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My wishlist for 1.4 - Page 2

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BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51702 Posts
April 05 2011 16:26 GMT
#21
On April 06 2011 01:22 te3l wrote:
Anybody play red alert and god the add-ons where they had that girl Tanya who was able to C4 buildings and one shot kill them but she costed a fortune and one shot kill all infantry. That should be what reapers are like in sc2.


no,because then they would be seriously broken/no one would make them at all.

I'm fine with reapers being like scouts only with a bit more use.although you could just give them the normal spider mines but even that would be broken.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
turdburgler
Profile Blog Joined January 2011
England6749 Posts
April 05 2011 16:34 GMT
#22
On April 06 2011 01:22 te3l wrote:
Anybody play red alert and god the add-ons where they had that girl Tanya who was able to C4 buildings and one shot kill them but she costed a fortune and one shot kill all infantry. That should be what reapers are like in sc2.



yep a unit that was completely useless against tanks but globaled infinity infantry made for good gameplay, hardcounters are so much fun.
ShamTao
Profile Joined September 2010
United States419 Posts
April 05 2011 17:32 GMT
#23
I dunno man, these changes seem pretty drastic. And bad. I don't think you'd realize how quick corruptors would move with +30% move speed. That's like a phoenix, and adding 10% attack speed would do insane DPS. If you want to theorycraft balance changes, do some math first.
In the game of drones, you win or you die!
SageFantasma
Profile Blog Joined April 2010
United States383 Posts
April 05 2011 19:30 GMT
#24
I'd like to know your reasonings behind all of these changes, otherwise they just seem silly. Simply posting these without logical explanations makes all of these suggested changes appear quite arbitrary IMO. Such as the Warp Prism change, what about this change makes you think that this would promote the usage of Warp Prisms?

Why do you want to make Adrenal Glands a Lair upgrade?

Why do you want to increase the move-speed of stimmed units?

Obviously these are just examples, and I'm sure I'm not the only one asking. :D


Anyways, I think the C4 idea isn't terrible, however, it could be quite hectic. If you gave them a set amount with the 30 second cool-down, that I could get behind. Otherwise, you'll just see mass reaper(10+(which, keep in mind, is incredibly inexpensive if you are going for some kind of rush tactic with this)), and they will snipe CCs, Hateries, and Nexuses like it's nobody's business. Something with the extremely high mobility like the Reaper really shouldn't have this ability to cause so much massive destruction IMO. Even if this was an upgrade, I think it would have to replace the Nitro Packs, otherwise that would simply be ridiculous. Just my two cents.
LastWish
Profile Blog Joined September 2004
2015 Posts
Last Edited: 2011-04-05 21:52:26
April 05 2011 21:52 GMT
#25
On April 06 2011 01:22 BLinD-RawR wrote:
...
Terran

Tanks cost 150/100 and are 2 food
base damage for non armored units increased from 35 to 40.

...


Cure insanity.

Tanks are already very good and in large numbers can only be effectively countered by air units.

To OP:

I agree that reaper should be buffed, because it's an almost useless unit + corruptor need buff but probably for his ability(maybe replace with slow or something).
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
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