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Found a SCBW strategy guide! (Actual paper?!?!)

Blogs > Djzapz
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Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
Last Edited: 2011-05-22 18:49:47
May 22 2011 01:24 GMT
#1
I found an old SC:BW strategy from Prima and I want to share some of the vital information that "Bart Farkas" wanted us to know.

PROTOSS
-Protoss probes needn't wait around to build a structure, they can simply open the Warp Rift and move on. This allows you to use all but one of your probes for harvesting resources.
-Put an observer over each unowned mineral field...
-Put important tech-tree structures together in a very protected area
-Be ready for the firebat rush. A combination of zealots, dragoons and photon cannons are your best defense early on.
-Zealots are your best unit against Goliaths...
-Use a Carrier-Scout combination against Battlecruisers
-Build plenty of Dragoons and Scouts to defend against Mutalisks
-You can use shuttles to drop high templars behind the enemy mineral lines and use storm on their workers. It's underhanded but it works.
-During a frontal attack, it's good to flank both sides of your opponent's army with packs of 3 to 5 scouts.
_____
-The Dark Archon is arguably the game's most influential unit.
-Probes are weak, so it's wiser to rely on cannons around your base for defense.
-Keep at least one scout in your base to be on the safe side (dear lord)
-Interceptors are so fast they rarely take a hit.
-Scourge can bring an end to a carrier in about 10 seconds (...)
-Photon Cannons can provide enough of a deterrent to halt attacks from human opponents permanently.
-Always keep at least three closely placed Photon Cannons at your base entrance.

TERRAN
-Because Terran structures are mobile, you can use a "moving city tactic"
-Firebats always are cost-effective against Zerg ground minions
-Against zerg, use battlecruisers defensively - keep wraiths and battlecruisers in your base specifically to kill guardians
-*NEVER* leave a CC for zerg to infest
-Build Ghosts for defense, they're too expensive for offense
-Keep Missile Turrets around your entire base as an early warning system.
-Upgraded Goliaths are good against scouts.
_____
-Marines can be used as alternative "missile turrets".
-A grid of bunkers is virtually impenetrable.
-Firebat groups are also excellent for destroying enemy buildings and structures
-The Goliath is the cream of your infantry
-The SCV looks like it might be a good fighting unit[...] Having the SCV harvest gas and minerals is a far more efficient use of the resources it took to build the unit.
-Keep an SCV hanging around just behind the front lines so it can scoot in and repair damaged Goliaths or Siege Tanks.
-You should build your missile turrets in groups of at least three. Keeping an SCV around to repair a damaged turret can save rebuilding costs.
-The [Valkyrie] is the equivalent to the Devourer.
-The Science Vessel carries a very high Vespene cost, and so usually you won't build it in quantity. (I can see that that made sense at the time).
-Using irradiate on lone units usually is an inefficient use of Science Vessel energy.
-Anytime you use a dropship, you must back it up with other units

ZERG
-Keep a large perimeter of sunken and spore colonies around your important structures
-When attacking an enemy base with strictly zerglings, don't waste your time attacking units, attack structures
-To take out a Terran, upgrade zerglings and send them at the enemy in groups of 12.
-A zerg player without Hydralisks is a Zerg player who's probably losing (LOLOLO)
-In ZvP, build Hydralisks because they're good against Zealots, Dragoons and Scouts.
_____
-The zergling has its limitations, of course. It's particularly vulnerable to attacks from Siege Tanks, Firebats, Carriers, and even Radiation.
-(Paraphrasing) Hydralisk is: core of zerg army, "bigger, stronger marine", "mobile spore colony".
-Ultralisks are good for "mopping up" leftovers after the main battle is fight. Ultralisks wait in the back and "wait for calm".
-He seems to think that Dark Swarm protects solely from air units.
-Guardians work best in groups of 10 or more. A single volley form such a group can destroy any enemy unit that has 200 of fewer hit points.
-Scourge are zerglings of the air.


General
-Always keep a defense force when you attack
-Once you commit to an attack, don't back down. If it looks like you aren't making progress, don't give up.
-Attack with at least two types of units - one that hits ground and one that hits air, this way your force won't be wiped out by one or two defenders it can't even touch.



Thought it was kind of funny =P
Cheers!

*****
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
Hurricane
Profile Blog Joined October 2006
United States3939 Posts
May 22 2011 01:25 GMT
#2
I still own both full size strategy guides =]

It's definitely fun to go back and check them out once in a while. A lot of the units have changed quite a bit.
RIP CHARLIEMURPHY 11/25/10 NEVER FORGET | Hurricane#1183 @ B.net
apalemorning
Profile Blog Joined December 2010
Canada509 Posts
Last Edited: 2011-05-22 01:26:40
May 22 2011 01:26 GMT
#3
In ZvP, build Hydralisks because they're good against Zealots, Dragoons and Scouts.

drones were good vs scouts.
immortal/roach is pretty good against stalkers
MiniRoman
Profile Blog Joined September 2003
Canada3953 Posts
May 22 2011 01:26 GMT
#4
I got a bunch of them from all the times BW cd died in highschool. Plus BW only came in a battle chest.
Nak Allstar.
Chef
Profile Blog Joined August 2005
10810 Posts
May 22 2011 01:29 GMT
#5
What kind of murder drive were you using that killed all your BW CDs? Sure, we've all misplaced bw and needed to buy a copy to get our fix, but I eventually found the old CDs.
LEGEND!! LEGEND!!
synapse
Profile Blog Joined January 2009
China13814 Posts
May 22 2011 01:30 GMT
#6
Haha "-To take out a Terran, upgrade zerglings and send them at the enemy in groups of 12."

Golden.
:)
green.at
Profile Blog Joined January 2010
Austria1459 Posts
May 22 2011 01:31 GMT
#7
On May 22 2011 10:26 apalemorning wrote:
In ZvP, build Hydralisks because they're good against Zealots, Dragoons and Scouts.

drones were good vs scouts.


everything but scouts is good against scouts ^^
Inputting special characters into chat should no longer cause the game to crash.
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
May 22 2011 01:31 GMT
#8
Cannons! Of Course!!!The perfect counter to those pesky firebat rushes!!!
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
Last Edited: 2011-05-22 01:36:04
May 22 2011 01:35 GMT
#9
Wait guys P can protect their HTs with scouts!! Get this info to Stork ASAP!!
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
May 22 2011 01:38 GMT
#10
On May 22 2011 10:31 green.at wrote:
Show nested quote +
On May 22 2011 10:26 apalemorning wrote:
In ZvP, build Hydralisks because they're good against Zealots, Dragoons and Scouts.

drones were good vs scouts.


everything but scouts is good against scouts ^^


apparently not mutalisks, assuming the scouts have a dragoon escort.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
Last Edited: 2011-05-22 01:40:43
May 22 2011 01:40 GMT
#11
Adding
-You can use shuttles to drop high templars behind the enemy mineral lines and use storm on their workers. It's dishonest but it works.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
tarpman
Profile Joined February 2009
Canada723 Posts
May 22 2011 01:41 GMT
#12
All of the best strategy tips you could ever ask for, right here: the StarCraft Compendium. Includes such gems as the Million Man Marine March!
Saving the world, one kilobyte at a time.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
May 22 2011 01:42 GMT
#13
Haha, this stuff is comedic gold. It's like Bart Farkas is purposely trolling the current BW metagame from the past.

I would really like to see one of the old strategy guides for vanilla SC1. The stuff in there is probably even more hilarious.
ㅇㅅㅌㅅ
Nytefish
Profile Blog Joined December 2007
United Kingdom4282 Posts
May 22 2011 01:44 GMT
#14
Oh wow I had this as well, it was already hilariously outdated when I was reading it about 10 years ago.
No I'm never serious.
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
May 22 2011 01:44 GMT
#15
On May 22 2011 10:41 tarpman wrote:
All of the best strategy tips you could ever ask for, right here: the StarCraft Compendium. Includes such gems as the Million Man Marine March!

Is that that one guide that says that "you should always keep some resources in case something bad happens"?
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
GG.NoRe
Profile Blog Joined January 2011
Korea (South)1051 Posts
May 22 2011 01:45 GMT
#16
-Upgraded Goliaths are good against scouts.


This should have read as Unupgraded Goliaths are good against fully upgraded scouts. kk
I have a 500ish book like this that I got when I was in highschool. Now that you remind me I'm going to look for it.
DONGJWA!
prototype.
Profile Blog Joined July 2009
Canada4215 Posts
May 22 2011 01:46 GMT
#17
There are some truths in this guide.

Some are pretty funny.
( ・´ー・`)
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
May 22 2011 01:46 GMT
#18
On May 22 2011 10:42 eviltomahawk wrote:
Haha, this stuff is comedic gold. It's like Bart Farkas is purposely trolling the current BW metagame from the past.

I would really like to see one of the old strategy guides for vanilla SC1. The stuff in there is probably even more hilarious.

Maybe I'll look at that one tomorrow when I have 30 minutes, but I didn't play vanilla and I have no clue how it was played.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
buhhy
Profile Joined October 2009
United States1113 Posts
May 22 2011 02:00 GMT
#19
Hahaha, the best thing I loved about the guides was that scouts were the counter to siege tanks.
Hyren
Profile Blog Joined June 2010
United States817 Posts
May 22 2011 02:06 GMT
#20
lol i still have that from when i bought the battlechest
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