Why do 40% of the maps have backdoors into the main? WHY? It's absolutely the most imbalanced shit in the world. There are so many maps with backdoors into the mains that I can't even thumbs down them all.
My partners and I play protoss/protoss and guess what, vs t/t, t/z, and z/z it is literally impossible to win if they know what they are doing. I mean that in every sense of the word, it is 100% impossible to stop T/T or T/Z on those maps if u don't cheese, in which case ur praying ur cheese wins and I don't like doing that.
T/Z is the worst. Mass speedling, stim marauder/marine. Harrass the front so u have to turtle there. Move to the backdoor. GG. What can you do? Nothing, there is nothing you can do. You cannot get enough units fast enough as protoss to stop speedlings and infantry in an open battle.
Blizzard gives us faster sentries in the latest patch? You know why? Because protoss cannot stop allins without cannons or forcefields on the ramp. And guess what become completely useless when you put a backdoor into the main: cannons and sentries.
BLIZZARD, WHAT IS YOUR OBSESSION WITH BACKDOORS. The wide ass ramps are bad enough trying to stop early speedlings from getting in but god who makes these maps.