• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:11
CEST 02:11
KST 09:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
GSTL Returns in 2026! SC4ALL II: SC2 Player Announcement 6/8 - Maru Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2 Weekly Cups (August 10-16): SHIN doubles
Tourneys
SC2 AI Tournament 2026 Fall 2026 GSTL Announcement Master Swan Open (Global Bronze-Master 2) PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
Are you ready for ASL 22? NEW HYPE VIDEO BW General Discussion [ASL22] Ro24 Preview: Summer's End BGH Auto Balance -> http://bghmmr.eu/ How Famous was FlaSh before his Debut?
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues KCM Race Survival 2026 Season 3 [ASL22] Ro24 Group C
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Dating: How's your luck? Artificial Intelligence Thread The Letting Off Steam Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6019 users

A challenging riddle/question - Page 3

Blogs > TadH
Post a Reply
Prev 1 2 3 All
EsX_Raptor
Profile Blog Joined February 2008
United States2802 Posts
March 29 2011 22:24 GMT
#41
On March 30 2011 05:25 TadH wrote:
I think you're probably the closest, I'm going to post the answer in a spoiler when it's released by IBM.

When is this going to be posted?
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
March 29 2011 22:42 GMT
#42
bleh, i got nothing good for B. i suck at this
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
TadH
Profile Blog Joined February 2010
Canada1846 Posts
March 29 2011 22:43 GMT
#43
On March 30 2011 07:24 EsX_Raptor wrote:
Show nested quote +
On March 30 2011 05:25 TadH wrote:
I think you're probably the closest, I'm going to post the answer in a spoiler when it's released by IBM.

When is this going to be posted?



They post the answer on the ibm website on april 1st i believe

in any case ill update it here.
MisterD
Profile Blog Joined June 2010
Germany1338 Posts
March 29 2011 23:57 GMT
#44
On March 30 2011 04:06 EsX_Raptor wrote:
For those who do not understand how the Hamming Code works, here is a simplified and illustrative explanation in terms of the problem stated.

For simplification purposes, let us use 8 bits of data instead of 100,000.

Suppose the following is our data:

[image loading]

Suppose the following is the erroneous bit:

[image loading]

Since we have 8 bits of data, we will need ceiling(log2(8)) + 1 = 4 agents to diagnose it. Furthermore, the agents are labeled with numbers that are powers of 2.

Every agent checks certain bits based on their number. Here are the bits each checks:

[image loading]


[image loading]


[image loading]


[image loading]

From these images, it is easy to observe that agents 1 and 4 will die upon checking the faulty bit:

[image loading]

Therefore, bit 1 + 4 = 5 is the faulty bit:

[image loading]

---

By the way, for 100,000 bits, 18 agents are necessary--not 17.

QED


just to point out your error: the +1 agent is in fact not needed: Suppose the eighth of your bits would be the faulty one, then agents 1 through 3 would all survive, leaving bit 8 as the only possible solution for the broken bit.

The only thing achieved by your +1 agent is to prove, that the remaining bit is actually broken. But if you already know, that exactly one is broken, you don't need to sacrifice an agent just to prove that.

therefore, ceiling(log2(n)) is sufficient which is 17 for 100000 as i pointed out in the first reply ;P
Gold isn't everything in life... you need wood, too!
EsX_Raptor
Profile Blog Joined February 2008
United States2802 Posts
March 30 2011 00:34 GMT
#45
On March 30 2011 08:57 MisterD wrote:
just to point out your error: the +1 agent is in fact not needed: Suppose the eighth of your bits would be the faulty one, then agents 1 through 3 would all survive, leaving bit 8 as the only possible solution for the broken bit.

The only thing achieved by your +1 agent is to prove, that the remaining bit is actually broken. But if you already know, that exactly one is broken, you don't need to sacrifice an agent just to prove that.

therefore, ceiling(log2(n)) is sufficient which is 17 for 100000 as i pointed out in the first reply ;P

Brilliant! XD
THE_DOMINATOR
Profile Blog Joined April 2010
United States309 Posts
March 30 2011 04:22 GMT
#46
On March 30 2011 03:39 Kazius wrote:
Show nested quote +
On March 30 2011 00:55 THE_DOMINATOR wrote:
Hamming codes derp de der http://en.wikipedia.org/wiki/Hamming_code
MisterD is right you need 17 placed at each power of 2


Show nested quote +
On March 30 2011 01:05 THE_DOMINATOR wrote:
you still only need 17...no "queries" are even needed. All the agents have to do is run to their own subset and write down if each bit is a 0 or 1. Then they all meet up at the crew quarters(they can all go at once simultaneously) create the syndrome bits and compare.


Unfortunately, you're wrong. Just off the top of my head, have 16 search the first half in the first hour, if they found it, great. If they didn't, the 16 can find it in the next hour in the other half. Already one agent less.

BTW: After giving it 5 minutes of thought (and thanks to my Prof. for Discrete mathematics), I have the correct answer. PM me if you want a spoiler.

In mine no one dies
DOMINATION
Kiarip
Profile Joined August 2008
United States1835 Posts
Last Edited: 2011-03-30 07:56:59
March 30 2011 07:53 GMT
#47
OK.

If you divide 100000 bits into 21 areas, such that the intersection of any 7 is only 1 bit (this works out, because 21C7 > 100000,) then you only need 20 checks total. The most that can die without giving away the bit is 6, so you only need 13 total (13 + (13-6) = 20)

Still not as good as 11 =\. And since 7 die, you'll need at least 20 to do it twice.


BUUUT!


new solution for B!!!

16!

The first check goes as follows:

break up the set of all bits in to 29 subsets, such that the intersection of any 5 is only a single bit (and all of the bits resulting in intersections of different subsets are distinct, this is possible because 29C5 = 118 755 > 100000.)

Have 16 agents. First hour the first 16 check. At maximum 5 can die. If 5 do die, then you already know the faulty bit. If 4 die, you will need to do 12 more checks (you don't need to check the last section, because you know that a total of only 5 will cause agents to die, so if only 4 agents die you know the last one also contains the faulty bit.)

16 - 4 = 12 so even in the worst case you have enough to do the 12 more checks necessary.
At most 5 agents will die total, so you will always have 11 to complete the second check using the base-3 method posted earlier.

Kazius
Profile Blog Joined August 2009
Israel1456 Posts
Last Edited: 2011-04-01 03:25:19
April 01 2011 03:23 GMT
#48
Was gone for a while (more work?), but have managed to solve it. Very similar to Kiarip's solution here, but a tad more formal (and explaining why 29 and 5 are the necessary numbers).

Part A: 11 (question is equivalent to the number of bits required for representing a number between 1 and 100000 in base 3). Simple enough, and a satisfactory explanation has been given.

Part B:
1) Let there be a division of the 100000 bits into M groups, so that each N groups overlap in one bit. N will be the amount of agents killed, as N groups will overlap on the faulty bit.

Requirements:

A) M choose N must be greater than or equal to 100000. Otherwise, there is not enough information to be sure of the location of the faulty bit.
B) M-1 groups will have to be checked. If there is one death too little, we know that it is in the unchecked group, so that is equivalent to a check as well. Any less checks will allow two groups to be unchecked, and hence locating the faulty bit will not be assured.

2) There must be 11 + N agents, because 11 must survive, and up to N will die (N groups with the faulty bit may be checked).

3) The minimum amount of groups checked: All agents (11 + N) in the first check, 12 agents (11+1) in the second check (if all five die in the first check, it is located, otherwise, 12 or more remain for the second check).

4) Due to 1B, 2 and 3: M-1 = 11 + N + 12
Hence: M = 24 + N

5) Due to 1 and 4: the question can now be phrased thusly: what is 11+N, when N is the minimal natural number in which (24 + N choose N) is greater than or equal to 100000?

6) Calculation: N is 5.

Result: There must be at least 16 (11+5) agents in the first check in order to positively locate the faulty bit in 2 hours, with a minimal amount of agents left in order to complete a second check.
Friendship is like peeing yourself. Anyone can see it, but only you get that warm feeling.
EsX_Raptor
Profile Blog Joined February 2008
United States2802 Posts
April 04 2011 16:14 GMT
#49
so?
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Patches' Patch Clash #9
CranKy Ducklings24
CranKy Ducklings SOOP6
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
CosmosSc2 50
StarCraft: Brood War
GuemChi 3011
Artosis 1122
ajuk12(nOOB) 15
Dota 2
monkeys_forever475
XaKoH 364
canceldota195
League of Legends
Doublelift4607
Counter-Strike
summit1g7049
minikerr50
Super Smash Bros
PPMD147
Other Games
gofns13851
Liquid`RaSZi1543
Day[9].tv675
shahzam479
hungrybox365
C9.Mang0260
NeuroSwarm100
Mew2King62
Trikslyr60
ViBE48
JuggernautJason20
Organizations
Other Games
BasetradeTV272
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 84
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie945
• Scarra872
• Day9tv675
Upcoming Events
Escore
9h 50m
PiG Sty Festival
11h 50m
Serral vs Reynor
HeRoMaRinE vs herO
Big Brain Bouts
15h 50m
MaNa vs Kelazhur
Nicoract vs HeRoMaRinE
Serral vs Cure
CranKy Ducklings
1d 9h
PiG Sty Festival
1d 11h
Zoun vs Solar
SHIN vs Maru
Patches Events
1d 15h
Sparkling Tuna Cup
2 days
PiG Sty Festival
2 days
The Patches Monday
3 days
GSL
4 days
[ Show More ]
PiGosaur Cup
4 days
Replay Cast
5 days
Replay Cast
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-08-19
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
Escore Tournament S3: W8
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.