• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:08
CEST 17:08
KST 00:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
ZeroSpace Early Access is Now Live!8Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)72Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!18
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard" [D] Wireframe Casting Removed
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
HORROR STARCRAFT MOVIE BGH Auto Balance -> http://bghmmr.eu/ How Famous was FlaSh before his Debut? BW General Discussion screpdb: new Starcraft reporting tool
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! ZeroSpace at Steam NextFest - Last free demo Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Hello guys!
LIN1s
Role of Gaming on Mental Hea…
TrAiDoS
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4926 users

Understanding the OSI Model

Blogs > HackBenjamin
Post a Reply
HackBenjamin
Profile Blog Joined January 2011
Canada1094 Posts
June 13 2011 18:54 GMT
#1
Hey all, I'm just starting Network+ for my Network Engineering class, and it's explaining the OSI Model.

My understanding of it thus far is that the OSI Model is a layer-based model that explains how computers communicate with eachother. Keep in mind that It's a theoretical representation or explanation of the process that data goes through as it moves from one node on the network to another. It's not a physical thing.

The 7 layers are, from the 7th layer down:

7. Application - Facilitates communication between software applications and the lower layers.

6. Presentation - Accepts data from Application Layer and formats it so that one type of application and host can understand data from another type of application and host. (...wat?)

5. Session - The layer responsible for coordinating and maintaining communications between two nodes.

4. Transport - Accepts data from the Session layer and manages the end-to-end delivery of data, meaning they can ensure they data is transferred from point A to point B reliably, in the correct sequence, without erros.

3. Network - Translates network addresses into their physical counterparts and decides how to route data from the sender to receiver.

2. Data Link - Divides data it receives from the Network layer into distinct "frames" that can then be transmitted by the Physical layer.

1. Physical - Accepts frames from the Data Link layer, and generates signals as changes in voltage at the Network Interface Card.


I've finished all the reading material and simulation material, but some of this stuff just doesn't seem to want to stick in my head. Anyone have any tips or suggestions for this?

udgnim
Profile Blog Joined April 2009
United States8024 Posts
June 13 2011 19:07 GMT
#2
I've finished all the reading material and simulation material, but some of this stuff just doesn't seem to want to stick in my head. Anyone have any tips or suggestions for this?


find practice questions. OSI model isn't that hard to remember especially after going through a decent number of practice questions.
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
Recksaw
Profile Blog Joined April 2010
United States23 Posts
June 13 2011 19:08 GMT
#3
All People Seem To Need Data Processing
HackBenjamin
Profile Blog Joined January 2011
Canada1094 Posts
June 13 2011 19:18 GMT
#4
or

Please Do Not Throw Sausage Pizza Away :D


Mostly I think I'm struggling with associating functions to layers, i.e.
Which layer is associated with sharing remote printers?
Determines which node transmits at any point in time?

I think my biggest problem right now is differentiating which layers do what in a practical application. I'm trying to find more literature on it as we speak, but if anyone has a good site I can check out, let me know!
Shaoling
Profile Blog Joined October 2009
Sweden344 Posts
Last Edited: 2011-06-13 19:39:39
June 13 2011 19:34 GMT
#5
I think youre like over thinking it.

the tcp model, which is related is like:

layer 1 ones and zeroes
layer 2 makes it readable for network interfaces
layer 3 makes it readable for routers n shit
layer 4 stuff for applications.

so to take like the "Sharing remote printers" example it has to first tell the network its there right? so first the application which the printers uses makes content for the application that a computer uses. thats the top layer. layer 4. then it gets sent down to layer 3 where it becomes several packets, where it says if its a udp or tcp packet. etc. then it goes down to layer 2 where it becomes "frames", frames have a specific construction method so that the receiving network interface/device/whatever can assemble it again. and the frame gets sent out the interface where its just ones and zeroes.

then at the other end the ones and zeroes get received, gets assembled into frames where its put together into packets and then gets opened up into application data with tells the computer application shit the printer application wants it to know.

And thats basicly it, the osimodell does the same thing only in more detail but its not used in real life situations.

So, you dont differentiate layers, and use one layer for this and one for that. All of them are always used when sending anything between for example two network devices.

And the way i got good was just reading it over and over untill i understood, and hands on labs that were given at my school. But you cant really do that on your own
www.feelingcontemptuous.com - My music website [Dubstep/Electro/House]
a176
Profile Blog Joined August 2009
Canada6688 Posts
June 13 2011 19:44 GMT
#6
just visualize two computers communicating, ie you visiting a website, and just follow the osi layer down all the way from your browser (application layer), to when the packets leave your network card (physical layer)

the presentation layer deals with translating the data if needed, ie from two different machine systems or if there's encryption;

the rest of the layers deal with network protocols for communication establishment and transfer of data; the rest of the course will teach your about these protocols. (if you are taking a hardware course, you probably wont learn too much about them and just focus on the physical to network layers)
starleague forever
Please log in or register to reply.
Live Events Refresh
WardiTV Summer Champion…
12:05
Summer Cup Group B
WardiTV834
TKL 156
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 352
ProTech88
SHIN 72
RushiSC 14
trigger 4
StarCraft: Brood War
Calm 6751
Bisu 2845
Shuttle 2321
Jaedong 1254
Soma 821
Light 394
Larva 346
Hyuk 332
Stork 316
firebathero 288
[ Show more ]
Mini 239
actioN 224
Snow 197
Soulkey 195
hero 194
ggaemo 163
Rush 133
Dewaltoss 131
Mong 121
Hyun 93
Sharp 93
Pusan 73
JYJ 44
soO 42
sorry 36
Free 35
910 30
ToSsGirL 29
Movie 28
Bale 22
Barracks 18
Sacsri 16
Sexy 15
Hm[arnc] 14
Rock 14
Terrorterran 14
IntoTheRainbow 13
Noble 12
GoRush 10
zelot 8
ajuk12(nOOB) 8
Dota 2
qojqva2092
Dendi1399
syndereN416
XaKoH 353
XcaliburYe228
League of Legends
Trikslyr41
Counter-Strike
fl0m3057
byalli356
Other Games
FrodaN5838
B2W.Neo828
hiko825
Lowko672
Harstem536
crisheroes357
Hui .203
Liquid`VortiX195
TKL 156
ArmadaUGS116
Livibee101
CosmosSc2 46
Chillindude28
KnowMe22
SteadfastSC14
Organizations
Other Games
BasetradeTV203
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• poizon28 17
• mYiSmile114
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• blackmanpl 17
• HerbMon 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 981
League of Legends
• Nemesis3303
• TFBlade947
Upcoming Events
PiGosaur Cup
8h 52m
The PondCast
18h 52m
Kung Fu Cup
19h 52m
OSC
1d 8h
CrankTV Team League
1d 19h
Replay Cast
2 days
CrankTV Team League
2 days
Korean StarCraft League
3 days
Afreeca Starleague
3 days
RSL Revival
3 days
Serral vs SHIN
herO vs Solar
[ Show More ]
Online Event
3 days
Replay Cast
4 days
RSL Revival
4 days
Clem vs ByuN
Rogue vs Lambo
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.