Im pretty sure thors 1-2 them from like 10 range
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On November 22 2011 19:18 Cyro wrote:Show nested quote +On November 22 2011 19:10 MrCon wrote: Oh I know it's hard, but it's still possible. Retreat as soon as you see units, park them in dropping routes, poke with them, hotkey them so when you spot movement you can anticipate and not lose them. Easier said than done, but better than rallying to their base and losing them. You can do that with the first one, because usually in the still early game mules are used every 50 energy so you're safe. I just feel like making more than 2 obs is a massive risk if you dont know what they are doing, need the robo time for immortals vs a few pushes, its so painful to loose an obs and ive lost games to it before, the cloak doesnt really cloak at all on low shaders, ultra textures and effects and it seems everyone i face knows exactly where it is the moment i fly into sight range of his units/buildings. I feel cheated having a cloaked unit that relys on being cloaked because it has only 40hp and is easily outran by a few marines with stim before the speed upgrade etc, when it doesnt actuly cloak well enough to hide itself for even a fraction of a second if it is on screen of the enemy. Its generally a good scout, but it doesnt really do what it is advertised for if you cant ever fly near a unit that shoots up. Im pretty sure thors 1-2 them from like 10 range
get the observer speed and then you wont even have that problem, does suck how easy our only scout generally can eaisly be seen with the correct graphic settings. But hotkey it and keep uit out of range or put it opver cliffs so the marines cant get to it.
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On November 22 2011 19:18 Cyro wrote:Show nested quote +On November 22 2011 19:10 MrCon wrote: Oh I know it's hard, but it's still possible. Retreat as soon as you see units, park them in dropping routes, poke with them, hotkey them so when you spot movement you can anticipate and not lose them. Easier said than done, but better than rallying to their base and losing them. You can do that with the first one, because usually in the still early game mules are used every 50 energy so you're safe. I just feel like making more than 2 obs is a massive risk if you dont know what they are doing, need the robo time for immortals vs a few pushes, its so painful to loose an obs and ive lost games to it before, the cloak doesnt really cloak at all on low shaders, ultra textures and effects and it seems everyone i face knows exactly where it is the moment i fly into sight range of his units/buildings. I feel cheated having a cloaked unit that relys on being cloaked because it has only 40hp and is easily outran by a few marines with stim before the speed upgrade etc, when it doesnt actuly cloak well enough to hide itself for even a fraction of a second if it is on screen of the enemy. Its generally a good scout, but it doesnt really do what it is advertised for if you cant ever fly near a unit that shoots up. Im pretty sure thors 1-2 them from like 10 range
So this is why i can't ever see the observers, my computer is too bad for these settings.
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What graphic setting do you need to be on to be able to see the observers?
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On November 22 2011 22:56 HypernovA wrote: What graphic setting do you need to be on to be able to see the observers?
I can see them on low, so I guess I'd try it first.
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