• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:52
CEST 13:52
KST 20:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !13Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results MaNa leaves Team Liquid
Tourneys
Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
vespene.gg — BW replays in browser BW General Discussion Data needed BGH Auto Balance -> http://bghmmr.eu/ Pros React to: TvT Masterclass in FlaSh vs Light
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
ZeroSpace Megathread Stormgate/Frost Giant Megathread War of Dots, 2026 minimalst RTS Warcraft III: The Frozen Throne Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1780 users

A challenging riddle/question - Page 3

Blogs > TadH
Post a Reply
Prev 1 2 3 All
EsX_Raptor
Profile Blog Joined February 2008
United States2802 Posts
March 29 2011 22:24 GMT
#41
On March 30 2011 05:25 TadH wrote:
I think you're probably the closest, I'm going to post the answer in a spoiler when it's released by IBM.

When is this going to be posted?
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
March 29 2011 22:42 GMT
#42
bleh, i got nothing good for B. i suck at this
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
TadH
Profile Blog Joined February 2010
Canada1846 Posts
March 29 2011 22:43 GMT
#43
On March 30 2011 07:24 EsX_Raptor wrote:
Show nested quote +
On March 30 2011 05:25 TadH wrote:
I think you're probably the closest, I'm going to post the answer in a spoiler when it's released by IBM.

When is this going to be posted?



They post the answer on the ibm website on april 1st i believe

in any case ill update it here.
MisterD
Profile Blog Joined June 2010
Germany1338 Posts
March 29 2011 23:57 GMT
#44
On March 30 2011 04:06 EsX_Raptor wrote:
For those who do not understand how the Hamming Code works, here is a simplified and illustrative explanation in terms of the problem stated.

For simplification purposes, let us use 8 bits of data instead of 100,000.

Suppose the following is our data:

[image loading]

Suppose the following is the erroneous bit:

[image loading]

Since we have 8 bits of data, we will need ceiling(log2(8)) + 1 = 4 agents to diagnose it. Furthermore, the agents are labeled with numbers that are powers of 2.

Every agent checks certain bits based on their number. Here are the bits each checks:

[image loading]


[image loading]


[image loading]


[image loading]

From these images, it is easy to observe that agents 1 and 4 will die upon checking the faulty bit:

[image loading]

Therefore, bit 1 + 4 = 5 is the faulty bit:

[image loading]

---

By the way, for 100,000 bits, 18 agents are necessary--not 17.

QED


just to point out your error: the +1 agent is in fact not needed: Suppose the eighth of your bits would be the faulty one, then agents 1 through 3 would all survive, leaving bit 8 as the only possible solution for the broken bit.

The only thing achieved by your +1 agent is to prove, that the remaining bit is actually broken. But if you already know, that exactly one is broken, you don't need to sacrifice an agent just to prove that.

therefore, ceiling(log2(n)) is sufficient which is 17 for 100000 as i pointed out in the first reply ;P
Gold isn't everything in life... you need wood, too!
EsX_Raptor
Profile Blog Joined February 2008
United States2802 Posts
March 30 2011 00:34 GMT
#45
On March 30 2011 08:57 MisterD wrote:
just to point out your error: the +1 agent is in fact not needed: Suppose the eighth of your bits would be the faulty one, then agents 1 through 3 would all survive, leaving bit 8 as the only possible solution for the broken bit.

The only thing achieved by your +1 agent is to prove, that the remaining bit is actually broken. But if you already know, that exactly one is broken, you don't need to sacrifice an agent just to prove that.

therefore, ceiling(log2(n)) is sufficient which is 17 for 100000 as i pointed out in the first reply ;P

Brilliant! XD
THE_DOMINATOR
Profile Blog Joined April 2010
United States309 Posts
March 30 2011 04:22 GMT
#46
On March 30 2011 03:39 Kazius wrote:
Show nested quote +
On March 30 2011 00:55 THE_DOMINATOR wrote:
Hamming codes derp de der http://en.wikipedia.org/wiki/Hamming_code
MisterD is right you need 17 placed at each power of 2


Show nested quote +
On March 30 2011 01:05 THE_DOMINATOR wrote:
you still only need 17...no "queries" are even needed. All the agents have to do is run to their own subset and write down if each bit is a 0 or 1. Then they all meet up at the crew quarters(they can all go at once simultaneously) create the syndrome bits and compare.


Unfortunately, you're wrong. Just off the top of my head, have 16 search the first half in the first hour, if they found it, great. If they didn't, the 16 can find it in the next hour in the other half. Already one agent less.

BTW: After giving it 5 minutes of thought (and thanks to my Prof. for Discrete mathematics), I have the correct answer. PM me if you want a spoiler.

In mine no one dies
DOMINATION
Kiarip
Profile Joined August 2008
United States1835 Posts
Last Edited: 2011-03-30 07:56:59
March 30 2011 07:53 GMT
#47
OK.

If you divide 100000 bits into 21 areas, such that the intersection of any 7 is only 1 bit (this works out, because 21C7 > 100000,) then you only need 20 checks total. The most that can die without giving away the bit is 6, so you only need 13 total (13 + (13-6) = 20)

Still not as good as 11 =\. And since 7 die, you'll need at least 20 to do it twice.


BUUUT!


new solution for B!!!

16!

The first check goes as follows:

break up the set of all bits in to 29 subsets, such that the intersection of any 5 is only a single bit (and all of the bits resulting in intersections of different subsets are distinct, this is possible because 29C5 = 118 755 > 100000.)

Have 16 agents. First hour the first 16 check. At maximum 5 can die. If 5 do die, then you already know the faulty bit. If 4 die, you will need to do 12 more checks (you don't need to check the last section, because you know that a total of only 5 will cause agents to die, so if only 4 agents die you know the last one also contains the faulty bit.)

16 - 4 = 12 so even in the worst case you have enough to do the 12 more checks necessary.
At most 5 agents will die total, so you will always have 11 to complete the second check using the base-3 method posted earlier.

Kazius
Profile Blog Joined August 2009
Israel1456 Posts
Last Edited: 2011-04-01 03:25:19
April 01 2011 03:23 GMT
#48
Was gone for a while (more work?), but have managed to solve it. Very similar to Kiarip's solution here, but a tad more formal (and explaining why 29 and 5 are the necessary numbers).

Part A: 11 (question is equivalent to the number of bits required for representing a number between 1 and 100000 in base 3). Simple enough, and a satisfactory explanation has been given.

Part B:
1) Let there be a division of the 100000 bits into M groups, so that each N groups overlap in one bit. N will be the amount of agents killed, as N groups will overlap on the faulty bit.

Requirements:

A) M choose N must be greater than or equal to 100000. Otherwise, there is not enough information to be sure of the location of the faulty bit.
B) M-1 groups will have to be checked. If there is one death too little, we know that it is in the unchecked group, so that is equivalent to a check as well. Any less checks will allow two groups to be unchecked, and hence locating the faulty bit will not be assured.

2) There must be 11 + N agents, because 11 must survive, and up to N will die (N groups with the faulty bit may be checked).

3) The minimum amount of groups checked: All agents (11 + N) in the first check, 12 agents (11+1) in the second check (if all five die in the first check, it is located, otherwise, 12 or more remain for the second check).

4) Due to 1B, 2 and 3: M-1 = 11 + N + 12
Hence: M = 24 + N

5) Due to 1 and 4: the question can now be phrased thusly: what is 11+N, when N is the minimal natural number in which (24 + N choose N) is greater than or equal to 100000?

6) Calculation: N is 5.

Result: There must be at least 16 (11+5) agents in the first check in order to positively locate the faulty bit in 2 hours, with a minimal amount of agents left in order to complete a second check.
Friendship is like peeing yourself. Anyone can see it, but only you get that warm feeling.
EsX_Raptor
Profile Blog Joined February 2008
United States2802 Posts
April 04 2011 16:14 GMT
#49
so?
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#87
IntoTheiNu 1069
WardiTV470
OGKoka 304
Rex67
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 304
Lowko301
ProTech120
sc2solar 105
Rex 67
StarCraft: Brood War
Sea 10473
Bisu 1658
Horang2 1298
Jaedong 656
Hyuk 472
EffOrt 418
ggaemo 285
Mini 222
BeSt 205
Light 198
[ Show more ]
firebathero 193
Rush 179
Soulkey 151
Zeus 129
ToSsGirL 126
Pusan 118
ZerO 83
Mong 80
Sharp 72
Liquid`Ret 55
Hyun 54
NaDa 50
hero 50
Sea.KH 50
Backho 34
[sc1f]eonzerg 28
Sexy 26
soO 25
sorry 25
SilentControl 23
Movie 22
910 22
GoRush 20
Barracks 19
JulyZerg 17
Sacsri 17
Icarus 14
Noble 13
Dota 2
Gorgc4831
XcaliburYe17
Counter-Strike
olofmeister2612
allub276
byalli216
markeloff188
Other Games
singsing1770
B2W.Neo581
crisheroes234
Pyrionflax214
monkeys_forever112
ZerO(Twitch)9
Organizations
Counter-Strike
PGL1269
StarCraft: Brood War
UltimateBattle 63
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 77
• Gemini_19 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis5851
Other Games
• WagamamaTV89
Upcoming Events
Monday Night Weeklies
4h 8m
Replay Cast
12h 8m
The PondCast
22h 8m
Kung Fu Cup
23h 8m
GSL
1d 21h
Cure vs sOs
SHIN vs ByuN
Replay Cast
2 days
GSL
2 days
Classic vs Solar
GuMiho vs Zoun
WardiTV Spring Champion…
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV Spring Champion…
3 days
Replay Cast
4 days
RSL Revival
4 days
Classic vs SHIN
Rogue vs Bunny
BSL
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
Flash vs Soma
RSL Revival
5 days
BSL
6 days
Patches Events
6 days
Universe Titan Cup
6 days
Rogue vs Percival
Liquipedia Results

Completed

Escore Tournament S2: W7
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.