• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:14
CEST 17:14
KST 00:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End7Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
GSTL Returns in 2026! SC4ALL II: SC2 Player Announcement 6/8 - Maru Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2 Weekly Cups (August 10-16): SHIN doubles
Tourneys
2026 GSTL Announcement Master Swan Open (Global Bronze-Master 2) PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion How Famous was FlaSh before his Debut? Are you ready for ASL 22? NEW HYPE VIDEO [ASL22] Ro24 Preview: Summer's End
Tourneys
[ASL22] Ro24 Group C KCM Race Survival 2026 Season 3 [ASL22] Ro24 Group A [ASL22] Ro24 Group B
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Dating: How's your luck? Artificial Intelligence Thread The Letting Off Steam Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5162 users

Understanding the OSI Model

Blogs > HackBenjamin
Post a Reply
HackBenjamin
Profile Blog Joined January 2011
Canada1094 Posts
June 13 2011 18:54 GMT
#1
Hey all, I'm just starting Network+ for my Network Engineering class, and it's explaining the OSI Model.

My understanding of it thus far is that the OSI Model is a layer-based model that explains how computers communicate with eachother. Keep in mind that It's a theoretical representation or explanation of the process that data goes through as it moves from one node on the network to another. It's not a physical thing.

The 7 layers are, from the 7th layer down:

7. Application - Facilitates communication between software applications and the lower layers.

6. Presentation - Accepts data from Application Layer and formats it so that one type of application and host can understand data from another type of application and host. (...wat?)

5. Session - The layer responsible for coordinating and maintaining communications between two nodes.

4. Transport - Accepts data from the Session layer and manages the end-to-end delivery of data, meaning they can ensure they data is transferred from point A to point B reliably, in the correct sequence, without erros.

3. Network - Translates network addresses into their physical counterparts and decides how to route data from the sender to receiver.

2. Data Link - Divides data it receives from the Network layer into distinct "frames" that can then be transmitted by the Physical layer.

1. Physical - Accepts frames from the Data Link layer, and generates signals as changes in voltage at the Network Interface Card.


I've finished all the reading material and simulation material, but some of this stuff just doesn't seem to want to stick in my head. Anyone have any tips or suggestions for this?

udgnim
Profile Blog Joined April 2009
United States8024 Posts
June 13 2011 19:07 GMT
#2
I've finished all the reading material and simulation material, but some of this stuff just doesn't seem to want to stick in my head. Anyone have any tips or suggestions for this?


find practice questions. OSI model isn't that hard to remember especially after going through a decent number of practice questions.
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
Recksaw
Profile Blog Joined April 2010
United States23 Posts
June 13 2011 19:08 GMT
#3
All People Seem To Need Data Processing
HackBenjamin
Profile Blog Joined January 2011
Canada1094 Posts
June 13 2011 19:18 GMT
#4
or

Please Do Not Throw Sausage Pizza Away :D


Mostly I think I'm struggling with associating functions to layers, i.e.
Which layer is associated with sharing remote printers?
Determines which node transmits at any point in time?

I think my biggest problem right now is differentiating which layers do what in a practical application. I'm trying to find more literature on it as we speak, but if anyone has a good site I can check out, let me know!
Shaoling
Profile Blog Joined October 2009
Sweden344 Posts
Last Edited: 2011-06-13 19:39:39
June 13 2011 19:34 GMT
#5
I think youre like over thinking it.

the tcp model, which is related is like:

layer 1 ones and zeroes
layer 2 makes it readable for network interfaces
layer 3 makes it readable for routers n shit
layer 4 stuff for applications.

so to take like the "Sharing remote printers" example it has to first tell the network its there right? so first the application which the printers uses makes content for the application that a computer uses. thats the top layer. layer 4. then it gets sent down to layer 3 where it becomes several packets, where it says if its a udp or tcp packet. etc. then it goes down to layer 2 where it becomes "frames", frames have a specific construction method so that the receiving network interface/device/whatever can assemble it again. and the frame gets sent out the interface where its just ones and zeroes.

then at the other end the ones and zeroes get received, gets assembled into frames where its put together into packets and then gets opened up into application data with tells the computer application shit the printer application wants it to know.

And thats basicly it, the osimodell does the same thing only in more detail but its not used in real life situations.

So, you dont differentiate layers, and use one layer for this and one for that. All of them are always used when sending anything between for example two network devices.

And the way i got good was just reading it over and over untill i understood, and hands on labs that were given at my school. But you cant really do that on your own
www.feelingcontemptuous.com - My music website [Dubstep/Electro/House]
a176
Profile Blog Joined August 2009
Canada6688 Posts
June 13 2011 19:44 GMT
#6
just visualize two computers communicating, ie you visiting a website, and just follow the osi layer down all the way from your browser (application layer), to when the packets leave your network card (physical layer)

the presentation layer deals with translating the data if needed, ie from two different machine systems or if there's encryption;

the rest of the layers deal with network protocols for communication establishment and transfer of data; the rest of the course will teach your about these protocols. (if you are taking a hardware course, you probably wont learn too much about them and just focus on the physical to network layers)
starleague forever
Please log in or register to reply.
Live Events Refresh
Next event in 8h 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 1708
BRAT_OK 71
SHIN 15
StarCraft: Brood War
Britney 49953
Calm 9096
Shuttle 2795
Horang2 966
Soulkey 141
Sexy 120
Pusan 37
soO 33
sSak 30
ajuk12(nOOB) 10
Dota 2
The International136969
Gorgc11867
XBOCT483
Counter-Strike
fl0m7061
shoxiejesuss2074
olofmeister1752
Super Smash Bros
Mew2King122
Heroes of the Storm
crisheroes235
Khaldor100
Other Games
hiko645
B2W.Neo641
Liquid`RaSZi588
Lowko288
DeMusliM228
byalli200
PiGStarcraft184
Liquid`VortiX147
ArmadaUGS74
Trikslyr28
Livibee14
QueenE11
ToD6
Mlord4
Organizations
Other Games
BasetradeTV169
StarCraft: Brood War
lovetv 11
[ Show 13 non-featured ]
StarCraft 2
• EnkiAlexander 36
• mYiSmile121
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade964
Other Games
• Shiphtur77
Upcoming Events
Replay Cast
8h 46m
Escore
18h 46m
PiG Sty Festival
20h 46m
Serral vs Reynor
HeRoMaRinE vs herO
CranKy Ducklings
1d 18h
PiG Sty Festival
1d 20h
Zoun vs Solar
SHIN vs Maru
Patches Events
2 days
Sparkling Tuna Cup
2 days
PiG Sty Festival
2 days
The Patches Monday
4 days
GSL
4 days
[ Show More ]
PiGosaur Cup
5 days
Replay Cast
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-08-19
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.