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My Nidalee - Page 2

Blogs > Riku
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unichan
Profile Blog Joined March 2011
United States4223 Posts
September 20 2011 11:42 GMT
#21
did you just continue to play nidalee the same way after they changed her or have you not bothered to test anything differently or change anything at all
:)
rawb
Profile Joined September 2010
United States252 Posts
September 20 2011 12:58 GMT
#22
This is a positive comment.
Riku
Profile Blog Joined June 2009
United States1064 Posts
November 10 2011 19:42 GMT
#23
Updated with my more recent preferences.
Creative Director, CEO at Stumbling Cat, Writer for Broken Joysticks - Twitter: @RikuKat
KnightSynergy
Profile Joined November 2011
United States1 Post
Last Edited: 2011-11-11 00:25:24
November 11 2011 00:24 GMT
#24
Amazing guide! It covers a lot of the general need-to-knows in regards to Nidalee, and your preferred playstyle is well-justified. I definitely picked up a number of things, including that I often use my Q a bit too late, instead of activating it prior to engaging.

I also would like to discuss a number of things from my usual build with her, so I can better understand the differences between our builds.

Tweaking around with my runes, I am currently using 9 Armor Pen Marks, 3 Armor Pen Quints, 9 Flat Armor Seals, 9 Flat MR Glyphs. This allows me to have significant amounts of Armor/MR early game so that it negates most attempts to drive me out of top lane. This also offers more early game power with the Armor Pen for harassing with my normal attacks. However, this rune page demands that I play very, very strictly with my mana pool and that leveling my Q as early as 3 may not be as great of an option.

Masteries
My masteries set-up is pretty much the same as yours, though I differ from most people in that I prefer to run Teleport/Flash more often than Ignite/Flash. (I still use Ignite/Flash from time to time.)

Starting Items
Regarding starting items, I think the Boots + Health Pot + Mana Pot seems rather ingenious, but not always so obvious. Lately, however, I've been starting out with a Doran's Blade. Perhaps this has something to do with my Rune set-up, as the early +10 bonus damage synergizes with my armor penetration, and my +100 starting health and minor lifesteal working well with my armor/MR runes for staying in the lane. To make up for the safer Health Pot start, I often delay leveling my Q until level 4, opting to get level 2 E at level 3. I have been maxing my E first. Since E provides a rather powerful attack speed boost, it often allows me to get at least 3-4 auto-attacks of on my opponent instead of just 1 or 2. Recently, however, I have found that prioritizing my Q has opened different windows for me. I haven't really decided on a favored skill build order; I just build partly on how the game is going, and how I feel like playing that game/my lane out.

First Core
My boots of choice is usually Mercury's Treads. Nidalee has trouble when the opponent has considerable CC. (Most of the time, my opponents usually have a team comp that offers a lot of CC.) She herself also doesn't have any CC to contribute to the team. The extra early MR also helps situationally. If I do not have that much CC to fear, I will probably consider Sorcerer's Shoes/Ionian Boots. My first core item is Rabadon's Deathcap. The Deathcap as a first core item offers a lot of AP before most people can finish some big MR item, as well as it yields more and more AP as you progress through your item build. Situationally, I may rush for a Warmog's instead. This would provide a lot more focus on my early-game power to be extremely aggressive and come out on top, or pounce back out and easily stay alive.

Overall Build
Afterwards, my item build has been varying quite a lot. I often get a Sheen right after my first core item. Sometimes I get Guinsoo's Rage Blade right after. Sometimes I feel the need to get a Void Staff because the opposing team has been building a lot of MR throughout mid-game (it gimps them hard when they get so much MR that early, but I still won't be able to do much damage if I don't counter it). Sometimes I rush the Lich Bane from Sheen, if my team is doing really well, but lately, I've been favoring the Rage Blade before Lich Bane in these scenarios.


Again, your guide was a great resource and brought up a lot of ideas I'd love to talk about. I would gladly continue to discuss ideas from my (rather mediocre) experiences with you, if you'd like. Thanks!



P.S. Yes, I just made a TL.net account to reply to your guide, but I've also been a TL.net lurker now and then.
Everything can be a learning experience in some shape or form. You can always be a better person than yesterday. Learn to love. Love to learn.
Frolossus
Profile Joined February 2010
United States4779 Posts
November 11 2011 00:35 GMT
#25
thoughts on the more recent atmogs/bruiser nidalee that seems to have been rising in popularity?
Riku
Profile Blog Joined June 2009
United States1064 Posts
November 11 2011 00:42 GMT
#26
On November 11 2011 09:35 Frolossus wrote:
thoughts on the more recent atmogs/bruiser nidalee that seems to have been rising in popularity?


It's fun and gives her more survivability in terms of team fights. However, Nidalee is still more beneficial as a poke champion and works better in a poke comp than a team fight comp. I feel like the build is trying to make her more viable for a team fight role, but it still isn't effective as just going poke with her, it just plays a different role.
Creative Director, CEO at Stumbling Cat, Writer for Broken Joysticks - Twitter: @RikuKat
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