• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:29
CET 15:29
KST 23:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool33Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw? Weekly Cups (March 9-15): herO, Clem, ByuN win
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
[ASL21] Ro24 Preview Pt1: New Chaos ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea JaeDong's form before ASL
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours Small VOD Thread 2.0 IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2211 users

"The Creation of Battle.net 2.0" - Page 2

Blogs > MichaelJLowell
Post a Reply
Prev 1 2 All
haegN
Profile Joined July 2009
Norway535 Posts
July 21 2011 23:18 GMT
#21
Amazing read Thank you, this should be spotlighted
None can give you skills, ubermicro, wins or anything. If you are man - you take it!
Chewits
Profile Joined September 2006
Northern Ireland1200 Posts
August 01 2011 12:07 GMT
#22
More people need to read this
Whats the altitude?
Yurie
Profile Blog Joined August 2010
12072 Posts
Last Edited: 2011-08-01 12:39:49
August 01 2011 12:37 GMT
#23
On July 20 2011 15:25 MichaelJLowell wrote:
However, I don't doubt that the intellectual property situation with really good custom maps is going to come into concern. Based on the addition of the marketplace, it almost seems like they're setting that up as a tacit "only option" for any quality mapmakers. Blizzard has positioned themselves as though they will go after any custom content that leaves their game engine and becomes a bigger product. They don't want the next Defense of the Ancients becoming its own genre outside of the Battle.net playground a second time.


One of the problems with the closed platform is that the rules governing what you can and can not upload are much tighter. I have seen multiple maps be removed and denied from SC2 for reasons I don't agree with. Mostly this is concerning them wanting a family friendly environment where you only kill millions of critters, which doesn't matter compared to a breast or some jokes.

They are basically limiting the scope of creators and through that limiting the amount of maps and the synergistic effect many creators have.

Well that and the horrible, horrible, utterly horrible popularity system. Which is even worse than WC3's system where almost everything was DotA, until it migrated to other solutions.
getSome[703]
Profile Blog Joined December 2009
United States753 Posts
August 01 2011 14:49 GMT
#24
This needs a spotlight. Read it if you haven't.

Thanks for writing this, it's clear you put an enormous amount of time into it.
Running Log! http://www.runningahead.com/logs/5081b4d7a4a94c5e8fa20b01e668dfb6/calendar
DGenerate
Profile Joined June 2010
Canada140 Posts
August 01 2011 17:54 GMT
#25
I just finished reading the whole thing. First of all, that was really well written and very informative. Since I'm curious and this is the first time I hear about you, may I ask how you get this all this information? I don't know what you do or what kind of connections you have but I figure that I wouldn't just swallow it like it magically came out of no where. There's a lot of logic in your statements and lots of stuff that can be researched online but is that all? A deduction from what's available to the public?

And further thinking on the way people reacted to the Forum's Real ID politics. I think people acted like that because it was really something big and bothered the majority of them, not because they all suddenly felt a necessity to gain something from the company. Can we maybe conclude that everything else, from DLC content to the control Battle.net exercise on customers, is not really bothering people? Deep down, they don't feel they have any power or don't care if their "rights" are overlooked? After all, they still pay for the damn games.

I understand the power I have with my wallet but somewhere down the line I refuse to think that I should not play Starcraft II because we haven't all put our foot down and established what is fair and unfair business. I want to fight for LAN and a better battle.net, I want to fight for the right to do whatever the hell i want with the game I spend money to buy.

And also, that thing about us buying licenses instead of buying a product, I didn't know much about that. That sounds like it shouldn't even be legal. When I buy something, it should be mine and I want to do what I want with it. How can they control the market with regional locks, having people be connected all the time and stuff like that is beyond frustrating.

PS. sorry for my bad English, it's hard to express myself in more elaborated fashion in English.
MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
August 01 2011 19:20 GMT
#26
On August 01 2011 21:37 Yurie wrote:
Show nested quote +
On July 20 2011 15:25 MichaelJLowell wrote:
However, I don't doubt that the intellectual property situation with really good custom maps is going to come into concern. Based on the addition of the marketplace, it almost seems like they're setting that up as a tacit "only option" for any quality mapmakers. Blizzard has positioned themselves as though they will go after any custom content that leaves their game engine and becomes a bigger product. They don't want the next Defense of the Ancients becoming its own genre outside of the Battle.net playground a second time.


One of the problems with the closed platform is that the rules governing what you can and can not upload are much tighter. I have seen multiple maps be removed and denied from SC2 for reasons I don't agree with. Mostly this is concerning them wanting a family friendly environment where you only kill millions of critters, which doesn't matter compared to a breast or some jokes.

They are basically limiting the scope of creators and through that limiting the amount of maps and the synergistic effect many creators have.

Well that and the horrible, horrible, utterly horrible popularity system. Which is even worse than WC3's system where almost everything was DotA, until it migrated to other solutions.

That's where "lack of a perception of ownership" is absolutely killing the custom game scene for StarCraft II. I have absolutely zero interest in creating a map right now. I have no interest in having a map that I created pulled because somebody at Blizzard Entertainment making eight dollars an hour decided that my custom map violated some nebulous criteria for what constitutes offensive or infringing content. I'm sure there are a hell of a lot of people that feel the same way. Companies may be able to get away with ripping ownership of the game from the hands of players, but not something that the player poured significant time and effort into creating. The custom game system is a total mess right now but that fundamental issue is the biggest problem of them all. I skipped over discussing the functionality this time because I did most of that when I wrote the original article back in June of 2010. I haven't played many custom games (and I haven't done that in most Blizzard strategy games), but it sounds like it's a running nightmare that the company doesn't seem interested in fixing.

On August 01 2011 23:49 getSome[703] wrote:
This needs a spotlight. Read it if you haven't.

Thanks for writing this, it's clear you put an enormous amount of time into it.

Thanks a bunch. I'll be blunt: I had to rewrite the thing and I almost felt like I just wanted to kill myself for a short period of time. Good lord, getting the article to that size was brutal. I'm really glad people feel I did something good here.

On August 02 2011 02:54 DGenerate wrote:
I just finished reading the whole thing. First of all, that was really well written and very informative. Since I'm curious and this is the first time I hear about you, may I ask how you get this all this information? I don't know what you do or what kind of connections you have but I figure that I wouldn't just swallow it like it magically came out of no where. There's a lot of logic in your statements and lots of stuff that can be researched online but is that all? A deduction from what's available to the public?

Thanks for the nod. It depends on what the topic is. Most of the conclusions that I come to are generated simply by observation. And while that may be tough on the reader to swallow, I feel quite confident that I'm putting the puzzle pieces together in the proper order. I'm the President of the Occam's Razor Fan Club, so I don't have to do that much stretching to generate the conclusions. Also, I feel quite confident in those conclusions. I wouldn't post them on the internet and then put my reputation on the line if I didn't. Admittedly, it's going to be rather difficult to find material that corroborates the conclusions I've come to in a racket where most of the "journalistic integrity" is spent trying to sell copies of the games. Generally, that's the goal of my writing: Most people still seem to reject the idea of doing significant research or analysis on the topic of video games because "it's vidoe game's why u waste ur lifes on those??" Sadly, this kind of discussion is always going to be treading new territory until video game journalism can become popular and profitable by standing up to the guys that are paying their bills.

As far as sources go, the only thing that I had to discuss off the top of my head was the early history of online role-playing games. There's a surprising lack of content on the evolution and history of MMORPGs that is being lost to history right now, particularly since the major possible outlet for preserving that history (Wikipedia) won't accept those oral histories unless they're properly sourced. I remember the huge, huge fight that Asheron's Call players had over automated programs and third-party user interface enhancements but I'd be damned if I can find any discussion of them on the internet.

On August 02 2011 02:54 DGenerate wrote:
And further thinking on the way people reacted to the Forum's Real ID politics. I think people acted like that because it was really something big and bothered the majority of them, not because they all suddenly felt a necessity to gain something from the company. Can we maybe conclude that everything else, from DLC content to the control Battle.net exercise on customers, is not really bothering people? Deep down, they don't feel they have any power or don't care if their "rights" are overlooked? After all, they still pay for the damn games.

Well, they're not paying for the games like they used to, that's for sure. Sales in the traditional video game market (console, computer, arcades) are down and they're continuing to go down. I don't care much for Steam, but there's a reason that the service has been able to sidestep any accusations that a "phone home" digital distribution service is unethical: It took a product that was a conscious investment and scaled down the price accordingly when it was redesigned to become a consumable commodity. No box, no manual, no CD? It's now worth a quarter of the price. Consumers think that's very, very fair even as Steam is pretty much as bad as Origin or any of these rising digital distribution services. (I would probably go with Good Old Games if I wasn't such a whore about purchasing a copy of the game that comes with a box and physical media.) But you are correct that most people don't really care these topics of copyright infringement and intellectual property. That's how come the fight over Battle.net and StarCraft II is still being portrayed as Local Area Networks versus software piracy. That's why I wrote the article. Somebody needed to explain that it wasn't about those things and it was about copyright and control of the product. o.o I've found it's very hard to do that. Everybody's already made up their opinion even if most people are dead-wrong on the topic.

On August 02 2011 02:54 DGenerate wrote:
I understand the power I have with my wallet but somewhere down the line I refuse to think that I should not play Starcraft II because we haven't all put our foot down and established what is fair and unfair business. I want to fight for LAN and a better battle.net, I want to fight for the right to do whatever the hell i want with the game I spend money to buy.

And also, that thing about us buying licenses instead of buying a product, I didn't know much about that. That sounds like it shouldn't even be legal. When I buy something, it should be mine and I want to do what I want with it. How can they control the market with regional locks, having people be connected all the time and stuff like that is beyond frustrating.

PS. sorry for my bad English, it's hard to express myself in more elaborated fashion in English.

As far as I know, there's absolutely no legal precedent standing in the way of granting users a license for computer software. The concept of licensing has been set in stone and accepted for some time. What has most people incensed are the End User License Agreements, which can allow companies to test the waters for what is legal and what is not. It's carte blanche law. Somebody has to go into court and spend a lot of money on legal counsel before any provision in an End User License Agreement that "1) Owns Your Soul 2) Shits On Your Mom 3) Destroys Your Hard Drive U Clicked 'Agree' So We Did It LOL!!" can be challenged. (There was actually an incident involving a Japanese erotic game where the company uploaded screenshots of players filling out a personal survey after they had downloaded illegal copies of the product. The company defended this by saying it was in the End User License Agreement. While I can't speak for the legality, it shows the intent and what companies are willing to write in the EULA.) While I can't speak for the nature of Canadian law, we have a Supreme Court that has basically gone with a five-to-four partisan split in favor of free market philosophy in cases involving big business. Unless somebody on the court drops dead soon, you can expect that to remain the same way.
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 31m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 135
DivinesiaTV 22
trigger 13
Vindicta 2
StarCraft: Brood War
Britney 51074
Sea 13474
Calm 3571
Horang2 1989
Jaedong 1726
Mini 732
Hyuk 616
Larva 559
Shuttle 454
Flash 384
[ Show more ]
EffOrt 339
Light 328
Soma 326
firebathero 274
BeSt 255
Rush 183
actioN 174
Last 118
hero 116
Hm[arnc] 64
sorry 45
Aegong 45
Yoon 37
Nal_rA 29
910 28
GoRush 27
Free 22
Shine 21
IntoTheRainbow 18
zelot 17
SilentControl 10
Terrorterran 7
ivOry 7
Icarus 6
eros_byul 1
Dota 2
Gorgc6520
League of Legends
JimRising 338
Counter-Strike
fl0m3608
Fnx 2725
Super Smash Bros
hungrybox228
Heroes of the Storm
Khaldor23
Other Games
singsing2644
Liquid`RaSZi854
B2W.Neo838
DeMusliM467
Happy224
Fuzer 166
Hui .142
Rex37
Organizations
Dota 2
PGL Dota 2 - Main Stream87
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH294
• iHatsuTV 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos5033
Upcoming Events
LAN Event
1h 31m
BSL
5h 31m
Replay Cast
18h 31m
Afreeca Starleague
19h 31m
Sharp vs Scan
Rain vs Mong
Wardi Open
21h 31m
Monday Night Weeklies
1d 2h
Sparkling Tuna Cup
1d 19h
Afreeca Starleague
1d 19h
Soulkey vs Ample
JyJ vs sSak
Replay Cast
2 days
Afreeca Starleague
2 days
hero vs YSC
Larva vs Shine
[ Show More ]
Kung Fu Cup
2 days
Replay Cast
3 days
KCM Race Survival
3 days
The PondCast
3 days
WardiTV Team League
3 days
Replay Cast
4 days
WardiTV Team League
4 days
RSL Revival
5 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
5 days
Platinum Heroes Events
6 days
BSL
6 days
RSL Revival
6 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
6 days
Liquipedia Results

Completed

Jeongseon Sooper Cup
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL 2026 SPRING (S20)
CSL Season 20: Qualifier 1
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.