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My wishlist for 1.4

Blogs > mortar
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mortar
Profile Blog Joined April 2010
Sweden82 Posts
April 05 2011 14:35 GMT
#1
Herro!

Balance changes:

Terran

  • Stimpack research time revoked to 140 seconds.
  • Usage of stim increases run speed by 60% (up from 50%) and increases fire rate by 40%(down from 50%).
  • Ghost EMP now drains energy/shields over 4 seconds instead of instantly.
  • Reaper D8-charge removed (building attack).
  • Reaper can now plant C4 charge per unit, 30 second cooldown. C4 can only be used on buildings and massive ground units. C4 charge does 140 damage.
  • Reaper damage is now 6, up from 4.


Zerg

  • Adrenal Glands is now a lair upgrade, instead of hive.
  • Corruptor now moves 30% faster, and fire rate increased by 10%.
  • Hydralisk now has a slowing effect similar to Concussive shells. It triggers every five attacks and slows targeted unit by 25%.


Protoss

  • Warp Prism phasing is now instant, down from 2 seconds.
  • Carrier's Interceptors are now free, but only trains one at a time.
  • Force Field duration is cut down to 13 seconds, down from 15.


*
The dreams of youth are the regrets of maturity
Bert.900
Profile Joined April 2011
Netherlands2 Posts
April 05 2011 14:39 GMT
#2
god forbid
Thor is here!
Attican
Profile Joined October 2010
Denmark531 Posts
Last Edited: 2011-04-05 14:40:31
April 05 2011 14:40 GMT
#3
Pretty sure thats just gonna lead to reaper rushes, a bunch will just run in and destroy someone's main with C4.
mortar
Profile Blog Joined April 2010
Sweden82 Posts
April 05 2011 14:41 GMT
#4
On April 05 2011 23:40 Attican wrote:
Pretty sure thats just gonna lead to reaper rushes, a bunch will just run in and destroy someone's main with C4.


You mean like it is right now?
The dreams of youth are the regrets of maturity
Black[CAT]
Profile Blog Joined July 2010
Malaysia2589 Posts
April 05 2011 14:44 GMT
#5
Uh-huh....'Nice' balance change....
Enforces my trust in Blizzard even more...
You mean ESPORTS isnt a synonym for SC2? ¯\_(ツ)_/¯ -Proud owner of a Filco Majestouch 2 with Cherry Blue Switches- BW or SC2? Why not both?
mortar
Profile Blog Joined April 2010
Sweden82 Posts
April 05 2011 14:46 GMT
#6
On April 05 2011 23:44 Black[CAT] wrote:
Uh-huh....'Nice' balance change....
Enforces my trust in Blizzard even more...


You can start by actually using arguments instead of just bashing
The dreams of youth are the regrets of maturity
turdburgler
Profile Blog Joined January 2011
England6749 Posts
April 05 2011 14:46 GMT
#7
im fine with stim taking longer but it means it can be harder to deal with sentries in the early game


if only bunker time hadnt been increased
OverZero
Profile Blog Joined December 2010
United States271 Posts
April 05 2011 14:56 GMT
#8
I really hope you aren't serious....

First off, carriers already only build one interceptor at a time. You realize that with that reaper change that you would need 4 to one shot a pylon right? I'm sorry. Thats crazy broken.
PLAGUUUUUUU <My Stream: twitch.tv/paullolol > Check it out some time!!!
Tschis
Profile Joined November 2010
Brazil1511 Posts
April 05 2011 15:02 GMT
#9
I like the idea of reapers being able to put C4 on the ground, it would look like Vulture mines, and maybe it would give them some more use. They're really not being that used in latest matches.

//tx
"A coward is not someone that runs from a battle knowing he will lose. A coward is someone who challenges a weak knowing he will win."
HudsonK
Profile Joined December 2009
China172 Posts
April 05 2011 15:07 GMT
#10
lol aglands to lair would be so op. kekekek good humor thread though
ZeromuS
Profile Blog Joined October 2010
Canada13405 Posts
Last Edited: 2011-04-05 15:12:52
April 05 2011 15:09 GMT
#11
On April 06 2011 00:02 Tschis wrote:
I like the idea of reapers being able to put C4 on the ground, it would look like Vulture mines, and maybe it would give them some more use. They're really not being that used in latest matches.

//tx


Spider mine replacement? very cool idea my friend that would be sick. Most of the changes however are terrible.

I feel that stim reversal makes sense but bunkers are fine. Offensively they are worse but defensively they are still fine since in terms of defense you will build them ahead of time (or at least you should be).

Adrenal Glands is now a lair upgrade, instead of hive.
Corruptor now moves 30% faster, and fire rate increased by 10%.
Hydralisk now has a slowing effect similar to Concussive shells. It triggers every five attacks and slows targeted unit by 25%.


If corruptor were that fast they could move with mutas and protect them from every anti air unit and also corrupt thors and when magic boxed make them die even faster. Pheonixes would be useless against mutas in conjunction with corruptors, they would still suck against collossi if that is what you are getting at.

Adrenal glands a lair upgrade ... thats way too powerful an upgrade to give when lair pops to be honest.

Hydralisk slow will accomplish very little in bigger battles and will make it impossible for units to escape the really high dps they put out. They attack fast and with a high DPS they will wreck any ground army from protoss at that point. Hey i poke yu have hydras, my army is dead definitively thats it.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
April 05 2011 15:11 GMT
#12
Sigh...


On April 05 2011 23:35 mortar wrote:
Herro!

Balance changes:

Terran

  • Stimpack research time revoked to 140 seconds. They added more time for a good reason. Stim Timing pushes were too difficult to defend mostly from average protoss, so they gave this to not only help out protoss, but try to shift terran away from the early-mid game timing pushes and just win there.
  • Usage of stim increases run speed by 60% (up from 50%) and increases fire rate by 40%(down from 50%). They can already kite enough, they don't need more run speed than they already get from stim. There is no reason to change it anyways after the research time nerf.
  • Ghost EMP now drains energy/shields over 4 seconds instead of instantly.I have no problem with this. It may slightly effect immortal vs marauder fights, but nothing too drastic.
  • Reaper D8-charge removed (building attack). See next change
  • Reaper can now plant C4 charge per unit, 30 second cooldown. C4 can only be used on buildings and massive ground units. C4 charge does 140 damage. I disagree with this. The D8 charge attack is used for quickly darting around a base, sniping buildings. If you take in account the amount of damage the reaper does in 30 seconds with the D8 charge, it is a lot higher to buildings than 140 damage. This would make reaper harass lategame even more difficult, as the only targets would be SCVs, possibly guarded by units/PFs/cannons/spines
  • Reaper damage is now 6, up from 4.Contrary to what I just said, this would make them too good at harrassing mineral lines. The ability to 1-shot workers with three reapers would be a little too powerful. Right now the reaper is fine the way it is.


Zerg

  • Adrenal Glands is now a lair upgrade, instead of hive. PvZ, Good Luck.
  • Corruptor now moves 30% faster, and fire rate increased by 10%. Meh, could cause problems against collosi heavy armies.
  • Hydralisk now has a slowing effect similar to Concussive shells. It triggers every five attacks and slows targeted unit by 25%. The Hydralisk is not a marauder. Blizzard doesn't want units from different races to do the same thing. If instead of a slow effect they had some sort of poison effect, that sould be considered, but not slow.


Protoss

  • Warp Prism phasing is now instant, down from 2 seconds. Its fine the way it is, no need for change
  • Carrier's Interceptors are now free, but only trains one at a time.It already only trains one at a time, but I don't really see a point in putting a cost on interceptors. Did scarabs cost money in BW? No.
  • Force Field duration is cut down to 13 seconds, down from 15. I don't know what to make of this one. I don't think a 2 second nerf will effect it that much, only problem would be FFing a ramp for long periods of time.


So those are my opinions in BOLD
Survival is winning, everything else is bullshit.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
April 05 2011 15:11 GMT
#13
you forgot the bunker tweak =))
Im daed. Follow me @TL_NB
tofucake
Profile Blog Joined October 2009
Hyrule19200 Posts
April 05 2011 15:22 GMT
#14
Scarabs and Interceptors both cost minerals in BW.
Liquipediaasante sana squash banana
Iranon
Profile Blog Joined March 2010
United States983 Posts
Last Edited: 2011-04-05 15:23:49
April 05 2011 15:22 GMT
#15
On April 06 2011 00:11 57 Corvette wrote:
Did scarabs cost money in BW? No.


Not to be a jerk, but yes, they did. It costs 15 minerals to build a scarab.

Edit: sniped!
te3l
Profile Joined August 2010
Canada126 Posts
Last Edited: 2011-04-05 15:24:58
April 05 2011 15:23 GMT
#16
I thought scarabs did cost money o.O

Ah damn, someone posted already

Interesting ideas though. Hydralisk do not need a slow. Roach and hydra tier should be switched and make hydras more like bw hydras with speed upgrade and roaches more like beta roaches where they were stronger and had faster regen
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
April 05 2011 15:47 GMT
#17
On April 06 2011 00:22 Iranon wrote:
Show nested quote +
On April 06 2011 00:11 57 Corvette wrote:
Did scarabs cost money in BW? No.


Not to be a jerk, but yes, they did. It costs 15 minerals to build a scarab.

Edit: sniped!


Well, that proves how long its been since i played BW.
Survival is winning, everything else is bullshit.
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
April 05 2011 16:01 GMT
#18
There are some good ideas in there, and horrible ones too. Hydralisk and reaper changes especially scare me.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50749 Posts
April 05 2011 16:22 GMT
#19
the only changes that we need are

Terran

Tanks cost 150/100 and are 2 food
base damage for non armored units increased from 35 to 40.

Zerg

Ultralisk food reduced to 4 from 6.
removed clipping between ultralisks and allied and own zerglings/banelings.

Protoss

Khydarin Amulet returns to combat the changes of Terran and Zerg.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
te3l
Profile Joined August 2010
Canada126 Posts
April 05 2011 16:22 GMT
#20
Anybody play red alert and god the add-ons where they had that girl Tanya who was able to C4 buildings and one shot kill them but she costed a fortune and one shot kill all infantry. That should be what reapers are like in sc2.
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