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Re: Day[9], with original in-depth interview. - Page 3

Blogs > Chargelot
Post a Reply
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Probulous
Profile Blog Joined March 2011
Australia3894 Posts
June 08 2011 23:37 GMT
#41
On June 09 2011 07:51 Day[9] wrote:
wahoo thanks so much for the interview!

And it's a translated transcript of how I talk. Man I sound rambly :D <3333!


We still love you!

Simple things can be said simply, complex things not so much...

I don't know why this isn't stickied yet?
"Dude has some really interesting midgame switches that I wouldn't have expected. "I violated your house" into "HIHO THE DAIRY OH!" really threw me. You don't usually expect children's poetry harass as a follow up " - AmericanUmlaut
LlamaNamedOsama
Profile Blog Joined July 2010
United States1900 Posts
June 09 2011 00:50 GMT
#42
On June 09 2011 08:37 Probulous wrote:
Show nested quote +
On June 09 2011 07:51 Day[9] wrote:
wahoo thanks so much for the interview!

And it's a translated transcript of how I talk. Man I sound rambly :D <3333!


We still love you!

Simple things can be said simply, complex things not so much...

I don't know why this isn't stickied yet?


Day9 using epistemology to argue sc2 ftw .
Dario Wünsch: I guess...Creator...met his maker *sunglasses*
FFGenerations
Profile Blog Joined April 2011
7088 Posts
June 09 2011 00:52 GMT
#43
fantastic. quite a lot of sentences were in day's voice in my head
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
Chargelot
Profile Blog Joined December 2010
2275 Posts
June 09 2011 01:48 GMT
#44
On June 09 2011 07:51 Day[9] wrote:
wahoo thanks so much for the interview!

And it's a translated transcript of how I talk. Man I sound rambly :D <3333!


Haha. It was very fun, and I loved your long answers. I did remove some thought words, such as "like" and "um", but I had permission to rewrite history, so it's fine.

I hope we have reason to do this again some day.

Great work at MLG <3
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
Lynda
Profile Joined May 2010
649 Posts
June 09 2011 05:30 GMT
#45
really awesome interview, and I agree with Day9's views on how SC2 Zerg should feel like, I miss Lurkers, Scourges and the swarm-like feel from BW as well
Chargelot
Profile Blog Joined December 2010
2275 Posts
June 09 2011 21:17 GMT
#46
On June 09 2011 14:30 Squarewalker wrote:
really awesome interview, and I agree with Day9's views on how SC2 Zerg should feel like, I miss Lurkers, Scourges and the swarm-like feel from BW as well

It was definitely a different kind of Zerg.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
ErikaMitchell
Profile Joined June 2011
United States25 Posts
June 10 2011 18:54 GMT
#47
Great interview!
Mamonuth
Profile Joined March 2011
Finland10 Posts
June 10 2011 19:04 GMT
#48
The stand up vid was pretty cool but i gotta wonder if those guys are high or something.. especially in the beginning.
DarkDolphin
Profile Joined October 2010
United States102 Posts
June 10 2011 19:15 GMT
#49
For me, Zerg had two fundemental identities in Brood War

One was space control. I could plant Lurkers here, and nothing could cross not only things that could out-range it but also detection. I had Scourge that could lock down air space, in a limited sense. I had Mutalisks that were fast, that made you feel very very very defensive. I had Overlords that once I got the speed upgrade I could cover the whole map. I could see everything you could do, and I could lock down air and ground and I could be very aggressive with harassment. So I had heavy space control. What do they do in StarCraft II? Well they make these slow mud units that though they're pretty good -- there are plenty of people who will win with roaches and baneling drops -- but my army is a blob! My army isn't supposed to be a blob! How do you control space? By having like 40 roaches. If you want to control space, you send them there!

In Brood War, the second characteristic was masses of units. Masses and masses, endless streams, the Zerg Swarm! But in StarCraft II Zerg has no 1 food units, except for a drone, but that's not a real unit! I guess you have an Overseer that's a 0 food unit, but still I want Zerg to just feel way different than it does feel. That's purely from my historical perspective, not from a balance perspective. I want something that feels really really Zergy.


i've been waiting for you to say this more specifically for a very long time, even though i know you said ti many times but in pieces, and yes Zerg does not feel zergy... ]=
TheBaconator
Profile Joined August 2010
United States5 Posts
June 10 2011 19:16 GMT
#50
it seems so strange that currently in sc2, zerg is the easiest race to re-macro an army and just launch hordes of units at people, yet day9 says they are not zergy with the swarm... mind blown


great interview!
Why Bacon Is Better Than True Love
Tschis
Profile Joined November 2010
Brazil1511 Posts
June 10 2011 19:23 GMT
#51
thank you for the content :D
"A coward is not someone that runs from a battle knowing he will lose. A coward is someone who challenges a weak knowing he will win."
DarkDolphin
Profile Joined October 2010
United States102 Posts
June 10 2011 19:29 GMT
#52
On June 11 2011 04:16 TheBaconator wrote:
it seems so strange that currently in sc2, zerg is the easiest race to re-macro an army and just launch hordes of units at people, yet day9 says they are not zergy with the swarm... mind blown


great interview!



have you played Broowar?
Wren
Profile Blog Joined February 2011
United States745 Posts
Last Edited: 2011-06-10 19:30:55
June 10 2011 19:30 GMT
#53
Really like that Day went into greater detail on the argument he had with IdrA, especially because I agree with IdrA wholeheartedly (at least on the things from SotG #37).

The one thing I would like to add to the conversation is that there's a basic difference in the arguments.

Day9 is talking about strategies, which are constantly and forever in flux (PvZ is a great reflection of that). Hence the BW example. He's right that there can't really be any final conclusion about balance with respect to strategies, people are too creative and the game has too many options.

IdrA, however, is talking about tools. His point on SotG #37 was that Zerg didn't have the tools to scout or react appropriately to 1 base attacks, which invalidates all but the riskiest strategies. Which not far disconnected from a strategy discussion, it's still a point about in-game tools. These can certainly be balanced or imbalanced, just consider that warping-in psy storms was deemed an imbalanced ability.

So, essentially, Day's point is a fantastic one and is the reason you can't say '4gate is imbalanced' or '2rax is imbalanced' or 'spine rushes are imbalanced', but it doesn't actually speak to the point that IdrA was trying to make.
We're here! We're queer! We don't want any more bears!
HKGxPython
Profile Joined March 2011
United States78 Posts
June 10 2011 19:42 GMT
#54
Day[9] is the man, awesome interview. And personally I agree with most everything that he said here, especially concerning balance.
Do, or do not. There is no try.
Calm
Profile Joined September 2010
Canada380 Posts
June 10 2011 19:49 GMT
#55
Awesome interview!

Not that it makes sense for you to do this from a competitors standpoint, but I think I can speak for all zergs when I say we would love to watch you contribute to refining our race!
froGGifyre
Profile Blog Joined October 2010
United States213 Posts
June 10 2011 19:52 GMT
#56
Great blog and interview man! loved it.
channel PanK since '00 twitter.com/froggifyre twitch.tv/froggifyre
Tripc897
Profile Joined April 2011
11 Posts
June 10 2011 19:56 GMT
#57
Great interview day9 is awesome :D

My only question is, with the part about blizzard adding / removing units... Was it actually confirmed that they were going to do that? I thought it was just confirmed that they were open to adding/changing/removing units in the next expansion, but didnt actually comment on what they were doing.

Like I said though, great interview I enjoyed reading it :DDD
Calm
Profile Joined September 2010
Canada380 Posts
June 10 2011 20:00 GMT
#58
On June 11 2011 04:56 Tripc897 wrote:
Great interview day9 is awesome :D

My only question is, with the part about blizzard adding / removing units... Was it actually confirmed that they were going to do that? I thought it was just confirmed that they were open to adding/changing/removing units in the next expansion, but didnt actually comment on what they were doing.

Like I said though, great interview I enjoyed reading it :DDD


http://www.teamliquid.net/forum/viewmessage.php?topic_id=228212

It's located in that thread, in the Q&A section. Specifically, the blizzard rep (can't remember who) discusses units that are just kind of boring that may be removed, for instance the Overseer.
Chargelot
Profile Blog Joined December 2010
2275 Posts
June 10 2011 20:00 GMT
#59
On June 11 2011 04:30 Wren wrote:
Really like that Day went into greater detail on the argument he had with IdrA, especially because I agree with IdrA wholeheartedly (at least on the things from SotG #37).

The one thing I would like to add to the conversation is that there's a basic difference in the arguments.

Day9 is talking about strategies, which are constantly and forever in flux (PvZ is a great reflection of that). Hence the BW example. He's right that there can't really be any final conclusion about balance with respect to strategies, people are too creative and the game has too many options.

IdrA, however, is talking about tools. His point on SotG #37 was that Zerg didn't have the tools to scout or react appropriately to 1 base attacks, which invalidates all but the riskiest strategies. Which not far disconnected from a strategy discussion, it's still a point about in-game tools. These can certainly be balanced or imbalanced, just consider that warping-in psy storms was deemed an imbalanced ability.

So, essentially, Day's point is a fantastic one and is the reason you can't say '4gate is imbalanced' or '2rax is imbalanced' or 'spine rushes are imbalanced', but it doesn't actually speak to the point that IdrA was trying to make.


I honestly believe this is the situation in which the Spanishiwa would be most useful. It's one of the safest plays I've ever seen. IdrA mentioned the "all-purpose defense"? Well the Spanishiwa is as close as you'll ever get. The tools are there. They're just different than T/P tools.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
St.Daniel
Profile Joined July 2010
United States29 Posts
June 10 2011 20:03 GMT
#60
I'm a Korean and when I read about the octopus I laughed SO hard. Great interview. I love Day[9] more and more as I find more and more about him.
Tough Life? Let's play some StarCraft!
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