• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:32
CEST 21:32
KST 04:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners5Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Team Liquid Map Contest #22: Results and Winners TL.net Map Contest #22 - Voting & Ladder Map Selection Oliveira Would Have Returned If EWC Continued Code S Season 2 (2026): RO4 and Finals Preview
Tourneys
Douyu Cup 2026 Maestros of The Game 2 announcement and schedule ! GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
Data needed Quality of life changes in BW that you will like ? BGH Auto Balance -> http://bghmmr.eu/ BW fans in southern Sweden, look here! 25 Years Since Brood War Patch 1.08
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread PC Games Sales Thread Nintendo Switch Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
Cricket [SPORT] NBA General Discussion 2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How Streaming Impacts Game P…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8810 users

Understanding the OSI Model

Blogs > HackBenjamin
Post a Reply
HackBenjamin
Profile Blog Joined January 2011
Canada1094 Posts
June 13 2011 18:54 GMT
#1
Hey all, I'm just starting Network+ for my Network Engineering class, and it's explaining the OSI Model.

My understanding of it thus far is that the OSI Model is a layer-based model that explains how computers communicate with eachother. Keep in mind that It's a theoretical representation or explanation of the process that data goes through as it moves from one node on the network to another. It's not a physical thing.

The 7 layers are, from the 7th layer down:

7. Application - Facilitates communication between software applications and the lower layers.

6. Presentation - Accepts data from Application Layer and formats it so that one type of application and host can understand data from another type of application and host. (...wat?)

5. Session - The layer responsible for coordinating and maintaining communications between two nodes.

4. Transport - Accepts data from the Session layer and manages the end-to-end delivery of data, meaning they can ensure they data is transferred from point A to point B reliably, in the correct sequence, without erros.

3. Network - Translates network addresses into their physical counterparts and decides how to route data from the sender to receiver.

2. Data Link - Divides data it receives from the Network layer into distinct "frames" that can then be transmitted by the Physical layer.

1. Physical - Accepts frames from the Data Link layer, and generates signals as changes in voltage at the Network Interface Card.


I've finished all the reading material and simulation material, but some of this stuff just doesn't seem to want to stick in my head. Anyone have any tips or suggestions for this?

udgnim
Profile Blog Joined April 2009
United States8024 Posts
June 13 2011 19:07 GMT
#2
I've finished all the reading material and simulation material, but some of this stuff just doesn't seem to want to stick in my head. Anyone have any tips or suggestions for this?


find practice questions. OSI model isn't that hard to remember especially after going through a decent number of practice questions.
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
Recksaw
Profile Blog Joined April 2010
United States23 Posts
June 13 2011 19:08 GMT
#3
All People Seem To Need Data Processing
HackBenjamin
Profile Blog Joined January 2011
Canada1094 Posts
June 13 2011 19:18 GMT
#4
or

Please Do Not Throw Sausage Pizza Away :D


Mostly I think I'm struggling with associating functions to layers, i.e.
Which layer is associated with sharing remote printers?
Determines which node transmits at any point in time?

I think my biggest problem right now is differentiating which layers do what in a practical application. I'm trying to find more literature on it as we speak, but if anyone has a good site I can check out, let me know!
Shaoling
Profile Blog Joined October 2009
Sweden344 Posts
Last Edited: 2011-06-13 19:39:39
June 13 2011 19:34 GMT
#5
I think youre like over thinking it.

the tcp model, which is related is like:

layer 1 ones and zeroes
layer 2 makes it readable for network interfaces
layer 3 makes it readable for routers n shit
layer 4 stuff for applications.

so to take like the "Sharing remote printers" example it has to first tell the network its there right? so first the application which the printers uses makes content for the application that a computer uses. thats the top layer. layer 4. then it gets sent down to layer 3 where it becomes several packets, where it says if its a udp or tcp packet. etc. then it goes down to layer 2 where it becomes "frames", frames have a specific construction method so that the receiving network interface/device/whatever can assemble it again. and the frame gets sent out the interface where its just ones and zeroes.

then at the other end the ones and zeroes get received, gets assembled into frames where its put together into packets and then gets opened up into application data with tells the computer application shit the printer application wants it to know.

And thats basicly it, the osimodell does the same thing only in more detail but its not used in real life situations.

So, you dont differentiate layers, and use one layer for this and one for that. All of them are always used when sending anything between for example two network devices.

And the way i got good was just reading it over and over untill i understood, and hands on labs that were given at my school. But you cant really do that on your own
www.feelingcontemptuous.com - My music website [Dubstep/Electro/House]
a176
Profile Blog Joined August 2009
Canada6688 Posts
June 13 2011 19:44 GMT
#6
just visualize two computers communicating, ie you visiting a website, and just follow the osi layer down all the way from your browser (application layer), to when the packets leave your network card (physical layer)

the presentation layer deals with translating the data if needed, ie from two different machine systems or if there's encryption;

the rest of the layers deal with network protocols for communication establishment and transfer of data; the rest of the course will teach your about these protocols. (if you are taking a hardware course, you probably wont learn too much about them and just focus on the physical to network layers)
starleague forever
Please log in or register to reply.
Live Events Refresh
Next event in 2h 58m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 631
elazer 193
UpATreeSC 87
ProTech87
JuggernautJason64
StarCraft: Brood War
Sea 1523
Dewaltoss 128
Hyun 28
NaDa 15
Shine 15
Dota 2
Gorgc8676
qojqva2472
Counter-Strike
fl0m8824
zeus714
byalli345
Heroes of the Storm
Liquid`Hasu301
Other Games
Grubby3297
singsing1737
FrodaN1203
B2W.Neo712
JimRising 362
mouzStarbuck236
C9.Mang0180
ArmadaUGS143
XaKoH 78
Trikslyr51
Mew2King27
MindelVK11
OptimusSC21
Organizations
Other Games
BasetradeTV126
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 39
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1059
Other Games
• imaqtpie794
• Shiphtur223
Upcoming Events
OSC
2h 58m
Replay Cast
4h 28m
OSC
17h 28m
Maestros of the Game
18h 28m
Classic vs Maru
Serral vs herO
TBD vs Clem
Replay Cast
1d 4h
CranKy Ducklings
1d 14h
uThermal 2v2 Circuit
1d 19h
BSL22 NKC (BSL vs China)
1d 23h
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
Sparkling Tuna Cup
2 days
uThermal 2v2 Circuit
2 days
[ Show More ]
BSL22 NKC (BSL vs China)
2 days
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
OSC
3 days
Wardi Open
3 days
Replay Cast
5 days
The PondCast
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.