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Some of you may have read that old blog in which I take the time to describe a particular friend of mine and his ever so peculiar gaming attitudes and tendencies.
As a recap, he is a highly cocky personality with no skills to back his talk up. It's very funny, especially when you manage to break his 'perfect strategies' apart and contemplate his rage for the remainder of the month or so. He cracks me up, in a good way.
+ Show Spoiler ['Him'] +The tongue guy lol Now, ever since his epic AoE loss that day, he seems to have truly taken it by heart. He 'secretly mass practiced' until the day could consider his skills to be 'far superior' to mine. Well, that day has now arrived--according to him.
But things have changed a little bit. He no longer wants to play a single game but rather three, which I think is good, however, he set the map rules of all three games the following way:
- Tiny size - Map revealed (with fog) - Fifty population cap
Additionally, he chose to only play on Mediterranean, inland and desert map types, in that order.
Well, he clearly remembers the beating he was delivered on that large island map via a dozen Tiremes and consequently doesn't want the situation to repeat itself again. He knows (and laughs at the fact that) I play Starcraft and as a result have good macro. Perhaps that's the reason for such a low population cap and map size. Furthermore, he claims his micro to be near perfect; he constantly brags he can kill an elephant with one villager.
+ Show Spoiler ['Previous Ownage'] +Not any of this anymore! I don't know about you guys but I seriously can't help it but chuckle inside and play along!
Game One
I spent a few minutes yesterday thinking up a strategy for the first game, one that will hopefully throw him off his game and make me laugh whilst.
On tiny map sizes, resources (aside from wood) are very scarce. Furthermore, Mediterranean maps have this huge sea right at their very center with side landmasses usually being connected by unbuildable shallows. This is what a typical Mediterranean map looks like (starting positions marked with Xs):
My strategy is to quickly deprive him of his resources by containing him as close to his starting point as I can with walls and towers, both which are practically indestructible pre-bronze age. In other words, tower rush him with walls included. I will pick the Byzantine tribe as these have stronger and cheaper towers and walls. Afterward, I'll want to claim the sea for myself by making good use of the overabundant wood and try to harass any workers or buildings that happen to get or be close to the shore. If performed correctly, the game should end up looking something like this, ideally:
After that, I feel like moving up to bronze and pushing him with upgraded towers for the lol and win.
Games Two and Three
For games two and three, I decided to let TL make up some hilarious strategies, even if you guys have no idea what AoE is. Shang/Sumerian villager rush perhaps? Non-stop harass? lol.
I'll make sure I take lots of screen shots and make a battle report for your enjoyment. Wish me luck, shoot me out some suggestions and let's have fun guys!
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LOL AoE 1 I never knew ppl still played it tbh, though I wish I still had the game
Could you plz describe maps 2 and 3 so we can get a more detailed strategy?
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6 rax club men into LOLOLOL
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On April 28 2011 05:07 MisterD wrote: mass priests!
WOLOLOOO
You mean "Trolololooo"
Tose fuckers were the first thing to make me rage over a video game
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- Map revealed (with fog) Wont this put an end to your tower / wall building days?
also why not just build towers untill you are at his townhall?
GL!
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On April 28 2011 05:07 Geovu wrote: Could you plz describe maps 2 and 3 so we can get a more detailed strategy? I don't know why he chose them, but let me tell you that it can't get any more plain than inland or desert map types; both are basically terrain-only maps (water patches or rivers here and there) whose only true pathing constraints are forest clumps. Every so often, an inland map will be a large bulk of land surrounded by a thin water border.
On April 28 2011 05:16 Madkipz wrote: Wont this put an end to your tower / wall building days? GL! Revealed like in SC2 (you can see the terrain, but there's fog) and unlike Broodwar (everything is black at the start).
Thx!
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On April 28 2011 05:19 EsX_Raptor wrote:Show nested quote +On April 28 2011 05:07 Geovu wrote: Could you plz describe maps 2 and 3 so we can get a more detailed strategy? I don't know why he chose them, but let me tell you that it can't get any more plain than inland or desert map types; both are basically terrain-only maps (water patches or rivers here and there) whose only true pathing constraints are forest clumps. Every so often, an inland map will be a large bulk of land surrounded by a thin water border. If that's the case, rush to your max supply cap with villagers, and then split the map with walls and towers, slowly encroaching on his side after the 20 minutes mark.
The starcraft equivilent would be massing cannons until you eventually reach his base lolololol.
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4 gate him oh wait i haven't played much aoe 1, just aoe 2, but he will probably try to stay low tier and do a quick push with not a lot of tech to surprise you? Maybe something similiar to a 6 rax all in. I'd prepare for that :p
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Sounds awesome, i remember reading the other thread when you guys faced eachother and it was really entertaining.
Good luck :D
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As I recall, competitive AoE was mostly archer/chariot archer rushes. Of all the competitive (i.e. WCG and tournaments) AoK I saw, none made it past the feudal age. Every game was mass skirmisher v. mass skirmisher or if on a water map galley rushes or transport into proxy skirmishers on the other persons island.
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Proxy barracks into clubman/slingers.
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AOE 1 is actually no joke. The computer is brutally strong on the higher difficulty settings and easilly gets a couple of tech tiers ahead of a human player(with solid macro, constant worker and unit production nonetheless) and has near-perfect range unit micro
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do you know anyway to find this game? this game got me into RTS games, I miss it so much.
Edit, havent played in a while, but a war elephant rush would be sweet, or if you can rush phalanx i remember those being uber..
I GOT IT!
mass priests and convert his whole army/villagers
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Do you guys play Rise of Rome or original? I remember original, didn't even have queueing.
Also there's no Byzantine in Age of Empires, do you mean Babylonian?
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This game is all !out early rushes. Just practice proxy rax and rushing. Workers are super spread out so your apm should allow you to kill all his workers while they are gathering. As for a humilation strat, build walls around his town center and so his workers can't get out. Walls build fast so bring like 3 workers and get that shit done super fast lol.
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On April 28 2011 06:16 ReketSomething wrote: This game is all !out early rushes. Just practice proxy rax and rushing. Workers are super spread out so your apm should allow you to kill all his workers while they are gathering. As for a humilation strat, build walls around his town center and so his workers can't get out. Walls build fast so bring like 3 workers and get that shit done super fast lol.
or even more embarassing wall off all of his unit producing structures so no unit can get out lolololololololololololol and keep peasents nearby to repair.
how'd that thing go with the german girl lol? Did he fuck her or did they just stay friends?
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There's usually still a few people playing AoE1 at voobly.com but not many anymore Still quite a good community for AoC (AoE2) though!
On April 28 2011 05:07 MisterD wrote: mass priests!
WOLOLOOO
+1 WOLOLO
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can you still play this game online? or do you need 3rd party software or something?
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Mass hoplites?
When I was in elementary school, the closest I came to beating the last mission of the Rise of Rome trial version was with mass hoplites. Unfortunately it failed, but I went back and beat that mission many years later in high school.
Ah, the memories.
photon man
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