• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:14
CET 18:14
KST 02:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
[D] Hacker peak in sc2 ? No more SC2 streamers on team liquid? Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win
Tourneys
SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Rollback Netcode in Brood War List of top players active on ShieldBattery BGH Auto Balance -> http://bghmmr.eu/ sOs joins Best's team, Newcatsle University SC4ALL: II Venue Change Announcement!
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stratus: Battle for the sky now on steam Early acc Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Deus Ex 3!?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Trading/Investing Thread Dating: How's your luck? Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7422 users

Let's make tournaments better

Blogs > sixfour
Post a Reply
sixfour
Profile Blog Joined December 2009
England11062 Posts
November 05 2011 17:08 GMT
#1
I may be the only one with this opinion, and it wouldn't surprise me if that was the case. But I'm tending to find that every single tournament is somewhat ruined by bad structure. It annoys me because I want to see a tournament that can provide the platform to allow players to show their skills, and ideally allow the best player to win, with as little controversy as possible.

Examples - I see Ret qualify as the #1 seed to the first season of NASL, because of how their finals bracket is designed, he ends up against Puma in the first round and is eliminated in about 10 minutes.

Huk flies halfway round the world for the recently finished event in Finland, draws a PvP specialist in the first round, is done really quickly.

BratOK plays Stephano at Assembly, they've shown the bracket in advance and they play stupid games to try to lose as they both want to avoid Sen in the knockout stages.

IPL group stages are beyond meaningless and just exist to create content.

Because of the group format in IEM China, Idra is able to advance from the group despite having a losing record, and goes on to win the tournament. By the same token, in IEM's Cologne leg, using the exact same format, Sangho has a winning record in the groups and is eliminated.

Fuck knows what they're trying to to with the GSL. The old system was awful, the new system isn't much better and seems to have been created with the sole reason to give as many opportunities as possible to get Terran players out of code S, but at the same time there's so many opportunities for them to stay in after fucking it up.

Ironically I think MLG with it's much maligned open bracket of death and over-protection of pool players is currently the best, and they're addressing problems as well, but it still won't be perfect.

It's really easy to see why these things happen - people watch something like the World Cup or something similar, which has groups into knockout stages, and think that's the best thing to do for ESPORTS. Well it isn't, and they only have it that way for logistical reasons which are nowhere near as complicated for SC2. It's quite simple to work out systems that are better for the players, better for the spectators, better for everyone.

Let's take some examples, spoilered to prevent text walls:

ASUS Invitational

+ Show Spoiler +
They have six hours scheduled on each of two days, with a bunch of meaningless showmatches on a third day. That's an awful, awful lot of time for an 8 man tournament, but they run it as a straight knockout?

They're sponsored by a computer manufacturer. Ask them to lend you two extra PC's, add on an extra hour of play. Do that, and by running two series at once, you have enough time to allow for a best of three round robin! You can see everyone play everyone! You don't even need to bring in any extra casters - it's bnet 0.2, just phone up MrBitter (or anyone) and while TB/Apollo are casting one game, someone else can cast the other, they don't even need to be in the same venue! Or the same country! Then on the spare day when you're just having showmatches, bin those and have a semi-finals/final between the top four!


NASL

+ Show Spoiler +
So you have a long series of games in a group stage, but then everyone that qualifies, including a wildcard, then starts at the same spot? What the hell is that about?

So what you do, is instead of having 5 groups of 8, you have 4 groups of 10 (if you want to keep 40 players, or cut it down to 32 with groups of 8), then:

- your group winners get a direct seed into the quarter finals
- your group runners up get a seed into what would be the round of 12
- your playoff system can stay, and the four winners from that can join four people from an open bracket into the last 16

You then actually reward people who won their groups by having them avoid a couple of rounds of the knockout stages and have them lock up more prize money for doing well! It makes your league stage more meaningful! You also allow more people to come in from nowhere and compete!


Any larger tournament (say ~64 players) that currently uses groups => straight knockout

+ Show Spoiler +
Switch to a swiss system to seed people for a knockout. Seriously. I'd estimate that most LANs have roughly 1 PC for every 4 players in the event? Can easily convert that to a swiss format if you have that many, and it is as nowhere near as complicated logistically as people think (see spoilered bit below). Play until you can order players with some level of accuracy, then if it's a 64 man event, do the following:

- Bottom 40 play off in round 1 - work it so that the highest 20 players in this each face one of the lower 20.
- Those 20 winners then met by ranks 13-24 in round 2 (can again split it off so those that join at this stage don't meet each other in this round)
- Those 16 winners are then met by ranks 5-12 in round 3
- Those 12 winners are then met by ranks 1-4 in a last 16 and you have a straight knockout from there

This avoids groups of death entirely, and you can use a similar format quite easily for larger events. The only real problem is that during the initial ranking stage, you'd need to just use a bo1 in each match, but the main criticisms against that are tempered by the fact that nobody is actually knocked out at any stage, and no one game is so critical that it requires a best of three or longer.

+ Show Spoiler [so sixfour, how do you do it logistica…] +
Working on a 64 man example with resources of 1 PC per 4 runners, so 16 available - on day 1, split everyone into 4 pools of roughly even strength. For each pool randomly draw the first game, then have an auto-matchmaking system (similar to how the gigabyte/craftcups do) to put together people with the same record for future games.

In each pool, you'll then have 1 player who is 4-0, 4 who are 3-1, etc etc. When they're all done, take one player with the same record out of each of the pools, have them match up in a group of 4, have the winner play winner, loser play loser. So by the end of the day everyone's played 6 maps, but against 6 different people.

Day 2 you'd start drawing round by round, but then start to filter people off at the bottom when it's clear they can't hit the top 24, top 12 etc. Probably need people to play about 4 maps to sort the majority of it out, maybe another couple once you're sorting out the very top and you know who'd start in rounds 1/2, which you can start later that day. Day 3, you clean up the knockout stages.


In general

+ Show Spoiler +
Can we not at least try to prevent so much downtime? Today we had two hours scheduled for a best of 5 third place match. While if it's a TvZ that goes the distance with macro games, you might need all that time, if it's a non-terran mirror that's 3-0, it won't. Instead of saying "3rd place at 2pm, final at 4pm", why not say "3rd place at 2pm, final not before 3:20pm" similar to what they do in something like boxing? You still book the venue for as long as you need, but they anticipate not for the worst case scenario of every fight going the distance, but something in between that and lots of short knockouts. It's not exactly the same situation, but if you were going to start at 4 anticipating a long match before the final, YOU STILL CAN, but if it's shorter, we don't have an hour-plus wait for a game.

A friend from another forum was recently playing in the Bermuda Bowl, the team world championships of contract bridge. There, they have just short of a couple of dozen teams, they have an all-play-all and then the top 8 advance to the quarter-finals. What they do then is genius, and I'm surprised it is not used more often. People were bitching about Idra having a really tough bracket at Providence - if they incorporated what they do in this tournament into the upcoming MLG, there would not be this problem because, and it's such genius I'm going to have to spoiler it so as to not blow your minds without warning:

+ Show Spoiler +
The number 1 overall seed PICKS THEIR OPPONENT from the bottom four. Then #2 picks and so on until #4 gets whoever is left.


Isn't that beautiful? Idra would then have probably one of Boxer/Select/Slush rather than Korean/Korean/Korean.

Can we not have slightly larger map pools (say add two maps to what they are currently) and then automatically remove two for each matchup before players veto? Watching the ASUS thing that's just been done, I found it silly that XNC was auto-vetoed by every zerg. So add a couple of maps, and then for, say, TvZ, automatically remove XNC and Metal. For PvP remove Taldarim. You can all think of your own examples.


Meh, that's a lot of words to just say that tournament structures suck. If you actually read all that, you need some sort of medal. I just get easily frustrated I guess.

**
p: stats, horang2, free, jangbi z: soulkey, zero, shine, hydra t: leta, hiya, sea
Complete
Profile Joined October 2009
United States1864 Posts
November 05 2011 17:54 GMT
#2
There are ways of getting your opinion across without sounding like a dick
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
Last Edited: 2011-11-05 18:00:05
November 05 2011 17:57 GMT
#3
On November 06 2011 02:54 Complete wrote:
There are ways of getting your opinion across without sounding like a dick

Where's the fun in that? I mean, you would know first hand wouldn't you?

I especially like the thing to help the crazy wait time between sets.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
Ecrilon
Profile Blog Joined October 2009
501 Posts
November 05 2011 17:58 GMT
#4
There are also ways to develop an opinion in such a way that you provide a solution instead of simply whining. Tournament structure has been debated before. There's no completely fair system other than a Round Robin, and that clearly takes too long.
There is but one truth.
Tortious_Tortoise
Profile Blog Joined November 2010
United States944 Posts
November 05 2011 20:11 GMT
#5
I don't care about the results of tournaments as long as they produce good games. Sure it sucks when my favorite players (Jinro, IdrA, HuK) lose, but as long as they go out with epic games, I don't care.
Treating eSports as a social science since 2011; Credo: "The system is never wrong"-- Day9 Daily #400 Part 3
sixfour
Profile Blog Joined December 2009
England11062 Posts
November 05 2011 21:30 GMT
#6
On November 06 2011 02:54 Complete wrote:
There are ways of getting your opinion across without sounding like a dick


i'm curious as to how i sound like "a dick" exactly, please elaborate
p: stats, horang2, free, jangbi z: soulkey, zero, shine, hydra t: leta, hiya, sea
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
02:00
FSL season 12 opener: HM vs ST
Freeedom0
Liquipedia
AI Arena Tournament
02:00
RO4
Laughngamez YouTube
IPSL
02:00
Ro24 Group B
WorsT vs nOmaD
Dewalt vs andersOn
Liquipedia
IntoTheTV X SOOP
20:00
Premier - Quarterfinals
WardiTV956
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 182
BRAT_OK 68
EmSc Tv 22
MindelVK 12
EnDerr 4
StarCraft: Brood War
Britney 31531
Rain 1463
Hyun 104
scan(afreeca) 39
Rock 28
ajuk12(nOOB) 19
sOs 17
Sacsri 14
yabsab 11
Dota 2
qojqva2834
Dendi1546
420jenkins276
League of Legends
Trikslyr33
Counter-Strike
jkaem77
Super Smash Bros
hungrybox256
Other Games
tarik_tv2013
B2W.Neo1250
Fuzer 257
PiGStarcraft234
DeMusliM200
QueenE108
Mew2King95
NeuroSwarm45
Railgan24
fpsfer 1
Organizations
Other Games
EGCTV1054
ComeBackTV 253
BasetradeTV162
StarCraft 2
TaKeTV 151
Counter-Strike
PGL122
StarCraft 2
EmSc Tv 22
EmSc2Tv 22
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 36
• poizon28 30
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Airneanach102
• HerbMon 34
• Michael_bg 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3667
Other Games
• Shiphtur489
• imaqtpie450
• WagamamaTV388
Upcoming Events
IntoTheTV X SOOP
17h 46m
IPSL
23h 46m
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
1d 5h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Invitational
4 days
[ Show More ]
CranKy Ducklings
6 days
IPSL
6 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
Liquipedia Results

Completed

Proleague 2026-11-05
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.