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TvZ Replay: Advice/Suggestions/Critique wanted

Blogs > PandaCore
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PandaCore
Profile Blog Joined September 2010
Germany553 Posts
Last Edited: 2011-04-17 23:08:57
April 17 2011 23:03 GMT
#1
Hello fellow Liquideers

A rough intro:
I'm a diamond Zerg player on EU/NA and playing Random this season to improve my overall gamesense. Since I dropped myself down to Bronze I crawled my way back to Platinum so far.

Today I played a TvZ on Tal'darim Altar LE, despite not having really much of a clue of Terran and lost in the end, but this was the first game I had fun playing Terran (this is not a bash, I personally think Terran is quite hard to learn, especially if you're so used to Zerg).

It would be nice if some of you can look over my replay and tell me what went well, what went bad, what could and should be improved.

The replay in question:
http://www.sc2replayed.com/replays/165487-1v1-terran-zerg-taldarim-altar-le

My personal criticisms so far:
- Macro slipped, even straight stopped after I had 44 SCV, this needs to improve
- Too late third base
- Upgrades didn't go so well (when playing Zerg I max my upgrades pretty early)
- Let energy build up on CC, since I'm always so afraid I need it to scan
- Some devastating micro failures at some points (first engagement for example)
- Bad hotkey usage, I don't really have a plan/scheme yet

Also I felt really slow... it's 1 am and I was pretty tired already.

Apart from that I at least hung in there somehow and enjoyed the match

gghfgl on your way up the ladder <3
And a big thanks to those taking the time to watch the replay and write something

I has a flavor
chongu
Profile Blog Joined February 2009
Malaysia2603 Posts
Last Edited: 2011-04-18 02:05:17
April 18 2011 02:04 GMT
#2
Minor stuff really lost you the game : \

- proper rallying. the marines were really crucial to reinforce your mech units
- Vikings would have won you the game you already had in the bag. Most engagements with zerg does not allow you to stim and pick them off, so you would need some vikings to pick em off while u temporarily retreat ur army.
- OB energy. You really needed the energy to get ur macro up. You probably worry too much about burrowed banelings. I often spend it too often and die to the lack of scans. Energy management is pretty hard. : (
- I'm still mixed up about your first push. It did do unexpectedly well so I wont comment on stim vs shield upgrades.

Edit: owh yeah.... running scvs..... is a MUST 99% of the time against group of lings
SC2 is to BW, what coke is to wine.
Entropic
Profile Blog Joined May 2009
Canada2837 Posts
Last Edited: 2011-04-18 04:09:18
April 18 2011 04:08 GMT
#3
I stopped watching at 11 mins. First off, your opening build is really bad. You go 2rax (with 2nd rax delayed, it should be 12rax into 14 rax) into double gas into double fact into 3rd rax. Ok this is a pretty good build if you want to all in, especially on Tal Darim since you can abuse the low ground but you didn't all in.

You also got an ebay so early that you did nothing with. You also cut scv's around 26 so I thought you were going to all in (by abusing the lower ground). But then you moved out and expanded at the same time. Why go 3rax double fact if youre gonna expand anyways? As a result of building that ebay and the CC, your initial force is much much smaller than it should have been.

Do a good build and decide what you're gonna do in the first place (either econ, harass or all-in). Otherwise, it'll just be half assed like the game posted.

For example, you can do an economic opening (1rax into cc), macro up to 3-4rax 1 fact constant pumping tanks and starport for a couple medivacs, then push out at around 10-11 mins and siege from the low ground (this is specific to Tal Darim).
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