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So wow, BW is hard >.<
Would leave it at that, but my last blog was closed for lack of content, so let me extrapolate XD
HOLY FUCK BW IS HARDDDDDDD, everything is retardedly hard... The Macro, the timings, the counters/builds (so apparently you don't bio in TvT/vP nemore...)... and oh my god don't even get me started on the idea of micro *shudder*. So far I've played and won 2 D level games, after losing about 4 beforehand... one TvZ I held off some random lurker/ling attack after 13 CC'ing (isn't it meant to be 14?), then just overran him with SC2 Masters macro lategame. Next game was ZvT where he went a 3 tank timing push against my 3 hatch muta, I held it off and proceeded to mass expo and roflstomp him...
So far the theme seems to be me holding off random attacks by D level players and then overrunning them with SC2 macro later on XD Didn't work so well next game: TvT... I don't even play mech in SC2 T.T So yeah, opened with 2 fact into 1/2/1 into CC... jockeyed for a while with vultures in the middle... then lost when his 3 wraiths killed my 2 and I realised I had no turrets and was not playing bio... T.T
To reiterate, BW is RIDICULOUSLY hard... Without MBS, macroing is ridiculous for someone like me... How's it meant to be done? Camera locks + Really fast clicks? And how on earth do you micro with all that going on too? O.o Obviously my APM's gonna need to SHOOOT through the roof... DEFINITELY gonna need to read up on some builds and whatnot, I'm almost absolutely lost in the early game.
Sigh, well g'nite all... 5:20 am here and I'm still going insane over BW... New record 4-1 ICCup :D
Signing out,
phoneheha XD
P.S. fuck... so many caps... T.T
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Yeah bw is fucking hard as hell.. But when you really get the hang of the macro, and you get into that nice flow of rhythmically spamming like a madman, you'll know it was all worth it.
Some macro stuff:
- For production, you'll want to use a camera hotkey as you said. My advice is using one camera hotkey over your production buildings, and another one over your rally point. That way you can go f2 klick building f3 right click etc. I also like to keep one of my barracks on a hotkey like 5 just so that I can double tap it in order to get back produce.
- Learn to look at the minimap as often as you possibly can. You don't have as much time to babysit your units in broodwar because macro really needs constant attention.
- Try to start a production cycle right before you hit an engagement.
- Play games with the mere goal of executing one specific build, never getting supply capped, never stopping worker production and never getting minerals above 500. Nevermind if you lose 20 games like this, it'll help anyway.
- Hotkey trainer UMS, is a really great way to train up your macro. You have to constantly micro a worker away from a zealot while building up a base and ultimately killing a zerg ai.. And you have to bring a dropship to an island and rescue a civilian. Also you can't have over 300 unspent minerals.
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new record 4-1 ICCup?
I somehow don't believe that lol
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Croatia9454 Posts
On September 21 2011 04:35 heha wrote: then just overran him with SC2 Masters macro lategame. Yeah dude, that SC2 masters macro sure is scary.
On a more serious note, congrats on exploring the beauty of Brood War land... wish I could go back and be so newbie and experience that great feeling of learning BW all over again. Have fun and enjoy your adventures!
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Calgary25954 Posts
SC2 players are generally pretty dismissive of the claim that BW is a lot harder than SC2. But it's true. BW is fucking hard as hell. So I like this Blog. Take these 5 stars.
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Now you understand the charm of BW ^^
You macro by being quick...hotkey one production facility, doubletap the hotkey to center on the building, then you mouse click your buildings and queue units up that way. click z click z click z click z gogogogo zealots back to army back to gateways z click z click z click...
basically how you gotta macro haha. Don't forget you'll also have the F keys up top, can set your nat/3rd/production to those as well.
also lol bio TvP. Anyone who started in SC2 and tries to TvP in BW is going to have a very laughable first game as they try and medic marine vs toss. Unless you go Deep Six, haha. Reaver is like a super collosus vs bio.
Now you also realize why a BW player's APM vs SC2 APM is generally higher, and needs to be higher to be at a higher level! APM != skill but there's a certain point where 75 APM isn't going to get you into C level because you just can't do enough fast enough to keep up with other C level players, if that makes sense.
Good luck in your BW endeavors, get some practice partners! ^^
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On September 21 2011 04:41 wherebugsgo wrote: new record 4-1 ICCup?
I somehow don't believe that lol
There's some pretty bad players at the lower end of the spectrum.
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4-1 on Iccup is really impressive for a beginner.
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On September 21 2011 04:46 zer0das wrote:Show nested quote +On September 21 2011 04:41 wherebugsgo wrote: new record 4-1 ICCup?
I somehow don't believe that lol There's some pretty bad players at the lower end of the spectrum.
It also sounds like this isn't his first account's record, as he just said in the OP that he initially lost a whole ton before starting to get a hang of how BW works. :p
If you're on your third or fourth account, you can probably make an account with those stats. My very first BW season I think I was 3-1 the first day, and I was by no means good...I just got paired with terribad players haha.
Plus, even if you started with SC2 and are switching to BW, you're starting off with at least SOME SC knowledge, so that could have helped as well. understanding the concept of macro/micro and that sort of thing, despite it being totally different.
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You can still bio in TvP... just that it'll become an all-in strategy. It actually works well once you learn the timing window against a Protoss that skips out on AoE (reaver / high templar) for more goon-heavy composition. Also, I think someone used bio to counter carriers in a televised match (marines to pick off interceptors) but it ended up failing lol.
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lol I like how you say "SC2 Masters Macro." SC2 masters macro is nothing in and of itself. I know someone who was D- and never got out of it in BW and ended up being GM level in SC2. I was GM last season and never got past C in BW.
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I remember when I started playing on ICCup back in the day. Lost 50 games in a row before I won my first game.
I can still remember the feeling of accomplishment...
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BW is the manliest game in the world. Your chest is probably a forest after 5 games on iccup
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I remember some people saying D for Diamond.
And that's one hell of an understatement. Playing BW helps so much with mechanics, and it's more fun than SC2 imo. I'd still play it if iCCup didn't make a dead corpse look like it could dance to 5 songs at once.
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On September 21 2011 04:49 OpticalShot wrote: You can still bio in TvP... just that it'll become an all-in strategy. It actually works well once you learn the timing window against a Protoss that skips out on AoE (reaver / high templar) for more goon-heavy composition. Also, I think someone used bio to counter carriers in a televised match (marines to pick off interceptors) but it ended up failing lol. Marines are actually really great in combination with gols vs carriers. :p
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On September 21 2011 04:54 Tatari wrote: I remember some people saying D for Diamond.
And that's one hell of an understatement. Playing BW helps so much with mechanics, and it's more fun than SC2 imo. I'd still play it if iCCup didn't make a dead corpse look like it could dance to 5 songs at once.
I only remember that back before Masters was around. I'd say if you're a "solid" D, as in having 1500+ points (anything below 1500 pts and you might as well be D-), you're about on par with low masters in SC2.
SC2 helped me tremendously because I've always had incredibly high game sense, and good relative eAPM to my actual APM, but just struggled mechanically with low overall APM (got up to aroudn 120 by the end, but first achieved C around 90 APM with Zerg/Toss). I always knew what to do and could almost always outplay my opponents strategically at that level but couldn't keep up with the macro. MBS is a friggin' godsend that shot me up relatively, I've beaten many former A players from BW as both zerg and Terran in SC2.
On September 21 2011 04:49 OpticalShot wrote: You can still bio in TvP... just that it'll become an all-in strategy. It actually works well once you learn the timing window against a Protoss that skips out on AoE (reaver / high templar) for more goon-heavy composition. Also, I think someone used bio to counter carriers in a televised match (marines to pick off interceptors) but it ended up failing lol.
Marines vs Carriers is a good strat but only if you scout it early and it HAS to be 2 base carrier, nothing else, I believe.
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I still like cracking open BW and trying a build order out against the computer(So very not challenging), and it is a lot of fun to me still. I tried iccup a month or two ago and had a blast. I just don't put enough effort into practicing BW or SC2 enough to get to the competitive point in my abilities again.
Glad to see you had issues but also some fun! Nice blog.
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It's harder to become proficient at, but that's also what makes it so interesting since you end up specializing in certain aspects and becoming really good at them (where other players specialize in other things). The game has a lot of personality because at all levels different players will be better at different things.
I love the struggle between two players who are good at different things. Each player tries to swing the game in a direction that will put their strengths against the opponent's weaknesses, and it can become really visible when you start playing a lot of games with one person.
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BW is something else... even if you got most things right in one game there will always be one aspect thats bugging you and you need to improve.
What always brings me back is the multitasking aspect of the game. Micro two controle groups of Marines vs Lurker Ling defiler and coordinate drops to different bases while expoing again.
Or Vultures vs Zealots battles with patrol micro while macroing to 200/200 in the background.
Demanding and awesome at the same time.
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On September 21 2011 05:01 Chef wrote: It's harder to become proficient at, but that's also what makes it so interesting since you end up specializing in certain aspects and becoming really good at them (where other players specialize in other things). The game has a lot of personality because at all levels different players will be better at different things.
I love the struggle between two players who are good at different things. Each player tries to swing the game in a direction that will put their strengths against the opponent's weaknesses, and it can become really visible when you start playing a lot of games with one person. I haven't thought of it this way, but I really like it and agree. BW feels so deep once you start playing very often (not that I ever got very good =p)
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