• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:36
CEST 07:36
KST 14:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)72ZeroSpace at Steam NextFest - Last free demo31Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) The Death of Cheese: From a Professional Cheeser Mizenhauer's Douyu Cup Preview ByuL, and the Limitations of Standard Play
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026: $20,000 Legends Event (June 26-28) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
Farewell Beloved Starcraft (Youtube Videos) ASL 22 Proposed Map Pool BW General Discussion vespene.gg — BW replays in browser Quality of life changes in BW that you will like ?
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
The Games Industry And ATVI US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
Formula 1 Discussion 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8717 users

Understanding the OSI Model

Blogs > HackBenjamin
Post a Reply
HackBenjamin
Profile Blog Joined January 2011
Canada1094 Posts
June 13 2011 18:54 GMT
#1
Hey all, I'm just starting Network+ for my Network Engineering class, and it's explaining the OSI Model.

My understanding of it thus far is that the OSI Model is a layer-based model that explains how computers communicate with eachother. Keep in mind that It's a theoretical representation or explanation of the process that data goes through as it moves from one node on the network to another. It's not a physical thing.

The 7 layers are, from the 7th layer down:

7. Application - Facilitates communication between software applications and the lower layers.

6. Presentation - Accepts data from Application Layer and formats it so that one type of application and host can understand data from another type of application and host. (...wat?)

5. Session - The layer responsible for coordinating and maintaining communications between two nodes.

4. Transport - Accepts data from the Session layer and manages the end-to-end delivery of data, meaning they can ensure they data is transferred from point A to point B reliably, in the correct sequence, without erros.

3. Network - Translates network addresses into their physical counterparts and decides how to route data from the sender to receiver.

2. Data Link - Divides data it receives from the Network layer into distinct "frames" that can then be transmitted by the Physical layer.

1. Physical - Accepts frames from the Data Link layer, and generates signals as changes in voltage at the Network Interface Card.


I've finished all the reading material and simulation material, but some of this stuff just doesn't seem to want to stick in my head. Anyone have any tips or suggestions for this?

udgnim
Profile Blog Joined April 2009
United States8024 Posts
June 13 2011 19:07 GMT
#2
I've finished all the reading material and simulation material, but some of this stuff just doesn't seem to want to stick in my head. Anyone have any tips or suggestions for this?


find practice questions. OSI model isn't that hard to remember especially after going through a decent number of practice questions.
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
Recksaw
Profile Blog Joined April 2010
United States23 Posts
June 13 2011 19:08 GMT
#3
All People Seem To Need Data Processing
HackBenjamin
Profile Blog Joined January 2011
Canada1094 Posts
June 13 2011 19:18 GMT
#4
or

Please Do Not Throw Sausage Pizza Away :D


Mostly I think I'm struggling with associating functions to layers, i.e.
Which layer is associated with sharing remote printers?
Determines which node transmits at any point in time?

I think my biggest problem right now is differentiating which layers do what in a practical application. I'm trying to find more literature on it as we speak, but if anyone has a good site I can check out, let me know!
Shaoling
Profile Blog Joined October 2009
Sweden344 Posts
Last Edited: 2011-06-13 19:39:39
June 13 2011 19:34 GMT
#5
I think youre like over thinking it.

the tcp model, which is related is like:

layer 1 ones and zeroes
layer 2 makes it readable for network interfaces
layer 3 makes it readable for routers n shit
layer 4 stuff for applications.

so to take like the "Sharing remote printers" example it has to first tell the network its there right? so first the application which the printers uses makes content for the application that a computer uses. thats the top layer. layer 4. then it gets sent down to layer 3 where it becomes several packets, where it says if its a udp or tcp packet. etc. then it goes down to layer 2 where it becomes "frames", frames have a specific construction method so that the receiving network interface/device/whatever can assemble it again. and the frame gets sent out the interface where its just ones and zeroes.

then at the other end the ones and zeroes get received, gets assembled into frames where its put together into packets and then gets opened up into application data with tells the computer application shit the printer application wants it to know.

And thats basicly it, the osimodell does the same thing only in more detail but its not used in real life situations.

So, you dont differentiate layers, and use one layer for this and one for that. All of them are always used when sending anything between for example two network devices.

And the way i got good was just reading it over and over untill i understood, and hands on labs that were given at my school. But you cant really do that on your own
www.feelingcontemptuous.com - My music website [Dubstep/Electro/House]
a176
Profile Blog Joined August 2009
Canada6688 Posts
June 13 2011 19:44 GMT
#6
just visualize two computers communicating, ie you visiting a website, and just follow the osi layer down all the way from your browser (application layer), to when the packets leave your network card (physical layer)

the presentation layer deals with translating the data if needed, ie from two different machine systems or if there's encryption;

the rest of the layers deal with network protocols for communication establishment and transfer of data; the rest of the course will teach your about these protocols. (if you are taking a hardware course, you probably wont learn too much about them and just focus on the physical to network layers)
starleague forever
Please log in or register to reply.
Live Events Refresh
Douyu Cup 2020
05:00
2026 - Day 3
Ryung 564
WardiTV474
CranKy Ducklings142
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft693
Ryung 564
Nina 167
ProTech136
RuFF_SC2 112
StarCraft: Brood War
yabsab 45
ZergMaN 45
Noble 25
Purpose 19
Dota 2
NeuroSwarm160
Counter-Strike
Coldzera 1227
Super Smash Bros
Mew2King70
Heroes of the Storm
Khaldor36
Other Games
summit1g11893
PiGStarcraft488
Happy266
ViBE183
Livibee48
Organizations
Other Games
gamesdonequick658
BasetradeTV170
StarCraft: Brood War
lovetv 18
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1286
• Jankos858
• Stunt351
Upcoming Events
Maestros of the Game
6h 54m
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
8h 24m
Bonyth vs TerrOr
eOnzErG vs Dewalt
XuanXuan vs TBD
Douyu Cup 2020
23h 24m
BSL22 NKC (BSL vs China)
1d 8h
Mihu vs TBD
Online Event
1d 9h
RSL Revival
1d 20h
WardiTV Weekly
2 days
RSL Revival
3 days
RSL Revival
3 days
Bombastic Starleague
3 days
[ Show More ]
Kung Fu Cup
4 days
OSC
4 days
CrankTV Team League
5 days
Bombastic Starleague
5 days
Replay Cast
5 days
The PondCast
6 days
HomeStory Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 1
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.