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[DotA] Back to Basics - Page 30

Blogs > Bumblebee
Post a Reply
Prev 1 28 29 30 31 32 40 Next All
Mathematics
Profile Joined June 2011
Belgium35 Posts
November 06 2011 00:45 GMT
#581
nice article, hoping to be a lucky guy!
beerfury
Profile Joined October 2011
3 Posts
November 06 2011 00:47 GMT
#582
Very detailed guide, and I just want to add a little bit to the pulling video.

For pulling, I think it is mostly for lane control, so single pull is considered useless because single stack of neutral won't kill many creep. In my understanding, I usually do the double pull or I don't pull at all. Either I waste one pulling to spawn two wave of creeps or I do the double pull. The trick (or not really trick anymore) is to have tango for Radiant so you can open a path and pull the second group of creep. Usually when the creeps' overall hp is down to half, you can pull the second creep and let them attack you in front of your creeps. Beyond that, since Icefrog rework the spawn that corpse don't stop spawning new creeps, you can do triple pull in Radiant if you do double pull around 26 sec for every minute. You should be able to pull your creep to the second wave before the first wave re-spawn, and you usually have to take some damage to clear all the creeps because your creeps will be dead. Anyway, if you manage to do that right, your lane will have so much advantage since you gain extra exp and your opponent lose one wave of exp. Even if we play 2v1 in the bottle lane, we will both outleveled the other side =).

Again, hit me with a key please.
sirthinh
Profile Joined March 2010
United States6 Posts
November 06 2011 00:52 GMT
#583
Great basic guide
Snaiil
Profile Blog Joined April 2010
Sweden312 Posts
November 06 2011 00:54 GMT
#584
I have quite a few LoL players who haven't played HoN or DotA but are interested in DotA 2. I'll definitely show them this guide! Thanks!
Mashes
Profile Blog Joined October 2010
Canada441 Posts
November 06 2011 00:59 GMT
#585
thanks for the pulling video! I've always had trouble with that
"life of lively to live to life of full life thx to shield battery"
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
November 06 2011 01:04 GMT
#586
Stack pulling is always better than single pulling because single pulling pushes the lane as the creeps dont die and actually end up back in the lane around the same time as the next creep wave leading to a double wave push. The only time i'd single pull is to get the lane back for a small period of time to set up a gank, usually from mid.

Man I am excited for some epic rune battles at zero minutes!
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
TomSlick
Profile Joined April 2010
United States36 Posts
November 06 2011 01:05 GMT
#587
Nice write up
CALL THE AMBERLAMPS
drmaul
Profile Joined September 2010
United States51 Posts
November 06 2011 01:07 GMT
#588
Let's play some time!
LiamTheZerg
Profile Joined March 2011
United States523 Posts
November 06 2011 01:07 GMT
#589
cant wait to see what other blogs you come up with, these have been more than exceptional. i can't wait for the beta to open up so i can hopefully play with you and other TLers. also though, really liked the creep pulling thing because while it sounds simple, for me it was always hard to put into practice. ;\
Jjakji | Sage | Seal | Shuttle | DongRaeGu | oGsTheSTC | Bomber | Curious | Oz
GhostKorean
Profile Blog Joined November 2008
United States2330 Posts
November 06 2011 01:10 GMT
#590
You should talk about creep equilibrium. Basically whenever you attack a creep it pushes the lane forward and when attack your own creep it pulls the lane back. Same applies to towers attacking creeps, random spread of creep dmg, and the way the creepwave engages.

General rule of thumb, the closer the creeps are to a tower, the safer it is because people can port in and the lane is closer to your side of the map

Hirosh
Profile Joined September 2010
Germany267 Posts
Last Edited: 2011-11-06 01:12:25
November 06 2011 01:12 GMT
#591
So after reading the guide again I want to add some things that are maybe worth editting in.

Illusion runes create two illusions of a hero that can be used for scouting, extra damage, or simply confusing the enemy


2 images. Last 75 seconds. Take 300% damage. Deal 35% damage.

Regeneration runes very quickly heal a hero back up to full HP and MP. Like a salve or clarity, these break upon receiving any damage.


Regenerates 3000 HP and 2010MP over 30 seconds. 100 HP/s 67 MP/s.

The Time of Day


Maybe you can add that one cycle takes 12 minutes. 6 minutes day and 6 minutes night time.

Yeah thats about it. Maybe its already to in-depth don't know (just ignore my Post then :p)
BlackFenix
Profile Joined November 2011
1 Post
November 06 2011 01:14 GMT
#592
Awsome Guide especially the pulling videos
Minzy
Profile Joined May 2010
Australia387 Posts
November 06 2011 01:15 GMT
#593
good write up dude. alot of this stuff i havent really thought about as ive been playing for so long and shit just came by instinct eventually. good to go back to basics every now and then ^^.
Huh...
Mokss
Profile Joined December 2010
Philippines114 Posts
November 06 2011 01:18 GMT
#594
Hoping to get some dota 2 action. oh yeah *day9 impression*
Bumblebee
Profile Blog Joined August 2010
3237 Posts
November 06 2011 01:19 GMT
#595
On November 06 2011 10:12 Hirosh wrote:
So after reading the guide again I want to add some things that are maybe worth editting in.

Show nested quote +
Illusion runes create two illusions of a hero that can be used for scouting, extra damage, or simply confusing the enemy


2 images. Last 75 seconds. Take 300% damage. Deal 35% damage.

Show nested quote +
Regeneration runes very quickly heal a hero back up to full HP and MP. Like a salve or clarity, these break upon receiving any damage.


Regenerates 3000 HP and 2010MP over 30 seconds. 100 HP/s 67 MP/s.

Show nested quote +
The Time of Day


Maybe you can add that one cycle takes 12 minutes. 6 minutes day and 6 minutes night time.

Yeah thats about it. Maybe its already to in-depth don't know (just ignore my Post then :p)

I dont know if it's intended, but they're not 6 minutes each. It's true that the first night starts at 6 minutes, but it doesn't end on 12 minutes and the next doesn't start on 18 minutes. I'm not actually sure when it changes exactly
There is no difference between a knight and any other man aside from what he wears. @robinnymann
ZSMJ
Profile Joined March 2011
Germany6 Posts
November 06 2011 01:21 GMT
#596
Another great guide. Awesome stuff in here!
like np
aevealon
Profile Joined June 2011
Singapore80 Posts
November 06 2011 01:23 GMT
#597
Wow nice coverage of all the basic mechanics. Did you already talk about last hitting and denying?
gamecrazy
Profile Blog Joined January 2008
United States421 Posts
November 06 2011 01:24 GMT
#598
Great guide covering the basics. As a former DotA player who now screws around in League of Legends, I would say this really highlights how different the 2 games are, especially in terms of competitive potential. Also, I hope I get lucky w/ a key!
SKC
Profile Joined October 2010
Brazil18828 Posts
November 06 2011 01:25 GMT
#599
On November 06 2011 10:19 Bumblebee wrote:
Show nested quote +
On November 06 2011 10:12 Hirosh wrote:
So after reading the guide again I want to add some things that are maybe worth editting in.

Illusion runes create two illusions of a hero that can be used for scouting, extra damage, or simply confusing the enemy


2 images. Last 75 seconds. Take 300% damage. Deal 35% damage.

Regeneration runes very quickly heal a hero back up to full HP and MP. Like a salve or clarity, these break upon receiving any damage.


Regenerates 3000 HP and 2010MP over 30 seconds. 100 HP/s 67 MP/s.

The Time of Day


Maybe you can add that one cycle takes 12 minutes. 6 minutes day and 6 minutes night time.

Yeah thats about it. Maybe its already to in-depth don't know (just ignore my Post then :p)

I dont know if it's intended, but they're not 6 minutes each. It's true that the first night starts at 6 minutes, but it doesn't end on 12 minutes and the next doesn't start on 18 minutes. I'm not actually sure when it changes exactly


The mechanics section on PlayDota says:


The clock starts at 6:00, which is where daytime starts. It is considered to be day between 6:00 to 18:00, and night from 18:00 to 6:00. Each complete cycle takes 12 minutes (6 minutes day and 6 minutes night). There are only 2 ways of interrupting this cycle, and it is with Night Stalker's ultimate, Darkness and Luna's ultimate, Eclipse. While under the effect of it the clock will be paused.


Are you sure there wasn't a NS ingame? If that was the case, it may actually be a bug in Dota2, PlayDota should be acurate on something as simple as this.
Sprungjeezy
Profile Blog Joined June 2010
United States1313 Posts
November 06 2011 01:28 GMT
#600
Can't wait to get the game (and preferably a beta key).
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