Small rant about the 2v2 maps in sc2 - Page 2
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kAra
Germany1302 Posts
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Dgtl
Canada889 Posts
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Bergys
Sweden337 Posts
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Heyoka
Katowice25012 Posts
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imRiChY
Norway31 Posts
On May 14 2011 15:13 Kralic wrote: I would like to see some of the 4 player 1v1 maps back in the 2v2 rotation. Shattered Temple would be nice. (Not sure what is on the 2v2 rotation, only been playing with my friend who is bronze level.) That would be utterly horrible imo. It would probably be worse than arid wastes, which besides omega sector and especially gutterhulk, probably is the worst map that has ever been in the sc2 2v2 ladder map pool. Separating bases like that completely shuts down the possibility to play most race combinations and invites the game to become an early game cheese fest. I don't even think there's anything in the saying "oh, once you defend the initial push, the game can proceed to a macro game" that can be applied to such maps. Toss is DEFINATELY forced to build cannons, or shitloads of sentries. They can just turn around, and kill the other guy, and then you'r stuck with sentries and no tech. The distances between two allies compared to the distances between your opponents and yourself are just too long, and units are too mobile (for some race combinations) in sc2. Being a protoss on these maps is truly a pain in the ass. You really need to have a shared base, or at least be in the proximity of your ally, so you can join forces quickly or reinforce and help him without having to build up an enormous death ball before you can move out safely. Removing twilight fortress because of the games tending to get too long? Meh, I really liked that map. Sure they could do some changes to it, but the size, the number of expansions, the xel'naga towers, the number of paths leading to the various bases and even the destructable debris/rocks were pretty solid. I'd like to see more macro-friendly maps, maybe somewhat bigger than they are now, with less Harry Potter-friendly backdoor strategies. | ||
konadora
Singapore66063 Posts
anw i kinda agree, backdoor is annoying sorta reminds me of bw 2v2s, a lot of 1 base play. should allow for macro-based 2v2s, use maps like taldarim altar. | ||
Vindicate
United States169 Posts
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infinity2k9
United Kingdom2397 Posts
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Zlasher
United States9129 Posts
100% my ass lol. | ||
GuiltyJerk
United States584 Posts
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