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Small rant about the 2v2 maps in sc2 - Page 2

Blogs > Deleted User 3420
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kAra
Profile Joined September 2004
Germany1382 Posts
May 14 2011 08:34 GMT
#21
ye im ranting on this since the beta, but it got even worse
mada mada dane
Dgtl
Profile Blog Joined December 2008
Canada889 Posts
May 14 2011 08:37 GMT
#22
I disagree respectfully.
^______________^
Bergys
Profile Joined September 2010
Sweden337 Posts
May 14 2011 09:03 GMT
#23
I agree, disrespectfully.
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
Last Edited: 2011-05-14 09:16:45
May 14 2011 09:16 GMT
#24
Stop posting that unless you would like to be banned. Then feel free.
@RealHeyoka | ESL / DreamHack StarCraft Lead
imRiChY
Profile Joined December 2009
Norway31 Posts
May 14 2011 16:10 GMT
#25
On May 14 2011 15:13 Kralic wrote:
I would like to see some of the 4 player 1v1 maps back in the 2v2 rotation. Shattered Temple would be nice. (Not sure what is on the 2v2 rotation, only been playing with my friend who is bronze level.)

That would be utterly horrible imo. It would probably be worse than arid wastes, which besides omega sector and especially gutterhulk, probably is the worst map that has ever been in the sc2 2v2 ladder map pool. Separating bases like that completely shuts down the possibility to play most race combinations and invites the game to become an early game cheese fest. I don't even think there's anything in the saying "oh, once you defend the initial push, the game can proceed to a macro game" that can be applied to such maps. Toss is DEFINATELY forced to build cannons, or shitloads of sentries. They can just turn around, and kill the other guy, and then you'r stuck with sentries and no tech. The distances between two allies compared to the distances between your opponents and yourself are just too long, and units are too mobile (for some race combinations) in sc2. Being a protoss on these maps is truly a pain in the ass. You really need to have a shared base, or at least be in the proximity of your ally, so you can join forces quickly or reinforce and help him without having to build up an enormous death ball before you can move out safely.

Removing twilight fortress because of the games tending to get too long? Meh, I really liked that map. Sure they could do some changes to it, but the size, the number of expansions, the xel'naga towers, the number of paths leading to the various bases and even the destructable debris/rocks were pretty solid. I'd like to see more macro-friendly maps, maybe somewhat bigger than they are now, with less Harry Potter-friendly backdoor strategies.
konadora *
Profile Blog Joined February 2009
Singapore66224 Posts
May 14 2011 17:11 GMT
#26
damn heyoka and his combo breaker.

anw i kinda agree, backdoor is annoying sorta reminds me of bw 2v2s, a lot of 1 base play. should allow for macro-based 2v2s, use maps like taldarim altar.
POGGERS
Vindicate
Profile Joined January 2011
United States169 Posts
May 18 2011 21:29 GMT
#27
Apparently my partners and I are the only ones in existence who like back door rocks. This is a strategy game after all and all I see is people bitter that turtling doesn't work. That said, I agree completely that facing cheesing Z's is frustrating and exacerbated by the prescence of rocks. I truly don't know the solution but I feel for you. Maybe if they had fewer maps with rocks in the pool? Best of luck finding a solution.
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
May 18 2011 21:57 GMT
#28
You're right it is a strategy game, so why do the maps encourage literally every 2v2 game to be a tier 1 microfest? There's little to no strategy going on. Honestly without the backdoors it would still be similar but why make it worse...
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
May 18 2011 22:00 GMT
#29
I absolutely 100x over disagree that Protoss has problems with backdoor rocks in team games. I've played hundreds of games where Protoss, after Zerg gets the biggest benefit from them. You can place a pylon there early to scout but then you also have stalkers which take down rocks in ungodlike speeds, not to mention they have the mobility to swing around from the back to the front with 2.91 speed stalkers with ease against my 2.25 piece of shit terran pieces.

100% my ass lol.
Follow me: www.twitter.com/zlasher
GuiltyJerk
Profile Blog Joined October 2010
United States584 Posts
Last Edited: 2011-05-27 03:45:38
May 27 2011 03:43 GMT
#30
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