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[SC2 Blog] Finally starting to get it

Blogs > 57 Corvette
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57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
March 08 2011 15:59 GMT
#1
I finally am starting to get how to play a macro game. Over the weekend i only played maybe 6 or 7 1v1s, and for the first 5, i did my usual rush/timing/whatever attacks, won 3 lost 2. Then i got into a PvP game on one of the new maps (The desert one that has really short rush distances in close positions.)

I spawned in the top left corner, him in the bottom left. I planned at the start to go for the 5z8s rush, because i didn't want to macro too much at the time. He tried to korean 4gate me. I defended easily, as i had 5 zealots and three stalkers out by the time he hit. I tried to pressure him, but he already had sentries (he must have forgot to take workers off gas or something) to FF the ramp, so i retreated and expanded, making a soft contain at the watchtower outside his base. I got onto 2 bases, 6 or 7 warp gates, and started pumping a ton of blink stalkers. Ofc he was going for the typical collosi, so i figured i could blink under the collosi, snipe and then kill everything else. When i engaged, the first part happened, i blinked under the collosi, and sniped them. After that however, his large about of chargelots ripped apart my stalkers. When he killed my army plus my reinforcements, i gg'd and tapped out. The game lasted about 20 mins, but it did boost my confidence in my ability to macro.

Second game, PvT on the same map. I spawn top left again, he spawns bottom right. I open up with a 3gate DT rush into expand and contain him pretty well. I am not sure what kind of build he was going for, although he did scout (just missing my TC) with a hellion. He had his expansion just completed and he was floating the CC over to his natural when my DTs got there. I did some pretty decent eco damage, but he cleaned up the attack. I decided to expand too, because i had delayed his expo enough to not fall behind with mine. After he walled off his main ramp with a barracks and his nat CC, i made a warp prism to start warping in units at the back of his base. That was also effective, sniping about 10 SCVs and a turret. I continued harrassing with DTs while transitioning into a 2-base Chargelot high templar build. I got my third up around 17 mins, and I just kept pumping a ton of zealot templar. I think the opponent's macro may have s because when i arrived at his base with 25 zealots and 8 high templar, he had a handful of marines, a couple of marauders, a raven, and his third OC, about to fly to his third expansion. Needless to say i roflpwned him, and he left with no gg.

I am starting to get confident with my macro game, and i hope in the future i can move almost completely away from the cheese/rush/timing builds i use currently.

*
Survival is winning, everything else is bullshit.
FreezerJumps
Profile Joined May 2010
Canada653 Posts
March 08 2011 16:48 GMT
#2
I think you'll find that if you switch to standard openings, instead of your super aggressive ones, the macro game will be even easier, because you don't risk putting yourself way behind from the get go. You were lucky in these two games in that your opponents didn't handle the pressure that well, so you had basically already won. You probably should have won the pvp, but a bad tech choice can drop your chances to zero pretty quickly.
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