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Active: 7575 users

You ever feel like you just can't win in an FPS

Blogs > Sireph
Post a Reply
1 2 3 Next All
Sireph
Profile Blog Joined October 2010
United States43 Posts
Last Edited: 2011-08-21 05:07:59
August 21 2011 04:58 GMT
#1
I feel that way all the time. Maybe its just that I'm playing too much SC (No such thing) but whenever I end up taking some time out to play anything like the CoD Series or an FPS in general, the following happens:



The above happened while I was at a friends house :C

**
MLG Technical Director | Go MLG Live Production Crew! | MLG.tv!
RogerX
Profile Blog Joined December 2010
New Zealand3180 Posts
August 21 2011 05:05 GMT
#2
CoD? Camp, get spree, use killstreak, get more killstreak. Profit
Stick it up. take it up. step aside and see the world
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
August 21 2011 05:10 GMT
#3
I got a 2.1 KDR and higher in every single FPS I played over 15 hours in, I find that they involve no strategy and is pure experience (as long as you are not lagging and have decent peripherals).
710+ Posts with a Probe Icon =D
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
August 21 2011 05:12 GMT
#4
Eh, I always find winning in an FPS to be a different beast to handle compared to winning in an RTS. Especially in the more team-focused FPSs, competent teammates tend to be more important than individual actions.

Although I find it fun to play more adrenaline-pumping FPS games like Halo and CoD, I also find quite a bit of fun in slightly slower-paced, team-focused FPS games like Battlefield and TF2. IMO, if you're having trouble shooting people, perhaps healing teammates may be a more relaxing way to be productive for the team.
ㅇㅅㅌㅅ
SarR
Profile Joined June 2011
476 Posts
August 21 2011 05:13 GMT
#5
FPS are wayyy harder to master than RTS games like BW.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
August 21 2011 05:17 GMT
#6
On August 21 2011 14:13 SarR wrote:
FPS are wayyy harder to master than RTS games like BW.

Watch your words around here, as there is a horde of BW fans who would pounce on anyone who claims that there is a game harder than BW
ㅇㅅㅌㅅ
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
August 21 2011 05:19 GMT
#7
On August 21 2011 14:13 SarR wrote:
FPS are wayyy harder to master than RTS games like BW.


Fps are reactionary and easier mechanically and strategically.
Rts are reactionary to drops, etc. And are much more taxing mechanically, esp. BW, and strategy is much more fluid and certain loss can be turned to triumph at even a pro level.

In short , I disagree with you.
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
August 21 2011 05:22 GMT
#8
On August 21 2011 14:13 SarR wrote:
FPS are wayyy harder to master than RTS games like BW.


The entirety of TL disagrees with you, but don't worry, every fps fansite supports your claim
LOcDowN
Profile Joined February 2003
United States1015 Posts
August 21 2011 05:23 GMT
#9
On August 21 2011 14:13 SarR wrote:
FPS are wayyy harder to master than RTS games like BW.


Obviously a troll, no one can be this stupid.
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
August 21 2011 05:26 GMT
#10
On August 21 2011 14:22 Chairman Ray wrote:
Show nested quote +
On August 21 2011 14:13 SarR wrote:
FPS are wayyy harder to master than RTS games like BW.


The entirety of TL disagrees with you, but don't worry, every fps fansite supports your claim

Honestly its the difference between positioning one marine and shooting with good reaction time(FPS) and producing, positioning, and controlling many things that vary on your opponent and the map with good endurance and reaction time..
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
rebuffering
Profile Joined December 2010
Canada2436 Posts
August 21 2011 05:27 GMT
#11
if only they made halo 3 for the pc, you know, a balanced FPS (assuming your on the MLG playlist), you would do just fine. dont worry about it til a good fps comes out lawl
http://www.twitch.tv/rebufferingg
Incanus
Profile Joined October 2009
Canada695 Posts
Last Edited: 2011-08-21 05:52:18
August 21 2011 05:51 GMT
#12
You can't compare the difficulty of two different genres... I'm pretty sure any human can keep improving in FPS games just as long as they can keep improving in RTS games (a very very long time).
On August 21 2011 14:10 epikAnglory wrote:
I got a 2.1 KDR and higher in every single FPS I played over 15 hours in, I find that they involve no strategy and is pure experience (as long as you are not lagging and have decent peripherals).

I'd like to see you get a 2.1 KDR in a Quake 3 duel against anyone decent... I'd be willing to test this.
Flash: "Why am I so good?" *sob sob*
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
August 21 2011 05:57 GMT
#13
On August 21 2011 14:26 Bippzy wrote:
Show nested quote +
On August 21 2011 14:22 Chairman Ray wrote:
On August 21 2011 14:13 SarR wrote:
FPS are wayyy harder to master than RTS games like BW.


The entirety of TL disagrees with you, but don't worry, every fps fansite supports your claim

Honestly its the difference between positioning one marine and shooting with good reaction time(FPS) and producing, positioning, and controlling many things that vary on your opponent and the map with good endurance and reaction time..


I think i have to side on the FPS thing here

RTS's are fairly static: If you're playing a terran, you know exactly what they can build, what kind of damage it does, what abilities it has, how much food it takes etc.
SC/sc2 strategies are also fairly well known, fleshed out, and widely left alone. Innovation is limited by effectiveness of units, map, and opponent.
One off-time reaction in an RTS will not kill you (unless you completely miss a nuke on your army).


In an FPS you have to be on the ball at all times~more tense than waiting for an attack/drop/response to your attack as you have a lot more area to cover, with a slower rate of vision-change.

The FPS's themselves are a lot more variable~power-ups, abilities, addons, weapon loadouts etc change from player to player, making the game a lot more interesting as you need to analyze each enemy individually, figuring out the player and their weapons (and then do it 11-23 more times). Strategies can also change a ridiculous amount by taking advantage of said powerups/weapon loadouts. It's not difficult to show up with a team comp that nobody/hardly anyone has seen/used before and use some innovative strat to make a team off-balance and easy to beat. SC/sc2 there's certainly a number of variable strategies, but the limits of variation are much smaller
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
intrigue
Profile Blog Joined November 2005
Washington, D.C9935 Posts
August 21 2011 06:03 GMT
#14
wow
Moderatorsloppy little slug
xHassassin
Profile Joined November 2010
United States270 Posts
Last Edited: 2011-08-21 06:07:03
August 21 2011 06:03 GMT
#15
On August 21 2011 14:10 epikAnglory wrote:
I got a 2.1 KDR and higher in every single FPS I played over 15 hours in, I find that they involve no strategy and is pure experience (as long as you are not lagging and have decent peripherals).


You can't treat fps and rts the same.

In Starcraft, every game is competitive, you play by the same rules as all pros do. One on one, same resource gathering rates, six starting workers.

In fps, the vast majority of players play a completely different game than pros. Example, tf2, most players play on 24+ servers. Real competitive tf2 is six on six. Cod series, join a lobby and play some sixteen player game, real competition is five on five.

Basically, there's no difference between competitive and casual Starcraft gameplay wise, but for fps there's a huge jump, one that it seems you haven't made if the deepest you can go is pub stomp on noobs.

Personally I think one on one rts is harder than one on one fps like quake, but once you go into team games fps becomes much harder as the communication and coordination needed to move five or more players in a perfect strategy is staggering.
Sireph
Profile Blog Joined October 2010
United States43 Posts
August 21 2011 06:11 GMT
#16

RTS's are fairly static: If you're playing a terran, you know exactly what they can build, what kind of damage it does, what abilities it has, how much food it takes etc.
SC/sc2 strategies are also fairly well known, fleshed out, and widely left alone. Innovation is limited by effectiveness of units, map, and opponent.
One off-time reaction in an RTS will not kill you (unless you completely miss a nuke on your army).


In an FPS you have to be on the ball at all times~more tense than waiting for an attack/drop/response to your attack as you have a lot more area to cover, with a slower rate of vision-change.


I feel that this isn't entirely accurate. In both FPS's and RTS's there are static elements. It's what you do with these static elements that makes creative play. Despite the fact that certain units may have solid roles in play or certain guns are most effective at certain ranges or whatever, questioning the limits of what people commonly use units/things for is what leads to creativity.
MLG Technical Director | Go MLG Live Production Crew! | MLG.tv!
Existential
Profile Joined December 2010
Australia2107 Posts
August 21 2011 06:14 GMT
#17
On August 21 2011 14:13 SarR wrote:
FPS are wayyy harder to master than RTS games like BW.

I hope you're trolling.
Jaedong <3 | BW - The first game I ever loved
Juliette
Profile Blog Joined September 2010
United States6003 Posts
August 21 2011 06:18 GMT
#18
was that really you playing lol.

i know the feeling, but to be fair you're playing blackops aka shit hit detection sooo ;;.

i stopped playing console cause reach + blackops are shit and i dont wanna go back to h3/mw2 .

glhfyo
OKAY FROM THAT PERSPECTIVE I SEE WHAT YOU'RE TALKING ABOUT
Sireph
Profile Blog Joined October 2010
United States43 Posts
Last Edited: 2011-08-21 06:23:10
August 21 2011 06:22 GMT
#19
I run a show on Youtube and do/am in the process of doing video reviews. The guy playing is the guy who helps me get console footage (because I can't afford a PVR :D)
MLG Technical Director | Go MLG Live Production Crew! | MLG.tv!
Disquiet
Profile Joined January 2011
Australia628 Posts
August 21 2011 06:23 GMT
#20
With COD MW for xbox for some reason I had really bad latency from australia. There was nothing I could do about and it really sucked because i'd lose every single test of reactions or I'd see stupid things like I'd see a guy run and shoot right through but nothing would happen because he wasn't really there he was 2 seconds infront of what i'm seeing. I really had to struggle to get a 1:1 ratio on that game, playing with lag was much worse than playing with delay on sc2. Usually I am much better at fps like counterstrike. I eventually gave up because its no fun being crap due to lag, so its no surprise people from america have no problem doing really well in COD when the people they are playing from elsewhere in the world would have terrible latency.
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