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Re: Day[9], with original in-depth interview. - Page 2

Blogs > Chargelot
Post a Reply
Prev 1 2 3 4 5 6 Next All
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
June 08 2011 08:21 GMT
#21
On June 08 2011 17:14 Chargelot wrote:
Show nested quote +
On June 08 2011 17:04 KRaver wrote:
WOWOW~! Thanks for the interview really nicely done

Also:
On June 08 2011 16:18 Probulous wrote:
Oh and can you change the text colour, my eyes are all weird after reading it.


ya the colors messed up my eyes afterwards O_O


Is this any better?

Show nested quote +
As a Zerg player, I am tired of zergs lack of early game AA; To fix this I would switch the Hydralisk from its current requirements (after lair) to "Spawning pool complete". I would reduce its base damage to 7, its food to 1 and its price to 75/25. I would incorporate an upgrade that would increase the hydralisk speed to 3. etc etc. Another one is the one that IdrA has for Z, "I would remove the Lair requirement on the overlord speed upgrade" or "appropriately nerf colossus but buff stalker damage to replicate the dragoon" or "to make all-ins less effective, make the maps bigger".


The issue is that you get builds like the Spanishiwa opening that completely invalidate the argument. Queens, though lacking massive DPS like a Hydralisk, have a large AA range, and are actually very effective 1v1 against any early-mid game air unit.

I like this color improvement. The dark blue of the text against the light blue of the TL.net background was a bit irritating to look at.
ㅇㅅㅌㅅ
Primadog
Profile Blog Joined April 2010
United States4411 Posts
June 08 2011 08:52 GMT
#22
A truly beautiful interview that goes beyond Day9 the pro-gamer or Day9 the Caster but Day9 the man behind the curtains.

Feature this, put it on reddit front page, make this into a Frost/Nixon style film. Whatever it takes to put it in front of eyeballs. This is the sequel to D9D#100 I been looking for.
Thank God and gunrun.
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
June 08 2011 15:54 GMT
#23
This was amazing. I love the high school info.
Listening to day9 talk is like eating chocolate cake.
I think of myself as an analytical person but his metaphor regarding buckets of information is just spot on, spot on mate.
I think he should start a religion based on logic.
I could listen to him talk all day, and unlike chocolate cake i would not get fat.
BW pros training sc2 is like kiss making a dub step album.
ixi.genocide
Profile Blog Joined June 2010
United States981 Posts
Last Edited: 2011-06-08 16:55:51
June 08 2011 16:53 GMT
#24
On June 08 2011 17:14 Chargelot wrote:
Show nested quote +
On June 08 2011 17:04 KRaver wrote:
WOWOW~! Thanks for the interview really nicely done

Also:
On June 08 2011 16:18 Probulous wrote:
Oh and can you change the text colour, my eyes are all weird after reading it.


ya the colors messed up my eyes afterwards O_O


Is this any better?

Show nested quote +
As a Zerg player, I am tired of zergs lack of early game AA; To fix this I would switch the Hydralisk from its current requirements (after lair) to "Spawning pool complete". I would reduce its base damage to 7, its food to 1 and its price to 75/25. I would incorporate an upgrade that would increase the hydralisk speed to 3. etc etc. Another one is the one that IdrA has for Z, "I would remove the Lair requirement on the overlord speed upgrade" or "appropriately nerf colossus but buff stalker damage to replicate the dragoon" or "to make all-ins less effective, make the maps bigger".


The issue is that you get builds like the Spanishiwa opening that completely invalidate the argument. Queens, though lacking massive DPS like a Hydralisk, have a large AA range, and are actually very effective 1v1 against any early-mid game air unit.


That's not the issue, it's the point. If the spanishiwa build effectively curbs early air play while giving you the economic advantage that zerg needs (and passes the other requirements of a good build, teching and army size) then it is a reasonable answer to my original problem. I have tested the spanishiwa and it seems to be ok, but you don't see the pros picking it up, I would like to know why and the numbers behind its validity.

Edit: Let me clarify. I am using the current balance topics as examples, I do not think it is appropriate to derail your thread with balance whine and that was not my intention. My intention was to talk about the viewpoints that people take and how they have to word their argument to not be shutdown by Seans logical argument.
sebsejr
Profile Blog Joined April 2011
213 Posts
June 08 2011 18:01 GMT
#25
Damn good job dude, hail day !!

thanks a bunch
Natsumar
Profile Joined March 2011
United States91 Posts
June 08 2011 18:23 GMT
#26
He went to rockhurst? That's crazy. I know I'm living in the same town he grew up in but I didn't think it was so close. I could throw a baseball from my house and it would hit rockhurst.

Great interview! Day9 can be long-winded, but always makes sense :p
Woah guys, this is where it gets tricky. Because right now we're behind in every conceivable aspect [...] The only thing we're not behind in is micro. Right? We got tons of that shit.
Chargelot
Profile Blog Joined December 2010
2275 Posts
June 08 2011 20:14 GMT
#27
On June 09 2011 01:53 ixi.genocide wrote:
Show nested quote +
On June 08 2011 17:14 Chargelot wrote:
On June 08 2011 17:04 KRaver wrote:
WOWOW~! Thanks for the interview really nicely done

Also:
On June 08 2011 16:18 Probulous wrote:
Oh and can you change the text colour, my eyes are all weird after reading it.


ya the colors messed up my eyes afterwards O_O


Is this any better?

As a Zerg player, I am tired of zergs lack of early game AA; To fix this I would switch the Hydralisk from its current requirements (after lair) to "Spawning pool complete". I would reduce its base damage to 7, its food to 1 and its price to 75/25. I would incorporate an upgrade that would increase the hydralisk speed to 3. etc etc. Another one is the one that IdrA has for Z, "I would remove the Lair requirement on the overlord speed upgrade" or "appropriately nerf colossus but buff stalker damage to replicate the dragoon" or "to make all-ins less effective, make the maps bigger".


The issue is that you get builds like the Spanishiwa opening that completely invalidate the argument. Queens, though lacking massive DPS like a Hydralisk, have a large AA range, and are actually very effective 1v1 against any early-mid game air unit.


That's not the issue, it's the point. If the spanishiwa build effectively curbs early air play while giving you the economic advantage that zerg needs (and passes the other requirements of a good build, teching and army size) then it is a reasonable answer to my original problem. I have tested the spanishiwa and it seems to be ok, but you don't see the pros picking it up, I would like to know why and the numbers behind its validity.

Edit: Let me clarify. I am using the current balance topics as examples, I do not think it is appropriate to derail your thread with balance whine and that was not my intention. My intention was to talk about the viewpoints that people take and how they have to word their argument to not be shutdown by Seans logical argument.


Anything discussed in the interview is open for discussion here. I'm just not sure what the weakness of the Spanishiwa is at the pro level. I can't think of the thing that kills SpineCrawlers, Queens, and Lings in the early game.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
June 08 2011 20:37 GMT
#28
Great interview and a great write-up accompanying it! I'm glad you could get a straight and serious answer from Sean about him playing competitively again
If the quarter was in your right hand, that would've been micro
Chargelot
Profile Blog Joined December 2010
2275 Posts
June 08 2011 20:49 GMT
#29
On June 09 2011 05:37 AJMcSpiffy wrote:
Great interview and a great write-up accompanying it! I'm glad you could get a straight and serious answer from Sean about him playing competitively again


Thanks! While I'd really like to see Sean in something like MLG or NASL, I suppose I wouldn't want to see him losing in these types of tournaments, so I'm glad he's decided to master himself first.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2011-06-08 20:56:03
June 08 2011 20:54 GMT
#30
Amazing interview, it seems like in most interviews these days I can guess both the questions and the answers before reading it, but this one completely blew my mind =P. It is a genuine interview, well done.

Also it's always a treat to hear (read) Sean's thoughts.
ThatGuy89
Profile Joined February 2011
United Kingdom1968 Posts
June 08 2011 20:58 GMT
#31
good job dude

dam i wish sean would just play random on ladder and strean
could you imagine all the cheese he'd get
ThatGuy89
Profile Joined February 2011
United Kingdom1968 Posts
June 08 2011 21:17 GMT
#32
are you guys korean? your apm must be really high
day9 paid me to do it *stares at camera*
can you smell that? *sniff* smells like fungal growth lol
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
June 08 2011 21:44 GMT
#33
5/5 fantastic interview. Agree with his points about zerg. Would love to be a zerg player, the race just doesnt do anything for me right now though. Thanks for taking the time to write all this up for us!
Lexpar
Profile Blog Joined March 2009
1813 Posts
Last Edited: 2011-06-08 21:46:51
June 08 2011 21:45 GMT
#34
Very cool and in-depth interview. I agree particularly with the gap left in the zerg by a lack of zoning units. Hopefully they make some very dramatic changes to how the feel in 1v1 games in HoTS.

Also, I know this might sort of count as changing Seans words or paraphrasing, but some more paragraph splits on the particularly meaty answers would be great 0_o <---- my eyes.
Tuthur
Profile Joined July 2010
France985 Posts
June 08 2011 21:54 GMT
#35
Very nice interview, thanks for putting it out there, good questions and long/detailed answers is the perfect combo, glad to see Sean is seriously considering competitive sc2 in the future (OTH it could mean less dailies but heh)
LlamaNamedOsama
Profile Blog Joined July 2010
United States1900 Posts
Last Edited: 2011-06-08 22:01:37
June 08 2011 22:01 GMT
#36
:O, potential for day9 to compete in tournaments...!!!!!!!!!

I don't care how long/far away that time is when he feels like it, the potentials there. :DDDDD

Imo he should probably go under a random smurf name and then surprise everyone with his domination under his phantom status
Dario Wünsch: I guess...Creator...met his maker *sunglasses*
Chargelot
Profile Blog Joined December 2010
2275 Posts
June 08 2011 22:21 GMT
#37
On June 09 2011 06:45 Lexpar wrote:
Very cool and in-depth interview. I agree particularly with the gap left in the zerg by a lack of zoning units. Hopefully they make some very dramatic changes to how the feel in 1v1 games in HoTS.

Also, I know this might sort of count as changing Seans words or paraphrasing, but some more paragraph splits on the particularly meaty answers would be great 0_o <---- my eyes.


done!
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
Loser777
Profile Blog Joined January 2008
1931 Posts
June 08 2011 22:27 GMT
#38
Any interview with Day[9] just shows how much depth there is to his personality and his thought process--enjoyed reading it throughly!
6581
Attican
Profile Joined October 2010
Denmark531 Posts
June 08 2011 22:35 GMT
#39
That was awesome. Also this interview makes me want to ladder for awhile and do ridiculous strategies.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
June 08 2011 22:51 GMT
#40
wahoo thanks so much for the interview!

And it's a translated transcript of how I talk. Man I sound rambly :D <3333!
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
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