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Where's my reaver :(

Blogs > ondik
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ondik
Profile Blog Joined November 2008
Czech Republic2908 Posts
Last Edited: 2011-10-21 17:45:28
October 21 2011 17:44 GMT
#1
After seeing the new zerg I was very happy. I didn't believe Blizzard would listen to the community and get back two zerg units, we were begging for. To be fair, it's not real defiler and lurker, but the purpose of those units should be similar. So i thought - hey, if they did it with zerg, why couldn't they do it with toss? If not a classic reaver..then maybe..a FLYING reaver? Air to ground AoE attack? Would be pretty sick, right? And there's no such unit in the game yet..

However, after seeing the new toss units, happiness changed to sadness. Maybe I'm biased because I wanted reaver so much, but I don't find any of toss units nearly as interesting as viper or host. People are freaking out about replicant, but I feel a unit like that is VERY polarized. It's either super powerful what would make it imbalanced, or it's too weak, what would make it useless. Just see mind control in BW, great in theory, shitty in real. And yes, I'm aware that we don't know anything more about that unit than those few words on the poster. I won't talk about those other two units because I have really no idea how will they work, how much will they cost, etc.


edit: Hm, so first reaction from players - replicant can shapeshift into an enemy's unit if it gets into melee-range. So..yea :/

Poll: Would you rather have reaver than colossu+the new units?

Reaver! (66)
 
94%

Colossus+those new units (4)
 
6%

70 total votes

Your vote: Would you rather have reaver than colossu+the new units?

(Vote): Reaver!
(Vote): Colossus+those new units




Well..there's still Legacy of the Void..

Bisu. The one and only. // Save the cheerreaver, save the world (of SC2)
Zergneedsfood
Profile Blog Joined September 2008
United States10671 Posts
October 21 2011 17:49 GMT
#2
Reaver + 500000
/人◕ ‿‿ ◕人\ Make a contract with me and join TLADT | Onodera isn't actually a girl, she's just a doormat you walk over to get to the girl. - Numy 2015
Grettin
Profile Joined April 2010
42411 Posts
October 21 2011 17:55 GMT
#3
To be completely honest, i don't like any of these new units. I'd rather have the old units back permanently. Well, too bad.
"If I had force-fields in Brood War, I'd never lose." -Bisu
poundcakes
Profile Joined March 2011
Norway239 Posts
October 21 2011 17:56 GMT
#4
The prophecy is coming true, WoL = Terran gets powerful, HotS = Zerg gets powerful (although it's too early to make real prediction about gameplay I have this feeling terran will still be the overall best race) and hopefully for LotV we'll get good units.
The cur foretells the knell of parting day; The loafing herd winds slowly o'er the lea; The wise man homeward plods; I only stay to fiddle-faddle in a minor key.
Zergneedsfood
Profile Blog Joined September 2008
United States10671 Posts
October 21 2011 17:58 GMT
#5
There will be more units?

Oh god. These units are already terrible.
/人◕ ‿‿ ◕人\ Make a contract with me and join TLADT | Onodera isn't actually a girl, she's just a doormat you walk over to get to the girl. - Numy 2015
xiaofan
Profile Blog Joined July 2006
United States513 Posts
October 21 2011 18:04 GMT
#6
tempest doesn't seem too shabby. it's kind of like a reaver for air
ThatGuy89
Profile Joined February 2011
United Kingdom1968 Posts
October 21 2011 18:11 GMT
#7
i dont want the reaver cos they need to make this as different from BW as possible. If they just put back in all the old units they're never gonna get the chance to bring new ones in
synapse
Profile Blog Joined January 2009
China13814 Posts
October 21 2011 18:13 GMT
#8
I think they just need to give toss arbiters and replace the raven with vessel ^^
:)
Iranon
Profile Blog Joined March 2010
United States983 Posts
October 21 2011 18:16 GMT
#9
On October 22 2011 03:11 ThatGuy89 wrote:
i dont want the reaver cos they need to make this as different from BW as possible. If they just put back in all the old units they're never gonna get the chance to bring new ones in


You realize that the BEST things about this news is (1) defilers (slightly modified), (2) lurkers (slightly modified), and (3) hydra speed, right? All the things Zerg players wanted back from BW.
ondik
Profile Blog Joined November 2008
Czech Republic2908 Posts
Last Edited: 2011-10-21 18:21:21
October 21 2011 18:20 GMT
#10
On October 22 2011 03:11 ThatGuy89 wrote:
i dont want the reaver cos they need to make this as different from BW as possible. If they just put back in all the old units they're never gonna get the chance to bring new ones in


why the F do they "need to make this as different from BW as possible"? We then wouldn't have marines, zealots, hydras etc. in the game, would we. Thing is, reaver is objectively 10000000x times better than colossus which everyone - tosses, zergs, terrans - HATES. It would make the game much more interesting than a-moving with colossi and praying they don't have enough vikings or corruptors.
Bisu. The one and only. // Save the cheerreaver, save the world (of SC2)
Kiett
Profile Blog Joined March 2011
United States7639 Posts
October 21 2011 18:32 GMT
#11
For someone who has terrible micro and can only a-move, I appreciate how easy Colossi makes life. But god I miss reavers SO much. The most exciting moments watching any P game was reaver harass/shuttle micro. I honestly don't know if there'll be any other single unit that gives as much suspense as a reaver and it's scarab (except maybe HT and storms). Will it kill 238473 workers or will it be a dud?

Protoss doesn't even feel like Protoss anymore, with 80% of its units removed and replaced by generic 4 legged robots. I miss corsairs and arbiters, dark archons and dragoons (the original quadraped bro). Yes, scout, I miss you too. And just now, my heart almost broke when I saw that they were removing carriers too. ;___;
Writer:o
ondik
Profile Blog Joined November 2008
Czech Republic2908 Posts
October 21 2011 18:40 GMT
#12
On October 22 2011 03:32 seraphe wrote:
For someone who has terrible micro and can only a-move, I appreciate how easy Colossi makes life. But god I miss reavers SO much. The most exciting moments watching any P game was reaver harass/shuttle micro. I honestly don't know if there'll be any other single unit that gives as much suspense as a reaver and it's scarab (except maybe HT and storms). Will it kill 238473 workers or will it be a dud?





..............


Bisu. The one and only. // Save the cheerreaver, save the world (of SC2)
MisterD
Profile Blog Joined June 2010
Germany1338 Posts
October 21 2011 18:51 GMT
#13
the issue with the reaver is, blizz can't re-introduce such a buggy AI for scarabs. And without such a buggy UI it'd either be completely OP if they didn't nerf it, or they would nerf it and then it wouldn't be that much fun to watch anymore. There's just no way to bring back the "good old reaver"..
Gold isn't everything in life... you need wood, too!
OmniEulogy
Profile Blog Joined July 2010
Canada6600 Posts
October 21 2011 18:52 GMT
#14
Reaverrrrrrrrr!!!!!!!!!!!!!!! oh well.
LiquidDota Staff
FlaShFTW
Profile Blog Joined February 2010
United States10455 Posts
October 21 2011 18:54 GMT
#15
I miss reaver...

Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
TBone-
Profile Blog Joined November 2010
United States2309 Posts
October 21 2011 18:57 GMT
#16
Uh, we don't even know what the new protoss units are yet unless I'm mistaken, kinda pointless poll to ask... But I'm a fan of the reaver ^^.
Eve online FC, lover of all competition
Zorkmid
Profile Joined November 2008
4410 Posts
October 21 2011 19:01 GMT
#17
I think that with the new patching in SC2 (clumped up units) the reaver might be pretty devastating. I'm scared.
BabyToss!
Profile Blog Joined October 2010
Czech Republic588 Posts
October 21 2011 19:46 GMT
#18
I never played BW (or any other RTS on that matter)...what makes Reavers so unique?
Nowadays a Filthy Casual | Follow your dreams |
marttorn
Profile Blog Joined May 2011
Norway5211 Posts
Last Edited: 2011-10-21 20:03:58
October 21 2011 20:00 GMT
#19
There are a few simple reasons why reavers are cooler than colossus:

Reasons why reavers should be in SC2

Exhibit A: AAAAHREBORBEOREBOREBOREBOREBOREBOERBOREBOERORBEOBROEBORE

"reaver" rolls of the tongue very easily, and is catchy. It is also a bug, and it can't be killed by stupid air units.

Exhibit B: Reavers kill things very quickly, and it's not in a stupid line.

Colossus just walk around all day with their crabby mantis legs and shoot things in a straight line thinking they're all cool and fancy. Then they die to air units.

The reaver, on the other hand, blows up a huge clump of SCV's while laughing at the silly air units.

Exhibit C: How many korean fangirls have screamed in excitement over some awesome colossus warp prism/colossus micro? Not many.

I rest my case.

+ Show Spoiler +
In all seriousness I do really would like to have the reaver back ^_^; I've said before why I don't like colossus, and it's pretty obvious
memes are a dish best served dank
ketomai
Profile Joined June 2007
United States2789 Posts
Last Edited: 2011-10-21 20:03:15
October 21 2011 20:02 GMT
#20
On October 22 2011 04:46 BabyToss! wrote:
I never played BW (or any other RTS on that matter)...what makes Reavers so unique?


It's a very good unit in some ways(incredible 100+ splash damage, range), and shitty in others (slow, so forced to be carried around in shuttles and its attacks can dud).

That's the main excitement from the reaver really. It requires really good micro to use well (difference between 0 and 50 scv kills), and its burst damage is huge so every time you're able to get a good, shot off it does wonders. The tension leading up to that is also exciting because there's a chance it might dud, which means most of their shots are game changing (either in a good way or bad way).
Kiett
Profile Blog Joined March 2011
United States7639 Posts
October 21 2011 20:07 GMT
#21
On October 22 2011 04:46 BabyToss! wrote:
I never played BW (or any other RTS on that matter)...what makes Reavers so unique?


Reaver is an insanely slow and costly unit that fires attacks (scarabs) that do MASSIVE aoe damage. The problem is that scarabs have extremely unpredictable AI, and half of them end up not even exploding, making reavers the most high risk/reward units in the game. In addition, because reavers are so slow, they require shuttles to move them around, which makes reaver/shuttle micro a staple of good protoss play. Watching reaver harass is always a nailbiting experience; there are SO many things that can go wrong: shuttle could get sniped in mid air (if it has 2 reavers in it, gg), reavers could land in mines, bad micro could lead to reavers getting sniped, and everyone's favorite... dud scarabs. But when it succeeds, there's nothing more satisfying. 20 scvs, drones, probes exploding at once, oh yeah.

Here's one of my favorite shuttle/reaver plays from recent games, set 3 of Jangbi vs. Fantasy in the OSL finals. Jangbi knows Fantasy has goliaths to snipe the shuttles, so he pulls off some fabulous dual shuttle play in order to get those reavers in. Sadly, his scarabs aren't as lucky, but it was still fantastic.


Writer:o
Zorkmid
Profile Joined November 2008
4410 Posts
October 21 2011 20:08 GMT
#22
On October 22 2011 05:02 ketomai wrote:
Show nested quote +
On October 22 2011 04:46 BabyToss! wrote:
I never played BW (or any other RTS on that matter)...what makes Reavers so unique?


It's a very good unit in some ways(incredible 100+ splash damage, range), and shitty in others (slow, so forced to be carried around in shuttles and its attacks can dud).


Just for BabyToss! info. A reaver's speed would be similar to Queen off-creep speed.
Chill
Profile Blog Joined January 2005
Calgary25998 Posts
Last Edited: 2011-10-21 20:19:29
October 21 2011 20:09 GMT
#23
On October 22 2011 04:46 BabyToss! wrote:
I never played BW (or any other RTS on that matter)...what makes Reavers so unique?

I think everyone will have different answers. Here's mine.

Reavers are high risk high reward. That's not to say they are glass cannons, because they aren't used that way. Reavers were always used with Shuttles, which are fast, agile and weak. Reavers themselves are fairly weak but do very high damage. The duality between a weak, agile, fast carrier and a huge damage dealer makes for excitement.

Also, the way the splash damage hit was at times a little bit random. Scarabs (the attack of a Reaver) would sometimes hit what seemed like the sweet spot and do very little splash damage to surrounding unts; whereas sometimes they would hit off-center locations and deal massive damage. The unexpectedness made for excitement everytime a Scarab was on the field.

Lastly, the Scarab had a property where if it was on the field for long enough, it would "dud" and deal 0 damage. This lead to situations where a Scarab was trying to chase a retreating unit, get caught up on another unit and expire, leading it to explode and deal 0 damage.

So the combination of high risk, high damage, and unexpectedness made for insane excitement everytime a Reaver was on the field.



That being said, I wish being would acknowledge the units they loved in BW and move on, instead of demanding them in SC2. I don't want the Lurker, Defiler, Reaver and Science Vessel in SC2. I loved them in BW - now I want new units in SC2.
Moderator
Emporio
Profile Blog Joined December 2010
United States3069 Posts
October 21 2011 20:43 GMT
#24
I think the love with reavers is that they are similar to banelings. Banlelings can do MASSIVE damage and totally turn an entire game around in a single conflict. Howwever the propel with banelings is that if your opponent has good micro they do basically no damage. They're exciting because they can do huge damage but lame because they are basically just a-move units (literally move-command but the same idea). Reavers are similar in the amount of damage they are capable of but the difference is that thy are dependent on the users micro rather than the opponent. It's like banelings in zvz. Banelings wars are always super tense because you know there is a ton of micro going on to control the banes to do the maximum amount of damage. Whereas in ZvT it's more like : gooooo banelings, I hope your micro is bad and this works out in my favor.
How does it feel knowing you wasted another 3 seconds of your life reading this again?
matiK23
Profile Joined May 2011
United States963 Posts
October 21 2011 21:22 GMT
#25
Don't worry my fellow brotoss. We shall get the last laugh when reaver and a hybrid comes available in the last installment. Toss4lyfe bruvs.
Without a paddle up shit creek.
Flossy
Profile Blog Joined August 2011
United States870 Posts
October 22 2011 01:06 GMT
#26
I'm pretty sure Reavers could be toss' answer to marines.
Only if they are microed right tho.
etternaonline.com
Azera
Profile Blog Joined December 2010
3800 Posts
October 22 2011 01:18 GMT
#27
I do actually think the new units will bring some interesting new tactics.

White-Ra!
"I make bring my units back, change unit to Siege Tank, GG"
Check out some great music made by TLers - http://bit.ly/QXYhdb , by intrigue. http://bit.ly/RTjpOR , by ohsea.toc.
kilergrunt
Profile Joined July 2011
United States263 Posts
October 22 2011 01:55 GMT
#28
96% of people want the Reaver back? I am truly starting to wonder how many people actually miss the Reaver compared to the amount of people that just want to join the crowd. At first thought I would love to have the Reaver back, but then I remember all the times I failed miserably to accomplish anything with it. Even if they brought it back I doubt I would use it often. It's a slow, low hp, risky unit that is only useful in the hands of a very skilled player.
Select | iNkA | Tyler | Huk | Idra | Polt | NaNiwa | PuMa | Spanishiwa | DeMusliM | Slush
Daozzt
Profile Joined July 2010
United States1263 Posts
October 22 2011 02:15 GMT
#29
On October 22 2011 10:55 kilergrunt wrote:
96% of people want the Reaver back? I am truly starting to wonder how many people actually miss the Reaver compared to the amount of people that just want to join the crowd. At first thought I would love to have the Reaver back, but then I remember all the times I failed miserably to accomplish anything with it. Even if they brought it back I doubt I would use it often. It's a slow, low hp, risky unit that is only useful in the hands of a very skilled player.



Isn't this a good thing?
John Madden
Profile Blog Joined October 2010
American Samoa894 Posts
October 22 2011 02:21 GMT
#30
You could see one maybe
FOOTBALL
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
October 22 2011 02:27 GMT
#31
Eh, I've always thought that the Reaver in BW was balanced out by the lack of clumping and the bad Scarab AI, neither of which would be in SC2 if the Reaver. As others have said, it would have to be nerfed into oblivion if put back into SC2, and by then it just wouldn't be the Reaver anymore.

I would love to see a powerful, cool Reaver-like unit in SC2 rather than a watered-down, nerfed SC2 Reaver.
ㅇㅅㅌㅅ
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 22 2011 02:33 GMT
#32
On October 22 2011 11:27 eviltomahawk wrote:
Eh, I've always thought that the Reaver in BW was balanced out by the lack of clumping and the bad Scarab AI, neither of which would be in SC2 if the Reaver. As others have said, it would have to be nerfed into oblivion if put back into SC2, and by then it just wouldn't be the Reaver anymore.

I would love to see a powerful, cool Reaver-like unit in SC2 rather than a watered-down, nerfed SC2 Reaver.


modern sc2 players dont have much issue reducing baneling splash. the scarab is no different than the baneling.
starleague forever
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
October 22 2011 02:50 GMT
#33
On October 22 2011 11:33 a176 wrote:
Show nested quote +
On October 22 2011 11:27 eviltomahawk wrote:
Eh, I've always thought that the Reaver in BW was balanced out by the lack of clumping and the bad Scarab AI, neither of which would be in SC2 if the Reaver. As others have said, it would have to be nerfed into oblivion if put back into SC2, and by then it just wouldn't be the Reaver anymore.

I would love to see a powerful, cool Reaver-like unit in SC2 rather than a watered-down, nerfed SC2 Reaver.


modern sc2 players dont have much issue reducing baneling splash. the scarab is no different than the baneling.

True. But 100 damage (125 with the upgrade) is a pretty damn large amount damage. 1-shots Marauders. 2-shot Roaches. They would have to tweak this somehow, probably through nerfs.
ㅇㅅㅌㅅ
Mortality
Profile Blog Joined December 2005
United States4790 Posts
October 22 2011 05:17 GMT
#34
I'd like to see you do this with a colossus:


Oh wait. You can't.

And to the person who said reavers would never get used, are you serious? Did not ever play BW? Reavers are useful at every skill level and even at D-rank everybody uses them.
Even though this Proleague bullshit has been completely bogus, I really, really, really do not see how Khan can lose this. I swear I will kill myself if they do. - nesix before KHAN lost to eNature
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