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Subtle Evolution of ZvT (Oct GSL spoilers)

Blogs > whatthefat
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whatthefat
Profile Blog Joined August 2010
United States918 Posts
Last Edited: 2011-10-16 18:02:35
October 16 2011 17:59 GMT
#1
[image loading]

I'm extremely glad I decided to buy the ticket for the October season of GSL. I always learn an incredible amount watching code S, and at a time when I'm looking to improve my Zerg play, this season couldn't have been more timely. Before the tournament inevitably spiralled into TvT oblivion, it delivered some of the most entertaining and sophisticated ZvTs I have seen in SC2.

I was so impressed that I started to jot down notes on some of the more subtle changes in the way Zerg is currently being handled by top level players. Here is my summary of the observations that most impressed me. Interestingly, many of these techniques (which did not exist, or at least were not mainstream a couple of months ago) have now been adopted across the board by Nestea, DongRaeGu, Leenock, LosirA, CoCa, and Zenio. I've also seen them in use by IdrA at MLG Orlando.

[image loading]

After the standard 15 hatch and double queens, it has now become much more common to immediately start a third, and often a fourth queen. This Spanishiwa-esque approach provides several benefits. First, it allows Zerg to drone like a madman, spending all larvae on economy. Nestea had 49 drones at the 7:30 mark in one game using this strategy. Second, it provides great defense against the now ubiquitous hellion builds. Third, if Zerg reacts quickly, it can completely annul the effect of drops.

[image loading]

With 2-4 queens defending the main, medivacs can be taken down extremely quickly.
In addition, more queens early in the game allows for...

[image loading]

With most top Zergs now devoting a queen or two to creep spread, code S has been painted purple. Check out the creep spread achieved by the 15 minute mark (in-game time):

[image loading]

This obviously confers huge advantages in terms of mobility and vision. It's nice to see that the top players are now achieving the level of multi-tasking necessary to manage creep spread on top of all the other macro and micro demands.

[image loading]

One of coolest things I've noticed this season is the use of spine crawler movement; what I call 'Spine Walking'. With Terrans converging to the Nash Equilibrium of building hellions in absolutely every game no matter what, it is becoming increasingly hard to zone them out from drone lines, and protect the livelihood of new creep tumors. However, the ingenious solution top Zergs have found is to continually walk the spines with the leading edge of the creep. Here's a great example of a meticulous 'Spine Walk' from Zenio:

[image loading]

[image loading]

The use of macro hatcheries is now completely standard in ZvT, largely due to the prevalence of ling-based armies. What's particularly interesting however, is the reordering of buildings. Back when Zergs relied on two base muta against Terran, the typical order was 1) Tech (spire + mutas) then 2) Third base, then 3) Macrohatch. As Terrans became better at exploiting the timing while Zerg was teching, it became much more common for Zergs to take a third base before teching, and so the typical order switched to 1) Third, 2) Tech/Macro-hatch, 3) Macro-hatch/Tech.

But on many maps, this in turn opens up a new vulnerability. With hellions on the map, it can be difficult to get over to defend the third, meaning if Terran scouts at the right time, they can force a cancel on the Third. An earlier third can also spread Zerg too thin before they have an army, making drops a nightmare to deal with. However, Zerg needs the extra larvae. Therefore, this season it became common for Zergs to use a new order, to great effect: 1) Macro-hatch, 2) Third/Tech, 3) Tech/Third.

[image loading]

This new order also goes hand in hand with earlier queens, as it means there's already an extra queen available to provide injects.

[image loading]

With the latest patch lowering the cost of Overseers, many Zergs are now opting for an Overseer around the 8-9 minute mark.

[image loading]

This is a critical time for scouting Terran's intentions, since many stim/tank pushes come around the 10 minute mark. It's great to see the patch already having an effect in this respect, and I'll be interested to see if this scout becomes standard.

[image loading]

Burrowed banelings have always been super entertaining in the GSL, from the antics of Moon to Nestea's uncanny ability to salvage terrible positions with cleverly placed banelings. However, most of the excitement has been generated by the static use of banelings: Zerg burrows them somewhere clever, then the audience and commentators sit on the edge of their seats waiting to see if Terran scans or is unfortunate enough to walk over them.

This season, the use of burrowed banelings in dynamic situations has been truly impressive. It is now very common for Zergs to use mutas to lure marines into banelings. Zergs are also occasionally starting to burrow banelings during battle, where it's particularly hard to tell whether a baneling has been killed or burrowed, so as to cover the retreat path. Possibly my favorite play of all this season was Leenock's use of burrowed banelings to zone out defenders (similar to a tactical nuke):

[image loading]

All in all, an extremely informative season! ZvT is already an extremely sexy match-up, and it's amazing to see it continue to evolve.

****
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
Kurr
Profile Blog Joined April 2010
Canada2338 Posts
October 16 2011 18:13 GMT
#2
Hey, when you play 80% of your matches against 1 race, you develop better ways to play vs them.

Thanks for this post, I haven't really watched GSL this season so it's nice to see players changing things up.
(╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 16 2011 18:36 GMT
#3
most the stuff is normal/given, but good post nevertheless
starleague forever
SirJolt
Profile Blog Joined October 2009
the Dagon Knight4002 Posts
Last Edited: 2011-10-16 19:21:19
October 16 2011 19:01 GMT
#4
Dearest Whatthefat,

Much as I love your blogs (they're unparalleled, I really must say), it has come to my attention that only one thing lets them down. The fonts used in your images seem badly pixelated, and it throws the whole presentation off kilter a little

I threw together this quick mockup to show you what I mean:

[image loading]

Given the amount of effort you put in, I wonder if there's some way to rectify the font issues with your otherwise prodigious content. I'm sorry if it seems like I'm nitpicking, but when everything else is perfect, it seems like such a tiny thing.

Love, always,

[image loading]
Moderator@SirJolt
ThyHate
Profile Joined September 2011
240 Posts
October 16 2011 19:57 GMT
#5
I love all your posts dude, great job, thank you
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
October 16 2011 20:14 GMT
#6
This is really great. I especially like the Spine Crawler Walk. I've seen it a few times and thought it was pretty cool but never really thought about it !
whatthefat
Profile Blog Joined August 2010
United States918 Posts
October 16 2011 22:08 GMT
#7
@SirJolt

Thanks! That's probably because I rely on paint for everything, haha! You're right though, I should try to use higher resolutions.
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
rebuffering
Profile Joined December 2010
Canada2436 Posts
October 16 2011 22:25 GMT
#8
wow awesome post! this should get spotlighted or something, great work!
http://www.twitch.tv/rebufferingg
GypsyBeast
Profile Joined December 2010
Canada630 Posts
October 16 2011 22:35 GMT
#9
this needs to be spotlighted 100%. Very cool in depth look, thanks!
Ya? Well ill BM you harder! Another win in 10 seconds flat! -Rainbow Dash playing SC2.
intrigue
Profile Blog Joined November 2005
Washington, D.C9933 Posts
October 17 2011 02:36 GMT
#10
beautiful post. spotlighting!
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
October 17 2011 02:47 GMT
#11
this is so good <3 thanks for this
133 221 333 123 111
Carras
Profile Joined August 2010
Argentina860 Posts
October 17 2011 02:48 GMT
#12
GREAT post , i think most zergs have already made this adaptations to their own play (i have been doing this thinks for a while now..) now we get to see them done every game by every zerg!

except the baneling one..that was just one game, maybe we ll see more usage of that sometime
SenorChang
Profile Blog Joined October 2010
Australia4729 Posts
October 17 2011 02:51 GMT
#13
On October 17 2011 04:01 SirJolt wrote:

[image loading]

Amazing signature.

Great post and nice pick up's on the changes in the matchup! Seems standard to have an amazing creep spread these days.
ლ(╹◡╹ლ)
NasKe_
Profile Joined October 2010
Brazil570 Posts
October 17 2011 02:56 GMT
#14
awesome awesome just so awesome
rly nice post
this will help me alot
thanks for this
feanor1
Profile Blog Joined November 2010
United States1899 Posts
October 17 2011 03:00 GMT
#15
Very informative post, didn't think about how many queens people were getting but looking back yeah...
LXR
Profile Joined June 2011
357 Posts
October 17 2011 03:40 GMT
#16
I noticed these things happening and i think it's really great for the matchup. Basically zergs are working more on their preparation, instead of being able to play totally re-actively.
Mattchew
Profile Blog Joined December 2010
United States5684 Posts
October 17 2011 03:45 GMT
#17
i think upgrades have also become a priority as well... great write up these subtle things make all the difference
There is always tomorrow nshs.seal.
Childplay
Profile Joined October 2011
Canada263 Posts
October 17 2011 03:46 GMT
#18
man, i hope we get to see more zergs in the gsl. This is a start to the new styles iv seen zergs do, and i hope it works just as well as 1/1/1 did on protoss =P
Jaeger
Profile Joined December 2009
United States1150 Posts
October 17 2011 03:52 GMT
#19
I look forward to seeing more baneling blockades similar to the savior army blockades in the savior final edit.
https://www.dotabuff.com/players/8137911
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
October 17 2011 03:54 GMT
#20
Now we just need some good toss dominance. ZvP's innovation right now is pathetic. We are even reverting into what we did in beta.
http://grooveshark.com/#/deltrus/music
Laneir
Profile Joined September 2010
United States1160 Posts
October 17 2011 04:21 GMT
#21
great write up
Follow me on Instagram @Chef_Betto
AnxiousHippo
Profile Blog Joined January 2011
Australia1451 Posts
October 17 2011 04:40 GMT
#22
Thankyou very much.
An apple a day keeps the Protoss away | TLHF
_MiU
Profile Joined July 2011
Australia35 Posts
October 17 2011 04:46 GMT
#23
Hmm, Leenock's use of dynamic banelings have been around for a very long time, I noticed him using them a few months ago but only to a moderate amount of success.
Can't remember the vod, but I'm sure it was back when xel naga caverns was still played. I was quite surprised no-one copied him, as this does have a potential to be quite devastating. Terran thinks he wins a battle only to lose a massive clump of marines..
BrodiaQ
Profile Blog Joined October 2008
United States892 Posts
October 17 2011 04:53 GMT
#24
Really really nice to see this in writing since these are all changes that have been happening in my play lately that I didn't even realize I had done. Really well put together post, great analysis and explanations given.

5/5
"So come right up and let me squash your creativity with my iron fist of conservative play."--Nony
Mobius_1
Profile Blog Joined April 2011
United Kingdom2763 Posts
October 17 2011 05:04 GMT
#25
Wow, nice, I've also noticed some of those things seemed a little different but since I'm T I just kind of assumed that's how they always played ^_^

Seems like most of those style changes were precipitated by the rise in the use of Hellion openings, making fast thirds and ling-only defenses not viable.

Also, SirJolt is too awesome.
Starleague Forever. RIP KT Violet~
Imalengrat
Profile Blog Joined November 2010
Australia365 Posts
October 17 2011 05:04 GMT
#26
Nice read. ZvT is my favorite match up because of ALL of this.
Mass Motherships Counters Almost everything
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
October 17 2011 05:07 GMT
#27
Great post here, I was considering doing something similar for the TvP builds, but I think I'm going to hold off until after blizzcon. As a matchup gets more figured out, the changes become more and more subtle, and more and more confident, such has been happening with TvP lately, and the ZvT matchup as a whole (meaning from both sides).

I second SirJolt with the text.
Vei
Profile Joined March 2010
United States2845 Posts
October 17 2011 05:25 GMT
#28
sick post! great stuff, will definitely read more in-depth when i return.

*cue dragoon voice in my mind*
www.justin.tv/veisc2 ~ 720p + commentary
0neder
Profile Joined July 2009
United States3733 Posts
October 17 2011 05:28 GMT
#29
Great post. Concise, well-worded, and an accurate summary that in part illustrates how Sc2 is getting more exciting as players get closer to the skill ceiling.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
October 17 2011 05:30 GMT
#30
Nice write-up. You watch play from a year ago, and honestly, I can say with confidence that I play better today than Fruitdealer, or Kryix, did a year ago. Even watching games from 6 months ago, it's just amazing how bad players were. Of course, I'm not saying I'm great, it's just amazing how little we really understand this game. Some things are patches, but it's amazing how much is just people just didn't understand the game.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
ptell
Profile Joined October 2009
United States103 Posts
October 17 2011 05:36 GMT
#31
hey whatthefat, do you also notice that Zergs are getting ling speed later or is it just me?
TheNessman
Profile Blog Joined May 2009
United States4158 Posts
October 17 2011 05:38 GMT
#32
THESE are the kinds of important strategy posts that need to be constantly discussed on TL. great post!
~~! youtube.com/xmungam1 !~~
densha
Profile Joined December 2010
United States797 Posts
October 17 2011 05:47 GMT
#33
Thank you, OP, for putting in words what has been swimming around in my mind ever since the group stages.
If you wish to make an apple pie from scratch, you must first invent the universe.
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
October 17 2011 05:50 GMT
#34
What a healthy MU, evolution continues to make it more dynamic.

If only TvP could actually turn into a decent MU like this one.

Good anyalysis OP loved the visuals.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
October 17 2011 06:25 GMT
#35
wow great post, some of those things I didn't even notice. good work =]
TutsiRebel
Profile Joined August 2011
United States172 Posts
October 17 2011 06:31 GMT
#36
This got frontpaged, nice. Fantastic post.
I can bhop irl
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
October 17 2011 06:45 GMT
#37
Wonderful haha, thanks for taking the time to compile it
How devious | http://anartisticanswer.blogspot.com.au/
courtpanda
Profile Blog Joined May 2011
866 Posts
October 17 2011 06:51 GMT
#38
this almost belongs in the strategy forum its so good
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
October 17 2011 07:17 GMT
#39
Great write up
Would love to see one for "The Protoss Comeback" :p
You can type "StarCraft" with just your left hand.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 17 2011 07:36 GMT
#40
Yeah zergs in zvt its strong to get 3-4 queens then get gas which is like 30-32 supply I think. do notice this is very effective on maps with an easier to defend natural (its harder on a map like xelnaga where the naturals so big) is what I have noticed anyway.

I have been doing fast 3 queens but not 4 and finding it super effective for creep spread ^^.
When I think of something else, something will go here
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
October 17 2011 07:40 GMT
#41
On October 17 2011 03:36 a176 wrote:
most the stuff is normal/given, but good post nevertheless


Most of it is logical but was still never used in high-end play for whatever reason, probably because there is so much else players had to improve, so no given and not normal at all.

Great writeup. Haven't watched any GSL October games yet but it's good to see high-end Zerg finally doing the things i always wanted to see (Esp. more queens).
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
October 17 2011 07:46 GMT
#42
As someone who only occasionally watches SC2, this was a great report for me
Thanks

Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
October 17 2011 08:08 GMT
#43
On October 17 2011 16:46 thedeadhaji wrote:
As someone who only occasionally watches SC2, this was a great report for me
Thanks


What he said.

5/5
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KimJongChill
Profile Joined January 2011
United States6429 Posts
October 17 2011 08:11 GMT
#44
This is an awesome write-up. I think I'll start taking notes now!
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Jim7
Profile Joined December 2010
United States154 Posts
October 17 2011 08:55 GMT
#45
Great blog! Very cool to see how things change and adapt in such a small period of time.
zul
Profile Blog Joined February 2010
Germany5427 Posts
October 17 2011 09:01 GMT
#46
thanks for this great blog. It would also fit very well into the strategy subforum, since all you pointed out helps to improve as a zergplayer. I personally will try to remember the spine walk in my next games
keep it deep! @zulison
SoFool
Profile Blog Joined July 2011
Malaysia96 Posts
October 17 2011 09:21 GMT
#47
Moar queens? Ok ;3
Find Humanity ... Assimilate ... Learn ... Evolve.
Alokiya
Profile Blog Joined March 2011
United States648 Posts
October 17 2011 09:29 GMT
#48
Suddenly I wish I had bought the ticket for October, but I'm sure I could use this write up to tweak my ZvT to be more efficient!

5/5, bookmarking for future reference!
C'mon my guppies, swim up my stream! - Day[9]
aderum
Profile Blog Joined January 2011
Sweden1459 Posts
October 17 2011 09:32 GMT
#49
Nice read, thanks dood, that a lot of time put in to it!
Crazy people dont sit around and wonder if they are insane
Archvil3
Profile Joined September 2010
Denmark989 Posts
October 17 2011 09:52 GMT
#50
ZvT is the best and most dynamic matchup in SC2. Players are highly rewarded for their mechanics and multitasking, it is fast paced, actionpacked and tense and as this thread displays so well it is so evolved right now and it only gets better and better.
Let thy speech be better than silence, or be silent.
CutieBK
Profile Blog Joined May 2011
Sweden227 Posts
October 17 2011 10:24 GMT
#51
Great analsys, enjoyed reading it a ton! :D

Lets hope P begin to shape up too so you can make a blog of how smart they are in this matchup!
pPingu
Profile Joined September 2011
Switzerland2892 Posts
October 17 2011 10:36 GMT
#52
I think the mass queen was "created" by dimaga, wo had a period where he did something like 6 queens on 2 bases far before spanishiwa was even know (something like in 2010 I think).
FILM
Profile Joined September 2010
United States663 Posts
October 17 2011 10:43 GMT
#53
The images are highly informative. Awesome stuff!
Artosis:  "It's like Detroit in there."   Tasteless:  "Lots of shootings and damaged buildings."
Sapp
Profile Joined March 2011
Poland173 Posts
October 17 2011 10:43 GMT
#54
nice read
Quote? O.o?
jjhchsc2
Profile Joined December 2010
Korea (South)2393 Posts
October 17 2011 10:44 GMT
#55
great post!!
make more
gratz on SL
Lee Ssang/ Lee Shin/ Kim Jung Woo/ Kim Min Chul/Jun Tae Yang/Park Soo Ho/Lee Jung Hoon/Choi Sung Hoon/ Moon Sung Won/Park Ji Soo/ Lee Ho Joon/ Jang Min Chul/ Kim Seung Chul/SaSe/IdrA/Ret Fighting! BW4Life
Nightrage
Profile Joined October 2010
Greece212 Posts
October 17 2011 11:13 GMT
#56
ZvT is definitely my favorite matchup in SC2. It's really nice to see the game evolving.

Great work with the thread! Pretty useful for the noobs like myself. Thanks
It ain't easy being cheesy
hoolaboris
Profile Joined August 2010
Korea (South)55 Posts
October 17 2011 11:28 GMT
#57
did i just read the word "nash equilibrium" in a starcraft thread? that's a very bold term to use for a simple metagame tendancy
Matkap
Profile Blog Joined September 2010
Spain627 Posts
October 17 2011 11:40 GMT
#58
very nice, simple but a lot of knowledge dumped right there, would gladly read more!
A man tells his stories so many times that he becomes the stories. They live on after him, and in that way he becomes immortal.
Gotmog
Profile Joined October 2010
Serbia899 Posts
October 17 2011 12:29 GMT
#59
I am actually expecting both Z/P to start dominating T in the near future, or maybe after 1 more patch (even though that T will remain the best designed and strongest race).
Simply due to the fact that whole Korea is almost exclusively practicing their vT match ups.
At the time like that, i don't think Terrans who are mostly practicing TvT's can keep up with players who just keep honing their builds vs T.
"When you play the game of drones, you win or you die. There is no middle ground"
NeonFox
Profile Joined January 2011
2373 Posts
October 17 2011 13:13 GMT
#60
I really like those kind of posts wich take subtle changes and explain why they came to be. Motivates me to try and implement them into my play and just shows how deep of a game is starcraft.
kota
Profile Joined October 2010
Denmark84 Posts
October 17 2011 13:38 GMT
#61
Amazing write up
Apoo
Profile Joined January 2011
413 Posts
October 17 2011 13:40 GMT
#62
This is so helpful for your general knowledge of the game and your own playstyle, i love it.
Really nice structure, im going to use Marco Hatcheries in my next matches.
One negative thing: Please do not use those crappy headlines again: Yellow and pixeld font on an ugly purple background. : (
pksens
Profile Joined July 2010
United Kingdom156 Posts
October 17 2011 13:50 GMT
#63
Nice write up.

In addition:

1) Quite often seeing a 7 roach push off of the standard 2 base opening. After speedling, keep mining gas and opt for your next 150-200 gas on roaches with the option of a wave of speedlings behind it. The key here is you can rush a 3rd and a ton of drones behind it if the opponent is doing a typical reactor helion build. If the opponent makes a mistake you can outright cripple him (ie doesn't wall in natural, like STC Stephano G3 IPL), or often times just pressure the first supply depot + kill marines/scv's behind it whilst macroing up. Very much a meta game feature with the prevelance of reactor helion into expansion builds.

2) Upgrades: Terrans featured alot of fast 2-2 double ebay play, or 3-3 rushes. 1-1 often in time with combat shield/stim, 2-2 with another push. I notice alot of zergs have universally gotten +1 mellee attack alot faster and fast +2 attack. If only to allow ling/bane/muta do deal just enough DPS rather than survive with carapaces.

Whats next?

A) Late game baneling drops are STILL criminally underused. By the mid-late game there are turrets on every base but there are ways around that. For example, using a "dummy" overlord to take damage, or to unload banelings out of site just away from the CC. If it's an OC, you are going to wreck a SCV line. If it's a Planetary, it'd be a good idea to space out your first baneling so it doesn't clump up and all get blown up in 2 hits.

B) Nydus ling spreads. The main objective here is to force the Terran to constantly split up his army to deal with annoying lings in places he isn't covering from the front. If you manage to get a Nydus up in the main you will likely disrupt only production, as by then the mineral lines have depleted and 14+ marines are in constant cycle that can deal with you. Again, any moment marines are not where they should be, a tank is more vunerable to mutalisks etc.

C) Late game creepspread- it often dies after you lose your initial queens + tumours on the first few pushes by Terran but a constant queen production should be ideal.


The question is: on top of baneling land mines, dilligent macro injections and production, mutalisk harass, creep spread, potential nydus harass, baneling drop play and general micro with units - is this entirely possible within APM constraints?
DandyConeJellos
Profile Joined July 2011
United States6 Posts
October 17 2011 13:55 GMT
#64
I think if you aren't going to be using roaches as the main comp of your army a macro hatch around the 9 min mark is definitely what you need. It's what I've been doing as it's safer on some maps to do than try and take a third. Especially since the mobility of the terran army can be an issue with drops, and until you have mutas out, trying to take a third can be a hard to secure without those flying dragons. lol
Douillos
Profile Joined May 2010
France3195 Posts
October 17 2011 14:11 GMT
#65
excellent post.
Look a giraffe! Look a fist!!
bubblegumbo
Profile Blog Joined July 2008
Taiwan1296 Posts
October 17 2011 14:16 GMT
#66
Excellent OP, makes me wish I was a Zerg player.
"I honestly think that whoever invented toilet paper is a genius. For man to survive, they need toilet paper!"- Nal_rA
JoeAWESOME
Profile Joined February 2011
Sweden1080 Posts
October 17 2011 14:25 GMT
#67
Nice writeup, I think the main reason is the drop potential as Z's only answer for drop in the early game is the queen. + They dont come from Larva so you can pump them out without hindering your larva stacking (You have larva for workers or unit when you choose to make them)
Simply Awesome! - Liquid'Ret - NSHoSeo_Seal - coLMVP_DRG - EG_Idra - Fnatic.NightEnd
Mayor
Profile Blog Joined February 2011
United States472 Posts
October 17 2011 14:27 GMT
#68
I've been watching IdrA actually adapted and took notes from the GSL zergs as well with his recent play. Really cool to see it change.Great write up.
"You can be creative but I will crush it under the iron fist of my conservative play." - Liquid`Tyler
ticktack
Profile Blog Joined January 2011
United Arab Emirates874 Posts
October 17 2011 14:40 GMT
#69
Really cool read. The creep spread in code s is really getting so scary.
A winner is just a loser who got pissed off and tried harder
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
October 17 2011 15:16 GMT
#70
Don't know if it's worth mentioning, but I've noticed a lot more zergs investing in substantial amounts of static defence against drops, rather than try to cut that corner and respond with units. This seems to be a reaction to the number of 'fire and forget' drops Terrans have been executing in the mid-late game to try and kick the legs from under a macro Zerg: devote minimal APM to managing the drop while advancing or repositioning their main army, expecting the Zerg to send all of his lings and mutas streaming away to defend the drop.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Horse...falcon
Profile Joined December 2010
United States1851 Posts
October 17 2011 15:18 GMT
#71
Leenock is one badmutherfucker
Artosis: "From horsssse....falcon"
Fateless
Profile Joined January 2011
United States99 Posts
Last Edited: 2011-10-17 22:46:10
October 17 2011 15:56 GMT
#72
On October 17 2011 03:36 a176 wrote:
most the stuff is normal/given, but good post nevertheless


Most of this response is normal/given, but good post anyway.

OP: I thought the comment of this was fantastic, but agree with the need for improved Graphic Design.
Emporio
Profile Blog Joined December 2010
United States3069 Posts
October 17 2011 16:35 GMT
#73
Is there anyone else that does the mass spine crawler drop in the middle of the map that Stephano often does in the late game to fee up supply and dump minerals?
How does it feel knowing you wasted another 3 seconds of your life reading this again?
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
October 17 2011 16:54 GMT
#74
On October 17 2011 20:28 hoolaboris wrote:
did i just read the word "nash equilibrium" in a starcraft thread? that's a very bold term to use for a simple metagame tendancy


He COULD say that there is no good counter to hellion openings, and get the thread completely ruined by wild balance claims right and left.

OR, he could give the equivalent, but much sexier, statement that always opening hellions is a nash equilibrium, and not catch any flame at all.

Easy choice imo, well done OP, and thanks for the article.
Celadan
Profile Joined September 2010
Norway471 Posts
October 17 2011 17:56 GMT
#75
hmmm maybe il catch on and use more queens , thanks for the post^^
спеціальна Тактика
leo23
Profile Blog Joined November 2010
United States3075 Posts
October 17 2011 17:59 GMT
#76
great post! 5/5
banelings
vectorix108
Profile Blog Joined July 2010
United States4633 Posts
October 17 2011 18:20 GMT
#77
Really cool analysis. Good read!
Aka XephyR/Shaneyesss
ReturnStroke
Profile Blog Joined July 2011
United States801 Posts
October 17 2011 19:00 GMT
#78
Another great post from Mr. Fat. ty
Kollapse
Profile Joined April 2010
United States125 Posts
October 17 2011 19:11 GMT
#79
Super awesome post, you've convinced me to purchase a GOM ticket next season
Talent hits a target no one else can hit; Genius hits a target no one else can see.
Baha
Profile Joined June 2010
Spain64 Posts
October 17 2011 19:20 GMT
#80
On October 18 2011 04:11 Kollapse wrote:
Super awesome post, you've convinced me to purchase a GOM ticket next season


I will, too, first because I was following the last days of the GSL on stream when I could and second because there will be more foreigners this season
Gigaudas
Profile Blog Joined December 2008
Sweden1213 Posts
October 17 2011 19:32 GMT
#81
I thought this would be about the aggressive roach/ling attacks. Never have they been as potent as the last few weeks.
I
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
October 17 2011 19:45 GMT
#82
I love how the ZvT matchup is evolving, it makes for some of the most epic games in SC2. Doesn't hurt that zergs get a ton of practice in it too.

Now we just need to see Protoss evolving. With warp prism buff they're becoming a lot more used, but I don't feel it'll be enough atm.
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
October 17 2011 20:18 GMT
#83
Amazing post!
I must admit I never realized this before - hope we see some of these innovations for zvp as well.
rUiNati0n
Profile Joined December 2010
United States1155 Posts
October 17 2011 21:10 GMT
#84
whatthefat all you posts are amazing! I agree with everything in this post, especially the part about creep spread.
eating corn while thinking about eating more corn
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
October 17 2011 21:41 GMT
#85
Awesome post. Will read again.
aka: KTVindicare the Geeky Bartender
SaikOuLighT
Profile Blog Joined August 2010
Canada742 Posts
October 17 2011 22:11 GMT
#86
Very nice post, all these little things make zvt so fun to play/watch :D

Another thing I've noticed is that some zergs (can only remember leenock and drg off the top of my head) have been rushing +1 carapace instead of +1 melee, which although is a bigger investment, is definitely to abuse the timing where terrans don't have +1 vehicle yet, since most terrans get it pretty late. The fact that lings won't die to 1 tank shot is key when defending with pure mutaling, since your lings tank longer, allowing extra muta volleys on marines.
Brotatolol
Profile Blog Joined November 2010
United States1742 Posts
October 17 2011 22:16 GMT
#87
Awesome post. I do agree that the use of zoning banelings (especially Leenock's) was sick, as well as all of the other things you mentioned.
swanized
Profile Blog Joined September 2009
Canada2480 Posts
October 17 2011 22:29 GMT
#88
On October 17 2011 04:01 SirJolt wrote:
Dearest Whatthefat,

Much as I love your blogs (they're unparalleled, I really must say), it has come to my attention that only one thing lets them down. The fonts used in your images seem badly pixelated, and it throws the whole presentation off kilter a little

I threw together this quick mockup to show you what I mean:

[image loading]

Given the amount of effort you put in, I wonder if there's some way to rectify the font issues with your otherwise prodigious content. I'm sorry if it seems like I'm nitpicking, but when everything else is perfect, it seems like such a tiny thing.

Love, always,

[image loading]

highly impressed by your progress as a proposter
Writer
kubiks
Profile Blog Joined March 2011
France1328 Posts
October 18 2011 00:45 GMT
#89
Very nice post

On October 17 2011 22:50 pksens wrote:
Nice write up.

In addition:

A) Late game baneling drops are STILL criminally underused. By the mid-late game there are turrets on every base but there are ways around that. For example, using a "dummy" overlord to take damage, or to unload banelings out of site just away from the CC. If it's an OC, you are going to wreck a SCV line. If it's a Planetary, it'd be a good idea to space out your first baneling so it doesn't clump up and all get blown up in 2 hits.


The problem is that I'm not sure it's that usefull. In late game ( by late I mean very late ), some terran even sacrifice svcs to free up supply. Ok you can kill some mules but it's not as usefull that versus protoss for exemple.
What you really want is to kill the orbital/planetary, not that much hurt his scv count..
However if it was a tense game and each players keeps throwing units at oneother (for exemple bomber vs Idra on shakuras where bomber was never maxed), maybe it can be used.
Juanald you're my hero I miss you -> best troll ever on TL <3
VillageBC
Profile Joined January 2011
322 Posts
October 18 2011 01:00 GMT
#90
I haven't the APM to do the stuff Zerg requires. I'll keep playing them anyway.
iSometric
Profile Blog Joined February 2011
2221 Posts
Last Edited: 2011-10-18 02:07:38
October 18 2011 01:36 GMT
#91
What... Your real sig. handwriting?

edit: also why do I not have the option to make a blog?
strava.com/athletes/zhaodynasty
Leeoku
Profile Joined May 2010
1617 Posts
October 18 2011 01:55 GMT
#92
u forgot to mention burrowing banelings in expos before the eexpansion is complete to go boom during the transfar
pavement ist rad
Profile Joined January 2007
United States226 Posts
October 18 2011 02:25 GMT
#93
wow amazing analysis and nice post!
Shalafi13
Profile Joined May 2011
United States26 Posts
October 18 2011 04:55 GMT
#94
Wow, great post, very very insightful.

I've been playing around with doing some of these things (mainly the queens/creep spread and macro hatches), which seem to be working with fairly decent success (1k masters). My problem is now that after nullifying the hellions, they just sit outside of my natural and deny any and all vision. Then I have gotten hit with some pretty devastating 2 base timing attacks.

Anyone with any thoughts on how to solve that problem?
gsbElfenLied
Profile Joined January 2011
Sweden45 Posts
October 18 2011 13:58 GMT
#95
This is incredibly awesome! Nice work, a good read, and I think every decent zerg should read this!
If i type something interesting here, will you respect my opinion more?
Fairwell
Profile Joined July 2011
Austria195 Posts
October 18 2011 14:12 GMT
#96
Nice tricks, thanks (especially the part about preventing the new creep tumors from getting sniped with hellions).
Veriol
Profile Joined October 2010
Czech Republic502 Posts
October 18 2011 16:08 GMT
#97
Good post, but apart from banelings it seems like code S zergs finnaly figured out what spanishiwa did like 3months ago late gas more queens more spines early overseers
gogo spanishiwa i hope u bring us more future zvt

(dont get me wrong im not trying to bash anyone, its just fact as it is. This post basically sums up spanishiwa style)
"When you play, you have to start off with a mind to turn the game into a rape." -iloveoov
Grantalf
Profile Joined January 2011
United States29 Posts
October 18 2011 17:04 GMT
#98
Really nice post. I play protoss but I think the evolution of zerg play is REALLY interesting.
JohnGreggor
Profile Joined March 2010
Canada148 Posts
October 18 2011 18:53 GMT
#99
Which Leenock game was it that the baneling zoning happen in?
sciberbia
Profile Joined April 2011
United States1359 Posts
October 18 2011 19:47 GMT
#100
Outstanding post. In particular, I find it fascinating that now a zerg on 2 bases with a macro hatch isn't considered far behind against a terran on 2 bases with a third cc, whereas a few months ago we'd be saying that position is hopelessly lost for zerg.
Garnet
Profile Blog Joined February 2006
Vietnam9015 Posts
October 19 2011 07:01 GMT
#101
Thanks for the super informative post.
Hossinaut
Profile Joined June 2011
United States453 Posts
October 20 2011 15:33 GMT
#102
To be completely honest, after I read this, I won a ZvT <3. While not abnormal, the game was, and only because I was taking the concepts of this post into account was I able to succeed, in my humble opinion.
A) willingness to build more queens (and consequently spread more creep)
B) spine placement
C) overseers

I would have loved to incorporate items like zoning banes as well as macro hatcheries, but I didn't have the resources- stupid terran kept the game in the mid-game so i never could tech or get a comp that would be able to use a macro hatch D;
fjjotizz
Profile Joined May 2010
Sweden153 Posts
October 21 2011 07:03 GMT
#103
Very structured, clean and opposite of abstract post. I love it!
"I'm a creepy guy. Tasteless, if it would make my units move faster, I would peek in everyones window in Seoul."
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
October 23 2011 02:01 GMT
#104
Subtle?
How are these subtle changes?
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
Temporarykid
Profile Blog Joined November 2010
Canada362 Posts
October 24 2011 06:45 GMT
#105
GREAT POST! I really liked how you picked up on all of these things, and I will really try to do so myself in my ZvT! I wish I had more time to watch GSL, but sometimes I can breathe a sigh of relief because there are people like you out there. So thank you! :3
ㅈㅈ
Shyndashu
Profile Joined September 2011
United States136 Posts
November 27 2011 21:14 GMT
#106
Sometimes just a quick reminder that we even have burrowed banelings available is helpful. I never use them, but I can always think of situations in which they are good. I actually just had a game today that I could've used them. Thanks for the tips. My ZvT has been slacking lately and is stopping me from getting to Masters. =[
liluoke
Profile Joined May 2010
United States3 Posts
April 11 2012 22:43 GMT
#107
Some time has passed since the writing of this post and I wonder if anyone is interested in updating a bit on the evolution of ZvT in recent times? I know that compared to ZvP the meta has been relatively static. Would anyone with some confidence/knowledge on the subject like to contribute? I just got back into SC2 recently and was just curious.
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